Hand-painted Watercolor Video Prompt
Detailed prompt optimized for Seedance 2.5 to generate a time-lapse video of a Chinese-style illustration being hand-painted in a sketchbook.
This page collects Video prompt examples classified under “Chinese Ink”. Compare the generated results, composition or shot choices, and source wording before adapting an example to your project.
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Detailed prompt optimized for Seedance 2.5 to generate a time-lapse video of a Chinese-style illustration being hand-painted in a sketchbook.
俯视镜头对准桌面上的一本白色水彩画册,纸张起初完全空白,侧上方照射着柔和自然光,桌面摆放铅笔、黑色代针笔、细水彩笔与调色盘。画面中仅出现一双女性纤细的手,无人脸出现。 前 2 秒,女性右手拿起铅笔以高节奏缩时画出轮廓:中央是粉红长发的国风少女,右手比出 V 字手势,左手持一把小团扇,身穿白色交领上衣搭配粉红马面裙,发间佩戴花簪,头顶有带缠枝莲纹的圆形彩窗光环;左侧描出中式牌楼轮廓,右侧勾出青瓦水榭与锦鲤池塘,远方浮现云雾缭绕的连绵青山,左右上角同步画出两朵如意形祥云,外围以中式圆拱花窗边框与海棠枝条环绕。 第 3 秒,手持黑色代针笔快速描绘,将所有轮廓收整成如彩色玻璃镶嵌般粗黑利落的分格线条,线条分割出头发、交领上衣、马面裙、团扇、光环、牌楼、水榭、池塘、远山、祥云与外框花朵等独立色块区域。 第 4 至 7 秒进入上色阶段,女性右手握着水彩笔进行跳跃式、不连续、多区域同时推进的分散上色:笔尖先落在中央少女的粉红头发涂抹渐层色块,随即跳至右上角祥云点上淡黄色;接着笔尖跳转到左侧牌楼刷上朱红,再跳至右下角池塘涂上湛蓝水色与橘白锦鲤;随后又跳回腰间系带染上金黄,跳至左上角祥云补色,再分散跳去外框海棠点上粉白,最后随机补上远山的灰蓝与天空的紫粉色洗色。整体上色过程刻意呈现东一块、西一块、无固定顺序的散点推进节奏,色彩在黑色分格线内自然晕染重叠。 最后 1 秒,女性的手在光环与花簪细节处点上金色亮部收尾,水彩笔放下并移出画面,镜头缓慢拉远,完整展示画册上精致完成、色彩斑斓、带有浓烈手绘温度的国风少女花窗玻璃水彩插画。人物位置、景物分布与画面层次参照参考图片,服饰、建筑、山景和装饰均以以上中国元素描述为准。
A detailed video prompt for an 8-second realistic video of a Chinese woman in traditional Song Dynasty Hanfu, focusing on natural textures and character consistency.
主体锁定** 一位成年中国女生,真实自然的东方长相,保留细腻皮肤纹理与自然比例。身穿轻盈素雅的宋制汉服,衣料柔软垂坠,简洁传统发髻。 全程保持人物五官、发型、服装颜色与形制一致,不走秀、不刻意摆拍。 **场|空间与光线**
A prompt for Seedance 2.0 that accurately transfers a character's Hanfu styling and dance movements using reference images and videos.
@ 你的图片素材 作为视频主角人物参考,严格保留该女生五官、妆容、浅绿色汉服、荷花发饰全套配饰,严格保留女生身材及腰臀胸比例。 @ 你的视频素材 作为动作与运镜参考,人物完整复刻该视频全部舞蹈肢体动作、节奏、镜头运动。
A complex cinematic prompt for Seedance 2.5 featuring high-speed martial arts combat at an ancient temple, focusing on realistic motion, ink splash effects, and dramatic sunset lighting.
shading, cinematic light-dark relationships, with localized fusion of ink splash and flying white, high-speed brushes, smear frames, airbrush scratches, and exaggerated yet logically consistent high-speed afterimages for motion. Not xianxia, not a showcase of game skills—core focus is realistic martial arts pursuit under extreme speed disparities. Scene: The "Cloudbreak Temple" at dusk right after a heavy rain stops—a massive abandoned ancient temple amid cliffs and mountains, featuring a three-story wooden main hall, deep brown massive wooden pillars, bluish-black wet tiles, half-collapsed corridors, stone courtyards, bell tower, broken railings, cliffside stone bridges, ancient pines, and tattered prayer flags. Western dark clouds split open to reveal an orange-red sunset, with warm golden slanting light piercing into the cold bluish-gray temple grounds; damp stone slabs and tile surfaces reflect characters and effects, while mist, dust, falling leaves, and broken tiles float in the air. Character A: White-haired wandering swordsman "Bai Jin," adult male, lean and wiry build, silver-white long hair, black narrow-sleeved crossover martial robe, deep black short jacket, dark red waist sash, black bound-leg pants and lightweight martial boots, with faint dark purple vein-like patterns on the side of his neck and chest. Combat abilities: extreme high-speed lightness skill "Purple Lightning Dragon Step," meridian-severing palm strikes, heavy leg technique "Cloud-Cleaving Mountain Breaker." Purple effects solely represent high-speed movement, not energy attacks. Character B: Black-robed swordsman "Shen Yan," adult male, black disheveled medium-long hair, ink-black and deep gray narrow-sleeved combat attire, gray-black short cloak, long sword in a deep black scabbard at the waist. Skilled in concealed-blade swordsmanship and tile-stepping footwork reliant on judgment, but speed clearly far inferior to Bai Jin. Throughout the first half, he's constantly suppressed. 0.0–1.0 seconds: Action kicks off right in the first second. 20mm ultra-wide ground-level low-angle shot, camera nearly hugging the wet bluish stone ground. Bai Jin dominates the huge foreground, one black martial boot looming enormous due to perspective, body crouched low almost skimming the ground, while dozens of meters away in the distance, Shen Yan stands in the stone courtyard before the main hall. Bai Jin suddenly kicks off explosively, cracking the stone slab beneath into a spiderweb pattern, pooled water blasting backward into a fan-shaped spray, long hair and robe hem fully trailing straight back. Camera immediately follows tight on his body, wooden pillars, stone steps, prayer flags, and eaves streaking into high-speed lines along the motion path. Bai Jin enters "Purple Lightning Dragon Step," forming a continuous high-speed trajectory of bright white-purple core, deep purple bod
A serious cinematic Wuxia drama script for Seedance 2.0 about identity and trust, where a senior sister protects her junior sister's choices rather than just her life.
I. Core Positioning Cinematic realistic texture, pure ancient style Chinese Xianxia aesthetics. The overall tone is a restrained and mature emotional scene, featuring: High-end Wuxia character blocking Arri Alexa cinematic look Clear and stable facial micro-details Fine film grain Natural volumetric light The core reversal of this segment centers on: Identity, Trust, and Dignity The outside world attempts to define a person with a bloodline label. What the Sword Immortal Senior Sister truly does is refuse to let that label decide for her Junior Sister who she is. II. Reference Control 1. Character Identity Anchors @Image 1 strictly locks Character ID A: Sword Immortal Senior Sister @Image 2 strictly locks Character ID B: Junior Sister 2. Environment Reference All background and location reference images uploaded in this round together determine a single set of environment DNA. Before formal composition, silently deduce compatible: Real terrain Architectural language Spatial scale Material era Vegetation Water bodies Weather Clouds Mountain mist Main light direction Reflection relationships Overall color Aerial depth Real traffic flow lines Re-plan into a unique, unified new space for this round. Requirements: Cannot mechanically copy a single reference image Must maintain identity within the same world Three shots share a consistent geographic relationship Spatial logic is clear The visual world is vivid, credible, and continuous III. Environment Principles The background must remain vivid throughout but maintain absolute neutrality in the narrative. If the following elements exist in the reference images, they should run naturally: Water flows continuously Mountain mist moves according to terrain Vegetation responds to natural wind Clouds change slowly Reflections change with light and camera position Distant spatial ambient sounds exist naturally Hard requirements: The background does not create the plot The background does not drive reversals The background does not solve character conflicts The background only provides a sense of real spatial presence IV. Character Settings Character ID A | Sword Immortal Senior Sister The same @Image 1 Sword Immortal Senior Sister. 25–30 year old East Asian female, oval face, fair skin, dark almond eyes, black long hair half-up, fixed with a white jade hairpin, tall and slender. Fixed styling: White embroidered silk Hanfu Silver waist seal Jade pendant White cloth boots A single silver longsword Character temperament: Calm Restrained Very measured Speaks concisely Emotional expression is subtle Respects the other party's right to choose while protecting them Character ID B | Junior Sister The same @Image 2 Junior Sister. 20–25 year old East Asian female, round and agile face, black braided hair, small stature. Fixed styling: Cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes A single dark steel sword Character temperament: Intelligent Sensitive Self-respecting Instinctively retreats when identity is revealed Truly needs respect, trust, and to be seen as herself, not someone deciding for her Supporting Character 1 | Enemy Swordsman One male Already defeated Kneeling opposite the two Responsible for external evaluation and pressure Uses the 'demon lineage' label to try and define the Junior Sister Supporting Character 2 | Elderly Master One male Serves only as a minor witness Silent throughout Finally expresses attitude only by stepping aside Supporting Character 3 | Two Disciples Two people Serve only as distant witnesses Keep depth of field blurred Cannot steal the scene V. Core Narrative Logic Act One Enemy reveals the foreign tribe mark on the Junior Sister's wrist. The outside world tries to define her by bloodline. Junior Sister instinctively retreats half a step. Act Two Senior Sister draws her sword. Looks like she's about to question, judge, or take a stand. Instead, she stands directly on the Junior Sister's side. Act Three She says: 'I protect her, not her bloodline.' Then she doesn't decide for the Junior Sister; She only gives the choice back to her. Finally, the Junior Sister walks back to her Senior Sister's side on her own, completing the confirmation of identity and trust through action. VI. Storyboard Script 0–5s | Full Shot or Long Shot According to this round's reference image real space, select the most reasonable public confrontation area. Absolutely cannot be forced into a location not in the reference images. Character ID A is always the same @Image 1 Sword Immortal Senior Sister. Character ID B is always the same @Image 2 Junior Sister. One defeated enemy swordsman kneels opposite the two. An elderly master and two disciples exist only as minor witnesses. The enemy points to a very faint foreign tribe mark on the Junior Sister's wrist and says: 'She carries a demon lineage, you still acknowledge her?' The same Junior Sister subconsciously retreats half a step to the side. The same white-clad sword immortal slowly draws her sword. Camera Requirements Establish a clear and stable confrontation relationship Make the mark information clearly established Junior Sister's half-step retreat must be readable Senior Sister drawing the sword must have a sense of weight and judgment The audience cannot be certain which side she will take at this point 5–10s | Medium Shot or Cowboy Shot Maintain same characters, same clothing, same longsword, and identical geographic space. Senior Sister doesn't turn to face the Junior Sister, but instead walks directly past her, plunging the same silver longsword tip-down into the ground between the enemy and the Junior Sister, then stands back beside the same cyan-clothed girl. She says calmly: 'I already knew.' The enemy asks further: 'Knew and still protect her?' Senior Sister answers: 'I protect her, not her bloodline.' The Master remains silent. Other witnesses remain blurred in depth of field. The same vivid world continues to run naturally but is completely uninvolved in the plot. Camera Requirements The action of the sword plunging into the ground must become a clear stance expression Senior Sister's movement path is clear She doesn't stand in front of the Junior Sister in an exaggerated protective pose She is calm, firm, standing back by her side This dialogue must be steady, not melodramatic, no slogans 10–15s | Close-up or Extreme Close-up The same Junior Sister asks in a low voice: 'You don't ask me why I hid it from you?' The same Sword Immortal Senior Sister truly makes eye contact with her and only answers: 'Ask.' Maintain an emotional weighted half-beat silence. Then adds a sentence: 'But I'll wait until you want to say.' She doesn't grab the Junior Sister, nor does she make any decision for her; she only uses an open hand to naturally gesture towards the path beside her, saying calmly: 'Whether to go back or not, choose for yourself.' Junior Sister first looks at the distant Master and disciples, then looks back at her Senior Sister, then actively takes a step, choosing for herself to stand back beside her Senior Sister, answering: 'Then I'm going back.' Extreme Close-up: The Sword Immortal Senior Sister's consistently restrained expression finally shows a very small, clearly relieved smile, and she sheaths the same longsword again. Behind the shallow depth of field, the same Master doesn't say a word, only calmly steps aside, leaving the path back open. Camera Requirements 'Ask' this one sentence must be short, steady, and weighted 'But I'll wait until you want to say' is the true trust anchor of the entire segment What the Senior Sister gives is space and the right to choose Junior Sister's action of returning must be an active choice The Master's final step aside is only a social level of acquiescence and witnessing The ending must land on the fact that 'she decided to go back herself'
A cinematic script for Seedance 2.0 that redefines 'weakness' as a reason to return home in a wuxia setting.
Seedance Prompt | Weakness and Harbor I. Project Positioning Cinematic realistic quality, pure ancient Chinese Xianxia aesthetics. The overall focus is on restrained emotional relationship scenes, with a slight touch of cool temperature. Style Requirements: High-level three-layer character blocking (foreground, middle, background) Arri Alexa cinematic quality Clear and stable facial micro-details Delicate film grain Natural volumetric light Restrained, quiet, and clear progression of character relationships Core Twist: Redefining the traditional meaning of "weakness." A truly important person does not make a master weaker; instead, she makes her realize for the first time why she must return alive. Narrative Principles: The main emotional thread belongs only to the two women (Image 1 and Image 2). Enemies are only responsible for external judgment and pressure. Masters and disciples exist only as distant witnesses. Supporting characters must not steal the plot. The environment is always vivid but completely neutral in narration. II. Reference Control 1. Character Identity Anchors: Image 1 strictly serves as Character ID A (Sword Immortal Senior Sister). Image 2 strictly serves as Character ID B (Junior Sister). 2. Environment Reference: All newly uploaded background and location reference images are treated as the same environmental DNA. Before formal composition, silently deduce compatible: real terrain, architectural language, spatial scale, materials, vegetation, water bodies, weather, clouds, mountain mist, main light direction, reflection relationships, overall color, atmospheric depth, and reasonable movement lines. Recombine these into a unique, unified new space for this round. Requirements: Do not mechanically copy a single reference image; maintain identity in the same world; three shots share the same geographical logic; clear layers of foreground, middle, and background; the environment exists vividly, but the plot is driven only by characters. III. Character Settings Character ID A | Sword Immortal Senior Sister Same Image 1 Senior Sister. 25–30 year old East Asian female, oval face, fair natural skin tone, dark almond eyes, long black hair partially tied up with a white jade hairpin, tall and slender. Fixed styling: White embroidered silk Hanfu, translucent layered wide sleeves, silver waistband, jade pendant, white cloth boots, a single silver long sword. Character temperament: Calm, direct, concise, emotions not exposed; the truly important weight is placed in the last sentence. Character ID B | Junior Sister Same Image 2 Junior Sister. 20–25 year old East Asian female, rounded and lively face, black hair braided, petite figure. Fixed styling: Cyan-green linen Hanfu, dark belt, wooden hairpin, black cloth shoes, a single dark steel sword. Character temperament: Smart, sensitive, restrained; does not over-show weakness; when touched, will use a gentle comeback to protect herself. Supporting Characters: Only as world witnesses, must not steal the scene. Enemy Swordsman: One, defeated, kneeling several steps in front of the two. Elderly Master: One, small volume in the background. Sect Disciples: Two, small volume in the background. Requirements: Supporting characters always submit to the main narrative, do not steal the spotlight, do not speak, do not create new plots, only provide scene pressure and social witness. IV. Environmental Principles The environment must remain vivid but neutral in narration. If elements exist in reference images, they should continue naturally: water flows, mountain mist drifts, vegetation responds to wind, clouds move slowly, reflections change with camera angles. Ambient sounds exist naturally. Hard Requirements: The environment must not trigger the plot, change character goals, create plot devices, or "over-act" for emotional beats. All transitions must come from character dialogue, actions, choices, and gaze relationships. V. Three-layer Blocking Principles Foreground: Facial details, hands, silk fabric, hair strands, long sword. Ensure stable facial details and readable micro-expressions. Middle Ground: Spatial relationship between the two leads and the kneeling enemy. Focus on the change in side-by-side positioning. This layer handles core relationship blocking. Background: Elderly master and two sect disciples. Exist only as silent witnesses, blurrier and smaller. Only provide world presence and social relationship pressure. VI. Narrative Core The true proposition is: "Are you my weakness?" The answer is completed in three beats: Beat 1: The enemy makes a traditional judgment: having someone you care about means having a weakness. Beat 2: The Senior Sister does not deny "caring," but redefines "weakness." She doesn't stand in front of the Junior Sister; she stands beside her. Beat 3: "Weakness" is rewritten as "Harbor (Home)." It's not a burden, but the reason to return alive. VII. Storyboard Script 0–5s | Wide or Long Shot: In the main confrontation area naturally selected from the spatial relationships of the reference images, two women stand side-by-side from head to toe, with a minimal distance between them. A few steps in front of them, only one defeated enemy swordsman is kneeling. An elderly master and two disciples exist as small-volume, silent background figures. The enemy looks up at the white-clad sword immortal and sneers: "With her, you have a weakness." The Senior Sister glares slightly at the Junior Sister and simply replies: "Yes." The Junior Sister's expression visibly tightens. Shot Requirements: Foreground, middle, and background must be clear. The two leads are the absolute visual center. The enemy is in the mid-foreground. Background master/disciples must exist but not distract. The first beat must hold; the "Yes" should be short, steady, and weighty. Junior Sister's reaction is shown only through eyes and slight facial tension. 5–10s | Medium or Cowboy Shot: Maintain the same white silk Hanfu woman, green linen Junior Sister, enemy, and identical geographic space. The Senior Sister does not take a traditional protective stance. She takes a tiny step to the side until they are truly side-by-side on the same line. She looks at the enemy and says calmly: "Before, I only thought about how to win." A full half-beat pause, then: "Now, I also have to think about how to come back together." The mockery on the enemy's face fades. The Junior Sister doesn't turn her head, only slowly looks at the sister beside her. Shot Requirements: The second beat is achieved through "blocking change." The core is not protection, but standing together. The step must be small but meaningful. "How to come back together" is the second core sentence. Junior Sister's emotion is shown through her eyes turning slowly toward her. Background continues natural movement with zero causal impact. 10–15s | Close-up or Extreme Close-up: The Junior Sister finally asks softly: "So, am I really your weakness?" The Senior Sister truly looks at her this time and replies: "No." A weighty half-beat pause, then: "You are the harbor (home)." The Junior Sister immediately looks away, trying to hide her reaction, muttering: "Who has a harbor with you?" The Senior Sister replies without changing expression: "Then stand further away." The Junior Sister doesn't hesitate; instead, she immediately moves half a step closer to her, saying: "The wind is strong, I can't hear you." Extreme Close-up: A tiny smile finally appears on the Senior Sister's restrained face. The Junior Sister also tries to press down the corners of her mouth. They look forward together again. The kneeling enemy in the back remains blurred (shallow depth of field), and the background figures are even blurrier. Shot Requirements: The third beat must land on "Harbor." "You are the harbor" is the most important line. Junior Sister's reaction should be internal, like trying to act fine after being struck. "Wind is strong, can't hear" is a light comedic touch. Moving half a step closer must be clear and natural. The ending is not a heated reconciliation, but a quiet confirmation of their stance. VIII. Performance Requirements Senior Sister: Stable external emotions, important info said in shortest words, power comes from restraint, "Yes" sounds like an undeniable fact, "Harbor" must have weight, final smile must be tiny. Junior Sister: Tightens up at "weakness," moved by "coming back together," truly touched by "harbor." Protects herself with a gentle comeback, then moves closer. Enemy: Only external judgment, no scene-stealing. IX. Action and Positioning: Side-by-side with minimal distance, enemy kneeling in front, Senior Sister glares at Junior, Senior Sister steps to side, Junior Sister looks with eyes, Junior Sister moves half-step closer. Principles: Minimal action, maximum meaning, no exaggeration. X. Cinematography: 16:9, three continuous clear shots, Arri Alexa look, stable/observational, natural volumetric light, film grain, facial details, shallow depth of field for extras. XI. Sound: Native Mandarin dialogue, precise lip-sync, ambient environmental sound, restrained music, significant pauses between core lines. XII. Technical Specs: 15s total, 16:9, Seedance 2.0 Fast, character/identity consistency, physical realism, no subtitles. XIII. Negative: blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
A detailed prompt for a fantasy action video depicting a clawed Chinese female character battling enemies in a palace, emphasizing cinematic combat and mystical effects.
A mysterious Chinese fantasy woman in ornate black and crimson robes, wearing an intricate golden phoenix crown with dangling red ornaments, long black hair flowing down her back, pale skin and cold, captivating gaze, standing silently in the center of a grand ancient Chinese palace hall filled with drifting incense smoke Her weapon is not a blade but her hands — long, slender fingers with razor-sharp claw-like nails that glint with dark energy, faint crimson light pulsing around her fingertips Suddenly she vanishes and dashes forward at impossible speed through dozens of enemies, tearing through them with fluid hand movements, each strike leaving behind glowing crimson energy trails like silk ribbons in the air A vast ancient Chinese palace interior, towering red pillars, golden carvings, hanging lanterns flickering warmly through thick smoke, atmosphere dense with mystical energy instead of weather, no rain, no storm, only slow swirling incense mist and embers floating in the air Begins with a slow cinematic push-in through the smoky hall, subtle orbit around the woman as her eyes shift slightly, then a sudden speed ramp into combat, whip pans connecting her claw strikes, slow-motion moments where smoke and glowing particles freeze mid-air during impacts, warm lantern light contrasting with flashes of dark crimson energy Ends with her standing still once again, back turned slightly as before, long hair settling, as all enemies collapse silently behind her in unison, the smoke thickens and the camera slowly pulls back, revealing the vast, sacred yet ominous palace hall (No subtitles, no dialogue, no narration throughout; timed to the visuals, the woman's cold laughter appears with an echo)
A 30-second advanced video prompt for Seedance 2.0 using multiple reference images to maintain character and scene consistency in a complex dark fantasy battle sequence.
使用【@图片4】作为唯一严格第一帧;使用【@图片2】锁定冷酷黑发剑修的身份、脸、发型、体型、暗黑劲装与腰后横别的带鞘长剑;使用【@图片1】锁定人形魔尊的身份、脸、发型、体型、黑红魔袍、黑金护肩与黑曜魔剑;使用【@图片5】锁定唯一一枚实心圆形古代金币;使用【@图片3】锁定月夜怒江、无边竹林、泥地、青石高台与山门空间。 生成完整30秒、8K 3D CG写实、PBR物理材质、16:9横版、60fps中国暗黑仙侠电影战斗视频。 【月夜怒江与无边苍翠竹林,一轮极其庞大的明亮满月悬挂高空】,院线电影级色彩分级;人物衣物褶皱、皮肤毛孔、发丝动态、竹叶飞舞超写实,布料动力学真实。 【冷酷黑发剑修,身穿暗黑劲装,剑带鞘横别于后腰】周身萦绕【死死贴附在衣甲、身体位移轨迹与剑刃上跳跃的青绿色重水流与狂暴电弧】。 【唯一一名人形魔尊,身披黑红魔袍与黑金护肩,手持黑曜魔剑】周身萦绕【死死贴附在黑曜魔剑、身体位移轨迹与魔尊法相上的血色魔纹、黑色流体墨气与厚重黑红魔焰】。 全片严格只有剑修和魔尊两名角色。人物在打斗中绝对零站桩,保持突破音障的超高速闪转腾挪,拖拽极浓的动态水墨烟气残影;全招式叠加高燃手绘水墨飞白。 Time Ramp快慢镜头结合。 兵刃与肢体碰撞强制匹配三级固定特效: 轻碰撞=黑白冲击帧+0.05秒抽帧+局部负片+轴向微甩。 重碰撞=放射冲击帧+0.1秒抽帧+中心负片+受力猛沉/回弹+三层流体爆炸。 大招爆发=全屏冲击帧+0.15秒定格抽帧+全屏负片闪白+中心鱼眼畸变+强光泛光Bloom+环形冲击波。 采用3A动作游戏惯性追尾机位,运镜伴随物理动作高频变焦变速;全程纯画面输出。 【镜头1|0—2秒】 正面极近景 → 180度极速环绕甩摇Orbit → 手部微距特写。 【极速动势与拆招】 怒江之上,一叶竹筏随波起伏。黑发剑修腰后横别着带鞘长剑,身姿慵懒地坐在船头,右手搭在踩着竹筏的膝盖上。 指尖微动,唯一一枚实心圆形金币在他的指背与一根根指缝之间,如活物般灵巧地来回翻跃跳动。金币无方孔,正面为腾龙浮雕,背面为云海纹。 镜头从他的正面极速环绕到其背后,随后焦点瞬间下压,死死锁定在那只翻动金币的右手上。 【锚定特效与物理反馈】 金币翻转拉出短促金色残影。剑修周身萦绕着极其内敛的青绿色水墨雾气,江面水汽被气场向两侧排开。 【视觉节奏与震动】 环绕瞬间出现高速动态模糊,切至手部时画面立即恢复极其平稳安静。金币始终位于手部区域,禁止悬浮在剑修脸前,禁止遮挡面部。 【音效视觉化参考】 江水拍打竹筏的白噪音 → 金币在指背翻转的清脆“叮、叮”声。 【镜头2|2—3.5秒】 微距极速前推 → Z轴垂直仰摇Tilt Up跟拍。 【极速动势与拆招】 剑修拇指猛然向上一弹。金币发出“叮”的一声,被高高弹向夜空。 镜头瞬间脱离人物,以极其恐怖的速度向前推进并垂直向上仰摇,死死跟随腾空翻转的金币。剑修、竹筏、怒江和群山被高速甩向画面下方。 画面中央只保留一枚高速翻转的金币。龙纹正面、云海纹背面与厚重金币侧边按照旋转顺序依次掠过月光。 【视觉节奏与震动】 极速上升产生强烈失重感。禁止金币贴在人物脸上,禁止金币停止旋转,禁止出现第二枚金币。 【镜头3|3.5—5.5秒】 金币微距匹配转场 → 高空超广角 → 极速俯冲同轴跟拍Dive。 【极速动势与拆招】 镜头高速逼近金币。金币圆形轮廓快速放大并遮满画面,黄金表面的高光连续转化为一轮巨大到充满压迫感的明亮圆月。 必须利用金币与满月相同的圆形轮廓完成连续形状匹配转场。禁止闪白、黑屏、普通溶解和画面重启。 镜头穿过金币形成的满月,夜空下出现随风如海浪般起伏的无边翠竹林。 就在此刻,剑修的身影突然从画外高空跃入圆月正前方,形成凌厉的背影剪影;随后身体调整为高速俯冲姿态,化作残影朝下方竹林极速坠落。 镜头紧随其后极速俯冲。 【锚定特效与物理反馈】 剑修下坠的身体撕裂夜风,拖拽出一条笔直的青绿色重水墨气浪和狂暴电弧残影。 【音效视觉化参考】 狂风在耳边凄厉呼啸的音爆声。 【镜头4|5.5—7秒】 贴地极速推轨Push In → 极低仰拍定格。 【极速动势与拆招】 轰!剑修双脚重重砸落竹林边缘的湿润泥地。 他没有直立,而是重心下沉顺势俯身,左脚先落地,右脚向后滑出卸力。脊背犹如一张拉满的强弓,摆出极具侵略性的猎豹冲锋姿态。 他腰后横别的带鞘长剑剧烈震颤,左手稳定按在剑柄上,杀机锁定庭院深处。 【锚定特效与物理反馈】 落地瞬间,青绿色活体气场形成环形气浪向外排开,将周围数十根粗壮翠竹压弯后猛烈回弹,漫天竹叶簌簌落下,泥水沿受力方向向镜头两侧爆开。 【镜头5|7—8.5秒】 越肩全景OTS → 滑动变焦Dolly Zoom。 【极速动势与拆招】 镜头瞬间切至剑修左后肩视角。长剑仍然紧贴横别在他的后腰,左手下沉预备拔剑。 正前方十米外,唯一一名人形魔尊站在青石高台前。魔尊身披黑红魔袍与黑金护肩,身体面向剑修,右手搭在左腰的黑曜魔剑剑柄上。 剑修与魔尊之间的庭院完全空旷。禁止出现魔兵、武僧、禅师、群众和第三名人物。 【视觉节奏与震动】 滑动变焦拉伸魔尊背后的黑红山门和竹林,使魔尊的压迫感在视觉上无限放大。 暴风雨前的短暂极静并非站桩:剑修身体继续向前压迫,左手逐渐收紧剑柄;魔尊右脚缓慢向后撤出半步,肩线转动,为拔剑建立空间。 【镜头6|8.5—11秒】 极速微距特写 → 升格慢放Time Ramp → 焦点转移。 【极速动势与拆招】 剑修左手握住剑柄,缓缓向外拉出剑刃。 强制进入0.3秒子弹时间。 剑刃出鞘半分,一抹极其刺目的青绿色寒光乍现。 一片被气浪震落的青翠竹叶从镜头前飘落。在竹叶划过剑刃上方的一瞬,被剑身散发的无形锋芒无声无息地切成左右两半;两半竹叶沿各自惯性方向继续飘落。 【锚定特效与物理反馈】 出鞘半分的剑刃缝隙中,狂暴青绿色重水流与细密电弧犹如被压缩的火山,伴随烟气粒子极度缓慢地喷薄吞吐。 【音效视觉化参考】 极其沉闷、极富张力的“铮——”剑刃摩擦声被放大十倍。 【镜头7|11—13.5秒】 时间轰然恢复 → 贴刃轨迹跟拍 → 高速横摇Pan → 剧烈震荡。 【极速动势与拆招】 剑刃彻底出鞘。剑修在极短时间内化作一道青绿色闪电,从画面左侧超高速冲向魔尊。 魔尊同步从左腰拔出黑曜魔剑。黑色流体、暗红魔焰与血色魔纹沿魔剑表面快速点亮。 剑修围绕魔尊完成三次高速Z形穿杀: 第一击:剑修从魔尊左前方直线切入,长剑抢刺魔尊胸线。 魔尊右脚后撤,黑曜魔剑由下向上斜挑,将剑修的直刺拨向外侧。 第二击:剑修顺着被拨开的方向贴地滑向魔尊右侧,拧腰回身,长剑横削魔尊腰线。 魔尊旋身反手下压,用黑曜魔剑压住剑修剑刃,双剑第一次明确重碰。 第三击:剑修借压剑反作用力踏上侧面竹干,身体折返腾起,从魔尊肩后斜向下刺。 魔尊立即转身,黑曜魔剑沿头顶横架,第二次明确挡住剑尖。 【锚定特效与物理反馈】 贴刃镜头紧咬剑修长剑,每次接触分别产生青绿与黑红双色火星、水墨飞白和短促冲击帧。 禁止剑修从不存在的杂兵中穿过,禁止魔尊静止等待挨打,禁止无接触受击。 【镜头8|13.5—15秒】 眼部微距快切 → 极低仰摇 → 径向重震。 【极速动势与拆招】 剑修第三次穿杀的去势绝不衰减,右脚蹬碎一块巨石,身形如旋风般腾空飞跃至魔尊头顶,长剑借旋身之势从左上方向右下方怒劈。 镜头极速切至魔尊眼部特写。魔尊双眼瞬间怒睁,暗红光芒从瞳孔深处爆射。 魔尊双手握住黑曜魔剑,以极其恐怖的速度向上横架硬举。 【锚定特效与物理反馈】 致命重碰撞。剑修长剑劈中魔尊黑曜魔剑,青绿色重水雷电与黑红魔焰发生毁灭性对撞。 强制触发放射冲击帧+0.1秒极速抽帧+中心负片+三层流体爆炸。 魔尊双膝因受力下沉,身下青石高台寸寸龟裂;剑修被反作用力向左上方弹开。 【镜头9|15—17秒】 超高速穿梭跟拍 → 左右高频甩摇Whip Pan。 【极速动势与拆招】 一击未果,双方没有停顿,瞬间从庭院冲入密集竹林展开残影级战斗。 剑修双脚在左右竹干上连续踏壁折返,长剑依次完成刺、挑、抹、削。 魔尊大开大合,黑曜魔剑依次完成横封、下压、缠刃、旋身背斩和力劈。 【锚定特效与物理反馈】 连续轻碰撞×5,每一次必须具备明确攻击起点、运行轨迹、兵刃接触点、受力方向和下一次移动。 青绿与黑红双色火星拉丝飞溅。两人高速位移的气浪将部分细竹拦腰切断,粗壮竹子只被撞裂、弯折或震落竹叶,禁止整片竹林随机爆炸。 【镜头10|17—19秒】 侧跟拍 → 滑动变焦 → 极强动态模糊。 【极速动势与拆招】 打斗张弛有度。 魔尊双手高举黑曜魔剑,完成一记沉重的泰山压顶式垂直下劈。 剑修侧滑避开,魔剑砸碎泥地,泥水、断竹与黑红墨气沿前方爆开。 剑修借机瞬闪切入,自己的长剑贴着黑曜魔剑的金属剑脊,一路火花带电地削斩向魔尊持剑手腕。 魔尊果断松开前手,以左掌拍击剑身侧面完成卸力,手掌不能正面抓住剑刃。 双方同时借反作用力向后高速倒滑,重新拉开距离。 【锚定特效与物理反馈】 剑刃摩擦爆出刺目青红双色火星。滑退时两人脚底分别犁出深泥沟,青绿色与黑红水墨气场向相反方向拉出十几米残影。 【镜头11|19—21秒】 极速后拉超广角 → 极低仰拍。 【极速动势与拆招】 滑退尚未结束,魔尊突然双脚重踏泥地。脚底爆开黑红环形气浪,整个人拔地而起,悬浮至竹林上空。 魔尊双手在胸前结成镇压手势。背后空间极速扭曲并被黑色流体撕开。 一尊高达数百米、顶天立地的双臂人形魔尊法相轰然浮现。 魔尊法相保持正常人形结构,只有一颗头和两条手臂,头戴残破黑金帝冠,面部冷酷威严。 【锚定特效与物理反馈】 魔尊法相并非普通虚影,而是由极度浓郁的黑色流体、暗红魔焰、血色魔纹和破碎黑金甲片构成。 法相出现后形成恐怖重力场,下方所有竹子由中心向外依次被压弯贴地,地面泥水被重力压向四周。 【镜头12|21—23秒】 高空俯视跟拍 → 连续高频震颤。 【极速动势与拆招】 魔尊凌空暴喝,双掌朝下方连续拍出。 背后的双臂魔尊法相与他完全同步,每次只拍出一组巨大的黑红魔掌印。 魔掌印按照清晰先后顺序,一掌接一掌从高空坠落,禁止同时随机生成大量手掌。 【锚定特效与物理反馈】 每一道魔掌印都由黑色流体、暗红魔焰和血色魔纹构成,边缘因高速摩擦空气形成红炽火焰。 摄影机从高空跟随掌印下坠,必须持续看见竹林、剑修位置与掌印落点。 【镜头13|23—24.5秒】 贴地迎面极速推轨 → 镜头物理受击转黑。 【极速动势与拆招】 剑修在竹林地面如闪电般极限Z字闪转。 每次变向必须通过脚掌蹬地、贴地滑步、踏竹折返完成,禁止无动作瞬移。 黑红魔掌印接连轰炸剑修身后与身体两侧。地面被拍出一个个巨大的黑红掌形深坑。 恐怖爆炸掀起泥土、碎石、断竹和竹叶。最后一记掌印产生的土石风暴直接迎面扑向摄影机,镜头被厚重烟尘与落叶彻底遮挡,画面自然短暂变黑。 【音效视觉化参考】 毁天灭地的连续重击声 → 竹林断裂声 → 镜头被泥土掩埋的沙沙摩擦声与短暂死寂。 【镜头14|24.5—27秒】 烟尘内部微距 → 仰摇破空 → 大招爆发。 【极速动势与拆招】 烟尘内部,先出现一道极细的青绿色光线。 光线瞬间膨胀成巨大青绿色流体剑光,从下至上直接割开厚重烟尘帷幕。烟尘沿中心切口向左右两侧翻卷。 剑修连人带剑化作一柄逆空而上的青绿色巨剑,沿同一垂直轴线冲向高空,一剑斩中魔尊法相胸口中心。 【锚定特效与物理反馈】 致命终极大招对撞。 强制触发全屏黑白冲击帧+0.15秒定格抽帧+全屏负片闪白+中心鱼眼畸变+极致Bloom+环形冲击波。 巨大青绿色重水墨剑罡从魔尊法相胸口纵向斩开。双臂魔尊法相由正中间崩解,化作黑色墨流、暗红魔焰、破碎黑金甲片与血色魔纹向两侧溃散。 禁止生成佛像、金色佛光、梵文、佛掌和莲花。 【镜头15|27—30秒】 卫星级极速拉高 → 无敌超广角 → 史诗余震。 【极速动势与拆招】 青绿色剑光在斩碎魔尊法相后去势绝不衰减。 摄影机瞬间脱离战场,以超越音速的速度向高空云层极速拉远,冲破云海,形成卫星级超广角俯视画面。 【锚定特效与物理反馈】 青绿色重水墨剑光在地面持续向外扩散和延长,沿同一方向切过浩瀚大地与连绵竹林山脉。 大地沿剑光中心被一剑劈开,出现一条深不见底、延伸至地平线尽头的巨大深渊沟壑。 漫天烟尘如海啸般向深渊左右两侧翻卷,青绿色电弧沿裂谷边缘短暂跳动。 【视觉节奏与震动】 镜头在极高空产生短促鱼眼畸变与强烈余震,随后逐渐稳定。强光慢慢消退,裂谷、烟尘和云层继续运动,完成30秒结尾。 禁止生成水印,禁止生成BGM,禁止字幕、文字和Logo。
A fast-paced 5-second 2D Chinese anime character intro clip using three reference images, featuring ink-wash backgrounds and heroic poses.
Create a fast-paced 5-second 2D Chinese anime (guoman) character introduction montage using the three supplied reference images. IMPORTANT: @Image1, @Image2, @Image3 are three completely different characters. Preserve each character's exact face, hairstyle, skin tone, outfit, body type, and accessories from their corresponding reference image. Never merge, morph, blend, or exchange their identities. Show only one character at a time. Background device: each character gets a distinct ink-wash color field (indigo / vermilion / pine green) with flying brush-stroke particles, and a name-seal stamping into the corner. CUT 01 | 0.0-1.6s - @Image1 snaps in from a whip-pan blur, hero pose, face 40% of frame height, indigo ink field, seal stamps top-right. CUT 02 | 1.6-3.2s - Hard cut. @Image2 slides in on diagonal speed-lines, vermilion field, seal stamps on the left. CUT 03 | 3.2-5.0s - Hard cut. @Image3 lands from above with an impact frame and screen shake, pine-green field; all three seals align along the bottom; hold the end frame. Camera: fast push-ins only. No wide full-body distant shots; faces stay 35-50% of frame height. Audio: three taiko-style percussion hits + ink-splash SFX on each cut. DO NOT: identity morph, two characters in one frame, redesigned outfits, western comic style, any readable text other than the seals. Chinese donghua (guoman) style character sheet, chest-up hero portrait of a young swordsman, age 19, sharp confident eyes, long ink-black hair tied high with a silver hairpin, deep indigo layered robes with faint cloud-pattern embroidery, one jade pendant at the collar, subtle smirk, face occupies about 40% of the frame, cel shading with subtle ink-wash texture accents, clean bold lineart, film-quality character design, plain warm light-grey background, soft even lighting --ar 3:4 --v 7 --s 150 --no text, watermark, logo, signature, border Chinese donghua (guoman) style character sheet, chest-up hero portrait of a playful young heroine, age 17, bright amber eyes, double bun hairstyle with vermilion ribbons and loose side strands, crimson-and-white short martial jacket with gold trim, holding a half-open folding fan near her chin, mischievous grin, face occupies about 40% of the frame, cel shading with subtle ink-wash texture accents, clean bold lineart, film-quality character design, plain warm light-grey background, soft even lighting --ar 3:4 --v 7 --s 150 --no text, watermark, logo, signature, border Chinese donghua (guoman) style character sheet, chest-up hero portrait of a gentle giant warrior monk, age 35, broad shoulders, shaved head with faint stubble, thick eyebrows, warm honest smile, moss-green monk robes with one shoulder bare, wooden prayer beads around the neck, small scar on the left brow, face occupies about 40% of the frame, cel shading with subtle ink-wash texture accents, clean bold lineart, film-quality character design, plain warm light-grey background, soft even lighting --ar 3:4 --v 7 --s 150 --no text, watermark, logo, signature, border
A multi-stage transformation prompt for Gemini Omni Flash that turns the Hall of Supreme Harmony into a Chinese imperial dragon using a reference image.
@Image1 is the exact original Hall of Supreme Harmony. @Image2 defines the approved halfway transformation. @Image3 defines the final Chinese Imperial Dragon-Palace Guardian. Create one
A humorous video generation prompt depicting a swordfight where the senior sister provides 'hands-off' verbal instructions, focusing on comedic timing and character continuity.
I. Core Positioning Cinematic realistic texture, pure ancient Chinese xianxia aesthetics. Styled as an elegant martial arts duel with deadpan reactions, spatial visual comedy, and dry logic. Features Arri Alexa film look, micro-facial details, fine grain, and natural volumetric lighting. Comedy structure: Misleading -> Escalation -> Reversal. The humor stems from the Senior Sister promising 'not to intervene' and physically keeping her hands off while providing non-stop verbal guidance. II. Reference Control Character Anchors: @Image 1 for Senior Sister (Role A). @Image 2 for Junior Sister (Role B). Environment: Shared DNA across three shots with consistent geography, terrain, and weather. III-IV. Characters and Environment Senior Sister (Role A): 25-30 years old, tall, fair skin, white silk hanfu, silver sword. Calm, serious, and logically dry. Junior Sister (Role B): 20-25 years old, petite, celadon hanfu, dark steel sword. Accustomed to her sister's style. Enemy Swordsman: A 'normal person' who becomes increasingly frustrated. Master: An authoritative figure watching from afar. V. Core Narrative Logic 1st Beat (Misleading): Enemy demands a one-on-one. Sister retires and promises not to intervene. 2nd Beat (Escalation): During the duel, Sister keeps her hands behind her back but gives precise instructions ('Shoulders down', 'Left side'). 3rd Beat (Reversal): Enemy snaps, 'This is not intervention?' Sister replies, 'Hands didn't move.' Master confirms, 'By the rules, hands stayed still.' Junior Sister adds, 'She mainly uses her mouth.' VI. Storyboard Script 0-5s | Wide Shot: Enemy shouts 'One at a time!' Senior Sister sheaths her sword and backs away: 'Fine, I won't intervene.' Junior Sister steps forward. 5-10s | Medium Shot: Duel starts. Senior Sister stands aside with hands behind her back, coaching: 'Settle your shoulders... Steady feet... Left side.' Junior Sister yells: 'Sister, I got this!' Enemy stops and shouts at the Sister: 'Is this not intervention?' Sister looks at her hands: 'Hands didn't move.' 10-15s | Close-up: Enemy looks to the Master for justice. Master nods solemnly: 'By the rules, indeed no hands were used.' Enemy is speechless. Junior Sister adds: 'She mainly moves her mouth.' Senior Sister starts to correct her, but Junior Sister points a finger: 'Don't guide this line.' Sister freezes with a tiny eyebrow twitch. Enemy drops his sword in defeat. VII-VIII. Performance & Action Senior Sister must remain serious; the humor comes from her complete lack of irony. Junior Sister is利落 and familiar with the routine. Enemy is the audience surrogate for disbelief. Master provides the absurdly serious ruling. Actions must be clean and readable, especially the hands-behind-back pose and the three sword exchanges.
A cinematic video prompt depicting a master and disciple saying goodbye on a mountain, emphasizing the theme of letting go and personal growth with high visual fidelity.
I. Project Positioning Film-level realistic quality, pure ancient-style Chinese Xianxia aesthetics. The overall temperament is centered on restrained emotional relationship drama, with a very light touch of cold-faced warmth. Style requirements: Elegant classical character blocking Arri Alexa cinema camera texture Clear and stable facial micro-details Natural volumetric light Tangible silk and weathered textures Restrained, quiet, and weighty emotional progression Core reversal: A sentence that initially sounds like 'pushing someone away' gradually reveals another layer of meaning as the character's real actions unfold. It is not alienation, but allowing the other person to truly leave one's shadow and grow into herself. Hard limits: Magic failure is not allowed. Do not rely on misunderstanding tropes. Environmental accidents are not allowed. All reversals must come from dialogue, character actions, and emotions that are not directly spoken by the two people. II. Narrative Core The true theme of this scene is not 'sending off,' but letting go. On the surface: Junior sister is going down the mountain. Senior sister says 'not stopping her.' It sounds cold, indifferent, like she doesn't care. In fact: Senior sister doesn't not want her. Senior sister is acknowledging that she should go her own way. What she gives is not a shackle, but protection from a step back. The emotional change to be completed in the whole scene: Beat 1: A cold sentence creates a slight sting. Beat 2: A small but real caring action overturns the surface understanding. Beat 3: A sentence that truly points out the relationship turns 'letting go' into 'fulfillment.' III. Reference Control 1. Character Identity Anchors @Image 1 strictly as character ID A, Senior Sword Immortal identity anchor. @Image 2 strictly as character ID B, Junior Sister identity anchor. 2. Environment Reference All newly uploaded background and location reference images in this round are jointly regarded as the same environment DNA. Before formal composition, silently execute a round of environmental planning, comprehensively deducing compatible: Real terrain Architectural language Spatial scale Material era Vegetation ecology Water system direction Weather Clouds Mountain fog movement Main light direction Reflective surfaces Overall color system Air depth Real walkable paths for characters Then recombine into a unique, complete, unified new space for this round that has never appeared before. Requirements: Do not mechanically copy a single reference image. Maintain the same world identity. Three shots share the same set of geographical logic. Vivid environment but absolutely neutral narrative. IV. Character Settings Character ID A | Senior Sword Immortal Same as @Image 1. 25–30 year old East Asian female, oval face, fair natural skin tone, deep apricot eyes, black long hair half-up, fixed with a white jade hairpin, tall and slender. Fixed styling: White embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist sash Jade pendant White cloth boots Unique silver longsword Character temperament: Restrained Quiet Short speech Emotions hidden in actions Truly important parts rely on handling details rather than confession Character ID B | Junior Sister Same as @Image 2. 20–25 year old East Asian female, round and nimble face, black hair braided, petite stature. Fixed styling: Green linen Hanfu Dark waist belt Wooden hairpin Black cloth shoes Unique dark steel sword A small bag fitting the pure ancient world Character temperament: Sensitive but not fragile Understands senior sister but will be stung by her words Soft inside, tries to remain restrained on the outside This segment should move from 'disappointment' to 'truly understanding.' V. Environment Principles The environment must always be vivid but stay absolutely neutral in narrative. Sustainably existing environment life includes: Wind Water flow Mountain fog drifting Clouds slowly changing Vegetation responding to natural wind Reflections changing with camera angle Distant fine activities Spatial environment sound continuously exists But must satisfy: Never trigger the plot. Never solve problems. Never interrupt dialogue. Never express emotions for characters. Never create punchlines. The environment is only responsible for: Providing a sense of real existence. Providing a sense of time flow. Providing spatial layers. Providing cinematic breathing. VI. Core Prop Continuity Core props in this segment: Junior sister's small bag Junior sister's dark steel sword A single small jade whistle given to her by senior sister Requirements: The bag is prepared from the start. The sword is always the same one. The jade whistle must be clearly visible, becoming the emotional anchor for the second and third beats. The continuity must be stable from the jade whistle being handed over to being gripped at the end. All hand movements must be clear, legible, real, and restrained. VII. Storyboard Script 0–5s | Full Shot or Wide Shot In a departure space naturally selected according to the real geographical structure of the reference images, the junior sister has already packed her bags and is ready to set off. The same junior sister looks at the senior sister and asks softly: 'Senior sister, I'm going down the mountain this time, you really won't stop me?' The same white-clad sword immortal answers without hesitation: 'Not stopping you. Go far away.' The junior sister's eyes clearly darken a bit. Camera Requirements: Two people fully visible from shoes to head. The space should be quiet, open, with a sense of 'leaving.' The first beat must be established. 'Go far away' should sound like pushing away, cold, and not wanting someone to stay. The junior sister's sense of being hurt is only reflected through a very slight change in her eyes. The environment runs normally but does not participate in the emotional drop of this beat at all. 5–10s | Medium Shot or Cowboy Shot Maintain the same two women, same clothing, and exactly the same geographical space. The same junior sister turns to leave. Just as she hasn't even taken her second step, the same senior sister actively reaches out: Adjusts the loose shoulder strap for her Reshortens the knot on the sword Then puts the single small jade whistle into her palm While saying calmly: 'Blow it if you get lost, don't push yourself if you're hurt.' The junior sister looks down at the same jade whistle and looks back up at the senior sister. Camera Requirements: The second beat must be clearly established. The senior sister's actions are more important than the dialogue. Adjusting the shoulder strap, tightening the knot, and putting down the jade whistle are all quiet but very specific acts of care. These movements shouldn't be rushed; they should look like she thought of them long ago. The camera should make the hand interaction and the movement of the jade whistle into the palm clearly visible. The background remains vivid but narrative-neutral. 10–15s | Close-up or Extreme Close-up The same junior sister asks softly: 'Didn't you tell me to go far away?' The same white-clad senior sister truly locks eyes with her this time and answers calmly: 'Going far is for you to see your own path.' Preserve a half-beat pause with emotional weight. Then she adds a sentence: 'It's not to make you unable to find your way back.' Extreme close-up continues to advance: Very light moisture appears in the junior sister's eyes But she finally smiles Slowly grips the same jade whistle in her palm She asks again: 'And when I come back?' The same white-clad senior sister has a very slight smile at the corner of her mouth: 'Bring some of your own stories back.' The junior sister nods seriously, then turns and walks forward, not looking back this time. The senior sister stands calmly in place watching her walk away, her expression not of loss, but of a very restrained sense of relief. Camera Requirements: The third beat must truly land. 'See your own path' is the theme sentence. 'Not to make you unable to find your way back' is the relationship redefinition sentence. 'Bring some of your own stories back' is the closing sentence, must be gentle but restrained. The ending is not a final goodbye, but an acknowledgment of growth. The senior sister's relief shouldn't be made too large, just enough for the audience to feel that she is truly letting go.
A 30-second high-end action prompt depicting traditional Oriental martial arts choreography in a dense bamboo forest with speed-ramping effects.
Generate a 30-second, 16:9, 24fps short film dedicated to ultra-fast traditional Eastern martial arts choreography. High-budget theatrical photorealistic live-action + AAA cinematic quality. No subtitles, no UI, no logos, no voiceover, no BGM—retain only bamboo stalk snaps, rustling leaves, silk fabric snapping, blade swooshes, sharp foot-taps on slender branches, metallic deflections, heavy torso hits, whip pans, and sharp exhales. Characters Protagonist: Crimson-robed solo assassin, single double-edged straight sword (Jian), flexible silk sash, calm lethal posture. Assassins (3 Straw-Hatted Assassins): Identical dark-grey robes, bamboo conical hats hiding eyes. Distinct weapons: Assassin A (Chain-sickle/Kusarigama), Assassin B (Dual hook swords), Assassin C (Heavy iron staff). Core & Action Maximum agility, gravity-defying foliage movement, and relentless multi-directional attacks. First frame opens with all three assassins dropping simultaneously from high bamboo canopy. Features light-footwork tree-climbing, sliding down bent bamboo stalks, mid-air weapon redirects, spinning sash wraps, and rapid close-quarters parries while suspended on swaying branches. One-Time Speed Ramp A single 0.12-second micro-slowdown at the 4-second mark: Assassin A’s chain-sickle wraps around a bamboo stalk inches from the protagonist's throat, showing flying bark fragments, tension on the chain, and the protagonist’s cold eye tracking the blade before slicing the chain mid-air. Camera & Environment Vertigo-inducing vertical camera tilts, fast tracking shots through dense bamboo stalks, wide-angle lens tracking downward falls, camera shaking on heavy staff impacts. Environment reacts violently: hundreds of green leaves exploding in wind-bursts, bamboo stalks snapping under foot pressure, thick fog swirling around sudden directional shifts. Ending Sequence Protagonist steps off an Assassin C's thrusting staff to gain elevation, executes a downward inverted 720° spin cleave that severs B's hook swords and disarms A, then drops directly behind C for a swift neck-level reverse thrust. Final frame captures crimson robes settling as broken bamboo stalks crash down around the lone winner.
A sophisticated new Wuxia cinematic video prompt with photorealistic lighting, 8K quality, and seamless match cuts from a temple courtyard to a cliffside.
【风格】新派国风武侠大片(Neo-Wuxia Cinematic),电影级真实摄影(Photorealistic),8K超清画质,极致升格慢动作(Super Slow-mo),动作无缝匹配转场(Action Match Cut) 【时长】10秒 【场景】深山古寺青石庭院/山崖石台 → 惊涛拍岸的海边险峻绝壁礁石 【角色】侠客 身穿墨绿色宽袖古风长袍、黑色长裤与运动鞋的年轻武者) [00:00-00:05] 镜头1:空翻入局·执帚成兵(Acrobatic Backflip to High-Knee Step) 【低角度正面推镜头】日光斜照的古刹青石地面,落叶随风飘动。 动作:侠客@图片1 屈膝蓄力高高腾空,在空中完成一个干净利落的高难度后空翻(Backflip)。 动作承接:双脚稳稳落地瞬间顺势俯身下潜,单手一把抄起地面上的长竹柄高粱扫把。 动作推进:他眼神如鹰隼般凌厉,单手横握扫把如握神兵,大步流星朝镜头正前方疾冲;在逼近镜头的最后一刻,他右腿高高提起、做出身体前冲的腾空高抬膝跨步动作(High-Knee Action)。 【转场/连贯性】:在右腿腾空提膝踩出的瞬间卡点硬切转场(Action Match Cut) [00:05-00:10] 镜头2:金箍横空·双足锁棍(Staff-Balancing Legend & Giant Wave Splash) 【中远景仰拍/极致慢动作(Super Slow-mo)】场景瞬间切入狂风呼啸的海边险峻礁石悬崖。 道具与装扮置换:扫把瞬间化为一根雕刻云纹的暗金长铁棍(如意金箍棒),头戴黑白相间的侠客宽檐斗笠。 绝技定格姿态:铁棍呈45度斜立在礁石上。侠客以完全相同的动作承接转场——【一只脚踩在铁棍中段,另一只脚鞋底顶住铁棍最顶端】,双脚一上一下对顶卡紧铁棍,身体凌空横悬在铁棍侧面;单手立掌于胸前结印,神态从容霸气。 环境特效:身后悬崖下猛烈轰鸣炸裂起数十米高的雪白滔天巨浪(Massive Ocean Waves Crashing),无数水珠与水雾在阳光下以极度慢动作翻涌飞溅,墨绿长袍在狂风中剧烈翻飞,画面震撼定格收尾。
A 15-second motion graphics short for a Chinese tea ceremony, blending ink textures with modern minimalist design.
Create a 12-cut motion-graphics spot in 16:9, 24fps, exactly 15s. Theme: Chinese tea ceremony, modern oriental design. This film is 80% bold graphic design in motion and 20% object action. Palette: ink black, rice-paper white, vermilion red, muted gold. Style: modern Chinese minimalism — ink-wash textures meet flat geometric shapes; red seal stamps are the transition device. CUT 01 | 0.0-1.2s - White void. A single giant Chinese character 「茶」 brush-strokes itself into existence, ink bleeding at the edges. CUT 02 | 1.2-2.4s - Hard cut: a vermilion circle expands from center; the character punches through it in white. CUT 03 | 2.4-3.6s - Top-down teacup on black; steam rises and morphs into flowing ink ribbons. CUT 04 | 3.6-5.0s - Ink ribbons snap into a horizontal row of geometric tea leaves sliding left on beat. CUT 05 | 5.0-6.2s - Giant 「静」 in muted gold on black; snap zoom onto the final brush stroke. CUT 06 | 6.2-7.6s - Teapot silhouette pours; the pour-line becomes a vermilion diagonal splitting the frame. CUT 07 | 7.6-9.0s - Split frame: ink mountains left, flat vermilion right; a white teacup slides along the divide. CUT 08 | 9.0-10.4s - A red seal stamp SLAMS down with frame shake, revealing 「回甘」 in white inside the seal. CUT 09 | 10.4-11.8s - Rapid-fire alternation: three tea leaves, three geometric shapes, on beat. CUT 10 | 11.8-13.0s - All elements collapse into one spinning ink circle. CUT 11 | 13.0-14.0s - The circle resolves into the teacup; one drop falls; slow-motion ripple. CUT 12 | 14.0-15.0s - End card: 「茶」 large, small English "TEA — est. in stillness" below, red seal bottom-right, hold. Typography rule: every character is fully readable for at least 12 frames before anything overlaps it. Use as few Chinese characters as possible, large size only. Editing: hard cuts on beat, graphic matches, snap zooms, ink-splash wipes. Audio: guzheng pluck + modern percussion; SFX locked to cuts (brush swoosh, seal slam, water drop). DO NOT: extra glyphs, misspelled or deformed hanzi, rainbow gradients, 3D bevel text, photoreal footage, added characters.
A comprehensive prompt for a 30-second seamless one-shot video depicting the life stages of the poet Su Shi, featuring synchronized audio and environmental sound cues.
Create a 30-second cinematic biographical video. The entire process must be a completely seamless, coherent, and uninterrupted long shot. There should be no cuts, fades, dissolves, resets, or montage effects. The camera can orbit, track, dive, rise, rotate, and pass through foreground obstacles, or temporarily obscure the character, but the final result must always appear as an uninterrupted moving shot. **Core Concept** A man's entire life, from youth to old age, condensed into an uninterrupted long shot. This man is Su Shi, the greatest literatus of the Northern Song Dynasty. He remains the same person, a continuous presence throughout the film, but his age, face, physique, hairstyle, clothing, expression, and temperament must change fluidly as he progresses through life stages. Every change must occur within the frame, tied closely to his movement with physical causality. His evolution must be seamlessly connected: from a youth in Meishan to a scholar taking exams, then a talented young official entering the bureaucracy, followed by an outspoken official opposing reforms, then a prisoner in jail, a free-spirited poet in the fields of Huangzhou, an Academician returning to court, a local governor of Hangzhou, an old man exiled to Lingnan, and finally a wise man dying with a smile on his way back north. His face, body, beard, official robes or plain clothes, hats, and handheld objects must transition naturally with life stages. These changes must happen during motion and never as abrupt jumps. **Tone** Poetic, magnificent, soulful, open-minded, and filled with literary charm. The environment can be spectacular and dramatic, but the overall atmosphere always carries Su Shi's characteristic openness and warmth. Suitable for all ages, with no blood or violence. **Audio Design (Seedance 2.5 Voice Format Instructions)** This video uses Seedance 2.5 native audio generation, where visuals, voice, and sound effects are completed synchronously in one generation. The voice format rules are as follows: - **Voiceover Narration** (Classical male voice recitation): Enclosed in double quotes "...", preceded by "Narrator recites in a steady classical middle-aged male voice:" - **Environmental Sound Effects**: Marked with angle brackets <...>, e.g., <Wind rustling through bamboo forest> - **Background Music**: Marked with parentheses (...), e.g., (Distant guzheng melody, slow and deep) - **Mixing Priority**: Voiceover narration is clear and prominent, background music is lower than the voice, and environmental sound effects serve as the ambient layer. Due to the limited voice capacity within 30 seconds (about 40-50 Chinese characters), please select 6 of the most representative poems or famous lines as voiceovers, while the rest of the scenes use sound effects and music to carry emotion. **Narrative Timeline** The 6 lines not only fit the current scenes but also form a complete spiritual arc of life: 1. "Where can life be compared? It should be like a flying swan treading on snow and mud." → **Departure**: Life is like a flying swan, unknown destination. 2. "Picking all cold branches but unwilling to roost, lonely and cold on the sandbank." → **Fall**: Nowhere to stay, extreme loneliness. 3. "Bamboo cane and straw shoes are lighter than a horse. Who's afraid? A life of misty rain in a coir raincoat." → **Awakening**: Letting go of everything, no longer afraid. 4. "Comparing West Lake to Xi Shi, light makeup or heavy is always suitable." → **Settling**: Reconciling with the world, loving the present. 5. "Eating three hundred lychees a day, I wouldn't mind being a Lingnan man forever." → **Open-mindedness**: Living flavorfully no matter where. 6. "Where this heart finds peace is my hometown." → **Return**: Having traveled the world, peace of heart is home. Hearing them consecutively summarizes Su Shi's life spirit: Unknown destination → Nowhere to stay → No longer afraid → Loving the present → Living well anywhere → Peace is home. --- ## Opening: Meishan Youth (c. 1050, Su Shi aged 13-14) Opens with early morning in Meishan, Sichuan. A youth stands on a bamboo-shaded slope, overlooking the misty Minjiang Plain. Distant layered green mountains, nearby the eaves of his father's study. Morning light spills through bamboo leaves onto his face. He holds a scroll, eyes bright and curious. The youth has handsome features, wearing simple Sichuan student robes, hair tied in buns. The visual should immediately feel poetic and cinematic. He hears a distant horn sound (symbolizing the call of the imperial exams), looks up, eyes flashing. <Wind rustling bamboo forest, faint distant horn> The camera moves as he turns and starts running down the bamboo path. --- ## First Transition: Meishan Youth → Scholar Heading for Exams (1056, age 20) He runs through the bamboo forest, shadows sweeping over him. As the shadows pass, his face matures slightly, his stature grows, and the buns change into a young scholar's hairstyle. Simple student robes turn into a traveler's long robe. The scroll becomes a bundle. The bamboo forest dissolves behind him, the mountain path becomes a government road to Bianjing. City outlines appear. His pace is steady, with the high spirits of a youth leaving Sichuan for the first time. The figure of his brother Su Zhe appears beside him (blurred as a background element). Narrator recites in a steady classical middle-aged male voice: "Where can life be compared? It should be like a flying swan treading on snow and mud." <Horse hooves, wind on the government road> --- ## Second Transition: Scholar → Young Talent on the Golden List (1057, age 21) An imperial banner fluttering in the wind sweeps across the frame. As it passes his body, his traveler's robe turns into the blue official robe of a new jinshi. The bundle vanishes, replaced by a scroll of imperial decree. His gait becomes confident and high-spirited. The government road becomes the stone-paved main street of the Bianjing imperial city. Towering palace buildings, red walls, yellow tiles, and bustling crowds appear on both sides. He walks through the crowd with a triumphant smile. Sunlight hits his young face, full of spirit. <Crowd noise, distant celebratory music> --- ## Third Transition: Young Talent → Outspoken Official (1069-1071, age approx. 33) A vermilion palace pillar sweeps across the foreground, temporarily obscuring him. When he reappears from behind the pillar, his face is more mature, with a neatly trimmed short beard. The color and patterns of the official robe become deeper, and he wears a black official hat. His expression turns from triumphant to serious and grave. He is walking briskly through a court corridor, clutching a memorial. The environment becomes oppressive, the pillar's shadow elongating. Notices of Wang Anshi's reforms and arguing officials are faintly visible in the distance. His pace is urgent and steady, with the determination of one speaking truth to power. <Urgent footsteps echoing in the empty corridor> --- ## Fourth Transition: Outspoken Official → Prisoner in the Crow Terrace Poetry Affair (1079, age 42) The light in the corridor suddenly dims. The shadow of the pillar becomes the iron bars of a prison. His official robe loses color in the shadows, turning into a prisoner's coarse cloth. The black hat vanishes, hair becomes disheveled. The memorial in his hand turns into heavy chains. His face is haggard, short beard messy, eyes sunken. He stumbles through a dim cell, but his gaze still holds unyielding light. There are water stains and carvings on the walls. A weak beam of light shoots from a high window onto his face. Narrator recites in a steady classical middle-aged male voice: "Picking all cold branches but unwilling to roost, lonely and cold on the sandbank." <Heavy chains dragging on the ground, water dripping echoes> The camera rises with that beam of light. --- ## Fifth Transition: Prisoner → Open-minded Poet in Huangzhou (1080-1084, age approx. 45) That light expands and warms, becoming the moonlight at Chibi in Huangzhou. The prison walls shatter and dissolve, becoming the Chibi cliffs by the Yangtze River. The prison floor under his feet turns into riverbank rocks. The prison clothes turn into loose literary plain robes in the moonlight, a coarse belt tied at the waist. Chains vanish, a jug of wine appears in his hand. His hair is tied back again, but not in an official bun—instead a casual literati style with a Dongpo hat. His face relaxes, though thin, his eyes have a transcendent light. He stands under the Chibi cliffs, the river wind blowing his robes. A small boat is in the distance on the river. He looks up at the moon, lips moving slightly as if reciting "The Yangtze River flows east." The entire person is completely liberated from the oppression of imprisonment, exuding a transcendent air. Narrator recites in a steady classical middle-aged male voice: "Bamboo cane and straw shoes are lighter than a horse. Who's afraid? A life of misty rain in a coir raincoat." <River wind howling, waves hitting rocks> He turns and walks along the riverbank with a leisurely pace.
A cinematic script for Seedance 2.0 exploring the meaning of trust in a mentor-mentee relationship within a martial arts setting.
I. Project Positioning Movie-grade realistic texture, pure ancient style Chinese Xianxia aesthetics. The overall style focuses on restrained and mature wuxia emotional scenes, emphasizing: Measured subtext in character relationships Elegant and clear martial arts blocking Arri Alexa cinematic texture Clear and stable facial micro-details Fine film grain Natural volumetric light The core reversal of this segment centers on "trust": Initially, everyone interprets the Sword Immortal Senior Sister's inaction as coldness. Finally, it is discovered that her true protection is not preventing the Junior Sister from getting hurt, but preserving her right to choose, to bear, and to prove herself. Narrative Principles: The emotional center always belongs only to the two women in @Image1 and @Image2 Supporting characters are only responsible for creating external pressure and social evaluation Supporting characters cannot replace the two protagonists as the emotional center The environment must be vivid but absolutely neutral in the narrative II. Reference Control 1. Character Identity Anchors @Image1 strictly serves as the identity anchor for Character ID A, Sword Immortal Senior Sister @Image2 strictly serves as the identity anchor for Character ID B, Junior Sister 2. Environment Reference All background and location reference images uploaded in this round together determine a single set of environment DNA. Before formal composition, silently deduce compatible elements: Real terrain Architectural language Spatial scale Material era Vegetation ecology Water system direction Weather Clouds Mountain mist Main light direction Reflective relations Overall color Aerial depth Real traffic flow lines Then replan into a unique, unified new space for this round. Requirements: Cannot mechanically copy any single reference image Maintain identity within the same world Three shots share a consistent geographical logic Clear layers of foreground, middle ground, and background The world continues to run naturally, but plot progression can only come from characters III. Environment Principles The background is always vivid but maintains absolute neutrality in the narrative. If the reference images contain the following elements, they should run naturally: Water flows continuously Mountain mist drifts naturally according to terrain Vegetation responds to natural wind Clouds move slowly Reflections change continuously Distant spatial ambient sounds truly exist Hard requirements: The environment cannot create plot events The environment cannot solve character problems The environment cannot change character goals The environment cannot create setups for jokes The environment only provides a sense of existence in the real world IV. Technical Orientation Organized overall according to Seedance 2.0 capabilities, focusing on: Continuity of character identity through image reference Native synchronization of audio and lip-sync Clearly readable martial arts movements Stable positioning of supporting characters Stable geographical space Director-level control over performance and camera 15-second high-quality multi-shot audio/video output capability V. Character Settings Character ID A | Sword Immortal Senior Sister The same @Image1 Sword Immortal Senior Sister. 25–30 year old East Asian female, oval face, fair skin, dark almond eyes, long black hair half-up, fixed with a white jade hairpin, tall and slender. Fixed styling: White embroidered silk Hanfu Translucent wide sleeves Silver waist seal Jade pendant White cloth boots A single silver longsword Character temperament: Calm Mature Measured Rarely explains herself The true way of protection is not acting on behalf, but respecting the other party as a swordsman completing their choice independently Character ID B | Junior Sister The same @Image2 Junior Sister. 20–25 year old East Asian female, round and agile face, black braided hair, small stature. Fixed styling: Cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes A single dark steel sword Character temperament: Intelligent Resilient Not fragile Will briefly misunderstand between external pressure and the senior sister's silence But when truly trusted, can immediately stand firm Supporting Character Setup Elderly Master One person Distant secondary witness Represents the sect elder's perspective Has concerns about the Junior Sister's injuries and risks Doesn't steal the scene, only provides social pressure Sect Disciples Two people Distant secondary witnesses Exist only as secondary figures in the environment Do not participate in the main emotional line Enemy Swordsman One person Fights with the Junior Sister Only responsible for creating external pressure and the evaluation of the "cold-hearted senior sister" Does not become the true emotional center VI. Core Narrative Structure The core of this segment is not "who is strong or weak", but "what true trust looks like". The three-beat structure is as follows: First Beat The outside world misinterprets the senior sister's coldness. The master asks why she doesn't stop it; the small enemy calls her heartless. Second Beat The Junior Sister challenges on her own and completes the outcome. The senior sister never acts on her behalf, only uses minimal action to prevent others from intervening. Third Beat The senior sister admits she is "afraid," but what she fears more is the Junior Sister waiting for others to decide every step for her from then on. A single sentence redefines the true meaning of "not acting." VII. Storyboard Script 0–5s | Full Shot or Long Shot In the sect sword-testing area replanned according to this round's reference images, the same cyan-clothed Junior Sister is facing an enemy swordsman. An elderly master and two sect disciples exist only as distant secondary witnesses. Character ID A is always the same @Image1 Sword Immortal Senior Sister. Character ID B is always the same @Image2 Junior Sister. The master lowers his voice and asks the same white-clad Sword Immortal: "Her injury isn't healed yet, you really won't stop her?" The Sword Immortal Senior Sister answers calmly: "It's her own choice." The enemy swordsman sneers: "What a heartless senior sister." Camera requirements: Clearly establish the sword-testing space and character positioning The Senior Sister never steals the focus; she is an observer and judge The Junior Sister is at the front of the combat line The master and disciples are distant but distinguishable The environment continues its natural movement but never interferes with the plot 5–10s | Medium Shot or Cowboy Shot Maintain the same cyan-clothed Junior Sister, the same enemy swordsman, the same white-clad Sword Immortal, and an identical geographical space. The enemy completes only one clear downward sword strike. The Junior Sister raises her sword to block, her body pressed back a step, but she doesn't wait for anyone to rescue her; she instead actively readjusts her foot positioning and uses a clean counter-attack to parry the enemy's blade away. The master subconsciously takes half a step forward. The same Sword Immortal Senior Sister only calmly raises one hand to stop the master, yet never draws her own longsword from start to finish. The Junior Sister sees this in her peripheral vision, stabilizes her breathing again, and then parries the enemy's weapon through a precise wrist-rotating sword movement. Camera requirements: The fight must be simple, clear, real, and readable The focus is not on flashy techniques but on the Junior Sister completing this trial herself The senior sister's movement to stop the master should be light but very definite Her not acting does not mean she is not present After the Junior Sister sees this, her breath and confidence stabilize again 10–15s | Close-up or Extreme Close-up The defeated enemy remains in the background in a shallow depth of field, blurred. The same Junior Sister's breathing is slightly rapid; she turns to look at the same Sword Immortal Senior Sister and asks: "Are you really not afraid of me losing?" The same white-clad woman answers without hesitation: "Afraid." Maintain an emotional weighted half-beat silence. Then she steps closer and personally readjusts the Junior Sister's slightly tilted sword-grip posture, calmly adding a sentence: "But I'm more afraid of you waiting for others to decide every step for you from now on." The Junior Sister's originally tense gaze gradually softens, and she asks again: "So do I count as having won now?" The Senior Sister looks down at the longsword lying at the Junior Sister's feet and answers expressionlessly: "Pick up your sword first." Extreme Close-up: The Junior Sister lets out a soft laugh with suppressed emotion Behind her, in the shallow depth of field, the master gives a barely perceptible nod of approval Camera requirements: The word "Afraid" should be short, true, and defenseless Readjusting the sword-grip posture is one of the most critical physical actions of this segment This is not comfort, but evidence of trust landing in action "Pick up your sword first" is responsible for pulling the emotion back from weight to deadpan humor The ending must be warm but never saccharine
An elaborate prompt for generating a woodblock-print style video in Seedance 2.5, featuring a traditional Japanese scroll that unrolls to reveal a living ukiyo-e city scene with specific instructions for texture, color palette, and transitions.
[SUMMARY] 15 seconds, 16:9, 24fps. A Japanese emakimono picture scroll unrolls from right to left, the ukiyo-e woodblock city painted on it comes alive, and the film lands on Mount Fuji with a title on the blank paper. Animated woodblock-print style. One single slow leftward drift carries the entire film. [GLOBAL SETUP] Look and texture: 2D animated Japanese ukiyo-e woodblock print. Flat hand-printed color, visible woodgrain, washi paper fibre showing through every surface, thin sumi-ink outlines, gold-leaf cloud bands, Rinpa-school decorative flatness. Keep the ink lines slightly uneven, the way a hand-cut block prints. Palette: washi ivory, indigo ai-iro, vermilion shu-iro, gold kin-iro, golden-yellow yamabuki-iro, pine-green matsu-midori, sumi black. No other colors. The scroll as an object: the ivory washi paper of the scroll, with its dark wooden roller, stays visible at the top and bottom of the frame from 0 to 2.5s and again from 11.5 to 15.0s. Between 2.5 and 11.5s the camera is inside the painting and the paper edges are out of frame. Camera language: exactly one camera move per time slice, always small amplitude at slow speed. The overall direction of travel is leftward for the whole film. Never combine two camera moves in one slice. No handheld shake. Transitions: use zoom-in transition at 2.5s, ink-wash transition at 5.0s, matching-shape transition at 7.5s, and zoom-out transition at 12.5s. No hard cuts anywhere. Nothing appears out of empty space. Keep the camera's breathing in harmony with the length of each slice and leave enough time for each transition to complete. Forbidden throughout: no subtitles, no background music, no photorealism, no 3D rendering, no CG lighting, no video-game look, no modern buildings, no trains, no cars, no power lines, no neon, no Japanese kanji or kana characters anywhere in the frame, no watermark, no logo, no on-screen text at all before 12.5s, no mosaic, no tiling, no puzzle-piece assembly, no rapid cutting. [TIMELINE] 0-2.5s — The scroll opens Scene: A closed emakimono scroll with a dark wooden roller sits at the right edge of an ivory frame. Action: The scroll unrolls leftward and reveals a painted Nihonbashi Bridge. The painted crowd on the bridge starts to move and walks across it. A painted boat slides out from under the bridge and its flat ink outlines ripple into moving water. Camera: slow leftward drift, small amplitude, following the unrolling paper. Sound: paper rustling, a wooden roller turning, then a low market crowd fading in. Not in this slice: no text, no music, no camera shake. 2.5-5.0s — Into the painting: the food street Transition: zoom-in transition. The camera pushes into the painted surface until the paper edges leave the frame and the painting fills the whole screen. Scene: An open-air Edo food street under fluttering vermilion nobori banners. Action: A chef presses a piece of nigiri sushi between his hands and sets it down on a bare wooden board. Steam lifts from a soba pot as a cook draws noodles out of the water. A customer pulls a noren curtain aside and steps in under it. Camera: slow push in, small amplitude, stopping on the sushi board. Sound: a knife tapping wood, oil sizzling, a pot bubbling, cloth brushing. Not in this slice: no text, no music, no modern kitchen equipment. 5.0-7.5s — The river Transition: ink-wash transition. Sumi ink bleeds across the frame like ink dropped in water, and the river scene emerges out of the bleed. Scene: The Sumida River, an arched wooden bridge, rows of low wooden townhouses on the far bank under gold cloud bands. Action: A boatman pushes his pole and the boat glides forward past the bridge. Cherry blossom petals blow across the water from the right. A woman in a patterned kimono standing on the bridge turns her head and looks toward the camera. Camera: slow leftward tracking shot, small amplitude, keeping pace with the boat. Sound: an oar dipping, wood creaking, water lapping, wind through cherry branches. Not in this slice: no text, no music, no motorboats. 7.5-9.5s — Night, lanterns, kabuki Transition: matching-shape transition. A round pink cherry petal drifting in the previous slice matches into a round red paper lantern in this one. Scene: A night street of two-story wooden machiya townhouses under a deep indigo sky. Action: Red paper lanterns light up one after another down both sides of the street. A kabuki theater curtain sways open at the far end and an actor in bold red kumadori face paint strikes a still mie pose. Camera: slow tilt up, small amplitude, from the lanterns to the sky above the rooftops. Sound: wooden kabuki clappers striking twice, geta sandals on plank streets, a low crowd. Not in this slice: no text, no music, no electric light. 9.5-12.5s — Fireworks and the whole city Continuous from the previous slice, the tilt up carries straight into this one. Scene: Golden fireworks open in the indigo sky above the river. Action: Two fireworks bloom and fall in gold and vermilion. The view widens into one grand bird's-eye folding-screen painting of the whole city of Edo across the full width of the frame: dense wooden rooftops, winding canals, arched bridges, boat traffic, a vermilion torii gate, a temple complex, and the tiered white keep of Edo Castle, with gold-leaf cloud bands drifting between the districts. At 11.5s the ivory washi paper edges of the scroll slide back in at the top and bottom, revealing the whole city to be one continuous painting on one scroll. Camera: slow pull out, large amplitude, one single continuous move. Sound: fireworks booming and crackling far away, the crowd noise widening and thinning into open air. Not in this slice: no text, no music, no shattering or reassembling of the image. 12.5-15.0s — Mount Fuji and the title Transition: zoom-out transition completing into the far end of the scroll. Scene: Snow-capped Mount Fuji stands alone on the right against a gold sky. Wide empty ivory washi paper fills the left half of the frame. Action: Cherry blossom petals drift down across the empty paper. The single large word "EDO" fades in on that empty paper in clean pale sumi-black geometric sans-serif capitals. One beat later the smaller line "NOW CALLED TOKYO" fades in directly beneath it. Both lines are English Latin capitals, spelled exactly as written here, centered on the empty paper, sharp and perfectly legible, with no Japanese characters, no extra words and no misspellings. The two lines are static once they appear and are not re-rendered. Camera: the drift comes to rest and holds perfectly still for the last 1.5 seconds. Sound: a single distant temple bell ringing once, then quiet wind. Not in this slice: no music, no additional text, no camera movement after the title appears. [CLOSING CONSTRAINTS] Throughout the whole film: keep the flat ukiyo-e woodblock look, the washi paper fibre, the seven-color palette and the uneven hand-cut ink lines identical from the first frame to the last. Keep every camera move small in amplitude and slow in speed, and keep the overall direction of travel leftward. Keep all transitions soft, with no hard cuts and nothing appearing out of empty space. Throughout the whole film: no subtitles, no background music, no photorealism, no 3D rendering, no modern objects of any kind, no Japanese kanji or kana characters, no watermark and no logo. On-screen text appears only after 12.5s, only the two English lines specified above.
A detailed video prompt describing a 20-year-old East Asian woman in a flowing pink and gold dress performing a traditional dance with specific choreography.
20岁东亚女性,女孩的形象不要变,舞姿和他们一样。粉白金渐变重工古风齐胸广袖流仙裙,裙身布满金线刺绣花卉纹样,轻薄通透的鎏金镶边纱质披帛,布料随风自然飘逸灵动,裙摆垂坠感十足,裙身点缀细碎珍珠挂饰,精致古风绣花软底布鞋,整体华丽温柔。裙子里面有内衬裤子,保证美女做抬腿动作时不会漏肉出来。舞动随风飘逸;轻盈灵动;黑色长发盘成古风发髻,搭配同色系精致头饰步摇,精致额饰,兼具明艳美感与飘逸气韵 初始姿态:单左腿站立支撑,右腿前屈,身体前倾轻靠右腿,双目低垂;右手抬至头部右上方,左手向后斜上方舒展。 1. 身体缓缓直立、微微后仰,右腿同步笔直向上抬高,双手枕于鬓角,肩部轻柔晃动,头部完整旋转一周; 2. 左手自上而下绕头一圈,右手自下而上环绕胸口一圈; 3. 身体转向左侧,视线低垂看向左下方,十指交叉挡于面部,双手缓慢向上下分开; 4. 右手大力向上甩至头顶,左手向下舒展,右腿向后划出圆弧扫动,借扫腿力道完整旋转一周; 5. 右腿落地承重,左腿后抬、小腿向内勾起,身体向后仰90度;保持姿态原地匀速旋转一圈,双眼轻闭、面带浅笑,双手手掌叠放于下巴处小幅左右轻晃; 6. 动作定格,双手同步自上而下划圆弧环绕上半身一周,左手略高于右手,视线跟随手部轨迹移动; 7. 双手拇指食指相贴、其余三指舒展,从胸前快速高举过头顶; 8. 身体转向右侧,上身微前倾,左手从头顶划弧轻落至下巴,右指尖轻扫眉梢后伸向右上头顶,手臂弯曲、手腕外压;双手轻晃腕间金饰两次,整套舞姿舒缓端庄大气。最后一个舞蹈姿势完成时,正脸缓缓回头看前方。 氛围与视听补充 画面搭配重金属鼓点配乐,节奏明快有力;体积柔光,细腻皮肤肌理,发丝、纱披帛布料飘动自然,鎏金配饰反光细腻,光影层次丰富,动态丝滑无卡顿。 负面规避词 模糊、低清、马赛克、畸形肢体、长短腿、扭曲五官、手部畸形、动作卡顿跳帧、僵硬布料、无飘动披帛、刺眼强光、杂乱多余杂物、水印文字、二次元、油画风、暗沉发黑画面、残缺饰品、光效杂乱突兀,生成15秒连贯视频。9:16。9:16。
A comprehensive 8K dark fantasy battle cinematic prompt featuring a duel between a black-haired swordsman and a demon lord in a bamboo forest.
生成完整10秒、8K 3D CG写实、PBR物理材质、16:9横版、60fps中国暗黑仙侠电影战斗视频。 【月夜怒江与无边苍翠竹林,一轮极其庞大的明亮满月悬挂高空】,院线电影级色彩分级;人物衣物褶皱、皮肤毛孔、发丝动态、竹叶飞舞超写实,布料动力学真实。 【冷酷黑发剑修,身穿暗黑劲装,剑带鞘横别于后腰】周身萦绕【死死贴附在衣甲、身体位移轨迹与剑刃上跳跃的青绿色重水流与狂暴电弧】。 【唯一一名人形魔尊,身披黑红魔袍与黑金护肩,手持黑曜魔剑】周身萦绕【死死贴附在黑曜魔剑、身体位移轨迹与魔尊法相上的血色魔纹、黑色流体墨气与厚重黑红魔焰】。 全片严格只有剑修和魔尊两名角色。人物在打斗中绝对零站桩,保持突破音障的超高速闪转腾挪,拖拽极浓的动态水墨烟气残影;全招式叠加高燃手绘水墨飞白。 Time Ramp快慢镜头结合。 兵刃与肢体碰撞强制匹配三级固定特效: 轻碰撞=黑白冲击帧+0.05秒抽帧+局部负片+轴向微甩。 重碰撞=放射冲击帧+0.1秒抽帧+中心负片+受力猛沉/回弹+三层流体爆炸。 大招爆发=全屏冲击帧+0.15秒定格抽帧+全屏负片闪白+中心鱼眼畸变+强光泛光Bloom+环形冲击波。 采用3A动作游戏惯性追尾机位,运镜伴随物理动作高频变焦变速;全程纯画面输出。 【镜头1|0—2秒】 正面极近景 → 180度极速环绕甩摇Orbit → 手部微距特写。 【极速动势与拆招】 怒江之上,一叶竹筏随波起伏。黑发剑修腰后横别着带鞘长剑,身姿慵懒地坐在船头,右手搭在踩着竹筏的膝盖上。 指尖微动,唯一一枚实心圆形金币在他的指背与一根根指缝之间,如活物般灵巧地来回翻跃跳动。金币无方孔,正面为腾龙浮雕,背面为云海纹。 镜头从他的正面极速环绕到其背后,随后焦点瞬间下压,死死锁定在那只翻动金币的右手上。 【锚定特效与物理反馈】 金币翻转拉出短促金色残影。剑修周身萦绕着极其内敛的青绿色水墨雾气,江面水汽被气场向两侧排开。 【视觉节奏与震动】 环绕瞬间出现高速动态模糊,切至手部时画面立即恢复极其平稳安静。金币始终位于手部区域,禁止悬浮在剑修脸前,禁止遮挡面部。 【音效视觉化参考】 江水拍打竹筏的白噪音 → 金币在指背翻转的清脆“叮、叮”声。 【镜头2|2—3.5秒】 微距极速前推 → Z轴垂直仰摇Tilt Up跟拍。 【极速动势与拆招】 剑修拇指猛然向上一弹。金币发出“叮”的一声,被高高弹向夜空。 镜头瞬间脱离人物,以极其恐怖的速度向前推进并垂直向上仰摇,死死跟随腾空翻转的金币。剑修、竹筏、怒江和群山被高速甩向画面下方。 画面中央只保留一枚高速翻转的金币。龙纹正面、云海纹背面与厚重金币侧边按照旋转顺序依次掠过月光。 【视觉节奏与震动】 极速上升产生强烈失重感。禁止金币贴在人物脸上,禁止金币停止旋转,禁止出现第二枚金币。 【镜头3|3.5—5.5秒】 金币微距匹配转场 → 高空超广角 → 极速俯冲同轴跟拍Dive。 【极速动势与拆招】 镜头高速逼近金币。金币圆形轮廓快速放大并遮满画面,黄金表面的高光连续转化为一轮巨大到充满压迫感的明亮圆月。 必须利用金币与满月相同的圆形轮廓完成连续形状匹配转场。禁止闪白、黑屏、普通溶解和画面重启。 镜头穿过金币形成的满月,夜空下出现随风如海浪般起伏的无边翠竹林。 就在此刻,剑修的身影突然从画外高空跃入圆月正前方,形成凌厉的背影剪影;随后身体调整为高速俯冲姿态,化作残影朝下方竹林极速坠落。 镜头紧随其后极速俯冲。 【锚定特效与物理反馈】 剑修下坠的身体撕裂夜风,拖拽出一条笔直的青绿色重水墨气浪和狂暴电弧残影。 【音效视觉化参考】 狂风在耳边凄厉呼啸的音爆声。 【镜头4|5.5—7秒】 贴地极速推轨Push In → 极低仰拍定格。 【极速动势与拆招】 轰!剑修双脚重重砸落竹林边缘的湿润泥地。 他没有直立,而是重心下沉顺势俯身,左脚先落地,右脚向后滑出卸力。脊背犹如一张拉满的强弓,摆出极具侵略性的猎豹冲锋姿态。 他腰后横别的带鞘长剑剧烈震颤,左手稳定按在剑柄上,杀机锁定庭院深处。 【锚定特效与物理反馈】 落地瞬间,青绿色活体气场形成环形气浪向外排开,将周围数十根粗壮翠竹压弯后猛烈回弹,漫天竹叶簌簌落下,泥水沿受力方向向镜头两侧爆开。 【镜头5|7—8.5秒】 越肩全景OTS → 滑动变焦Dolly Zoom。 【极速动势与拆招】 镜头瞬间切至剑修左后肩视角。长剑仍然紧贴横别在他的后腰,左手下沉预备拔剑。 正前方十米外,唯一一名人形魔尊站在青石高台前。魔尊身披黑红魔袍与黑金护肩,身体面向剑修,右手搭在左腰的黑曜魔剑剑柄上。 剑修与魔尊之间的庭院完全空旷。禁止出现魔兵、武僧、禅师、群众和第三名人物。 【视觉节奏与震动】 滑动变焦拉伸魔尊背后的黑红山门和竹林,使魔尊的压迫感在视觉上无限放大。 暴风雨前的短暂极静并非站桩:剑修身体继续向前压迫,左手逐渐收紧剑柄;魔尊右脚缓慢向后撤出半步,肩线转动,为拔剑建立空间。 【镜头6|8.5—10秒】 极速微距特写 → 升格慢放Time Ramp → 焦点转移。 【极速动势与拆招】 剑修左手握住剑柄,缓缓向外拉出剑刃。 强制进入0.3秒子弹时间。 剑刃出鞘半分,一抹极其刺目的青绿色寒光乍现。 一片被气浪震落的青翠竹叶从镜头前飘落。在竹叶划过剑刃上方的一瞬,被剑身散发的无形锋芒无声无息地切成左右两半;两半竹叶沿各自惯性方向继续飘落。 【锚定特效与物理反馈】 出鞘半分的剑刃缝隙中,狂暴青绿色重水流与细密电弧犹如被压缩的火山,伴随烟气粒子极度缓慢地喷薄吞吐。 【音效视觉化参考】 极其沉闷、极富张力的“铮——”剑刃摩擦声被放大十倍。
A magical video prompt that uses first-person ink strokes to transform real-world environments into a watercolor storybook art style.
Style: Cinematic live-action seamlessly blended with richly textured 2D storybook illustration, using a magical ink-brush transformation effect. Visual Direction: First-person POV throughout. A hand holding a thin black ink brush appears at the bottom of the frame. Wherever the brush moves through the environment, realistic objects gradually transform into beautifully illustrated storybook artwork. The transformation spreads naturally from the brushstroke, with ink textures, paper grain, watercolor washes, and hand-drawn outlines appearing over the live-action footage. Scene Transitions & Subjects: Coffee Shop: A barista places a steaming cup of coffee on a wooden counter. The ink brush sweeps across the cup, counter, and surrounding café, transforming everything into warm watercolor storybook art while steam becomes delicate illustrated swirls. Bicycle: A cyclist rides through a sunlit city street. The brush follows the spinning wheels, causing the bicycle to transform into expressive ink-and-watercolor line art while the rider and background gradually follow. Flower Stall: A woman walks past a colorful flower stall carrying a small bouquet. The brush traces across the flowers, turning each one into vibrant hand-painted illustrations, with petals appearing as flowing watercolor strokes. Dog: A golden retriever runs through a small park. The brush follows behind it, transforming the dog, grass, trees, and path into a charming illustrated storybook scene while preserving the dog's natural movement. Girl: A woman stands beneath a large tree, looking around curiously. The brush circles around her and sweeps upward, transforming her clothing, hair, tree branches, and sky into detailed hand-drawn artwork. Transition: The final brushstroke sweeps across the entire frame. The last remaining live-action elements dissolve into paper texture, leaving a fully illustrated storybook world. The camera continues moving forward through the artwork as if entering the drawing itself. Tone & Atmosphere: Warm afternoon sunlight, charming city environment, whimsical storytelling, gentle camera movement, subtle handheld POV, rich watercolor textures, expressive ink lines, organic animation, and magical visual transitions. Overall Effect: The video should feel like a real world being painted into existence by the viewer's hand. Every transformation should begin exactly where the brush touches, spreading organically through objects and environments. Avoid sudden cuts or artificial morphing; the live-action footage should physically evolve into hand-drawn artwork while maintaining realistic motion, perspective, and continuity.
A cinematic Wuxia comedy script for Seedance 2.0 where a character bypasses a sword array by simply walking around it, using internet-style logic in an ancient setting.
Basic Sword Formation I. Core Positioning Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics. Overall style: High-end deadpan comedy Elegant and clear Wuxia character blocking Visual misdirection Escalating absurdity of rules Internet comedy logic naturally translated through the ancient world Visual quality requirements: Arri Alexa cinematic look Clear and stable facial micro-details Fine film grain Natural volumetric lighting The comedy structure of this segment must strictly follow: Serious challenge → Absurd shortcut → Semantic counter-kill → Final blow by the authority figure II. Reference Control 1. Character Identity Anchors @Image 1 Strictly lock Character ID A: Sword Immortal Senior Sister @Image 2 Strictly lock Character ID B: Junior Sister 2. Environmental Reference All background and location reference images uploaded in this round collectively determine the same environmental DNA. Before formal composition, silently deduce mutually compatible: Real terrain Architectural language Spatial scale Materials Vegetation Water bodies Weather Clouds Mountain mist Main light direction Reflection relationships Realistic walkable paths for characters Then reorganize these elements into a new, unique, and unified space for this round. Requirements: Do not mechanically copy a single reference image Do not collage unreasonable scenes Must maintain a unified identity of the same world The three shots share a clear and stable spatial relationship The background must be vivid, credible, and continuous III. Environmental Principles The background remains constantly vivid but is absolutely neutral in narrative. If the following elements exist in the reference images, they should continue to operate naturally: Water flows continuously Mountain mist moves according to terrain Vegetation responds to natural wind Clouds and light change slowly Reflective surfaces have random position changes Ambient sounds of the distant space naturally exist Hard requirements: The background cannot create plot points The background cannot drive plot twists The background cannot help characters solve problems The background cannot act as a setup for jokes The background is only responsible for providing a sense of real spatial existence and continuous vitality IV. Character Settings Character ID A | Sword Immortal Senior Sister The same @Image 1 Sword Immortal Senior Sister. East Asian female, 25–30 years old, oval face, fair skin, dark almond eyes, long black hair half-tied, secured with a white jade hairpin, tall and slender. Fixed styling: White embroidered silk Hanfu Translucent layered wide sleeves Silver waist sash Jade pendant White cloth boots A single silver longsword Character personality: Calm Restrained Dignified Rational Has a sense of humor but won't show it The more serious the reaction, the funnier it is Character ID B | Junior Sister The same @Image 2 Junior Sister. East Asian female, 20–25 years old, round and lively face, black hair in braids, petite figure. Fixed styling: Blue-green linen Hanfu Dark waist belt Wooden hairpin Black cloth shoes A single dark steel sword Character personality: Smart Serious Jumping logic but dead serious Absurd behavior must be done very naturally The sense of comedy comes from her saying absurd things as if they were serious business Supporting Character 1 | Enemy Array Master One male Proud, confident, follows rules Standing behind a movable circular sword formation Comedy function is to take on the perspective of a "normal person gradually collapsing" Supporting Character 2 | Elderly Master One male Watching quietly from a further distance Restrained throughout Finally responsible for the "authoritative final blow" Must not steal the show, but one line of judgment must stand V. Core Narrative Logic Beat 1: Serious Challenge The enemy array master proposes the rules very formally: "This is our sect's basic sword formation. Only by breaking it are you worthy of facing me." This should be filmed like a true master's trial. Beat 2: Absurd Shortcut The junior sister does not break the formation; instead, she walks directly around the outer edge of the sword formation and stands next to the enemy. She is not sneaking away in a desperate or cheating manner. She walks around in a dignified manner and asks seriously: "What if I don't break it and just face you directly?" Beat 3: Semantic Counter-kill The enemy loses control and yells at her: "You... you are an evil cultivator!" The junior sister nods very solemnly: "Thank you for the recognition." Beat 4: Authoritative Final Blow Finally, the Master explains the rule loophole dead seriously: "He only said you must break the formation; he didn't say you couldn't not fight." Then the junior sister follows the lead and sheathes her sword: "Then I won't fight." The authoritative serious attitude completely drives the enemy crazy. VI. Storyboard Script 0–5s | Long Shot or Wide Shot Character ID A is always the same @Image 1 Sword Immortal Senior Sister. Character ID B is always the same @Image 2 Junior Sister. An enemy array master stands proudly behind a movable circular sword formation. The same elderly master watches quietly from a distance. The enemy says with extreme formal momentum: "This is our sect's basic sword formation. Only by breaking it are you worthy of facing me." The same junior sister observes the sword formation for a beat and asks: "Must break?" The enemy answers proudly: "Naturally." Camera Requirements Establish a clear and stable spatial relationship The sword formation must be clearly visible with a sense of "rules" The confrontation atmosphere must feel like the start of a real grand scene Junior sister should look serious while observing the formation, not smirking Master is only a witness in the long shot, not taking the lead 5–10s | Medium Shot or Cowboy Shot Maintain the same two women, same clothing, same enemy, same sword formation, and identical geographical space. The same junior sister does not enter the sword formation; instead, she naturally walks around the outer edge of the formation to the stunned enemy and asks seriously: "What if I don't break it and just face you directly?" The enemy did not expect this at all and stammers: "You... you are an evil cultivator!" The same junior sister actually nods very solemnly: "Thank you for the recognition." The same white-clad sword immortal slowly turns her face away, forcing back a smile that has appeared. Camera Requirements The junior sister's movement around the array must be clean, clear, and not at all sneaky She isn't sneaking through a loophole but "walking over" with self-consistent logic The enemy's shock must be readable The senior sister's hidden smile must be very restrained, using minimal facial reactions Background continues natural movement but does not coordinate with the joke 10–15s | Close-up or Extreme Close-up The same enemy points to the completely intact sword formation and protests in collapse: "No righteous path walks like this!" The same junior sister replies without changing expression: "You call me an evil cultivator, yet you care if I walk the righteous path?" Retain a precise comedy half-beat. The same sword immortal sister turns to the distant master and asks seriously: "Master, does this count as a foul?" The camera focus shifts to the same elderly master. The master thinks solemnly for a half-beat and answers: "He only said you must break the formation; he didn't say you couldn't not fight." Another pause for a beat. The same junior sister immediately sheathes her dark steel sword: "Then I won't fight." Extreme close-up of the enemy's completely broken and incomprehensible expression. The same sword immortal sister looks at his sword formation and adds slowly: "Basic sword formation. The 'basic' part is the sword; the non-basic part is the rules." In the final shallow depth of field in the background, the same master slowly turns around, deliberately hiding a smile he can no longer suppress, precision cut to black. Camera Requirements Comedy rhythm must be built on pauses and a serious tone The master's judgment should be as solemn as a real sect rule ruling Junior sister's "Then I won't fight" should be very natural, as if following new rules immediately Senior sister's final line is the finishing blow; the tone should be slow, steady, and light Master's hidden smile must be extremely restrained, no exaggerated loss of composure VII. Character Performance Requirements Sword Immortal Senior Sister Restrained throughout Almost never actively creates jokes Sense of comedy comes from her taking the absurd logic too seriously After seeing the junior sister walk around, can only use minimal reactions to hide a smile Final summary sounds like a martial arts critique, not a witty remark Junior Sister Absurd logic, but extremely serious attitude Completely unashamed while walking around the array "Thank you for the recognition" must be said like a formal thank-you "Then I won't fight" should be very natural, as if completely reasonable Enemy Array Master Must have a strong aura at the start Gradually loses control in the middle Completely unable to understand the current situation by the end Collapse comes from rules being exploited by the opponent, not incompetence Master Dead serious Judgment must have authority His humor lies in being too serious Finally, the hidden smile can only be a tiny bit, not stealing from the protagonists VIII. Action and Staging Requirements Key actions must be clear, simple, and readable: Enemy stands behind the circular sword formation and formally issues the challenge Junior sister observes the sword formation seriously Junior sister walks around the edge of the formation Junior sister stands next to the enemy and asks the question Enemy stammers accusations Junior sister nods solemnly in thanks Senior sister turns her face to hide a smile Enemy collapses and points to the sword formation Master makes a solemn judgment Junior sister sheathes her sword on the spot Senior sister adds the finishing blow slowly Master turns to hide a smile and cuts to black Action Principles: Logic must be clear Character positioning must be stable No chaotic running around Comedy must come from staging and logic, not from wild facial expressions IX. Cinematography Requirements 16:9 Landscape Three continuous clear shots Arri Alexa cinematic look Composition is stable and restrained Camera movement is clear but not overly flashy Wide shot responsible for establishing rules Medium shot responsible for the absurdity of the behavior Close-up responsible for the logical counter-kill and final blow Facial micro-details clearly readable Maintain fine film grain and natural volumetric lighting Continuous natural parallax in the background Geographical relationship remains stable throughout X. Sound and Rhythm Requirements Native synchronized Mandarin dialogue Precise lip-sync Comedy pauses must be clear Ambient sounds naturally exist Music is restrained, not forcing the jokes Key dialogue rhythm anchors: "This is our sect's basic sword formation. Only by breaking it are you worthy of facing me." "Must break?" "Naturally." "What if I don't break it and just face you directly?" "You... you are an evil cultivator!" "Thank you for the recognition." "No righteous path walks like this!" "You call me an evil cultivator, yet you care if I walk the righteous path?" "Master, does this count as a foul?" "He only said you must break the formation; he didn't say you couldn't not fight." "Then I won't fight." "Basic sword formation. The 'basic' part is the sword; the non-basic part is the rules." XI. Technical Specifications Total duration: 15 seconds Aspect ratio: 16:9 Landscape Three continuous clear shots Character identities, clothing, longswords, sword formation, and geographical relationships remain stable throughout Supporting character positioning remains continuous Body movements are clear and easy to read Native synchronized Mandarin dialogue Precise lip-sync and comedy pauses Realistic physical effects for silk fabrics and hair Background has continuous natural parallax and realistic spatial ambient sound Do not generate subtitles XII. Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
A detailed cinematic prompt for a Chinese Xianxia short film focusing on character relationships and emotional resonance, designed for Seedance 2.0 Fast with multi-shot scripts and character reference anchors.
Seedance Prompt | Being Seen I. Project Positioning Cinematic realistic quality, pure ancient Chinese Xianxia aesthetics. The core is a restrained, mature emotional relationship drama. Using: High-level martial arts character blocking, Arri Alexa cinematic texture, clear and stable facial micro-details, fine film grain, and natural volumetric light. The core reversal revolves around "being seen": Everyone remembers the one who swings the final sword, but the person who truly determines the outcome might be the one who found the first breakthrough point but went unnoticed for a long time. Narrative Principles: The emotional center belongs strictly to the two women in @image1 and @image2. Supporting characters provide external evaluation, social pressure, and witness the reversal, but cannot replace the leads as the emotional center. The environment remains vivid but neutral in narration. II. Reference Controls 1. Character Identity Anchors: @image1 strictly serves as the identity anchor for Character ID A (Sword Immortal Senior Sister). @image2 strictly serves as the identity anchor for Character ID B (Junior Sister). 2. Environment Reference: All newly uploaded background and location reference images together determine the environmental DNA. Requirements: Do not mechanically copy any single reference image, maintain a consistent world identity, and three shots must share consistent geographical logic. III. Environmental Principles The background is always vivid but neutral. Elements like water flow, mist, and vegetation must move naturally without triggering plot developments. IV. Technical Direction Organized according to Seedance 2.0 Fast capabilities, emphasizing: character consistency from image references, native lip-sync, stable gaze and character positions, and directorial control over performance, lighting, and camera movement. V. Character Settings Character ID A | Sword Immortal Senior Sister (@image1): 25-30 years old, East Asian, oval face, fair skin, black hair with white jade hairpin. Cold, stable, direct, and values truth. Character ID B | Junior Sister (@image2): 20-25 years old, East Asian, round lively face, braided hair, petite. Smart, restrained, used to putting herself in a secondary position. VI. Core Narrative Structure Three beats: 1. External credit given to Senior Sister. 2. Senior Sister immediately corrects it, pointing to Junior Sister's breakthrough. 3. Junior Sister says "No one saw it then," Senior Sister replies "I saw it," followed by a repositioning action to let Junior Sister stand in front. VII. Storyboard Script (0-15s) 0-5s | Wide/Long Shot: Battle aftermath. Senior Sister and Junior Sister stand apart. Master says "The credit for breaking the formation goes to you." Senior Sister replies "Wrong." 5-10s | Medium/Cowboy Shot: Enemy argues "The final sword was clearly yours." Senior Sister ignores him, looks at Junior Sister: "She found the first eye of the formation." Junior Sister is surprised. 10-15s | Close-up/ECU: Junior Sister: "But... no one saw it then." Senior Sister: "I saw it." Followed by: "The first step is often harder than the last sword." Senior Sister steps back, letting Junior Sister stand in front. VIII. Performance Requirements Senior Sister: Calm, stable. Junior Sister: From restrained to touched, standing tall. Master: Restrained approval. IX. Actions and Blocking...
A film-grade prompt for a three-act emotional reversal in a Chinese martial arts setting, focusing on restrained character dynamics and cinematic textures.
I. Project Positioning Film-level realistic quality, pure ancient-style Chinese Xianxia aesthetics. Overall style requirements: Restrained emotional relationship drama, gradually transitioning into warm deadpan humor. Elegant classical character blocking Arri Alexa cinema camera texture Clear and stable facial micro-details Fine film grain Natural volumetric light Core structure adopts: 'Three-beat Emotional Reversal' Beat 1: Use an extremely cold sentence to create an emotional drop. Beat 2: Use actual actions to contradict the sentence. Beat 3: Use a truly weighty sentence to redefine the relationship between the two. Hard principles: The plot must be entirely driven by the relationship, dialogue, actions, and choices of the two characters themselves. The environment remains vivid but stays absolutely neutral in storytelling. Environment is not allowed to trigger the plot. Environment is not allowed to express character emotions. Environment is not allowed to create punchlines. II. Narrative Principles The core of this scene is not surface conflict, but the reconfirmation of the relationship. First half emotional tone: Quiet Restrained Slight sense of accidental hurt With real pauses and space for misunderstanding Second half emotional tone: Warm Restrained Not sensationalist Still preserving character dignity and edge The source of humor must be: The two already understand each other. The senior sister's expression is too cold. The junior sister already understands her, but still asks one more question. The final 'still scold' is both a deadpan punchline and a confirmation of the relationship. III. Reference Control 1. Character Anchors @Image 1 strictly as character ID A, Senior Sword Immortal identity anchor. @Image 2 strictly as character ID B, Junior Sister identity anchor. 2. Environment Reference All newly uploaded background and location reference images in this round jointly determine the same environment DNA. Before formal composition, silently push and deduce compatible: Real terrain Architectural language Spatial scale Materials Vegetation Water bodies Weather Clouds Mountain fog Main light direction Reflection relationships Overall color system Air depth Real walkable paths Then re-plan into a unique, complete, and unified new space for this round. Requirements: Do not mechanically copy a single reference image. Maintain the same world identity. Three shots share the same geographical logic. Vivid environment but neutral narrative. IV. Character Settings Character ID A | Senior Sword Immortal Same as @Image 1. 25–30 year old East Asian female, oval face, fair skin, deep apricot eyes, black long hair half-up, fixed with a white jade hairpin, tall and slender. Always wears the same outfit: White embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist sash Jade pendant White cloth boots Holds the unique silver longsword. Character ID B | Junior Sister Same as @Image 2. 20–25 year old East Asian female, round and nimble face, black hair braided, petite stature. Always wears the same outfit: Green linen Hanfu Dark waist belt Wooden hairpin Black cloth shoes Holds the unique dark steel sword. Additional continuity requirements: Her right wrist is wrapped in a clean, light-colored cloth bandage. The bandage must exist stably throughout. The dark steel sword must be consistent throughout, always the same sword. V. Environment Principles The environment is always an independently running, real world, but stays absolutely neutral in narrative. Continuous environment movements include: Wind Water flow Vegetation moving slightly Mountain fog drifting Reflection changes Distant spatial ambient sounds But must satisfy: Do not change due to dialogue. Do not change due to emotion. Do not provide answers for characters. Do not create obstacles for characters. Do not comment on the relationship drama. The environment is only responsible for: Sense of real existence Spatial layers Film texture Sense of breathing and time flow VI. Core Prop Continuity The most important continuous props in this segment include: Junior sister's dark steel sword Junior sister's light-colored cloth bandage on the right wrist The fabric used by the senior sister to wrap the sword later Requirements: The sword is always the same one. The sword-wrapping action must be detailed, serious, and real. The wrapping process must be clearly legible. Must not be handled roughly, must not look like discarding a weapon. This action itself is key evidence for the second-beat reversal. VII. Storyboard Script 0–5s | Full Shot or Wide Shot In a quiet rest space naturally selected based on the reference images, two women are in the same spatial relationship. The same junior sister looks down at her sheathed dark longsword and asks softly: 'Senior sister, what if I can never pick up a sword again?' The same white-clad sword immortal answers without hesitation: 'Then don't pick it up.' Requirements: The first beat must be established. This line must sound extremely cold. Create an emotional drop for the junior sister and the audience. The senior sister's tone should not be sharp, but calm, crisp, as if stating a fact. The relationship between the two should be clear; there should be a moment where the air turns cold. The environment runs naturally but does not intervene in this drop at all. 5–10s | Medium Shot or Cowboy Shot Maintain the same two women, same clothing, and exactly the same geographical space. The junior sister's body freezes slightly, clearly hurt, but she still says with restraint: 'You are quite blunt.' The same senior sister does not explain. She picks up the same dark steel sword beside the junior sister, does not throw it away, but very seriously uses a cloth to wrap the blade and scabbard carefully. At the same time, she says calmly: 'There are so many paths down the mountain; which rule says you must walk them with a sword?' Requirements: The second beat must be clearly established. The senior sister's words are cold, but her actions are very serious and caring. The sword-wrapping action should look like protecting an important object. This is not giving up, but considering the 'life beyond the sword' for her. The camera must provide enough legibility for hand movements. The junior sister gradually realizes that the senior sister's meaning is different from what she just heard. 10–15s | Close-up or Extreme Close-up The same junior sister finally lifts her eyes, looks at the same senior sister, and asks in a low voice: 'Then am I still your junior sister?' The same white-clad woman truly locks eyes with her this time and answers calmly: 'I recognize you, not this sword.' Preserve a full half-beat pause with weight. The junior sister's eyes clearly soften, a very light smile appears at the corner of her mouth, and she asks again: 'Will you still scold me in the future?' The senior sister answers without hesitation: 'Still scold.' Extreme close-up: The junior sister lets out a light laugh with suppressed emotion. The senior sister immediately looks away. Hiding a smile that is almost invisible at the corner of her mouth. Her hands still very seriously continue to wrap that sword for her. Requirements: The third beat must truly land. 'I recognize you, not this sword' is the core sentence for redefining the relationship. 'Still scold' is the closing line of deadpan humor and the confirmation of the close relationship. The ending should be warm but still restrained, not sensationalist.
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