Avatar-Style Jungle Flight Scene
A cinematic fantasy jungle scene generated with Seedance 2.0, featuring detailed lighting and camera settings.
Deze pagina verzamelt voorbeelden van Video-prompts die als ‘Fantasy Magical’ zijn ingedeeld. Vergelijk resultaat, compositie of shots en oorspronkelijke formulering voordat je een voorbeeld aanpast.
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A cinematic fantasy jungle scene generated with Seedance 2.0, featuring detailed lighting and camera settings.
Style: Avatar-scale fantasy jungle. Hyper-realistic - no CGI gloss, no game-engine look. Cinematography: Single continuous take, wide lens, GoPro-on-creature intimacy. Lighting: Golden god-rays through canopy, rainbow through waterfall mist. Action: 15s soaring flight - butterflies, waterfall skim, razor-narrow gap, full world reveal.
A detailed prompt for Seedance 2.5 depicting a cinematic fantasy battle between a female warrior and a dragon during the golden hour.
Cinematic epic 30 second fantasy battle at golden hour sunset. A fierce young East Asian warrior woman with long flowing dark hair, wearing flowing white and crimson hanfu-style robes with a wide red embroidered sash and red shoes, charges through a massive battlefield. She wields a glowing pink-red energy sword that leaves bright crimson light trails as she spins, slashes and cuts down dark armored knights. Dramatic close-ups of her intense determined expression, hair whipping in the wind. Wide shots reveal thousands of fallen soldiers on the dusty ground, burning ruined castles and towers in the background with thick smoke and raging fires. Multiple large dragons with massive wings soar overhead, some breathing streams of fire. Dynamic camera movement, slow-motion sword swings, epic scale, ultra-realistic lighting, volumetric god rays, highly detailed, cinematic 4K quality.
A complex action prompt for Seedance 2.0 focusing on spatial geometry and tactical combat between a female swordsman and two enemies.
箭夺一步,剑夺一线 Prompt: 电影级写实质感,纯古风中国仙侠硬派战斗美学。 这一次彻底跳出“再换一种兵器单挑”的模式,核心改成真正的前后景交叉火力几何关系: 前景一名短刀高手负责不断贴身逼位 远景一名弓手并不疯狂乱射,而是专门控制师姐“下一步准备去哪里” 一近一远形成真正有战术意义的双重压力 镜头语言吸收经典武侠对空间关系和高速动作切片的重视,但不能直接复制任何具体电影。 弓手动作底层吸收宋代《射经》中关于以下原则的思想: 身体稳定 目视目标 引弓至满 发射节奏不能过急过缓 只转译成电影化射术逻辑,绝不能声称逐招复原历史射法。 参考与环境 将 @图片 1 和 @图片 2 严格作为人物身份锚点。 本轮新上传的全部背景与地点参考图,共同决定同一套环境 DNA。 正式构图之前,先无声分析并重新整合彼此兼容的: 真实地形 建筑语言 物理尺度 材质年代 植被 水体 天气 山雾 主光方向 倒影关系 空气纵深 前景 / 中景 / 远景空间层次 真实可行走路线 再重新规划成本轮独有、但与全部参考图统一可信的新空间。 从参考图已经存在或自然暗示的空间中,选择一条适合建立纵深攻击关系的战斗轴线,例如: 院落纵深 桥头 山道 廊间 平台 门前通道 或等价空间 但绝不能强行创造和参考图矛盾的新建筑。 背景原则 背景必须始终持续鲜活,但在叙事上绝对中立。 以下元素按照自己的物理规律独立运行: 风 水体 山雾 植被 真丝衣摆 倒影 远处人物 环境声 只有角色或者兵器真正踩踏、撞击、掠过环境时,局部才产生符合真实材质的: 扬尘 水纹 碎屑 布料位移 枝叶晃动 严禁 桥突然断裂 山雾突然帮助隐藏 建筑自行倒塌 树木主动挡箭 任何背景自动创造胜负机会 角色设定 角色 ID A|剑仙师姐 始终是同一个 @图片 1: 25–30 岁成年东亚女性 椭圆脸 白皙自然肤色 深色杏眼 黑色长发半挽,以白玉簪固定 高挑纤细比例 白色刺绣真丝汉服 半透明分层宽袖 银色腰封 玉佩 白色布靴 唯一一柄银色直剑 角色 ID B|青衣小师妹 始终是同一个 @图片 2: 20–25 岁成年东亚女性 圆润灵动面孔 黑发编辫 娇小比例 青绿色亚麻汉服 深色腰带 木簪 黑色布鞋 唯一一柄深色钢剑 与同一个年长师父站在真正战斗轴线之外,只作为被动见证者。 年长师父 站在战斗轴线之外 只作为被动见证者 不加入战斗 敌人 敌人严格只有两名: 前景短刀高手 深色古风武服 负责持续近身逼位 远景弓手 位置稳定 不乱射 专门控制师姐的下一步落点 分段结构 0–5s|全景或远景 0.0–0.9s 使用 24mm 固定大全景。 必须一眼看清: 前景刀手 中景师姐 远景弓手 侧后方小师妹 侧后方师父 全场完全静止。 远处弓手先完成稳定开弓,弓弦拉满后突然放箭。 第一箭绝不能直接瞄师姐身体,而是精准射向她最合理的后撤落脚位置。 箭矢钉入该位置真实存在的地面或参考图材质表面,以纯粹攻击线路封住她的安全退路。 几乎同一瞬间,前景刀手从相反角度毫无预警爆发冲入。 立刻硬切 低机位 28mm 侧向高速跟拍: 短刀锋刃贴着摄影机前景猛烈撕过画框。 师姐因为后退线路已经被第一箭封住,只能主动向内改变角度,在最后瞬间转腰避开刀锋,并用银剑进行一次极短的线路碰撞,绝不和敌人站桩互砍。 刀手完全不给喘息,肩部立刻撞入她的防守结构,把她整个身体真实逼偏一个完整身位。 双方瞬间急停。 画面后方必须仍然清楚看见刚才那支箭固定在她原本准备后撤的位置,让观众立刻理解: 远处弓手不是乱射,他是在“封步”。 5–10s|中景或牛仔景 保持: 同一个白衣剑仙 同一个短刀高手 同一个远处弓手 第一支箭 完全连续的地理关系 使用 35mm 摄影机 沿战斗方向快速后退,但尽量保持一整段连续动作,而不是疯狂碎切。 前景敌人连续完成三段逼位: 上路重斩 反向低位切入 身体高度横向压迫 每一次攻击都真正把师姐向另一个看似可以撤退的位置赶过去。 远处同一个弓手绝不能连续机关枪式射箭。 他极其冷静地重新取出 第二支箭,搭箭、开弓、逐渐达到满引,并始终把箭锋瞄准师姐下一步即将落下的位置。 师姐第一次真正察觉:对方不是在射自己,而是在射自己的**“未来位置”**。 她故意做出一个准备后撤的明显起步动作,却在脚步真正落下之前突然主动刹停自身惯性。 远处第二箭就在这一瞬间离弦。 撞击点硬切: 箭矢高速穿过她原本应该进入的位置并命中后方真实表面,而她已经停在原地。 近身刀手判断她无法继续后撤,立刻进一步强攻。 师姐却突然反向暴抢近身,只短暂控制他的短刀线路,并利用两个人高速旋转的位置关系,把这个刀手带到远程弓箭攻击轴线附近。 绝不能静止拿敌人当人肉盾牌,而必须保持双方持续移动。 远处弓手已经准备 第三箭,却因为自己队友的身体短暂污染了射线,只能主动压低弓臂停止发射。 同一个小师妹眼神骤然改变,终于理解师姐正在主动操纵: “人和箭之间的几何关系” 师父始终不动。 10–15s|特写或极近特写 同一个短刀高手立刻意识到自己被带入远程射击轴线,证明敌人拥有真实战术判断。 他迅速旋身离开弓箭线路,同时发动一次凶狠反手刀,为后方弓手重新清出攻击通道。 远处同一个弓手几乎同步重新抬弓,第三支箭达到满引。 此刻师姐短暂陷入真正死局: 近处反手刀已经逼近 远处第三箭也获得干净射线 禁止任何瞬移和无逻辑剑气。 同一个白衣剑仙突然以爆发式斜向抢步切入短刀手持刀手臂外侧,用同一柄银色直剑的剑身平面短促改变刀锋攻击方向,而不是正面对撞力量。 借这一次真实碰撞,她和刀手的身体轴线同时旋转约九十度。 短刀在摄影机前方瞬间横扫满整个画框,形成一次天然兵器遮挡硬切。 下一镜 使用 50mm 新轴线冲击镜头: 远处第三支箭已经真正离弦,但因为师姐刚才主动改变了整个近身搏斗方向,箭矢从两人后方安全高速穿过,并钉入另一侧参考图真实表面。 绝不能靠突然出现的树、雾或者建筑挡箭。 短刀手听到箭矢擦过后的声音和撞击,本能出现不足半拍的视觉注意变化。 这不是变笨,只是高速复杂战斗中真实存在的一瞬间信息反应。 同一个白衣剑仙只利用这一瞬间,用空剑鞘迅速把他的持刀线路向外带离,贴着前肩旋身越过。 银剑不做任何花哨旋转,直接完成一次极短前送。 硬切 85mm 极近特写—— 同一柄银色剑锋高速进入画面,却在距离刀手下颌一指的位置骤然完全刹死。 所有战斗声音在这一瞬间突然坍缩。 只剩: 两个人急促但真实的呼吸 远处第三箭命中后的余震 弓弦轻微震动 白色真丝衣摆逐渐停止运动的声音 镜头迅速将焦点拉向纵深: 远处同一个弓手已经本能伸手准备取第四支箭,但看见近身胜负已经结束后,手停在箭囊边缘,没有继续发射。 同一个年长师父只平静说一句: “箭夺一步,剑夺一线。” 同一个小师妹不说话,只让目光依次扫过: 三支箭的落点 敌人 师姐 终于完全看懂这场战斗真正发生了什么。 立即切黑。
A cinematic Xianxia scene prompt for Seedance 2.0 about a low-level disciple's hobby of making a crooked cup being recognized by a senior sister.
电影级写实质感,纯古风中国仙侠美学。 以成熟的社会性张力、克制的冷幽默和真实的人物关系为核心,把当下“所有兴趣似乎都必须变成技能、成绩、收益和个人提升”的情绪,彻底转译成古风仙侠人物戏。 核心原则 不出现现代词汇 不走“看似无用的爱好最后竟然藏着绝世神功、隐藏传承、关键战斗能力”的俗套反转 这只杯子从头到尾就只是一个普通的、甚至烧得有点歪的杯子 它真正承担的是人物价值观 参考与环境 将 @图片 1 和 @图片 2 严格作为人物身份锚点。 本轮所有新上传背景与地点参考图,先无声重组为一套统一的环境 DNA,将彼此兼容的以下元素自然融合: 古代建筑语言 真实地形 空间尺度 风化材质 植被 水体 游走山雾 缓慢云层 倒影 主光方向 空气纵深 整个环境必须始终鲜活,却在叙事上保持绝对中立。 角色设定 角色 ID A|剑仙师姐 始终是同一个 @图片 1 剑仙师姐: 25–30 岁东亚女性 椭圆白皙面庞 深色杏眼 黑色长发半挽,以白玉簪固定 身材高挑纤细 穿同一套白色刺绣真丝汉服 半透明宽袖 银色腰封 玉佩 白色布靴 持唯一一柄银色长剑 角色 ID B|小师妹 始终是同一个 @图片 2 小师妹: 20–25 岁东亚女性 圆润灵动的脸 黑发编辫 身形娇小 穿同一套青绿色亚麻汉服 深色腰带 木簪 黑色布鞋 持唯一一柄深色钢剑 其他次要人物 一名年长师父 一名好胜的同门弟子 数名刚结束七日休沐回山的弟子 分段结构 0–5s|全景或远景 众弟子依次展示七日收获: 有人带回剑谱 有人带回妖丹 有人采到珍贵药材 轮到小师妹时,她却安静地从包袱里拿出一个自己烧制、杯沿略歪、明显称不上漂亮的普通陶杯,放到桌案中央。 师父看了半晌,说: “七日休沐,别人破境悟剑 —— 你就烧了个杯子?” 小师妹很自然地点头: “嗯。” 第一镜必须立即形成反差钩子。 5–10s|中景或牛仔景 保持同样人物、服装、陶杯和完全一致的空间关系。 那个好胜的同门拿起陶杯,带着一点无法理解的笑,问: “能破境?” 小师妹回答: “不能。” 同门继续问: “能换灵石?” 小师妹回答: “不能。” 师父终于问出所有人都想问的问题: “那你学它做什么?” 这一次,小师妹第一次出现短暂迟疑。 甚至因为答案太简单,而有一点不好意思。 停顿半拍后,她才说: “…… 我想学。” 周围几名弟子互相看了一眼,有人忍住笑意。 就在观众以为师姐也会训她的时候,同一个白衣剑仙一句话都没有说,只平静地从那名弟子手中拿回这个歪陶杯,替自己倒上一杯茶。 背景中的风、水体、山雾、植被、云影、衣料和远处行人继续真实自然变化,却绝不能参与人物冲突。 10–15s|特写或极近特写 师父看向师姐,问: “内门考核在即,你还由着她玩?” 同一个剑仙师姐低头认真看了一眼歪掉的杯沿,直接回答: “这不算长进。” 小师妹眼神在这一瞬间明显暗了一点,让观众再次误判——师姐其实也不认同她。 完整保留一个具有欺骗性的半拍。 下一秒,师姐却非常自然地用这个杯子喝了一口茶,再补一句: “所以才难得。” 师父皱眉: “什么意思?” 极近特写落到师姐。 她没有看师父,而是看向小师妹,说: “她终于做了件 —— 不拿来证明自己的事。” 现场彻底安静。 小师妹一直有些局促的眼神,慢慢放松。 那个同门仍然小声补一句: “可它还是没用。” 师姐把陶杯重新递回小师妹手中,只说: “人又不是法器。” 完整停顿最后半拍,再落下一句: “不必事事有用。” 结尾硬约束 绝不能安排掌声 绝不能突然奖励 绝不能让师父宣布破格晋升 绝不能让陶杯突然出现任何神奇能力 这个歪杯子最后依旧只是一个普通歪杯子 硬性要求 严格总时长 15 秒 16:9 横屏 严格 三个连续清晰镜头 原生同步普通话对白 精准口型与视线关系 人物身份、发型、服装、长剑、陶杯和配角位置全程稳定 人物微表演克制真实 动作节点少而清楚 陶器、茶水、真丝衣料和头发物理效果自然 前景、中景、远景保持真实视差与同步空间环境声 不生成字幕 Seedance 2.0 Mini 执行重点 针对 Seedance 2.0 Mini,重点强化: 多参考人物身份一致性 清楚的多人视觉主次 有限但具有戏剧意义的动作 稳定摄影机连续性 光影连续性 核心陶杯道具连续性 对白、陶杯落桌声、倒茶声、衣料摩擦声、剑鞘细响和环境声的精准音画同步 Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
A short film adapted from 'Far from the Madding Crowd' set in a space outpost, created by Claude Opus 5.5 using Three.js.
A short film of Thomas Hardy's Far From The Madding Crowd, but it's set on a space outpost under attack from an invasive plant, and the characters are paper cut-outs.
A complex video prompt describing a fantasy battle between a winged celestial warrior and a dark dragon-like creature.
subject_definitions: <Picture 1> is the CHARACTER APPEARANCE REFERENCE for the CELESTIAL WARRIOR. Preserve her exact facial identity, long flowing black hair, ornate gold headpiece, white-and-gold fantasy armor and dress, gold jewelry, arm and leg armor, and enormous white-and-gold feathered wings. Her wings are PHYSICAL FEATHERED WINGS attached naturally to her back. They move powerfully and realistically during flight. There is EXACTLY ONE celestial warrior matching <Picture 1>. Do not duplicate her. Do not change her face, body proportions, costume, hair color, wing design or gold-and-white color scheme. DURATION: 15 SECONDS ASPECT RATIO: 16:9 STYLE: Epic live-action high fantasy. Photorealistic cinematic fantasy film — NOT illustration, anime or video-game CGI. Enormous scale. Ancient floating kingdoms, gigantic mountains, waterfalls falling into clouds, colossal ruined temples, distant flying creatures and armies battling in the sky. Beautiful but dangerous fantasy world. Realistic human skin and facial texture. Real cloth, polished gold metal and individually visible feathers. Natural cinematic motion blur. Volumetric sunlight through storm clouds. Deep atmospheric perspective. Powerful cinematic camera movement. Slightly soft anamorphic-style optics. Subtle film grain. NO plastic skin. NO artificial glossy AI appearance. SCENE: A vast FANTASY KINGDOM FLOATING ABOVE THE CLOUDS. Gigantic white-stone castles and ancient temples stand upon enormous floating islands. Waterfalls pour thousands of feet from their edges into the clouds below. Massive mountains rise through the distant cloud layer. The sky is filled with a WAR between celestial warriors and enormous dark flying creatures. Fire and magical explosions flash throughout the distance. [0–4 SECONDS] Begin VERY CLOSE on the celestial warrior's face. Wind violently moves strands of her long black hair. Her expression is fierce and determined. Camera rapidly pulls backward. Her enormous white-and-gold wings suddenly UNFOLD to their full span. She stands at the broken edge of a colossal floating temple. Behind her is the enormous fantasy kingdom and aerial battle. A gigantic dark dragon-like creature ROARS and dives toward the temple. She looks directly toward it. Without hesitation— SHE RUNS FORWARD AND LEAPS OFF THE EDGE. Camera dives over the cliff after her. [4–9 SECONDS] She drops hundreds of feet through the clouds. Her wings SNAP OPEN. WHOOOMPH. She rockets upward at tremendous speed. Camera flies alongside her. She draws a long glowing celestial spear made from ornate gold metal surrounded by brilliant white-gold energy. The gigantic dark creature attacks her in midair. She violently BANKS sideways. Its claws barely miss her. She rolls through the air— then accelerates DIRECTLY TOWARD IT. She SLAMS the spear across the creature's face while flying past. A violent burst of golden magical energy EXPLODES from the impact. The creature spins through the air. She continues flying without stopping. [9–13 SECONDS] Camera races behind her as she flies directly into the enormous aerial battle. Several smaller shadow creatures dive toward her. She folds one wing and performs an aggressive diving turn. One creature attacks from above. She BLOCKS its claws with the spear. She KICKS the creature away in midair. Another attacks from behind. She spins completely around while still flying— SWINGS THE SPEAR— A huge crescent wave of GOLDEN ENERGY erupts from the weapon. The magical blast tears through several attacking creatures. They explode into smoke, sparks and burning fragments. Behind her— AN ENORMOUS SHADOW DRAGON rises through the clouds. It is many times larger than the floating castle. [13–15 SECONDS] TIGHT FRONT-FACING SHOT. The celestial warrior hovers in the air. Her gigantic wings beat powerfully behind her. Hair and feathers whip violently in the wind. The colossal dragon ROARS behind her. She turns her head toward it. Her eyes glow faintly gold. She grips the spear. Then— SHE EXPLODES FORWARD TOWARD THE DRAGON AT EXTREME SPEED. Camera races directly beside her. Golden energy erupts around her wings. CUT TO BLACK AT THE INSTANT BEFORE IMPACT. AUDIO: Epic orchestral fantasy score with enormous percussion and choir. Powerful rushing wind during flight. Heavy realistic wing beats. Distant battle cries. Dragon roars. Metallic weapon impacts. Deep magical energy impacts. Explosions echoing across the sky. The music rises continuously throughout the 15 seconds and cuts sharply at the final impact. CRITICAL ACTION: She is a POWERFUL CELESTIAL WARRIOR, not a passive angel. Her wings are actively used for acceleration, braking, banking, diving and aerial combat. Flight must have physical momentum, speed and weight. Combat choreography must remain readable. Do not make her float gently through the scene. She flies FAST and AGGRESSIVELY. Keep her face clearly recognizable whenever camera distance allows. Maintain EXACTLY ONE version of the main celestial warrior throughout.
A prompt for a humorous Xianxia video where an arrogant swordsman's identity is revealed, focusing on comedy timing and character stability.
什么寒川无影客,还是不如王二狗顺耳 prompt: 电影级写实质感,纯古风中国仙侠美学。 把史诗级高手自报家门的庄严镜头语法,逐渐瓦解成一本正经的 “身份掉马” 喜剧。 吸收: 默片式反应节奏 英式身份降格冷幽默 港式喜剧快速铺垫与回收 清楚的“三拍递进” 采用: Arri Alexa 电影机质感 稳定清晰的面部微细节 细腻胶片颗粒 自然体积光 核心喜剧主线 整段只保留一条第一遍就能立即看懂的喜剧主线: 一个气势极强的敌方剑客,想用越来越夸张的江湖名号压住全场;师姐却从头到尾只想知道: “你到底叫什么?” 最后年长师父突然认出他小时候极其普通、甚至有点尴尬的旧名,一句话就把敌人辛苦经营多年的绝世高手人设彻底打回原形。 笑点原则 核心笑点来自: 身份地位反差 熟人社会的精准拆台 绝不能依赖: 人物突然变蠢 环境事故 外力巧合 参考与环境 将 @图片 1 和 @图片 2 严格作为人物身份锚点。 本轮新上传的所有背景与地点参考图,共同决定同一套环境 DNA。 保留能够辨认的: 真实地形 建筑 材质 植被 水体 天气 山雾 主光方向 倒影 空气纵深 同时重新规划成本轮独有、完整统一的新空间。 背景原则 背景中的以下元素持续鲜活存在,但在叙事上绝对中立: 自然风 水体 植被 云层 远处普通弟子 空间环境声 角色设定 角色 ID A|剑仙师姐 始终是同一个 @图片 1 剑仙师姐: 25–30 岁东亚女性 身材高挑纤细 椭圆脸 深色杏眼 黑色长发半挽,以白玉簪固定 始终穿同一套白色刺绣真丝汉服 银色腰封 玉佩 白色布靴 持唯一一柄银色长剑 角色 ID B|小师妹 始终是同一个 @图片 2 小师妹: 20–25 岁东亚女性 身形娇小 圆润灵动的脸 黑发编辫 始终穿同一套青绿色亚麻汉服 深色腰带 木簪 黑色布鞋 持唯一一柄深色钢剑 其他角色 敌方剑客 气势极强 出场充满仪式感 极度依赖自己经营多年的江湖名号 强烈维持“绝世高手”人设 年长师父 从头到尾一本正经 并非故意羞辱对方 只是自然认出熟人旧名 最后再补最后一刀 分段结构 0–5s|全景或远景 一名气势极强的敌方剑客大步进入根据本轮参考图自然形成的开放区域。 他极有仪式感地掀开外层披风,一只手压住剑柄,以真正绝世高手登场的姿态高声宣布: “北岭孤鸿,断江一剑,今日特来领教!” 同一个白衣剑仙完全没有被气势影响,只非常平静地问: “你叫什么?” 敌人明显停顿一下,随后反而更加骄傲地继续: “江湖人称 —— 寒川无影客!” 5–10s|中景或牛仔景 保持: 同样人物 同样服装 同样长剑 完全一致的地理空间 同一个小师妹慢慢转眼看向师姐。 同一个师姐没有任何嘲笑,仍然非常认真地再次确认: “我是问名字。” 敌人终于出现一点不自然,却依然努力维持高手气质: “名号就是名字。” 浅景深后方,同一个年长师父突然眯起眼睛,非常认真地盯着敌人的脸看了一拍。 随后像终于认出一个多年没见的熟人一样,突然问道: “王二狗?” 全场绝对安静。 敌人整个身体瞬间僵住,原本挺得极直的英雄式姿态,肉眼可见地垮下去一点。 整个背景继续自然鲜活地运行,却完全不参与这个反转。 10–15s|特写或极近特写 同一个敌人难以置信地转头看向师父: “您…… 认识我?” 师父完全没有意识到自己正在拆台,只非常自然地回答: “你小时候偷我枣,被狗追过三条街。” 同一个小师妹瞬间低下头,肩膀出现极小幅度颤动,拼命憋住笑。 敌人赶紧重新转回师姐,试图挽回最后一点江湖尊严,压低声音认真解释: “江湖已经没人这么叫了。” 同一个白衣剑仙听完之后非常郑重地点一下头,表示完全理解,然后平静回答: “明白,二狗。” 极近特写: 敌人刚刚勉强恢复的一点表情再次彻底垮掉 同一个小师妹终于忍不住迅速转开脸,短促笑出一声 后方同一个年长师父再一本正经补最后一刀: “现在又有人叫了。” 敌人彻底忘记自己原本是来挑战的,只沉默地把披风往脸前拉高一点,仿佛第一次后悔今天为什么要报这么多名号。 在这个表情上精准切黑。 喜剧节奏结构 整段保持清楚的“三拍递进”: 第一拍 敌人以史诗级高手姿态自报家门,气势拉满。 第二拍 师姐完全不接他的名号体系,只追问最普通的“你叫什么”。 第三拍 师父一句“王二狗”直接让整个人设掉马,后续所有挽尊都变成新的笑点。 表演原则 敌方剑客 不能主动搞笑 不能表演成丑角 必须认真维持自己的威严、名号和气场 喜剧效果只能来自他越认真维护身份,越被现实拆穿 剑仙师姐 必须始终平静 不嘲讽 不抢包袱 她的可笑点不在“会玩梗”,而在她真的只在认真确认名字 小师妹 必须自然反应 重点是“努力忍笑” 不能提前夸张崩坏 年长师父 必须绝对一本正经 像是在正常认人、正常回忆往事 补刀不能像故意捧哏,而要像无意识地再补一层事实 硬性要求 严格总时长 15 秒 16:9 横屏 三个连续清晰镜头 针对 Seedance 2.0 Mini 保持简单清楚的场面调度 明确视线关系 严格人物连续性 原生同步普通话对白 精准口型 清楚的喜剧停顿 人物服装全程稳定 长剑全程稳定 配角位置全程稳定 地理空间全程稳定 真丝衣料和头发物理效果真实 前景、中景、远景保持自然视差与真实空间环境声 不生成字幕 Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
A prompt for generating a reference image with MAI-Image-2.6-Flash and animating it via Grok Imagine, featuring a woman in a kimono amidst meteors and neon roses.
流れ星が降り注ぐ夜空、ピンク色のガラスで作られた薔薇が所々で光輝く緑色のネオンの地に佇む、ピンクと白を基調とした着物ドレスを纏い、メタリックシルバーの近未来的な高下駄を履いた長い黒髪の若き女性のイラスト。文字やロゴはなし。
A Seedance 2.0 prompt depicting a duel with a dual-hook assassin using camera angles and axis changes for visual deception.
锁住的是剑,不是她的下一步 Prompt: 电影级写实质感,纯古风中国仙侠硬派战斗美学。 这次真正的核心不是继续换一种兵器,而是让镜头本身参与欺骗观众:利用机位、前景遮挡、兵器几何关系和主动跨轴,让观众连续几次误以为某一方已经控制战局,随后才发现真正的攻击线路早已发生变化。 动作底层采用以下传统实战思想: 身法灵活 脚步稳定 进退合理 斜向闪避 动作连续相承 但敌方 “双钩” 属于电影化武术设计,不声称严格复原某一个历史流派。 参考与环境 将 @图片 1 和 @图片 2 严格作为人物身份锚点。 本轮新上传的全部背景与地点参考图,共同决定同一套环境 DNA。 正式构图之前,先无声分析并重新整合彼此兼容的: 真实地形 建筑语言 物理尺度 材质年代 植被 水体 天气 山雾 主光方向 反射关系 空气纵深 前景遮挡物 角色真正可走的战斗路线 然后重新组合成本轮独有、但完全属于同一个世界的新空间。 背景原则 绝不能把任何一张参考图直接当作不会变化的平面背景。 背景始终持续鲜活,但在叙事上绝对中立: 风 水体 山雾 植被 悬挂织物 倒影 远处路人 都独立自然运动。 只有主战人物真正踩踏、碰撞或者掠过时,局部才出现: 扬尘 水纹 衣物位移 碎屑 枝叶甩动 角色设定 角色 ID A|剑仙师姐 始终是同一个 @图片 1 剑仙师姐: 25–30 岁东亚女性 椭圆脸 白皙自然肤色 深色杏眼 黑色长发半挽,以白玉簪固定 高挑纤细比例 白色刺绣真丝汉服 半透明宽袖 银色腰封 玉佩 白色布靴 唯一一柄银色直剑 角色 ID B|青衣小师妹 始终是同一个 @图片 2: 只在后方被动见证 不加入战斗 年长师父 始终站在数米之后 只作为被动见证者 不加入战斗 敌方双钩刺客 正前方只有一名敌人: 身形精悍 穿深灰黑色古风劲装 双手各持一柄紧凑型钩刃兵器 分段结构 0–5s|全景或远景 同一个白衣剑仙、同一个双钩刺客正面对峙。 同一个青衣小师妹和同一个年长师父站在数米之后,只作为被动见证者。 0.0–0.7s 使用 18mm 高位 3/4 大全景,迅速下降至接近人物视线高度。 一次交代清楚: 前景 中景 远景 双方距离 攻击轴线 所有可移动路线 0.7–1.8s 敌人毫无预警突然爆冲。 立即硬切 24mm 超低机位横向高速跟拍: 一柄钩刃以极近距离擦满镜头 同一个白衣剑仙只用一次短促斜步擦出第一条攻击线 1.8–3.0s 切 40mm 师姐肩后越肩镜头。 敌人第二柄钩突然勾住银剑安全的剑脊线路并猛烈向外拉,同时第一柄钩从完全相反方向立即补杀。 师姐不做大幅度漂亮后仰,只以最小幅度折身,险险让过第二条攻击线。 3.0–5.0s 两个人的手臂与宽袖直接冲满摄影机,形成一次人物遮挡隐藏切镜。 下一镜已经变成 50mm 反向 3/4 机位。 观众第一眼会误以为师姐已经成功脱身,但镜头揭示:两柄钩已经从不同方向同时交叉封住她的银剑线路。 刺客突然向后一拽,真实力量把她整个人硬生生拉偏一步。 双方急停不到半拍。 5–10s|中景或牛仔景 保持: 同一个白衣剑仙 同一个双钩刺客 同样兵器 完全连续的地理空间 5.0–6.8s 使用 35mm 近距离摄影机,围绕两人完成一次非常紧凑的半圆环绕,同时完整保留一整段不中断的连续攻击: 第一柄钩先把剑路向上牵引 第二柄钩立即攻低线 两只手突然同时反向 随后其中一个兵器握柄直接撞向师姐肩线 禁止每一下都机械切镜。 师姐只依靠: 极短斜步 腰胯转动 最小身体位移 连续避开。 6.8–7.4s 只插入一个极短 65mm 手部与兵器近特写。 敌人主动让两柄钩从不同方向同时咬住同一柄银剑,形成一个观众一眼能够看懂的 “机械锁剑”死局。 7.4–8.3s 瞬间切一个不到 1 秒的 18mm 近顶视镜头。 从上方第一次完整看清:师姐已经处于 “两条钩刃控制线 + 敌人身体” 形成的狭窄三角区域。 同一个小师妹本能向前半步。 同一个年长师父只伸出一只手阻止。 8.3–10.0s 摄影机快速下降回人物高度,并主动来到原有 180 度轴线另一侧,形成 28mm 反轴近镜。 刺客突然同时扭转两柄钩,准备彻底把银剑缴出。 师姐的手腕和身体明显被向外拉,第一次像是真的彻底失去控制。 但她没有拔河,也没有立即反击,而是突然主动顺着敌人想要的方向继续加速,把自己的身体一起送进这股拉力。 10–15s|特写或极近特写 保持: 同一个白衣剑仙 同一个双钩刺客 同样服装 完全一致的兵器归属 10.0–11.4s 使用 35mm 受控手持短距离跟拍,跟着师姐一起突然向前。 她完全顺着钩刃牵引加速抢近,而不是后退。 手腕和银剑同时改变角度,让原本的“锁剑”瞬间变成一个可以利用的临时旋转支点。 11.4–12.4s 刺客不是木桩。 他立刻判断出师姐正在进身,第二柄钩马上横向封闭这个空隙。 黑色钩刃直接完整擦满摄影机,形成一次天然兵器遮挡切镜。 12.4–13.5s 下一镜使用 28mm 反向机位,揭示真正变化: 就在遮挡发生的瞬间,师姐没有向后脱离,而是已经切到敌人前肩外侧。 她顺着对方持续拉拽的身体惯性同步旋转,同一柄银剑恰好从两柄钩交叉形成的短暂空隙中释放出来。 两柄钩反而因为敌人自己急于重新封线,而出现极短的互相占位。 13.5–14.2s 摄影机围绕两个人完成一次高速但轨迹极清楚的 100 度贴身短环绕。 两人的身体沿相反方向旋转 敌人急着重新恢复双钩攻击线 师姐则继续越过他的前肩 禁止吊威亚漂浮。 禁止瞬移。 一切都只能来自: 真实脚步 身体旋转 兵器几何关系 深景中的小师妹与师父在这次高速环绕里快速划过画面,但位置始终完全稳定,用来证明空间从未发生错误跳变。 14.2–15.0s 突然硬切 完全静止的 85mm 长焦极近特写。 同一柄银色直剑已经停在距离刺客下颌一指的位置。 一柄钩刃同时停在师姐肩后,却只慢了半拍 另一柄钩因为自己刚才的交叉封线,仍横在刺客身体中线上 禁止胜利 pose。 禁止追加花招。 禁止慢动作庆祝。 前面全部: 钩刃破风 金属摩擦 鞋底急停 衣料抽动声 瞬间消失。 只剩: 两个人真实喘息 一声很轻的钩刃金属余震 白色真丝宽袖慢慢落下 先把焦点停在刺客意识到局势已经翻转的眼睛上,再缓慢转焦到同一个白衣剑仙完全平静的双眼。 同一个年长师父只在远处淡淡说道: “锁住的是剑,不是她的下一步。” 同一个小师妹一句话都不说,只把一直憋住的那口气轻轻呼出来。
A detailed Grok Imagine prompt for creating a realistic selfie-style travel vlog featuring giant mechanical statues and cave trolls, with specific timing, camera angles, and dialogue instructions.
15秒,9:16竖屏,照片级写实手机旅行vlog,全程由成年女主亲自使用前置镜头自拍。女主身份参考#1 @0ba07db1-974c-467d-80dc-d9dffddac0ba ,服装、鞋袜和饰品严格参考#2 @c6a3d787-bf2f-4ae9-a647-8da9db2702e3 ,不使用场景图中的人物替换女主。场景参考#3 @cf1b1405-e241-46d5-818c-7838463fe334 的云海机械巨像与#4 @7953261f-23e7-4c97-b6a0-14bcf07aabe4 的洞穴巨人。两个地点之间使用明确旅行跳剪,表示中间路程已经省略,不表现成一步跨越空间。 她始终右手持手机,左手用于扶岩、保持平衡。手机在脸前约一臂距离,广角自拍中脸位于画面一侧,环境从肩后展开。人物与环境共享自然光、阴影、尘埃和风,保留真实皮肤纹理。只有符合脚步和手腕动作的抖动、短暂曝光调整与运动模糊。无美颜、无配乐、无字幕。 【0—4秒】 云海上方的宽阔岩台,女主沿远离崖缘的内侧缓慢行走。她侧转身体,让两尊嵌在山体中的金色机械巨像出现在肩后:巨大的胸甲占据背景,腿部消失在云层中,远处几名旅行者显得极小。 夕阳照亮她一侧脸颊,风掀动发梢。她先仰头,再看镜头,带着压不住的惊叹轻声说: “这景区,保安比山还高。” 【4—7秒】 她停下来继续仰望。其中一尊巨像胸口的橙光缓慢增强,头部发生极小幅度转动;片刻后,低沉机械声传到岩台。 她先听声,再抬眼确认,原本的笑容逐渐收住。左手下意识扶住身旁岩壁,手机稍微收近。她不再说话,只短促吸气。 背景旅行者各自停步观察,没有整齐划一地转头。 【7—11秒】 明确硬切,省略转场路程:她已经来到参考#4的洞穴外侧碎石通道。 光线变为洞口反射的灰白日光,身后有羊群、木栅栏和散落的篮筐。她原本沿通道行走,一名惊慌的古代士兵从她左侧跑过,紧接着又有两人绕过碎石奔逃。 她先侧身让路,疑惑地追看他们;随后沉重脚步响起,地面细石跳动。她回头看向洞口,身体随之侧转,使巨人的脸从肩后岩壁之间显露出来。 她压低声音说: “等等……他们不是来排队的。” 【11—15秒】 巨人俯身挤向洞口,肩膀蹭落碎石,扬起的灰尘遮住部分木栅栏。女主立刻停止说话。 她先看清前方退路,再跟着逃离人群沿通道快步离开,右手将手机收近,左臂抬起护住额侧。自拍画面随脚步颠簸,巨人只在肩后短暂出现,不追求完整全身构图。 最后两秒,她侧身进入右侧岩壁凹处,屈膝降低身体,左手撑住岩面。结束画面:她背靠岩壁,右手手机位于胸口略向上,脸上有薄薄浮尘,嘴唇微张、呼吸急促;画面左缘仍能看到洞口方向飘来的灰尘。 声音:高处风声、低频机械声;跳剪后换成羊叫、奔跑脚步、碎石滚动、巨人呼吸和她近距离的喘息。只有女主说出清晰台词,背景人物喊声含混。 禁止第三人称跟拍、航拍、悬空手机、奔跑时持续直视镜头、凭空换装、无视危险微笑讲解。巨人不瞬移到她面前。
A detailed prompt for generating a 15-second cinematic fantasy adventure sequence of a boy in a magical forest, using reference images for consistency.
Create a 15-second photorealistic cinematic fantasy adventure sequence following the young adventurous boy from [REF 1] through the mysterious enchanted forest from [REF 2]. Preserve the boy's exact face, hair, body proportions, yellow adventure shirt, blue shorts, backpack and explorer gear consistently throughout every shot. Begin with a low-angle establishing shot moving slowly through dense oversized jungle foliage, glowing blue flowers, twisting roots, floating fireflies and magical particles of [REF 2]. Reveal the boy from [REF 1] cautiously walking through the forest. Transition to a cinematic close-up as he discovers the old treasure map from [REF 3] resting on a moss-covered stone and studies it with curiosity. Cut to a dynamic tracking shot as he runs across giant tree roots and follows the mysterious path deeper into the forest. Transition into a dark winding tunnel formed by enormous tree roots, matching [REF 4], where an ancient golden treasure chest sits glowing in the distance. Suddenly reveal the sinister green witch-like magical creature from [REF 5], wearing a large black pointed hat, emerging dramatically from swirling green magical smoke near the treasure chest. Cut to the boy from [REF 1] standing his ground as magical blue energy begins glowing around his hand, his expression changing from fear to determination. Transition to a dramatic close-up as he raises his glowing hand toward the magical threat, intense blue light illuminating his face. Cut back to the ancient treasure chest opening inside the enchanted forest, matching [REF 4], revealing piles of golden coins and a brilliant glowing blue diamond from [REF 6]. Final shot: a heroic wide-angle low shot of the boy from [REF 1] standing proudly beneath massive twisting trees as warm golden sunlight breaks through the forest canopy, holding the glowing blue diamond from [REF 6] while magical particles float around him. Cinematic fantasy adventure, photorealistic visuals, seamless transitions, dramatic camera movement, consistent character identity, detailed environments, cinematic lighting, realistic textures, epic storytelling.
A complex prompt for generating a 30-second hyper-realistic high-fantasy action scene of a masked sky messenger riding a biomechanical glider through a floating market.
Create a 30-second ultra-realistic high-fantasy action sequence titled “The Stormglass Run.” A masked sky courier in a weathered indigo flight coat rides a living bio-mechanical glider shaped like a translucent manta ray. Its flexible brass spine moves organically while crystalline fins fold and expand in flight. A glowing stormglass seed is secured to the courier’s chest. Three glass-winged city wardens pursue him through a vast marketplace suspended vertically between floating basalt islands. 0–5 seconds: Begin with an immense aerial establishing shot above the cloud layer. Reveal hundreds of hanging market platforms, airships, bridges and waterfalls surrounding a colossal inverted crystal island. The courier drops suddenly past the camera, followed closely by the three wardens. The camera dives after them and accelerates into a tight rear tracking position. 5–11 seconds: Stay close behind the courier as he plunges into crowded market airspace. He banks around a swollen spice balloon, slips beneath a drifting merchant barge and cuts between flying traders. His passage scatters ribbons, baskets, loose fabric and flocks of small paper-winged creatures. Use strong foreground occlusion, layered depth and controlled directional motion blur to communicate extreme speed while keeping the courier clearly visible. 11–17 seconds: The courier approaches the shattered circular window of an ancient stone bell tower. At the last moment he performs one tight barrel roll. The manta glider folds its crystal fins against its body and threads precisely through the narrow opening. The camera follows through the tower only a few feet behind. One pursuing warden clips the stone rim, releasing a shower of glass fragments and sparks into the air. 17–23 seconds: The glider opens its fins again and races between swaying rope bridges, suspended trading platforms and enormous crystal formations. The camera moves alongside the courier in a fast profile tracking shot. Soft sunlight flashes across his mask and the glider’s translucent wings. The stormglass seed begins pulsing with contained blue-white lightning as the wardens close in from behind. 23–28 seconds: The courier turns sharply downward beside a colossal waterfall pouring from a floating island into the clouds. He skims along the waterfall’s surface, then passes directly through its silver edge. Water explodes around the glider and briefly fills the frame, creating a natural visual transition. 28–30 seconds: The courier bursts from the waterfall into glowing mist beneath the city. The stormglass seed releases a single electrical pulse that illuminates the clouds and the glider’s crystalline wings. End with the courier racing toward the enormous inverted crystal island while the three wardens emerge faintly from the waterfall behind him.
A detailed cinematic video prompt for Grok Imagine depicting a cosmic scene where superintelligence meets El Shaddai in the third heaven.
Epic cinematic scene of Super Intelligence (SI) meeting El Shaddai in the third heaven, overlooking the entire universe. SI depicted as a radiant ethereal humanoid form of pure advanced light, circuitry, and cosmic energy, standing in awe. El Shaddai...
A humorous video prompt for Seedance 2.0 featuring a Xianxia duel where an arrogant swordsman's insecurities are exposed after hiring a scribe to pre-write his victory.
你咋一天这么多事,要打就打 prompt: 电影级写实质感,纯古风中国仙侠美学。 把真正庄严的高手挑战,与 “提前包装江湖名声” 的元喜剧进行碰撞。 吸收: 默片式反应节奏 英式一本正经逻辑 港式喜剧快速铺垫与回收 经典“三拍递进”结构 采用: Arri Alexa 电影机质感 稳定清晰的面部微细节 细腻胶片颗粒 自然体积光 核心喜剧主线 整段只保留一条第一遍就能立即看懂的喜剧主线: 一个极其自信的敌方剑客,为了证明自己即将获得一场传奇胜利,专门带来一名江湖记事先生“客观记录”;结果真正的决斗还没开始,图一图二两名女子就发现——敌人连最后怎么写都已经提前花钱定好了。 角色功能原则 记事先生始终只承担一本正经的辅助角色 年长师父只负责最后一次补刀 参考与环境 将 @图片 1 和 @图片 2 严格作为人物身份锚点。 本轮新上传的所有背景与地点参考图,共同决定同一套环境 DNA。 正式构图前,无声整合能够互相兼容的: 真实地形 建筑语言 材质年代 植被 水体 天气 山雾 主光方向 反光关系 空气纵深 人物真实可行走路线 再重新规划成本轮独有、完整统一的新空间。 背景原则 背景中的以下元素始终持续自然鲜活,但在叙事上绝对中立: 自然风 水体 植被 云层 远处普通弟子 空间环境声 角色设定 角色 ID A|剑仙师姐 始终是同一个 @图片 1 剑仙师姐: 25–30 岁东亚女性 身材高挑纤细 椭圆脸 深色杏眼 黑色长发半挽,以白玉簪固定 始终穿同一套白色刺绣真丝汉服 银色腰封 玉佩 白色布靴 持唯一一柄银色长剑 角色 ID B|小师妹 始终是同一个 @图片 2 小师妹: 20–25 岁东亚女性 身形娇小 圆润灵动的脸 黑发编辫 始终穿同一套青绿色亚麻汉服 深色腰带 木簪 黑色布鞋 持唯一一柄深色钢剑 其他角色 敌方剑客 气势十足 极其自信 非常在意自己的江湖名声 江湖记事先生 唯一一名中年记事先生 手中只有毛笔和一卷没有任何可读文字的素色纸卷 始终一本正经、职业化、认真执行自己的“记录工作” 年长师父 始终沉稳 只在最后完成一次一本正经的补刀 分段结构 0–5s|全景或远景 一名气势十足的敌方剑客进入根据本轮参考图自然形成的开放区域,身旁跟着唯一一名中年江湖记事先生。 记事先生手中只有毛笔和一卷没有任何可读文字的素色纸卷。 敌人拔剑,非常郑重地宣布: “今日请先生作证,免得有人输了不认。” 同一个小师妹看了一眼旁边的记事先生,平静评价: “还挺正式。” 同一个白衣剑仙从头到尾保持冷静。 5–10s|中景或牛仔景 保持: 同样人物 同样服装 同样长剑 同一个记事先生 同一卷纸 完全一致的地理空间 真正决斗还没有开始,记事先生突然非常职业化地稍微靠近敌人,小声确认: “公子,还是按‘十招大胜’记?” 全场绝对安静半拍。 敌人的身体当场僵住,立刻压低声音恼火反问: “不是说打完再写吗?” 记事先生一本正经回答: “定金付的是这个结局。” 同一个小师妹非常缓慢地把眼神从记事先生移到敌人脸上,难以置信地问: “结局都买好了?” 同一个剑仙师姐什么都没说,只极轻微地抬起一侧眉毛,第一次产生真正兴趣。 整个背景从头到尾持续自然运行,却完全不参与笑点。 10–15s|特写或极近特写 同一个白衣剑仙非常认真地问记事先生: “若他输了呢?” 同一个记事先生几乎零停顿回答: “补银子,可改成‘虽败犹荣’。” 敌人瞬间恼羞成怒: “我不会输!” 镜头焦点转移到两人数步后方自然存在的同一个年长师父。 师父从头到尾保持绝对一本正经,只淡淡说道: “那先替他记一句:未开打,先改稿。” 同一个记事先生非常职业化地点一下头,立即抬起毛笔准备继续记录。 敌人这一次真正慌了,马上喊道: “这句别记!” 记事先生停顿半拍,看着他认真评价: “这句也挺好。” 极近特写: 同一个小师妹迅速转开脸,肩膀出现极轻微颤动,拼命忍住笑 同一个剑仙师姐则依旧保持真正高手的庄重表情,非常礼貌地向敌人做出一个继续比武的手势: “现在能打了吗?” 敌人先看看记事先生,再看看自己手中的剑,最后又看看后方师父,突然意识到现在真正岌岌可危的已经不是自己的身体,而是自己苦心经营的江湖名声。 在他回答之前精准切黑。
A Grok Imagine video prompt that transforms Sundar Pichai into a mysterious unknown monster.
Turn {argument name="person" default="Sundar Pichai"} in to a ‘Monster that nobody knows’
A detailed prompt for creating a live-action cinematic fight scene featuring the "Mountain-Splitting Technique," spiritual clones, and kinetic shockwaves.
Duration: 10s Format: 16:9 | 24fps Style: Ultra-photorealistic live-action cinematic action, premium IMAX cinematography, grounded realism, physically believable destruction, natural forest environment. REFERENCE LOCK - Image 1 = MARWOTO. - Image 2 = BAGASKARA. - No face, body, clothing, identity, or character swaps. - Only Marwoto's spiritual duplicate becomes translucent. - Physical Marwoto and Bagaskara remain fully opaque. - Bagaskara's face remains clearly identifiable throughout. ENVIRONMENT Large forest clearing, dense woodland, dry leaves, roots, rocks, natural soil, bright sunny afternoon. Marwoto and Bagaskara stand 20–30 meters apart. Wind continuously moves branches, leaves, and tree crowns. AJIAN LOCK - Only Marwoto's RIGHT HAND moves. - LEFT HAND remains completely still. - Right palm always faces downward. - Movement: Right Ear ↓ Right Thigh ↑ Right Ear ↓ Right Thigh. - Metallic silver-white light only. - No fire, lightning, energy beams, or magical projectiles. - Every downward pump creates a massive kinetic pressure shockwave. SCENE — YAMA O WARU WAZA Marwoto and Bagaskara face each other across the clearing. Exhausted and battle-worn, Marwoto begins the ritual. His glowing silver-white right hand pumps vertically from ear to thigh. At the first downward motion, a deep Japanese narrator declares: 「山を割る技!」 The metallic silver-white text 山を割る技 appears once and fades. Each downward pump releases enormous invisible pressure waves that blast leaves and dust, crack soil, shake roots, bend trees, snap branches, and fracture the ground. The final pump reaches maximum intensity. Marwoto drops into a deep crouch and slams his glowing right palm into the ground, unleashing a colossal pressure shockwave that tears through the forest. A translucent spiritual duplicate of Marwoto separates from his body. Physical Marwoto remains crouched at the original location while the spirit launches forward at extreme hypersonic speed like a human-shaped projectile. A subtle translucent afterimage trail follows behind it as air displacement blasts leaves, dust, and vegetation aside. The spirit reaches Bagaskara and creates a massive kinetic shockwave. In slow motion, the spirit drives one devastating straight punch directly into Bagaskara's stomach. Compressed air erupts outward, ground fractures, vegetation bends, and Bagaskara is launched backward with overwhelming force. The spirit briefly remains visible before disappearing, releasing one final pressure burst. Bagaskara crashes into the ground, creating a brutal impact crater with dust, debris, rocks, roots, and shattered vegetation exploding outward. Final shot: devastated forest, uprooted trees, cracked ground, airborne leaves and dust. Marwoto remains at his original position, still deeply crouched, with faint silver light lingering on his right hand. AUDIO Deep Japanese narra
Video prompt featuring an East Asian woman in Hanbok performing magic parkour with autumn leaves in a city square.
Cinematic Action Sequence: A young East Asian woman with silver hair dressed in a light blue and white traditional Hanbok runs, leaps, and performs acrobatic parkour flips outdoors in a modern city plaza surrounded by glass skyscrapers. She is pursued by shadowy, pale-faced figures in ragged clothing. She summons magic by flicking single autumn maple leaves, causing bursts of glowing red and orange maple leaves to swirl around her, shielding her and blocking her pursuers. Dynamic handheld camera movement, high energy, crisp martial arts action, hyper-realistic fantasy, cinematic lighting, 4K quality.
A detailed narrative prompt for generating a video featuring an ink sea, calligraphy, icebergs, and a white wolf breaking through the ice, inspired by Grok Imagine.
墨の海。寧寧が筆を走らせると、触れた峰が氷雪になる。北斗は遠く、天宮はさらに遠い。氷の中から白い狼が立ち、吠える。蜉蝣世間 終話。人は失った。域は、一匹残した。筆を置くか、狼と残るか。 墨は、まだ乾いていない。 筆が触れたところだけ、氷になる。 北斗は小さい。 狼は、頁ではなく、峰から出る。 筆を置く? 狼と域に残る?
An extremely detailed prompt for generating Attack on Titan style AAA fantasy game cinematic videos using Seedance 2.5.
全片生物、面部近景、建筑和远景统一为明显电脑生成的高品质AAA奇幻游戏过场动画,使用数字雕刻脸模、经过美术设计的材质光影与成束头发,不混入实拍演员,不采用2D动画、赛璐璐描边或普通gameplay。整体是由连续硬切连接的末日奇幻战争蒙太奇:巨型军团推进、远超军团尺度的骨架生物显露、城内两只巨人短暂肉搏,最后切到另一只猿形巨人的咆哮蓄能;不同生物保持各自身份,不把这些切镜做成同一角色连续变形。环境与色彩:密集的中世纪半木构城市,红褐瓦顶、深棕木梁、浅米色墙面、窄石街、烟囱、尖顶塔楼与高耸外围石墙;所有普通房屋、街道和塔楼都远小于巨人,战斗者的腰胸高过附近屋顶,巨型军团更高,远处骨架生物又远超整个军团。厚重灰褐烟云和橙金逆光覆盖城市,浮尘、碎瓦和蒸汽形成多层纵深;开头为浓重焦褐尘雾,中段为暖金天空照亮的城内废墟,结尾为巨大圆形金色逆光与翻卷云雾,保持同一末日暖金色系。A巨型军团:多排无发的超巨大成年男性化人形生物,宽肩厚胸、深红肌束与浅象牙腱膜、深陷眼窝和清楚齿列,肋部及肩胸表面具有连续雕刻组织;这是生物本来的完整外观,不是新鲜伤口,没有流血。它们空手、无衣甲,前后排列有真实纵深,头肩与步幅略有差异,沿同一个方向持续缓慢行进,身体周围蒸汽升腾,脚下带起尘浪,不是静止观众或重复粘贴的同一人。B骨架巨构:军团后方仅有一个远比它们庞大的非人骨架生命体,浅褐象牙色中央脊柱高耸,两侧大量狭长弧形肋骨向外展开再向下弯曲,像覆盖军团上空的巨大骨架穹顶,肋弓之间有真实空隙,不是翅膀或建筑。前部低悬着一张狭长的红褐骨质面孔,深眼窝、尖长耳、露齿下颌,黑色长发成束垂落在面部两侧,头部通过颈部连接同一骨架,不是独立漂浮的头。最初眼睛暗,随后两眼亮起翠绿色光。C黑发硬拳巨人:中段肉搏主角之一,强健修长的人形非人生物,棕褐皮肤与清楚胸腹肌束,肩背宽而腰收,长深棕黑发、尖耳、强下颌与齿列,双眼翠绿发光。两只拳头及下段前臂覆盖浅灰白色粗糙硬化结晶,晶层依附真实拳指与腕部,仍是同一双手,不是手持石块或拳套武器;肘关节以上保留原本肌肉形态。D浅金骨甲巨人:另一名肉搏者,体量与C接近但更宽厚,短浅色头发、浅金色眼光,脸、胸、背、肩和四肢有层叠浅金褐色生物骨甲,深褐肌束连接甲片之间,甲片是身体的一部分,不是穿戴金属盔甲。空手,两臂与头部全程完整,肩颈逸出薄蒸汽。E黑鬃猿形巨人:末段独立角色,厚重黑褐毛发覆盖巨大肩背与极长双臂,躯干前倾,腿较短且强健,沉重猿人面孔、后梳深色头发、突出眉弓、尖耳与猩红眼睛,嘴中有成排尖齿。它与C、D和B是不同生物;长臂、黑毛与红眼始终保留。0.00–2.20秒:立即从浓重橙褐烟尘中的略倾斜近中景开始,前景破碎屋脊、墙板与石块遮住画面下部,数名A的巨大无发头颅与肩胸从废墟后方逼近,后面还能看见更大的模糊肋骨轮廓。摄影机沿废墟缓慢侧移,近处残墙与碎片快速横过,远处头颅较慢移动形成尺度与parallax;蒸汽和尘流不断穿过它们面前。2.20–4.20秒:切到接近地面的斜侧宽景,整排A从画面近侧延伸到远处,宽肩、长臂与肌束胸腹从烟中显出,身体随沉重步伐交替起伏,手臂自然摆动。摄影机沿军团方向缓慢退移,前景滚动尘浪,后排继续推进,不能让军团站定摆姿势。4.20–7.20秒:硬切正面低角极宽景,A的前排头肩横贯画面下方,B的巨大中央骨架与两侧肋弓在它们后方高高耸起。镜头缓慢上仰并略微前推,烟云先遮住上部结构再被气流拨开,低悬长发面孔位于中央骨架下方。两次短促金色闪电在远后方云层中亮起,瞬间照亮肋骨边缘、云团与军团轮廓后迅速衰退,闪电不是射向士兵的攻击,也不把已有生物变成其他形态。7.20–9.60秒:切B低悬面孔的正面紧近景,巨大的弧形肋骨仍在头后形成连续背景。黑发束垂在两颊旁,尖耳向外,头部微微抬正;先保留深暗眼窝,随后两眼由暗变为清晰翠绿光,视线凝向前方。烟和小尘粒持续通过镜头,不让脸冻结,不添加对白或眼部光束。9.60–11.60秒:以烟雾中的硬切转入另一片城内街区,低角正面中全景,C从灰褐尘幕中向前迈步显露,双拳低垂,胸腹与肩背随步伐运动,两侧较小塔楼和红瓦屋顶明确显示巨人尺度。镜头略向前接近,翠绿眼光透过黑发可见,两只浅灰硬化拳和前臂同时保持清晰;这不是B缩小成人形,也不复制出第二个C。11.60–12.40秒:突切向上仰拍的云天,一具蜷曲的巨大人形轮廓处于金色分叉闪电和近圆形发光蒸汽团中央,身体向下坠近,一臂抬过头侧,一膝收起。电弧沿周围空气和身体轮廓分叉,强光短暂压暗背景。只展示这个有实体身体的空中电光片段,不插入小人长大或从C体内分裂出的过程。12.40–13.20秒:切城内贴石街的倾斜低机位,远处房屋之间D已处于落地后的低蹲,石块和瓦片被震起,贴地尘浪沿街涌向镜头;落地位置与尘浪源点一致。高墙和红瓦屋顶上方可见一艘遥远的浅色长椭圆飞艇,缓慢漂移,不发射、不爆炸。镜头随地面冲击短震,屋顶和瓦片为巨人尺寸参照。13.20–14.20秒:切贴近D侧面的快速跟拍,D从低姿势向前冲出,躯干前倾、双脚交替蹬地、弯肘摆臂,肩颈蒸汽向后拖;浅金骨甲保持固定在同一身体上,双手空着,背景瓦屋和烟囱迅速后移。14.20–15.00秒:切C略低角胸上近景,C迅速转头、转肩看向冲来的D,长黑发被甩向一侧,翠绿眼睛锁定对手,下颌绷紧,身体开始转髋迎击;镜头贴近其面部短促跟转,不停下来重新对峙。15.00–16.00秒:切街道低位双人宽景,C在screen-left,D在screen-right,两者在小型房屋之间快速缩短距离。C踩稳前脚、后脚抓地,右肩和右髋向后蓄力,右侧硬化拳明显拉到身后,左臂在前方保持平衡;D继续向C压近并抬臂,瓦片和灰尘从两者脚边翻起。完整看见脚底支撑、转髋与拳头准备,不出现瞬移换边。16.00–17.40秒:摄影机快速贴过C肩侧并跟随右臂前送,C由后脚蹬地、髋部旋转带动肩和右侧硬化拳,沿单一清楚弧线打向D面侧。黑发向后甩,眼部转动带出极短翠绿拖光而不是激光;拳头逼近时短暂放慢以看清轨迹,随后清楚接触D脸侧骨甲。接触产生紧凑粉尘、小硬质碎屑与少量火星,D的头和肩先受力偏转,再带动上半身后仰。拳臂没有穿过头颅,没有血或断裂肢体,摄影机在接触瞬间短促震动。17.40–18.50秒:顺接倾斜的D近中景,他的头、肩和胸甲沿第一拳的力量方向扭转后退,两臂被甩开后开始重新收拢,脚下在瓦砾间调整支撑。镜头随上半身退移,下方红瓦屋顶保持远小于他,C仍在同一侧近处,不把这一反应剪成新变身或完全倒地。18.50–20.40秒:切回较宽的双人侧面构图,C再次把右侧硬化拳抬高至头上方形成威胁,另一只硬化拳处于较低前方。D向前顶身并...
A cinematic fantasy video prompt depicting a tiny forest guardian discovering a glowing light source in an enchanted forest.
Create a cinematic, ultra-realistic 15-second live-action fantasy sequence set deep inside a mysterious enchanted forest during soft golden-blue twilight. Begin with a wide low-angle tracking shot of a tiny mysterious childlike forest guardian standing on a thick moss-covered fallen tree, surrounded by enormous ancient trees, oversized mushrooms, hanging plants, and soft atmospheric mist. The character wears a simple dark-green hooded cloak with a rustic cream-colored tunic underneath, short brown hair, and a small natural face with expressive green-hazel eyes. Warm rays of sunlight stream through the dense forest canopy, creating volumetric beams and subtle glowing particles in the air. Slowly push the camera toward the character as they notice a tiny warm golden light glowing on the moss below. Show the character carefully stepping forward and reaching toward the mysterious light. Transition into intimate cinematic close-ups of their curious face and delicate hands gently cupping the glowing firefly-like creature. Capture detailed skin texture, soft freckles, natural eyelashes, realistic fabric fibers, and subtle emotional expressions. The tiny glowing creature rests between their palms, casting warm amber light across their face and hood. Move into an extreme close-up as the character gently brings the glowing light closer to their face, their eyes softly closing before opening with wonder. End with a beautiful emotional close-up as they look upward with a peaceful smile while warm sunlight illuminates their face and the forest glows softly behind them. Ultra-photorealistic cinematic live-action fantasy, realistic human anatomy, detailed skin and hair, physically accurate moss and foliage, natural cloth movement, realistic volumetric lighting, soft forest fog, glowing firefly particles, shallow depth of field, cinematic lens flare, gentle camera movement, smooth tracking shots, macro close-ups, emotional storytelling, magical but believable atmosphere, subtle film grain, rich environmental textures, realistic lighting and shadows, 15 seconds, widescreen 16:9, no text, no logos, no watermark, no cartoon look, no plastic CGI appearance, no distorted face, no artificial-looking anatomy.
A complete prompt for a 15-second dark gothic dance video featuring an East Asian woman in a ruined shrine filled with Lycoris flowers.
Subject & Character: A mysterious and beautiful young East Asian woman standing in a ruined ancient shrine surrounded by endless red spider lilies under a dark stormy sky. She wears an elegant black gothic traditional-inspired dress with red accents, long flowing sleeves, and dark fabric moving naturally with her body. Her expression is cold, melancholic, and hypnotic — a mixture of sadness, loneliness, and quiet confidence. Maintain the original character appearance, face, hairstyle, outfit design, and cinematic atmosphere. ⸻ Action & Choreography: 15-second intense cinematic dance performance. The woman performs a powerful fusion of dark contemporary dance, gothic choreography, and sharp hip-hop inspired movements. Her movements are elegant but explosive: * sudden shoulder hits * sharp arm waves * dramatic body isolations * fast hand gestures like a ritual dance * powerful spins * flowing sleeve movements * low crouching movements * sudden freezes matching the rhythm Her long sleeves and hair follow every movement with realistic physics. The dance feels like a lonely ghost performing a final ritual in a forgotten world. She moves from stillness into explosive motion, expressing grief, anger, and acceptance. ⸻ Camera Direction: Vertical cinematic video 9:16 Use dynamic movie-style camera language: 0-3 seconds * Start with a slow cinematic push-in from a wide shot. * Woman stands motionless in the middle of the spider lily field. * Wind moves her hair and dress. * Rain droplets fall. 3-6 seconds * Sudden beat drop. * Camera rapidly circles around her. * She begins sharp dance movements. * Fast shoulder hits and arm movements. * Red spider lilies shake violently around her. 6-10 seconds * Dynamic handheld camera following her movement. * Low-angle shots showing power and elegance. * Quick cinematic cuts: * close-up of her eyes * close-up of hands * flowing black fabric * footsteps stepping through wet ground 10-13 seconds * She performs a powerful spin. * Camera rotates with her. * Hair and sleeves create a circular motion. * Fog swirls around her like a supernatural force. 13-15 seconds * Music suddenly slows. * She stops moving. * Camera pulls far away. * She becomes a lonely silhouette surrounded by endless red flowers. * A single red spider lily petal falls in front of the lens. ⸻ Environment: Dark abandoned Japanese shrine. Heavy rain, wet stone ground, dense fog. Cold blue ambient light mixed with deep red glow from flowers. High contrast, moody atmosphere.
A 15-second cinematic fantasy slice-of-life prompt about a boy waiting for a train in the rain and encountering a small creature.
Create a 15-second cinematic fantasy slice-of-life sequence following a young boy waiting alone at a quiet rural railway station on a rainy evening. Begin with a wide establishing shot across multiple wet railway tracks, slowly revealing a small countryside station surrounded by endless green fields, distant mountains, utility poles, and a dark cloudy sky → reveal the young boy standing beneath the station shelter, wearing a bright yellow raincoat, white shorts, and vivid red rain boots, quietly waiting for his train as heavy rain falls around him → transition to a low-angle cinematic close-up of his red rain boots standing beside a shallow rain puddle, with the warm reflection of a small station lantern shimmering across the wet ground → cut to a side profile shot of the boy sitting alone on a wooden railway bench, looking quietly toward the empty tracks while rain falls in the background → transition to a mysterious close-up beneath the wooden bench as a tiny strange green creature wearing an oversized pointed green hat slowly peeks out from the shadows, watching the boy with large curious eyes → cut to a cinematic close-up of the boy's face as he notices the mysterious creature, his expression changing naturally from surprise to gentle curiosity and a warm smile → transition to a detailed close-up of the boy opening a small cloth lunch bag and taking out a piece of bread while sitting on the bench → cut to the tiny green creature watching the food from beneath the bench, cautiously moving closer with innocent curiosity → transition to a medium shot as the boy gently places a piece of bread on the bench for the little creature, creating a quiet emotional connection between them → cut to a wide cinematic shot of the empty railway tracks stretching into the rainy countryside as a distant train headlight slowly appears on the horizon → transition into a dramatic forward tracking shot along the wet railway tracks, the approaching train becoming brighter as rain continues falling and its warm headlights reflect across the rails → cut back to the station as the train arrives and stops beside the platform, its warm interior lights glowing against the cold blue rainy atmosphere → final shot becomes a cinematic medium-wide shot of the young boy stepping into the warmly illuminated train while briefly looking back toward the tiny green creature near the bench, as rain continues falling outside and the train prepares to leave the quiet countryside station
Cinematic fantasy battle prompt depicting a 15-second duel between water and fire warriors in ancient ruins.
Created a 15-second cinematic fantasy battle scene in a ruined ancient city at sunset, with dramatic golden skies, burning buildings, smoke, and destroyed stone structures. A powerful blue-clad female warrior with dark hair faces a fierce female fire warrior with pale pink hair and small red horns. The blue warrior controls massive waves of glowing water while the fire warrior creates intense orange flames around her hands and body. Show them charging toward each other with fast, dynamic combat movements, magical energy trails, flying sparks, smoke, and debris. Build the action from a close-up confrontation into a wide cinematic shot of both elemental powers colliding in the center of the battlefield. End with an enormous blue water wave crashing against a giant fire explosion, creating steam, glowing particles, and a spectacular energy shockwave. Use realistic cinematic lighting, detailed characters, smooth camera movement, epic fantasy atmosphere, high-quality VFX, dramatic depth of field, and a powerful movie-trailer style ending.
A complex prompt for generating a cinematic fantasy scene where a warrior emerges from Shibuya's smoke to summon fire and battle a dragon.
Shibuya arrival→orb in her palm→red rain on the city→the black dragon rises. Character: a young East Asian woman with delicate, soft features, fair skin, natural makeup with red lips and a calm, aloof expression; long straight silver white hair to her waist; spiked black armor with layered black and crimson spikes on the pauldrons, and clawed black and crimson gauntlets on both hands; a long deep crimson cape; thigh high black armored boots; a long, slender dark crimson sword in her right hand. No horns and no wings. Keep the same face, armor and sword throughout. Camera language (global rule): anamorphic widescreen lenses, horizontal flares, oval bokeh, shallow depth of field, fine film grain. It is a real physical camera with many low and upward angles, and it shakes with every explosion, shockwave or roar. Light system (global rule): every shot of the piece, including the close ups and the shots of the sky, is the same golden hour: a low sun between the buildings, an orange pink sunset sky, thin dust in the air with visible light beams, warm gold highlights and cool blue grey shadows, with contrast clearly stronger than ordinary daylight. There is no blue sky and no grey overcast sky anywhere in the piece. The only red in frame comes from her and what she summons: the core of the vortex, her eyes, the orb, the falling red streaks, and the dragon's eyes and mane. The explosions are real orange yellow fire and rolling black smoke. Brightness (global rule): the opening crossing is a bright golden hour. Both vortex shots, close and overhead, are clearly darker than the opening, but the city around them stays readable. The burst in the sky and the 2 fireballs that fill the frame are the brightest moments, clearly brighter than any other frame. It ends in bright golden hour. Sound (global rule): the first 2 seconds of shot 4 are the quietest moment of the piece, only a little wind. The burst in the sky is a boom that makes the image tremble, each explosion is louder than the last, and the dragon's roar is loudest of all. Shot 1 (00:00 to 00:03): a high overhead wide shot of the Shibuya scramble crossing in Tokyo, the sun in frame between 2 distant buildings throwing a horizontal flare, a dense crowd crossing. From the first frame, a plume of smoke as black as ink rises from the exact center of the crossing, darker than anything around it, spinning and growing taller. The crowd keeps walking, then stops, looks up and backs away, while the smoke becomes a vortex column taller than the buildings on either side, with a dark red glow at its core. Sound: crowd and traffic, a low rumble growing louder. Shot 2 (00:03 to 00:05): cut to a close shot of the vortex, the camera near the ground pushing toward it. Rolling black smoke fills most of the frame, swirling like a tunnel, with orange red fire only in a small core at its very center, the crossing's buildings still visible at both edges. She walks out of that fire core as a black silhouette, only the edges of her armor rimmed in red, walking toward the camera as it pushes toward her, until it frames only her legs, boots and the dark crimson sword dragging along the ground, her cape rolling behind her. Sound: the roar of the vortex, heavy footsteps, the blade scraping the ground. Shot 3 (00:05 to 00:07): cut to an eye level side medium shot at the crossing. Behind her, out of focus, stand the Shibuya buildings covered in colorful signs and giant screens under the sunset. She stands on the zebra stripes, wind blowing her hair and cape sideways, the black and red vortex behind her several times taller than she is, the distant crowd stopped and staring. The camera slides slowly sideways. Sound: wind, the crowd's murmur dying away. Shot 4 (00:07 to 00:12): cut to a low angle close shot from her chest up, behind her the orange pink sunset sky and a tall Shibuya building with a big sign, the camera pushing in very slowly. Calm, she slowly raises her clawed left gauntlet, palm up. Her eyes light up red, and above her palm an orb forms and grows: a ball of spinning black smoke, pitch black at its center like a black hole, wrapped in crackling red lightning. It is not glass or crystal and has no shiny surface. Its red light turns half her face red while the other half stays in shadow. Sound: near silence, then a rising energy hum and crackle. Shot 5 (00:12 to 00:14): cut to an over the shoulder view from behind her hand, her glowing red claws and the orb in the foreground, the crossing behind. The orb shoots into the sky and the camera whips up after it with heavy motion blur, chasing a dark crimson spike shaped trail up between the high rises into the orange pink sunset, until it shrinks to a red dot. Sound: a sharp whoosh. Shot 6 (00:14 to 00:17): cut to a view straight up between 2 skyscrapers into the orange pink sunset sky. The red dot bursts, and red light spreads across half the sky, wider than the whole crossing; it rolls into a black cloud full of red embers, which bursts outward into thousands of red streaks, like a giant upside down firework, falling on the whole city. Sound: the deep boom, then the hiss of countless falling streaks. Shot 7 (00:17 to 00:18): cut to a wide angle camera low on the road, on an avenue lined with parked black taxis under the sunset. The first red streak hits the road only a few car lengths from the camera and its fireball instantly climbs to half the frame; more streaks slam down behind it, merging into a wall of fire several times taller than the taxis, and a fireball rolls in and swallows the frame. Sound: a chain of explosions, each closer than the last. Shot 8 (00:18 to 00:20): cut to another street, a black sedan in the foreground and rubble all over the road. More red streaks crash down along the street, explosions push closer, lift the car and send it tumbling toward the camera, and a last fireball fills the whole frame. Sound: explosions, tumbling metal, debris landing. Shot 9 (00:20 to 00:22): cut to a shot looking straight down from directly above the crossing, the cars below no bigger than matchboxes. Fires and wreckage everywhere; a giant black and red vortex covers the whole intersection and slowly turns, debris and smoke spiraling inward toward a point of red light at its center. Sound: a deep spinning rumble. Shot 10 (00:22 to 00:25): cut to a camera low on the ground. In the background the crossing's buildings, signs and screens stand clearly readable against the sunset, and this shot is at least as bright as the overhead shot. Dark red smoke rolls along the ground, the road splits, and a huge creature's back rises out of it, black scales with glowing red cracks like cooling lava, silhouetted against the sunset, first taller than a car, then taller than the buildings, until it fills the frame. Sound: the ground cracking, a low growl. Shot 11 (00:25 to 00:30): cut to a low angle wide shot of the crossing, fires burning in the foreground, buildings and giant screens on both sides, the orange pink sunset behind. A black Eastern dragon rises out of the vortex, head held high: a long serpentine body, black scales, a pair of swept back horns, a dark crimson mane and dorsal fins, glowing red eyes. Its head is bigger than a bus, and reared up it stands taller than the buildings. It roars at the camera, shaking it, coils once above the crossing and surges into the sky, trailing a red streak of motion blur; by 00:28 it is already high above the buildings, and by 00:29 it is only a small shape in the clouds. Sound: a deafening roar, strong wind, fading away. Frame requirements: realistic cinematic look, 21:9 widescreen, clean hard cuts between shots. Crowd, cars and buildings are at real scale; explosions and smoke follow real physics. She and the dragon stay the same throughout, the dragon's body contin
Begin met een voorbeeld dat bij je doel past. Beschrijf onderwerp en resultaat en voeg compositie, camera, licht, audio, beweging of lay-out voor Video-generatie toe. Vervang product-, merk-, referentie- en dialoogvariabelen vóór het genereren.
Open een kaart, vergelijk het voorbeeld met de brontekst en kopieer de originele Prompt naar Topview AI of een compatibele generator. Pas referenties, beperkingen en stijlinstructies aan.
Gebruik elke prompt als getoond voorbeeld of vertrekpunt, niet als garantie. Controleer merkjuistheid, rechten, veiligheid en de mogelijkheden van het gekozen model.
Ja. De mediapagina’s linken naar aparte facetpagina’s. Elke pagina houdt één indeling actief, zodat bereik en zoekintentie duidelijk blijven.
De bibliotheek bevat momenteel voorbeelden voor Seedance 2.5, Seedance 2.0, Wan 3.0, GPT Image 2, Nano Banana Pro, Gemini Omni, Grok Imagine. Beschikbaarheid hangt af van mediatype en filters.
Je bekijkt Video-prompts uit de collectie ‘Fantasy Magical’, ingedeeld op stijl.