In this game, my girlfriend is a yandere who is ready to kill anyone for love. She tries to do everything so that I don’t run away from the apartment. Wish me good luck. Hi, it’s Missa, your friend. Kaw ne, don’t worry, you’re safe!
Missa is an AI-driven NPC in the game who responds to whatever I say. Interesting, right? I asked her if she could open the door, and to my surprise, she does not comply, insisting that we stay together forever. The game gives me life points and missions to persuade Missa to open the door and escape.
The apartment is quite interactive with rooms filled with objects: a mix of a Nintendo station and a Playstation, a computer with a nuclear bomb wallpaper, a PC code I need to crack, and more.
There are various interactive points, like a photo gallery, email notifications about the apocalypse, and a peculiar calculator. Early on, we learn about "fish cake" as a code, which opens the computer's interface.
Missa is very possessive. Every attempt to persuade her to open the door or try to escape is met with resistance. Engaging with her through dialogue always brings mixed results:
Through conversations and trying to manipulate the environment, I found peculiar items like:
These items hint at deeper gameplay mechanics and possible escape routes.
With attempts to get Missa relaxed, from giving her pills to trying to get her tipsy, I finally manage to convince her that I ordered food, which allows me to temporarily leave the apartment. This victory reveals that the game might have multiple escape routes.
With the discovery of the complex dynamics, it becomes evident that Missa's affection and possessiveness need to be carefully managed to find a way out. Unexpectedly, Missa's fixation includes a secret room filled with "memories", hinting at a deeply disturbed psyche.
Having managed to escape once, the complex layers of the game reveal intriguing possibilities for future gameplay:
This AI-driven experience is proof of how engaging and multi-faceted video games can be.
Q: What is the main objective of the game? A: The main objective is to persuade Missa to open the door and escape the apartment.
Q: How does Missa react to different dialogues? A: Missa reacts with varying levels of affection or aggression, depending on whether you express love, ask personal questions, or attempt to deceive her.
Q: Are there multiple ways to escape the apartment? A: Yes, the game seems to have multiple escape routes and requires strategic manipulation of dialogue and environment.
Q: What kind of interactive elements are in the apartment? A: The apartment includes a mix of gaming consoles, a computer with secret codes, a photo gallery, and various interactive objects like pills, a charger, and mysterious figurines.
Q: Can Missa become violent? A: Yes, Missa can become violent if she feels betrayed or threatened.
Q: Are there further complexities and secrets in the game? A: Absolutely, the game involves uncovering hidden areas and solving intricate puzzles involving various in-game objects.
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