Prompt
Referencing this character, create a 2D animation sprite sheet for a game. The content is "{argument name="action" default="fill in action"}".
Represent one continuous action across a total of 16 frames in a 4x4 grid.
[Sprite Sheet Specifications] - Square canvas - 4 columns x 4 rows, total 16 frames - All 16 cells are exactly the same size - Ensure at least 10px margins on top, bottom, left, and right of each cell - No borders, grid lines, numbers, text, symbols, or UI required - Background is a single solid white color unified across all frames - Arrange frames in chronological order from top-left to right, and top row to bottom row.
[Most Important: Fixed Size and Position] - Unify character scale across all 16 frames - No zooming in or out - Fix the ground baseline at the same height - Ensure the character's center position does not move significantly between frames - Change poses only as needed for movement.
[Most Important: Fit Entirely Within Cells] - Everything including hair, clothes, limbs, weapons, accessories, effects, afterglow, and particles must fit inside each cell - Do not exceed cell boundaries - Do not violate the 10px margin safety area - Even if the action is large, do not adjust by shrinking the character - If necessary, keep effects or arm swings moderate to fit within the cell.
[Drawing Strategy] - Clear silhouette readable as a 2D game sprite - Movement that connects naturally between frames - Prioritize continuity without breaking as animation material rather than a single illustration - Unify detail density, lines, coloring, and shading for each frame.