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    A More Accurate Super Mario Maker 2 Commercial

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    A More Accurate Super Mario Maker 2 Commercial

    Creating challenging and borderline impossible levels in Super Mario Maker 2 has become a game unto itself for many designers. Here's a humorous take on what goes on behind the scenes of making a "hot garbage" level that promises to make players rage-quit.

    Crafting the Ultimate Frustration

    Still working on that level? Yep, check it out. A few more Hammer Bros here—try to get past that! Trust me, no one's gonna beat this level.

    Ending with a Bang

    We should end it with a giant Bullet Bill, no.2, 3, 4, 5, 6, 7, 8... Do they know about your hidden dev star? Haha, nope, I'm a total genius.

    Layering the Annoyance

    Let's make hot garbage. Stack some of the Bowsers. How about sniper Thwomps? Put this Kaiser block down here, that'll be hilarious.

    Multitasking

    I'm at work and the food is on fire, but that's cool. Mara Lakitu 'he's some naked pipes—awesome! This level is gonna make people rage.

    Adding Insults to Injury

    Maybe this should have a soft lock with a bunch of laughing; that’ll be epic. Ready to make me proud? I'm crying inside. Do you like the enemy spam?

    Inverting Expectations

    Who made this garbage upside-down? Everyone will love this. I'm a grown man playing hot garbage at work, and it is hot.

    A Deceptive Puzzle

    My one-screen puzzle—everyone will think it's sweet. Pick a path—that'll be fun. What filthy human made this?

    Embracing the Chaos

    If you can dream up hot garbage, you can achieve it in Nintendo’s hottest summer game, Super Mario Maker 2, coming June 28th.


    Keywords

    • Super Mario Maker 2
    • Hammer Bros
    • Bullet Bill
    • hidden dev star
    • hot garbage
    • Bowser
    • sniper Thwomps
    • Kaiser block
    • soft lock
    • naked pipes
    • one-screen puzzle
    • pick a path

    FAQ

    Q1: What is "hot garbage" in the context of Super Mario Maker 2? A1: "Hot garbage" refers to frustratingly challenging levels filled with unfair enemy placements and obstacles designed to make players rage.

    Q2: What are some elements used to create these difficult levels? A2: Elements include Hammer Bros, giant Bullet Bills, hidden development stars, Bowsers, sniper Thwomps, Kaiser blocks, naked pipes, soft locks, and one-screen puzzles.

    Q3: What is a "soft lock"? A3: A soft lock is a situation in a game where a player gets stuck, unable to proceed or escape, without officially ending the gameplay.

    Q4: How does the article view the creation of these frustrating levels? A4: It presents the creation process humorously, highlighting the designers' intent to create rage-inducing scenarios while still being engrossed in the game themselves, even while at work.

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