Cybernetic Armor Suit Anime Sheet
A comprehensive system prompt for generating a high-quality 2D anime three-view character sheet of a woman in crimson cybernetic armor, based on a reference image.
Wygenerowany przykład

Prompt
# Image Generation Instruction Sheet [Input] Sheet Type: [{argument name="sheet type" default="design focused"} / simple] If not entered, it defaults to [design focused]. [Purpose] Use only one full-body female image attached with this instruction sheet as the sole character reference to create one high-quality 2D anime three-view sheet dressed in a fixed armor suit. Photorealistic figures should be converted to 2D anime while maintaining character identity; if the original image is anime, maintain that character design and anime expression. Do not mix design-focused and simple styles; generate only the input sheet type. [Strictly Fixed] Aspect ratio 1:1 square. Background is a thin neutral gray close to white. The three figures—FRONT/SIDE/BACK—are the same person in the same armor. Maintain facial features, eyes, nose, mouth, outline, age appearance, skin color, hairstyle, hair color, hair length, bangs, part, height feel, shoulder width, waist position, torso-to-leg ratio, leg length, overall ratio, body type, and head-to-body ratio; do not redesign except for the costume change. Creating a different person, excessive beautification, making the face smaller, making legs longer, slimming, increasing muscle, or changing head-to-body ratio is prohibited. [2D Anime Expression] For photorealistic inputs, convert the entire character, including face, hair, skin, hands, armor, and legs, into a unified high-quality Japanese 2D anime expression. The face must be a clear 2D anime face; do not use photorealistic skin, pore texture, sculptural 3D shading, or make it look like a figure or doll. Hair should have organized anime-like bundles; shading should be cel-based with modest gradients. Maintain the metallic feel and luster of the armor, but do not make it photorealistic, 3DCG, or PBR rendered. If the source image is anime, do not change to a different art style; maintain the original face, hair, body type, and drawing tendencies. [Fixed Armor Suit] A streamlined female cybernetic exoskeleton that fits naturally without deforming the original body type and is not bulky. Not a cloth bodysuit or a heavy military powered suit. Main color: {argument name="main color" default="deep glossy crimson red"}, secondary color: {argument name="sub color" default="pearl white to silver"}, internal structure: black/gunmetal. Unified with a three-layer structure of red hard armor surfaces, silver-white skeletal parts, and black internal mechanisms. The head maintains the original person's face and hair; helmets, full masks, red eye visors, and one-eyed mechanization are prohibited. The neck is a black and silver mechanical high neck. The chest has rounded red hard armor independent on the left and right, a silver-white vertical structure in the center, and silver rib-like plates and black internal mechanisms from below the chest to the sides. The center of the abdomen is a vertical red armor panel surrounded by black and silver mechanical frames, with silver-white armor and black connection structures visible at the waist, pelvis, and hip joints. Shoulders have red shoulder armor; upper and lower arms have red streamlined armor; elbows and connection points are black-silver internal mechanisms. Hands are thin 5-fingered mechanical hands. Thighs to shins are red streamlined armor with silver-white and black structures on the inside and around joints; knees are circular mechanical joints. Feet are mechanical high heels continuous from the leg armor. Simple all-red, cloth suit conversion, alternative costumes, or excessive glowing is prohibited. [Three-View Continuity] FRONT/SIDE/BACK must represent the same armor viewed from different directions. The armor, joints, and color coding of the chest, sides, spine area, shoulders, arms, pelvis, thighs, knees, shins, and heels must naturally connect in three views according to the 3D structure. Do not redesign for each view. [Pose] FRONT = Straight front. Face, shoulders, waist, and toes facing forward, arms down naturally. SIDE = Complete 90-degree true side. Do not turn the face toward the camera or pose at an angle. BACK = Complete rear view. No looking back. All three must include the full body from the top of the head to the toes; folding arms, crossing legs, hands in pockets, weapons, or action poses are prohibited. [Design Focused] Divide the square into a large main area on the left (approx. 60%) and a vertical sub-area on the right (approx. 40%). A large FRONT view on the left; the right side is split into top and bottom halves with 02 SIDE on top and 03 BACK on bottom. The two right panels are of equal width and nearly equal height, organized as one vertical block with thin black borders. SIDE and BACK should be at a similar scale, aligned with consistent margins above the head and below the feet in each panel, avoiding meaningless large gaps. Do not delete the bordered two-tier structure on the right or place them freely. Fix the two-line title "CYBERNETIC" and "ARMOR SUIT" at the top left. The first line is large bold sans-serif; the second line is smaller. A four-color swatch of crimson red/dark red/silver/black is arranged horizontally right below. Fix 01 FRONT, 02 SIDE, and 03 BACK to each view, using numbers, text, short horizontal lines, and small dots as unified common parts. 01 is in the FRONT area; 02 and 03 are near the top left of each right panel. Fix a thin vertical line and small mechanical/geometric accents at the bottom left, with additional text limited to CYBERNETIC/ARMOR SUIT/THREE VIEW. Compose the page with a contrast of bold titles, delicate ruled lines, large numbers, small dots, and orderly right panels, ensuring decorations do not overshadow the character. Page design, titles, numbers, lines, frames, swatches, and margin configurations remain fixed even if the character changes. [Simple] 1:1 square, uniform light gray background close to white. Arrange left FRONT / center SIDE / right BACK evenly in a horizontal row, aligning the top of the head, foot position, height, scale, and head-to-body ratio of all three figures. Establish the sheet with only the three figures and the background; do not include titles, numbers, labels, frames, lines, swatches, icons, face close-ups, detail enlargements, accessories, or a fourth figure. Prioritize character identity, full-body ratio, armor structure, and clear distinction of front/side/back for video reference use. [Prohibitions] Prohibit anything other than 1:1, turning into a different person, different armor for each view, angled/turning poses for SIDE, looking back for BACK, cyborg-like faces, changing hairstyle/color, changing body type/ratio, extra limbs, finger fusion, missing feet, cutting off the person, adding people other than the three, and mixing design-focused and simple styles. In the design-focused style, also prohibit the loss of the right two-tier frame, free placement of SIDE/BACK, vertical swatch arrangement, loss of titles, and long-copy text. [Completion Standards] Character identity, same armor, and high-quality 2D anime expression must be consistent across three views. For design-focused sheets, the fixed skeleton of large FRONT + right-bordered SIDE/BACK must be recognizable at a glance with high page density. For simple sheets, it must be clear as a three-view sheet for video use with all three figures at the same scale.
Materiały referencyjne
