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Making Machinima in iClone 8 - Livestream

Howto & Style


Introduction

Good afternoon! In today’s livestream, we delved into the world of machinima, specifically focusing on constructing an engaging introductory scene using iClone 8 and Character Creator 4. The journey began with me showing a recap of the finished product from our previous stream, which included a privacy screen integrated into our scene for future use.

Background and Objectives

As I shared with the viewers, the aim of these initial streams is to build a foundational infrastructure for our feature-rich livestreaming setup. I discussed various elements commonly seen in professional streams, including an introductory screen, an intermission screen, and an end screen. While no two streams will require every type of screen, I find them beneficial for maintaining viewer engagement while navigating through a livestream.

We specifically focused on designing an intro screen inspired by the iconic Commodore 64, which I fondly remember from my early years. The objective was to create a scene featuring a Commodore 64 computer in a whimsical room setup, complete with layers and window backdrops. To enhance this scene, I planned to employ an actual C64 emulator on my computer, which would allow the stream to display a live text agenda using BASIC programming.

Building the Scene

First, we started importing various props into Character Creator 4, including a floppy disk and a wooden desk. As we worked, we made design choices, such as scaling models appropriately and ensuring strong textural details appeared throughout. Even minor attributes, like the placement of disks or a cluttered desk, contributed to creating an authentic 80s-era ambiance.

Key Props Introduced:

  1. Floppy Disk: This prop paid homage to classic data storage mediums, down to the detail of its writable and read-only notch.
  2. Antique Desk: Despite some early scaling issues, the desk provided an excellent base for our scene, showcasing the nostalgic charm of computing in times gone by.
  3. 1980s Game Box: Representing the games of that era, this prop would serve as a whimsical nod to my personal childhood.

Next, we began creating the room, which proved challenging due to some limitations in the model quality. However, I decided that these issues could be mitigated by using creative camera angles to hide imperfections.

Finalizing the Introduction

As the scene developed, we brought in the commodore 64 model and arranged it atop the desk alongside the floppy disk and game box. In this case, the computer model was designed to be prominently visible, drawing focus from the backdrop. In a clever twist, the actual game agenda—a vital element for our stream—would be displayed on the computer screen using the C64 emulator during the stream.

We finalized our backdrop design using an image, allowing for a believable atmosphere despite some limitations with the room's model. The scene now included depth-of-field effects, making the setup visually dynamic.

Conclusion

Today’s livestream was a productive session focused on utilizing iClone 8's capabilities, reminding us of the fun and nostalgia of 1980s computing. The integration of graphics, programming, and digital storytelling through machinima opened new creative avenues worth exploring further.


Keywords

  • iClone 8
  • Character Creator 4
  • machinima
  • live stream
  • Commodore 64
  • BASIC programming
  • props
  • nostalgia
  • virtual environments

FAQ

Q: What is machinima?
A: Machinima is a form of filmmaking that uses real-time computer graphics engines, often from video games, to create animated films.

Q: How does the C64 emulator fit into the livestream?
A: The C64 emulator will display a live agenda during the stream, programmed in BASIC language, which adds an engaging retro aesthetic to the overall presentation.

Q: Why is the privacy screen important?
A: The privacy screen is used to mask any sensitive content that may inadvertently appear during the livestream, protecting both the streamer and the audience.

Q: What props were introduced in this session?
A: The props included a floppy disk, an antique desk, and a 1980s game box, adding to the nostalgic theme of the stream's setup.

Q: What challenges were faced while building the room?
A: The challenges included scaling model sizes appropriately and addressing issues related to Z-fighting, which happens when two surfaces occupy the same space and causes visual glitches.