Unreal Engine AI Vehicle Tutorial 8: Integrating Road Network with Vehicle AI
Education
Introduction
In this tutorial, we will integrate the Vehicle AI and the Road Network from the previous tutorial. The Road Network tool allows us to create a road layout from the editor, while Vehicle AI enables the vehicles to follow this path and avoid obstacles. This comprehensive guide will walk you through the integration of these systems in a traffic simulation project.
Prerequisites
Before we begin the integration, ensure you have the necessary plugins:
- Road Network Tool Plugin.
- Algorithm Plugin.
If you have already created the Road Network Tool plugin, copy it from the road project plugin directory and paste it into the traffic tutorial plugin directory. After pasting it, delete the Intermediate
and Binaries
folders from both the Road Network Tool plugin and the Algorithm Plugin.
Project Setup
Open
traffic_tutorial.sln
in Visual Studio and right-click to generate the project files.Inside the project, locate the
Road Actor
class under theRoad Network Tool
directory. Open theRoadActor.h
andRoadActor.cpp
files.Locate the
GenerateMeshFromPoints
function, which needs to be modified. We are going to make it so that the vehicles ignore the road as an obstacle.SetCollisionProfileName(TEXT("Custom")); CollisionResponseChannel = ECC_Visibility; CollisionResponse = ECR_Ignore;
With this modification, the vehicle will now ignore the road mesh component as an obstacle.
Creating a Road Network
- In the editor, create a new Road Network with the desired parameters (e.g., Thickness: 5, Width: 400).
- Play the scene and ensure that the road network is functional.
- To obtain the hit location from the line trace, you’ll need to check if the actor tag is equal to "Floor".
Finding Path Nodes
Now we need another pathfinding algorithm to get the vehicle to follow the road network. Start by creating a new struct to handle FPathNode
, which represents the intersection points on the road.
- Create a folder named
Component
and extract the new pathfinding algorithm for incorporation. - Include the required headers and create a
RoadMeshGenerator.h
andRoadMeshGenerator.cpp
.
Modifying the Road Actor
- Copy relevant functions from the
RoadActor
and paste them into the new mesh generator. - Update function parameters to match the new mesh generator’s requirements.
Road Mesh Generation
Proceed to the GenerateRoadMesh
function, incorporating settings for the road thickness and its material.
RoadActorWidth = RoadActor->GetRoadWidth();
This will ensure that the newly generated road matches the specified parameters.
Material Setup
Create a new material named M_Road
. Set the color, roughness, and convert necessary parameters.
- Assign the created material to your Road Mesh when generating the road to ensure a visual representation within your scene.
Implementing AI Logic
Transition to fine-tuning the AI for vehicles:
- Modify how the vehicle identifies its target location concerning the road mesh.
- Adjust speed control mechanisms based on vehicle proximity to target nodes.
Visualizing Paths
Create a dynamic material instance to visualize the default path and alternative routes. Implement logic to toggle the visibility of these paths during gameplay.
Collision and Obstacle Avoidance
Utilize the motion trajectory component to detect obstacles and implement avoidance routines.
- Change the collision settings tailored for the vehicle AI to recognize when it comes close to obstacles.
- Ensure the AI recalibrates its path based on detected movements.
Conclusion
At this point, you should have a working system where vehicles can navigate a road network while dynamically avoiding obstacles and other vehicles. By integrating the Vehicle AI with the Road Network, you enhance the realism and functionality of your simulation.
Keywords
Road Network, Vehicle AI, Integration, Unreal Engine, Pathfinding, Collision Detection, Dynamic Material, Obstacle Avoidance, Traffic Simulation
FAQ
Q: What is the primary function of the Road Network tool?
A: The Road Network tool allows developers to create road layouts easily within the Unreal Engine editor.
Q: How does the Vehicle AI interact with the road network?
A: The Vehicle AI can follow the generated road paths and adaptively avoid obstacles during navigation.
Q: What changes were made to ensure vehicles ignore the road as an obstacle?
A: The collision profile of the road mesh was modified to ignore visibility channels, allowing vehicles to pass over or across the road without detecting it as an obstacle.
Q: How can I visualize the pathfinding process for vehicles?
A: You can create a dynamic material instance that highlights the vehicle's path and any alternative routes, enhancing the visual feedback in your scene.
Q: What additional functionality was introduced for detecting obstacles?
A: The motion trajectory component was utilized to predict vehicle movements and detect obstacles dynamically during gameplay.