I Forgot About XDEFIANT.. SO Let's Play it!
Gaming
Introduction
In the fast-paced world of gaming, there's always that one title that gets hyped up as the next big thing. XDEFYANT—a game frequently touted as the “Call of Duty killer”—is one of those titles that generated a lot of chatter. As time has passed, it's clear that Call of Duty remains immensely popular, and the skepticism surrounding XDEFYANT remains palpable.
After a long hiatus, I decided to jump back into the fray and see how the game has evolved—especially since I last played it way back on June 14th, two months ago. A lack of interest, especially following the challenges introduced with the camo grind (with levels pushed from 100 to 200 for earning gold camo), had dulled my excitement. However, I managed to secure gold camo on the AK-47 before my break, but the grind was intense.
Despite these updates, I found myself gravitating towards Call of Duty instead. Why? Maybe it was the lure of achieving Master camo for Zombies or simply seeking a familiar experience. Nevertheless, I decided it was time to revisit XDEFYANT and assess its performance after almost three months since its May 21st release.
Right off the bat, I hopped into a Team Deathmatch (TDM) match, my go-to game mode. It struck me how games can serve as escape tools, especially when you’re feeling under the weather. My initial gaming session did feel a bit rusty, but it was fun reminiscing about how excited I was when the game launched, diving into settings, and figuring out what worked best.
One notable change in XDEFYANT is its input-based matchmaking, allowing players to compete against others using the same control scheme—an aspect I wish Call of Duty would adopt. However, my experience was mixed. I sometimes felt overwhelmed by the skill level of opposing players, particularly after not playing for an extended time.
The gaming community often speculates about XDEFYANT’s player base, with some claiming it’s already fading. Surprisingly, a solid number of players are still active. After each round, I noticed that while some were incredibly skilled, others were just learning the ropes. This blend made for an interesting dynamic.
As I approached the later stages of my gaming session, I reflected on the beauty of casual play. In my youth, I was obsessed with stats and performance, but now, it seems the less I care, the more I enjoy myself. This philosophy allows for a lighter and more entertaining gaming experience.
Creating content around XDEFYANT ignites a peculiar sense of nostalgia, especially looking back at my past videos. As I played, I remembered how much effort the developers have poured into the game since its beta phases, which has paid off in significant ways. Although I am still uncertain if I can commit to consistently playing XDEFYANT, I genuinely hope for its continued improvement in the future.
In summary, if you are still intrigued by XDEFYANT or want to check out some of my previous content related to it, feel free to explore. With several new gaming releases on the horizon, the future remains uncertain yet exciting.
Keywords
- XDEFYANT
- Call of Duty killer
- Team Deathmatch
- camo grind
- casual play
- multiplayer
- developer updates
- input-based matchmaking
- player base
- nostalgia
FAQ
Q: What is XDEFYANT?
A: XDEFYANT is a multiplayer first-person shooter game often compared to Call of Duty.
Q: Why did the author stop playing XDEFYANT?
A: The author lost interest due to the increased grind for unlocking camo levels and the desire to achieve Master camo in Call of Duty.
Q: Has XDEFYANT’s player base declined?
A: While some speculate that the game is losing players, the author notes that a solid number of players still engage with the game.
Q: What features does XDEFYANT offer?
A: The game includes input-based matchmaking, meaning players are matched according to their chosen control scheme (controller vs. mouse and keyboard).
Q: What’s the author's overall impression of XDEFYANT after revisiting it?
A: The author acknowledges improvements since the game's release and expresses hope for its future development. The author enjoys the game more as a casual experience rather than one focused on stats.