Minecraft Bedrock Animations Tutorial | Blockbench | Bridge v2
Howto & Style
Introduction
In this tutorial, we will show you how to create and add animations to your Minecraft Bedrock Edition entities using Blockbench and Bridge V2. We will walk you through the process of creating different animations for your entities, such as walking, idle, attacking, and swimming.
Creating Animations with Blockbench
To create animations, you will need to use Blockbench. Open the app and create groups (or bones) for each part of your entity that you want to animate. Make sure to adjust the pivot points for each group to ensure smooth animation. Next, select the "Animation" option and create a new animation with a name and loop mode. Use the timeline to set the duration of your animation and add keyframes to specify the position, rotation, and scale of your entity's parts at different points in time. You can copy and paste keyframes to make the animation loop seamlessly. Repeat this process for each animation you want to create.
Adding Animations to Your Entity with Bridge V2
Once you have created your animations, you will need to add them to your entity using Bridge V2. Open Bridge V2 and import your animations by selecting the animation files you saved. Save the animations to your project. Next, open your entity file and add the animations to the description section using the names you assigned to each animation. Finally, create an animation controller file and specify the transitions between different animation states. Save your files and your animations should now be added to your entity.
Keywords
- Minecraft Bedrock Edition
- Blockbench
- Bridge V2
- Creating animations
- Adding animations
- Entity animation states
- Animation controller
FAQ
Can I create animations for other Minecraft Bedrock Edition entities besides my own?
- Yes, you can create animations for any entity in Minecraft Bedrock Edition using Blockbench and Bridge V2.
Do I need any special hardware or software to create these animations?
- You can create these animations on both mobile devices and computers using the Blockbench and Bridge V2 applications. However, it is recommended to use a mouse and keyboard for easier navigation.
Can I customize the animations further?
- Yes, you can add more detail and complexity to your animations by modifying keyframes and adjusting the properties of your entity's parts in Blockbench.
Will the animations work without adding components to my entity?
- Some animations, such as swimming, may require specific components to be added to your entity, such as the ability to swim. However, the tutorial includes information on how to add these components to your entity file.
How can I test my animations in-game?
- You can test your animations by exporting your resource pack and behavior pack and loading it into your Minecraft Bedrock Edition game. You will be able to see your entity with the added animations in action.
Are there any limitations to the complexity of animations I can create?
- The complexity of your animations may depend on the performance of the device you are using and the specifications of the Minecraft Bedrock Edition. It is important to test your animations to ensure they run smoothly.