Vocaloid Q版圣诞漫画
A four-panel black and white manga depicting chibi Vocaloid characters preparing and enjoying a festive feast.
本頁彙整歸入「Chibi Q Style」分類的圖片提示詞範例。調整範例用於自己的專案前,可先比較生成結果、構圖或鏡頭選擇及原始寫法。
548 prompts
風格
A four-panel black and white manga depicting chibi Vocaloid characters preparing and enjoying a festive feast.
Create a vertical 4-panel manga comic strip in black and white, featuring chibi versions of Vocaloid characters. Panel 1: Hatsune Miku (twin tails) and KAITO (dark hair, scarf) are walking down a shopping street carrying grocery bags and bread. Panel 2: Kagamine Rin (short blonde hair with bow) and Len (ponytail) are decorating a room indoors with balloons and bunting flags. Panel 3: MEIKO (short brown hair) is whisking a bowl while Hatsune Miku (wearing an apron and headphones) arranges food on a plate in a kitchen. Panel 4: All six characters (KAITO, Miku, Rin, Len, MEIKO, Luka) are sitting around a dining table filled with a roast turkey, cake, and fruit, raising glasses for a toast.
Transforms flat vector character designs into high-quality photos of realistic handmade plush toys.
Using the provided reference image as a character concept, generate a photorealistic image of a handmade plush doll sitting on a pink and white gingham fabric background. The doll should have a soft, fuzzy texture with long synthetic hair styled in twin tails (one side pastel pink, one side pastel blue). Incorporate the unicorn motif from the reference by adding an embroidered unicorn patch on the belly and small white horn-like ears. Give the doll large, anime-style embroidered eyes with starry highlights, a small nose, and paw-pad embroidery on its hands and feet. Add delicate details like a ribbon bow on the head and lace trim at the neck to enhance the 'handmade' aesthetic.
Generate a cute 3D patchwork teddy bear character suitable for game mascots or sprite concept art.
Create a cute 3D game character sprite-style illustration of a small patchwork teddy bear mascot named {argument name="character name" default="Patchy Bear"}, centered on a plain white background with lots of empty space. The bear has an oversized round head, a small rounded body, short dangling arms, and stubby legs, posed in a gentle walking stance with one arm slightly forward and one leg lifted. Use soft toy-like materials with a matte plush/vinyl look, rounded edges, subtle ambient occlusion, and clean minimal lighting. The main fur color is {argument name="main fur color" default="warm caramel brown"}, contrasted with dark charcoal-black fabric patches on the ears, one arm, and one leg, plus pale cream fabric on the muzzle, belly, inner ear, and paw. The face is adorable and slightly spooky: one eye is a black stitched X, the other eye is a large dark round button with an X-shaped stitch in the center, a tiny oval black nose, and a simple curved smiling mouth. Add visible patchwork details: exactly 8 stitch groups total, including 3 vertical stitches on the forehead seam, 2 short stitches on the right cheek seam, 2 stitches on the diagonal belly seam, and 1 stitch group on the left arm seam. Keep the design simple, readable, and suitable for conversion into a 16-frame game sprite sheet later, but show only one full-body character in this image. Use a soft pastel kawaii 3D style, no text, no props, no floor shadow beyond a very faint soft contact shadow, no background scenery.
A 4x4 pixel art sprite sheet of a red apple mascot using a laptop, featuring 16 frames of expressive animation.
Goal: Create a cute pixel-art 4×4 sprite sheet for an animated GIF, featuring {argument name="character" default="a shiny red apple mascot"} working at {argument name="device" default="a silver laptop with a white apple-like logo"}. Canvas: Square white background, evenly spaced 4 columns by 4 rows, no borders or grid lines. Use crisp retro pixel art with chunky black outlines, limited-color shading, glossy highlights, and transparent-feeling clean spacing around each sprite. Subject details: The same apple mascot appears in all 16 sprites. It is a round bright red apple with glossy white highlights, a brown stem at the top, black thick-rimmed square glasses, small red hands, and a small expressive face. The laptop sits in front-left of the character in every frame, open toward the viewer, rendered in light gray and white pixel shading. Layout and exact 16-frame contents, left to right, top to bottom: 1. Calm focused apple typing, open eyes, tiny smile, one hand near keyboard, laptop in foreground. 2. Similar calm typing pose, eyes looking forward through glasses, small pleased smile. 3. Happy typing pose, eyes closed in upward arcs, smiling, relaxed. 4. Calm attentive pose, open eyes, small smile, laptop slightly covering lower face. 5. Curious or surprised focus, wide eyes looking at screen, tiny mouth, subtle motion marks near the hand. 6. Alert typing, wide eyes, both hands moving quickly, black motion lines around body and white motion lines by hands. 7. Concerned concentration, furrowed brows, wide eyes, small open mouth, shaking motion marks. 8. Stressed focus, furrowed brows, wide eyes, blush/strain on cheeks, shaking motion marks. 9. Panic while typing, eyes squeezed shut, open shouting mouth, blue sweat drops around head, one hand raised, laptop still in front. 10. Shocked panic, glasses flying upward off the face, eyes squeezed shut, huge open mouth, both arms raised, blue sweat drops. 11. Extreme alarm, one lens/glasses tilted upward, huge round eyes, enormous open mouth, both arms raised, blue sweat drops and shake marks. 12. Shocked typing panic, glasses still on, huge round eyes, open mouth, both arms raised, blue sweat drops around head. 13. Exhausted or defeated, half-closed eyes, frowning mouth, gray puff of sigh smoke on the left, one hand resting near laptop. 14. Nervous recovery, small smile with open eyes, single blue sweat drop on upper right of apple, hands near laptop. 15. Playful wink, one eye closed, one eye open, gentle smile, relaxed typing pose. 16. Return to normal happy typing, open eyes and small smile, relaxed hands near laptop. Visual style: High-resolution pixel art sprite sheet, cute mascot emoji/sticker style, saturated reds, dark maroon shadows, bright white specular highlights, black glasses with small white highlights, expressive cartoon motion lines. Keep every sprite consistent in size and centered within its cell. Constraints: Use exactly 16 sprites in a 4×4 arrangement. Do not add text, labels, captions, watermark, frame numbers, or background scenery. Keep the background plain white and preserve consistent character design across all frames.
Generates a numbered 16-frame chibi pixel-art action sprite sheet for GIF animation or game character motion studies.
Goal: Create a 4×4 pixel-art sprite sheet of {argument name="character name" default="Nezuko Kamado"} as a cute chibi action-game character, suitable for turning into an animated GIF or game attack sequence. Canvas: Wide white canvas, clean empty background, arranged as an evenly spaced 4 columns by 4 rows grid. Each cell contains one full-body sprite with a soft gray contact shadow. Add a small hot-pink rounded number badge in the upper-left of each cell, labeled exactly 1 through 16 in white. Character design: Chibi anime girl with a large head, small body, pale skin, bright pink eyes, long dark brown wavy hair with orange-tinted tips, a small pink bow on one side of the hair, and a green bamboo gag across her mouth. Outfit is a pink patterned kimono under a dark brown haori cloak, pale pink obi, white leg wraps, and pink sandals. Use saturated colors, crisp pixel-art edges, soft anti-aliased highlights, expressive action poses, and a cute but fierce demon-slayer-game feel. Layout and 16 required frames: Include exactly 16 discrete sprites, numbered and posed as follows: 1 standing idle facing forward, hands near chest, calm expression; 2 running or dashing to the right with hair streaming left; 3 crouched combat stance facing right, angry eyes, cloak flaring; 4 spinning slash attack with a bright pink circular energy arc around the character; 5 continuation of spinning attack, body turned left, large pink crescent trail sweeping around; 6 mid-run leap with flower petals, one arm forward; 7 rear-facing spinning motion, hair and cloak spiraling with a pink circular trail; 8 frontal power-up or slash impact pose with tall pink energy spikes rising on both sides; 9 low high-speed dash to the left with horizontal pink speed streaks behind; 10 airborne running jump, knees tucked slightly, petals floating; 11 side slash pose facing right, one arm extended, pink crescent energy arc to the right; 12 relaxed standing pose angled slightly right, petals around, hair flowing; 13 low crouch on hands and knees, fierce eyes, ready to pounce; 14 low sweeping spin attack, body close to ground, large pink crescent trail wrapping around; 15 back view standing/walking away, cloak and hair covering most of the body, orange hair tips visible; 16 front-facing shy idle pose, feet together, hands close, wide pink eyes. Effects: Use cherry blossom petals and pink motion trails in many frames, especially frames 4, 5, 7, 8, 9, 11, and 14. Keep effects contained inside each grid cell and do not overlap between cells. Style constraints: Pixel-art sprite sheet, chibi proportions, consistent scale across all frames, no scenery, no UI besides the 16 number badges, white background, high clarity, animation-ready poses, cohesive lighting and colors.
Creates a 16-frame 3D chibi mascot combat animation sprite sheet for GIFs, games, or character motion studies.
Goal: Create a clean 3D chibi fighting animation sprite sheet for a cute mascot character, suitable for making a looping GIF. Canvas: Square 1:1 canvas, about 1200 x 1200 px, with a transparent-background preview shown as a light gray checkerboard. Arrange the sprites in an evenly spaced 4 columns by 4 rows grid, for exactly 16 separate animation frames. Leave generous padding around each character and keep all frames at a consistent scale. Character: A toy-like glossy 3D chibi mascot with a peach-colored round onion/droplet-shaped head and a small pointed top, tiny smiling mouth, rosy cheeks, oversized black sunglasses, and the black number {argument name="forehead number" default="29"} printed on the upper forehead. The body is small and heroic, wearing a bright {argument name="suit color" default="blue"} long-sleeve bodysuit with a white belt stripe, a red scarf/capelet at the neck, a small white circuit-like emblem on the chest, red gloves or rounded fists, and shiny red boots. Use soft studio lighting, smooth plastic/vinyl toy material, rounded proportions, and a cheerful confident expression. Sprite actions: Depict exactly 16 frames of a simple battle motion sequence, all facing mostly forward with slight 3/4 turns. Count and show these frames in order from left to right, top to bottom: 1 neutral guard stance with both fists raised; 2 wider guard stance; 3 right-arm straight punch beginning; 4 right-arm punch fully extended; 5 reset guard stance; 6 guard stance leaning slightly; 7 long straight punch across the body; 8 return to guard; 9 left knee lift preparation; 10 higher knee lift; 11 side kick fully extended to the right; 12 second extended side kick frame; 13 knee lift recovery; 14 neutral guard stance; 15 neutral guard stance variation; 16 final neutral guard stance. Visual style: High-quality cute 3D render, Nintendo-like mascot toy aesthetic, crisp edges, saturated primary colors, soft shadows, consistent camera angle, consistent character size, no motion blur, no outlines except natural 3D shading. Constraints: No text labels other than the forehead number. Do not add weapons, backgrounds, UI elements, frame borders, watermarks, or extra characters. Keep the checkerboard transparency preview visible behind every frame.
A vibrant pink mobile wallpaper in kawaii style featuring scattered eye patterns, ribbons, and a cute chibi girl.
Create a vertical iPhone wallpaper in a vibrant, kawaii pastel aesthetic. The background is a solid hot pink. Scattered across the canvas are small, repeating motifs: stylized eyes with rainbow wings and stars, blue ribbons, yellow stars, and wavy lines. In the center-left area, there is a large cluster of whimsical elements including a blue bunny, a yellow blob-like creature, a castle, and multiple floating eyes. To the right of this cluster, place two smaller chibi-style illustrations of a girl with black pigtails wearing a blue dress. Below these, on the bottom-right side, feature a larger illustration of the same girl sitting down, holding a yellow plushie, surrounded by hearts, books, and more eye motifs. On the bottom-left, include another small chibi version of the girl. Ensure the overall composition feels playful, busy, and cute.
Generates a creative image blending real photos with cross-dimensional interactive 3D animated characters.
A hyper-realistic, high-resolution selfie of a young woman with messy dark brown hair and expressive brown eyes, laughing joyfully with her mouth open. She is wearing a cozy purple knit sweater that is heavily splattered with colorful paint (purple, orange, blue). Her face also has artistic smudges of purple and pink paint on the cheeks and nose. To her right stands a wooden easel holding a white canvas. On the canvas is a vibrant 3D cartoon-style illustration of the same girl, depicted as a cute chibi character with large anime-like eyes, rosy cheeks, and an excited smile. The cartoon version is reaching out from the painting, holding a small paintbrush, appearing to paint the real girl's cheek. The background is a blurred artist's studio with shelves containing bottles and art supplies. Soft, warm lighting illuminates the scene.
A Gothic chibi doll character sequence sheet with 16 numbered action frames, suitable for GIF animation planning.
Goal: Create a 4x4 animation sprite sheet / pose sheet featuring one consistent chibi gothic doll character, suitable for turning into a GIF or short loop. Canvas: Square canvas, cream/off-white background, divided by thin dark grid lines into exactly 16 equal panels. Put a small black number in the top-left corner of every panel, labeled 1 through 16. Character: A tiny super-deformed anime girl doll, {argument name="character name" default="unnamed gothic chibi girl"}, with a large head, small body, pale skin, huge dark reddish-brown eyes, soft round face, and long flowing {argument name="hair color" default="black"} hair. She wears an elaborate {argument name="outfit style" default="dark gothic veil dress"}: layered ragged black lace robes, scalloped torn edges, sheer black veil over the head and shoulders, ornate bronze-gold chain headdress with small dangling charms, a small bronze bell pendant at the chest, red cord tassels at the waist, black boots, and subtle gold speckled embroidery. Keep the same costume, face, proportions, and accessories in every panel. Layout and poses: Show exactly 16 discrete full-body poses, one character per panel, centered and isolated with soft grounding shadows. The poses should read like sequential animation frames of the same chibi character dancing and swaying: 1. Front-facing, hands clasped in front of chest, calm expression. 2. Slight lean, one arm extending outward, robe fluttering. 3. Eyes closed, both arms spread in a gentle dance pose. 4. One arm raised high, the other extended sideways, looking forward. 5. Front pose with one hand raised and the other pointing outward. 6. Eyes closed, smiling softly, both arms open as fabric flares. 7. One knee lifted, one arm raised, surprised cute expression. 8. Both arms raised outward, mouth open in cheerful excitement, skirt swirling. 9. Side-facing left pose, one arm extended, long veil flowing behind. 10. Turning/spinning pose with head tilted down, hair and cape sweeping sideways. 11. Kneeling or crouching low, eyes closed, one hand reaching down, veil draped dramatically. 12. Side-facing right pose, one arm extended, robe trailing in motion. 13. Front-facing with both arms reaching toward viewer, shy but inviting expression. 14. One-eye wink, open mouth smile, one arm raised, one arm extended. 15. Both hands raised above head, eyes closed, big happy smile. 16. Front-facing shy pose, one hand resting near cheek, calm sweet expression. Visual style: High-detail 3D-rendered collectible doll look mixed with cute anime illustration, soft studio lighting, delicate fabric texture, ornate miniature craftsmanship, subtle shadows, clean cream background, consistent scale and framing across all 16 panels. Constraints: Exactly 16 panels and exactly 16 numbered poses. No extra characters, no props besides the worn costume accessories, no cropped bodies, no watermark, no additional text except the panel numbers. Maintain strong character consistency across all frames and make the veil, hair, and layered dress appear to move naturally from frame to frame.
Designed for mobile RPG event announcements, this prompt generates whimsical fantasy illustrations featuring cute chibi characters and magic chests.
【ゲーム・キャンペーン】 ・ゲームタイトル: {argument name="タイトル" default="お宝ハント!"} ・ゲーム概要/特徴: {argument name="概要" default="大冒険の島で、お宝をみつけよう!"} ・ジャンル・サブテキスト: {argument name="サブテキスト" default="RPG冒険アクション!"} 【画質・演出・構図指定】 ・スタイル: 日本のモバイルRPGやカジュアルゲームのイベント告知用イラスト。カラフルで楽しげなファンタジー世界観。 ・被写体: 笑顔で宝箱を開けている愛らしいちびキャラ(デフォルメされた勇者やマスコット)たち。宝箱から黄金の光や魔法のパーティクルが眩しく溢れ出している。 ・背景: 青い空と白い雲、緑豊かなファンタジー世界の島々や森。 ・タイポグラフィ(GPT-image / Nano Banana Pro向け): 画面の中央または上部に、{argument name="タイトル" default="お宝ハント!"}というファンタジー風の装飾的なロゴタイプがデザインされ、{argument name="概要" default="大冒険の島で、お宝をみつけよう!"}や{argument name="サブテキスト" default="RPG冒険アクション!"}が読みやすいレイアウトで添えられている。 ・色彩・照明: 明るく彩度の高いファンタジーカラー、マジカルな光沢とソフトな陰影描写。 【レイアウトおよび出力上の厳格な制約(必須)】 ・完成したデザインそのものを、画面全体いっぱいに出力してください。デザイン内部の背景やシーン描写(壁・空間・影など)は本文の指示に従って構いません。 ・禁止事項:完成ポスターを額縁に入れた写真、壁に貼った状態の写真、机や紙の上に置いたモックアップ写真、紙の縁の遠近の歪みやドロップシャドウ。 ・Output the finished flat 2D design itself, filling the entire canvas. Scene elements inside the design (walls, rooms, shadows) described above are allowed. Absolutely NO photo-of-a-poster mockups: no picture frames, no poster-on-wall or poster-on-desk shots, no perspective warp or drop shadow around the artwork's edges. ・アスペクト比: --ar 16:9
A 3x3 vertical anime-style chibi girl mood project illustration showing nine scenes under rainy day and sunset lighting.
Goal: Create a hand-drawn anime mood-board collage of {argument name="character name" default="a lonely chibi girl"} in a melancholic sunset-and-rain atmosphere, preserving a rough sketchy style without over-polishing. Canvas: Vertical 9:16 image arranged as a 3 by 3 grid with exactly 9 rectangular panels separated by thin dark borders. The overall palette is dusky violet, navy shadow, warm orange sunset light, and small accents of glowing red-pink in the eyes. Subject details: The same small chibi-style girl appears in every panel. She has {argument name="hair color" default="messy reddish-brown bobbed hair"} with blunt bangs and slightly uneven fluffy ends, very pale gray skin, heavy tired eyelids, large half-lidded {argument name="eye color" default="glowing red-pink eyes"}, faint blush under the eyes, and a quiet sad expression. She wears an oversized dark navy sweatshirt or hoodie with a small muted red flower-like emblem on the chest, dark skirt or shorts, and simple bare legs or socks depending on the pose. Keep her proportions childlike and stylized: large head, small body, tiny hands, droopy posture. Panel layout, exactly 9 panels: 1. Top left: full-body three-quarter view in a narrow dim hallway, the girl standing slumped and looking sideways, warm orange doorway light behind her. 2. Top center: close side profile beside a rain-streaked window, raindrops on glass, city lights blurred outside, her hand near her mouth, one red eye visible. 3. Top right: distant back view of the girl at the end of an apartment corridor or balcony walkway, looking out toward a glowing orange sunset skyline, long reflections on the wet floor. 4. Middle left: extreme close-up of her face lying sideways, tired red eyes, a single tear at the lower eyelid, dark blue shadows. 5. Middle center: full seated pose in a corner by a sunlit window, knees pulled up to her chest, arms wrapped around legs, warm slanted sunlight across the floor. 6. Middle right: upper-body side view on a rooftop or balcony at dusk, wind lifting her messy hair, power lines and city silhouettes behind her, purple-orange sky. 7. Bottom left: front-facing medium shot outdoors at twilight, head bowed, hugging a closed book or notebook tightly against her chest. 8. Bottom center: intimate close-up of her face resting against her knees or blanket, faint tiny smile mixed with sadness, multiple shining tears under both eyes, orange leaflike light patterns across hair and face. 9. Bottom right: three-quarter portrait by a bright window at golden hour, she turns slightly toward the viewer with a shy melancholy gaze, city skyline softly visible outside. Visual style: rough hand-drawn digital illustration, sketchy imperfect linework, slightly distorted chibi anatomy, painterly anime lighting, soft grain, muted shadows, dramatic rim light, atmospheric rain and sunset glow. Keep the image emotionally quiet and nostalgic, like a collection of frames from a sad animated short. Constraints: No text, no speech bubbles, no watermark, no extra characters. Maintain the same character design across all 9 panels. Do not make the art too clean or glossy; preserve the loose handmade sketch texture and slightly uneven proportions.
A technical prompt for GPT Image 2.5 to generate 4x4 character sprite sheets for smooth custom GIFs.
为我生成图中角色的卡通Line风格的半身像GIF表情包每一帧的图片,注意头饰和发型要正确。 使用 4行x4列 布局共生成16个小图片。16个小图片为“飞吻”动画的连贯的拆分动作,使用这16张可以组成一个完整的、循环动画,动作流畅逼真,最后一帧应流畅地循环回到第一帧。16张图片里都使用跟图片搭配的字体写着汉字“爱你哦”。16个小图片之间需要有足够留白方便后续切割,每张图片都不要超出自己的区域。 注意不要原图复制,只是使用图片里的人物。背景为纯白色,不要画分割线。图片比例1:1
A 3x3 grid of CCTV-style images showing a chibi anime girl moving through a corridor.
A 3x3 grid of security camera footage (CCTV style) showing a sequence of events. The subject is a chibi anime girl with purple hair in a ponytail, wearing a teal hoodie with pink polka dots and denim shorts. She has an 'AI' clip on her hair. The setting is a hallway or lobby with glass doors, vending machines, and potted plants. Each panel has a timestamp in the top right corner starting from '2025-04-26 20:13:05' and incrementing by seconds. The text 'CAM 01' appears in the top left of each frame. On the wall, there are posters that read 'Good People Better Tomorrow' and 'Small Step Brighter Days'. The sequence shows the girl walking around, looking at the camera, crouching down, and finally leaving through the door.
Creates a cute 32-pose chibi pixel art sprite sheet featuring two anime girls for game or animation concepts.
Goal: Create a square pixel-art character sprite sheet for a cute anime game, featuring two chibi magical-idol girls: {argument name="white haired character" default="a petite girl with short white bob hair, bright blue eyes, a white-and-blue techwear jacket, cropped top, shorts, one black thigh-high stocking, belts, straps, and chunky blue sneakers"} and {argument name="pink haired character" default="a petite girl with long fluffy pink twin tails, pink-purple eyes, flower and bow hair accessories, a frilly pastel pink idol dress with ribbons, garters, and chunky pink sneakers"}. Canvas: Square 1:1 sprite-sheet canvas, dark navy background, no borders, no labels, no UI, no shadows except subtle pixel-art grounding. Arrange the characters in an evenly spaced grid with 4 rows and 8 columns, showing exactly 32 separate full-body chibi sprites. Layout and count: The sheet must contain exactly 32 discrete sprite poses. Row 1 has 8 sprites: white-haired front idle, pink-haired front idle, white-haired seated/knees-up pose, pink-haired seated/knees-up pose, white-haired three-quarter walking pose, pink-haired three-quarter walking pose, white-haired right-facing side walk, pink-haired right-facing side walk. Row 2 has 8 sprites: white-haired back-left view, pink-haired back-left view, white-haired full back view, pink-haired full back view, pink-haired full back view with slight shift, white-haired back-right walking view, white-haired left-facing side view, pink-haired left-facing side view. Row 3 has 8 sprites: white-haired front relaxed pose, pink-haired front relaxed pose, white-haired hand-to-mouth shy pose, pink-haired arms-open wink pose, white-haired jumping wink pose, pink-haired jumping arms-open wink pose, white-haired seated cute pose, pink-haired seated cute pose. Row 4 has 8 sprites: white-haired hand-on-hip pose, pink-haired neutral front pose, white-haired shy hand-near-face pose, pink-haired one-leg-up peace-sign wink pose, white-haired confident hand-on-hip pose, pink-haired peace-sign wink pose, white-haired front idle, pink-haired front idle. Visual style: High-quality 2D chibi pixel art with crisp outlines, soft anime shading, tiny game-sprite proportions, oversized heads, small bodies, expressive glossy eyes, clean cel-shaded highlights, pastel candy colors, and a polished gacha-game aesthetic. Keep the sprites consistent in scale, outfit design, face style, and line thickness across all poses. Character details: The white-haired girl uses a cool palette of white, black, and electric blue, with a short rounded bob, blue eyes, sporty futuristic jacket, asymmetrical black stocking, utility straps, and blue-accented sneakers. The pink-haired girl uses a warm pastel palette of pink, lavender, and white, with very long curly twin tails, bow and flower clips, frilly layered skirt, heart-like accessories, ribbons, lace accents, and pink platform sneakers. Constraints: Use {argument name="sprite style" default="cute chibi pixel-art game sprite sheet"}. Preserve the dark navy background and evenly spaced grid. Do not add text, logos, watermarks, weapons, props, scenery, or extra characters. The final image should look like an animation-ready character sheet for a small 2D game or GIF sprite set.
A cinematic vertical peace-themed poster featuring chibi mushroom soldiers, Japanese text, flags, and bold vintage-style "LOVE & PEACE" typography.
Goal: Create a vertical propaganda-style peace poster that mixes cute toy-like fantasy characters with dramatic war-movie composition, promoting {argument name="headline text" default="LOVE & PEACE"} in a satirical yet uplifting tone. Canvas: Portrait 2:3 poster, 800×1200 feel, full-bleed cinematic scene under a bright blue sky with soft clouds and distant alpine mountains. Use warm golden-hour lighting, shallow depth of field in the foreground flowers, and high-detail 3D toy photography aesthetics. Layout: The upper left half is dominated by huge distressed black serif typography reading “LOVE” above “PEACE,” with a peace-symbol shape inside the O and a red ampersand between the words. Place small uppercase motto text near it: “A KINDER BRIGHTER TOMORROW” at the top left and “DIFFERENT THINKING A BRIGHTER TOMORROW” below the big title. The upper right contains a clean vertical Japanese message block with red first characters forming an acrostic and black body text. The lower half is an action scene of mushroom-cap soldiers marching over defeated onion-like enemies through dirt and white daisies. Text content: Include the Japanese message at upper right as poster copy, preserving the visual rhythm with red leading characters: “きわどい政治や宗教の話題、 のっぴきならないイデオロギー対立、 こうした反〇〇やジェンダー論争は、 がんばるほどTLが荒れがちです。 正しさを競うのではなく、 義を振りかざすのもやめましょう。 対立からは何も生まれません。 互いの意見に耳を傾け、 手を取り合っていきましょう。 ラブ&ピース。” Add a small red-and-white mushroom icon beside the final line. Bottom left Japanese slogan: “ちがいを力に。やさしい未来を、いっしょに。” with tiny English text beneath: “A CALMER WORLD IS A BRIGHTER WORLD.” Add a small right-side motto: “SMALL STEPS BIG HARMONY.” Subject details: Show exactly 5 visible chibi mushroom soldiers with red amanita caps and beige stems/faces: 1 large central leader in the foreground, angry determined face, raising a tall flagpole; 1 partial soldier at far left holding a flag; 1 mid-right soldier marching behind the leader; 1 small soldier lower right; and 1 faint/background soldier partly obscured in the crowd. They wear tan military uniforms, boots, straps, pouches, and tiny backpacks, but remain adorable plush-vinyl figures with rosy cheeks. The central leader steps forcefully onto a defeated onion-shaped creature. Flags and signs: Include exactly 4 fabric protest flags: central large flag reading “LOVE PEACE TOGETHER” with a peace symbol; left flag reading “NO HATE JUST RESPECT” with a peace symbol; right flag reading “MORE DIALOGUE A BRIGHTER TOMORROW” with a small mushroom icon; and a smaller darker right flag suggesting “MORE … COEXISTENCE.” Include exactly 1 wooden directional signpost on the right with 5 stacked planks labeled “DIALOGUE,” “RESPECT,” “TOLERANCE,” “COEXISTENCE,” and “A BRIGHTER TOMORROW.” Foreground elements: Include exactly 4 defeated onion-like enemies visible in the dirt: 1 large central onion being stepped on with X eyes and tears, 1 large onion at lower right with X eyes, 1 partial onion at lower left with an anguished face, and 1 mid-right onion emerging from the soil. Scatter small white daisies and clumps of soil around them. Visual style: Hyper-detailed 3D render, collectible figurine realism, dramatic low-angle composition, crisp typography, slightly weathered paper/poster texture, distressed ink on the large headline, whimsical but militaristic “cute rebellion for peace” mood. Color palette: sky blue, cream paper, black typography, red accents, tan uniforms, earthy browns, white flowers. Constraints: Keep the poster readable and balanced; do not add extra characters beyond the counted 5 mushroom soldiers and 4 onion enemies; do not add extra flags beyond the counted 4 fabric flags and 1 wooden signpost; avoid logos or watermarks; make all typography look intentionally printed on a designed poster.
Generates a 4x4 pixel art chibi crystal crown fighter sprite sheet with battle, attack, hit, and landing poses for game character design.
Goal: Create a clean pixel-art fighting game sprite sheet featuring one chibi adventurer character in multiple combat poses. Canvas: Square 1:1 image on a plain white background, arranged as a neat 4 by 4 grid with even spacing and no borders, labels, shadows, watermark, or UI. The final sheet contains exactly 16 separate sprites. Character design: A small chibi fighter with oversized head, short body, orange eyes, dark brown tousled hair, and a determined anime expression. The character wears a {argument name="outfit color" default="red and black"} streetwear combat outfit: red hooded jacket with black panels and zipper details, black pants with red accents, red-and-black sneakers, fingerless gloves, and a small black backpack. On the head are large red headphones and bronze steampunk goggles with red lenses. A decorative crown-like headdress sits behind the goggles, made of bright crystals, flowers, leaves, and dangling beads: blue crystal in the center, red crystals on the sides, green leaves, yellow and pink flowers, and small purple/red ornaments. Use thick dark pixel outlines, crisp 16-bit/32-bit game sprite rendering, saturated colors, tiny highlight pixels, and transparent-sprite-like isolation against white. Pose layout: Include exactly 16 sprites in a 4-column by 4-row grid. Row 1: 1) neutral fighting stance facing slightly right with both fists raised, 2) forward punch wind-up with one fist extended slightly, 3) ready stance with fists up and feet apart, 4) guarded stance turned slightly right. Row 2: 5) low guarded stance with left fist forward, 6) straight punch to the right with red curved motion trails, 7) powerful straight punch to the right with a yellow-orange starburst impact effect, 8) compact defensive stance with fists close to chest. Row 3: 9) knee raised preparing to kick, 10) high side kick to the right with red-orange crescent motion trail, 11) high side kick landing with a large yellow-orange impact burst, 12) neutral battle stance variant. Row 4: 13) hurt or startled pose with eyes squeezed shut and a small yellow impact mark near the head, 14) knocked-back falling pose with mouth open, one leg lifted, and two small yellow stars, 15) stronger knocked-back pose with mouth open, red crystal fragments flying, and small yellow stars, 16) crouched landing pose with one hand on the ground and eyes focused. Effects: Use only three visible effect types: red curved motion trails for attacks, yellow-orange comic impact bursts, and tiny star/crystal hit effects. Keep all effects pixelated and consistent with the sprite style. Constraints: The sheet must look like a polished retro fighting-game sprite set, not a modern vector illustration. Keep the same character design, scale, colors, and headdress details across all 16 poses. Avoid text, extra characters, background scenery, blur, gradients outside pixel-art shading, or inconsistent costume details.
Generates a 4×4 pixel-art fighting game sprite sheet of a chibi martial artist with energy attacks for GIF or game animation workflows.
Goal: Create a pixel-art sprite sheet for a chibi anime fighting game character, suitable for making a looping battle GIF. Canvas: Square 512×512 image with a pure black background, crisp nearest-neighbor pixel rendering, no grid lines, no labels, no watermark. Arrange the sprites in an even 4×4 sheet, exactly 16 discrete animation frames, each occupying roughly a 128×128 cell with consistent character scale and transparent-feeling empty space around the sprite. Subject details: The character is {argument name="character name" default="a chibi blue-haired martial arts hero"}, a small super-deformed fighter with oversized head, spiky messy {argument name="hair color" default="black hair with bright electric-blue highlights"}, large blue eyes, pale skin, determined eyebrows, white boxing-style gloves, black sleeveless combat outfit with orange trim, black shorts or armored panels, white socks, red-and-white sneakers, and small blue accent details. Keep the design consistent in every frame. Animation layout: Include exactly 16 separate sprite poses, ordered left to right and top to bottom: 1. idle ready stance facing front-left, fists up; 2. crouched forward run startup, leaning right; 3. standing punch or slash with a bright blue crescent energy arc in front; 4. compact dash pose with one fist extended; 5. high-speed horizontal dash left-to-right with blue motion streaks behind; 6. faster running dash with longer blue speed lines trailing left; 7. close-range orange energy punch sweeping forward; 8. straight punch impact with orange explosion burst at the right edge; 9. spinning kick or hook attack with blue crescent energy on the right; 10. rising diagonal strike, body tilted, blue energy slash trailing around the leg or arm; 11. back-facing spinning attack with circular blue energy swirl around the body; 12. side kick impact with orange explosion burst on the right; 13. low crouch landing or charge pose with fists near the ground; 14. upright guarded stance with one arm extended and small blue energy sparks near the rear hand; 15. front-facing idle combat stance with both fists raised; 16. alternate front-facing idle stance, nearly symmetrical, fists up. Effects: Use {argument name="energy color" default="electric blue"} for speed trails, arcs, and swirling slash effects, plus orange and yellow comic-style impact bursts for hit frames. Energy should be pixelated with jagged edges and bright highlights. Visual style: 16-bit arcade fighting-game sprite art, cute chibi proportions, bold black outlines, high contrast, limited but saturated palette, sharp pixel edges, dynamic poses, readable silhouette, no anti-aliased painterly softness. Constraints: Keep exactly 16 frames in a clean 4×4 arrangement, preserve consistent outfit and proportions, do not add text, UI, frame numbers, background scenery, or extra characters.
Creates a 4x4 retro pixel art sprite sheet of a streetwear girl performing skateboard tricks for animations or games.
Goal: Create a clean 4x4 pixel-art sprite sheet of {argument name="character name" default="a stylish street girl"} skateboarding, suitable for animating into a GIF. Canvas: Square canvas, white or transparent background, no borders, no text, no watermark. Arrange exactly 16 separate full-body sprites in an evenly spaced 4 columns by 4 rows grid, each sprite isolated with consistent scale and generous white space. Visual style: High-quality retro pixel art with crisp blocky edges, limited palette, soft cel shading, cute chibi proportions, expressive face, dynamic hair motion, and a video-game character sprite-sheet feel. Character details: A young streetwear girl with {argument name="hair color" default="long messy blonde hair"} blowing with motion, small blue eyes, peach skin, silver hoop earrings, chunky silver chain necklace, oversized dark olive bomber jacket, black cropped top, baggy black pants, and white sneakers. Keep her proportions and outfit consistent across all frames. Skateboard details: A black skateboard with a tan wooden edge, small beige wheels, and pixelated trucks. The board angle changes with the trick, but the design remains consistent. Sprite count and poses: Include exactly 16 sprites, ordered left to right, top to bottom: 1. Standing upright on the skateboard, rolling forward, hair streaming left. 2. Beginning to crouch on the board, knees bent, one hand low. 3. Deep crouch preparing for a trick, body leaning forward. 4. Very low crouch, face focused, one hand near the board. 5. Rolling with board slightly tilted upward, crouched and balanced. 6. Popping the board upward, front foot lifting, hair flying. 7. Midair trick with board angled diagonally, arms out for balance. 8. Higher midair trick, board steeply angled, tongue sticking out playfully. 9. Peak jump pose, arms wide, tongue out, board crossing diagonally beneath her. 10. Descending from the trick, board nearly level, arms extended. 11. Landing crouch, board angled slightly, focused expression. 12. Stabilizing after landing, low stance with arms out. 13. Low rolling landing with small motion marks beside the wheels. 14. Rising from crouch while rolling forward, side profile. 15. Upright cruising pose, side profile, relaxed expression. 16. Rear-view cruising pose, showing her back and flowing hair. Constraints: Keep all 16 sprites the same character and scale, preserve a tidy grid layout, avoid extra props, avoid background scenery, and make the sheet readable as an animation sequence.
A prompt for generating pink-themed anime wallpaper featuring a girl lying in bed with a cat and decorative borders.
A vertical smartphone wallpaper featuring a cute anime girl with long black hair and large purple eyes, wearing a pink floral bonnet and a frilly pink dress. She is resting her chin on her hands in a cozy bed setting. Beside her is a sleeping white cat with a pink bow. The scene is filled with stacks of books, strawberries, tulips, and a teacup. The background is cream-colored with scattered pink hearts and sparkles. The top and sides are framed by an ornate border of hanging ribbons, flowers, and cherubs.
Generate a square retro pixel art Japanese logo featuring a chibi anime mascot, suitable for studio branding or social media avatars.
Create a square 1:1 pixel-art logo on a clean white background. At the top, place a large two-line Japanese title in chunky 8-bit block lettering reading {argument name="logo text" default="スタジオ直紬"}; the first line is smaller and reads “スタジオ”, the second line is much larger and reads “直紬”. Use a bright cyan-to-mint gradient fill with a very thick dark navy pixelated outline and squared corners, like retro game title typography. Centered below the title, draw one chibi anime mascot head and shoulders in crisp pixel art: a cute surprised character with {argument name="hair color" default="dark navy black"} messy hair, long side locks, a high side ponytail sweeping to the right, teal hair highlights, big cyan-blue eyes, red rectangular glasses, a small open pink mouth, pale skin, and oversized black headphones with cyan ear pads around the neck. Add mint-green accent shapes in the hair and beside the face, including a ribbon-like teal shape on the right. The character should look upward with an excited, surprised expression. Use a limited palette of dark navy outlines, cyan, turquoise, mint, white, pale peach, and red glasses. Keep the entire image sharp, low-resolution, and intentionally pixelated with no antialiasing, no shadows, and no photorealism. Count and place the decorative background pixels exactly: 2 mint four-point sparkle icons, one on the left side of the character and one on the right side; and 5 small mint square pixels scattered around the character, with one upper-left, one mid-left, one lower-left, one mid-right, and one lower-right. Maintain generous white margins and a centered sticker-like composition.
A 16-frame pixel art attack animation sprite sheet on a green screen, suitable for games or GIF creation.
Goal: Create a pixel-art 2D game sprite sheet for an animated attack sequence featuring {argument name="character name" default="Quorila Ketel"}, a chibi armored holy beast-knight with a huge jagged sword. Canvas: Square 1:1 image, bright solid chroma-key green background (#00ff00), no transparency, no border, no text. Arrange the sprites in an evenly spaced 4-by-4 grid for exactly 16 discrete animation frames. Subject details: The character is a compact fantasy creature-warrior facing mostly right, with white and silver segmented armor, orange-gold accents, black cape or dark fur mass behind the body, large round shoulder details, spiked shield-like armor plates, small sturdy legs, and an orange glowing halo ring floating above the helmet. The helmet has a white faceplate, orange horn-like crest, and ornate mechanical/angelic details. The weapon is a massive rough-edged black-and-gold sword, almost as long as the character, held low or swung in broad arcs. Use crisp retro pixel art with heavy black outlines, detailed dithering, high contrast, and a JRPG / mobile game battle sprite style. Layout and frame count: Use exactly 16 frames, arranged left to right, top to bottom. Each frame shows the same character at the same scale with enough spacing so frames do not touch. Frame descriptions: 1. Idle ready stance, sword angled down to the right, character standing compactly. 2. Ready stance with the sword extended farther forward and low to the right. 3. Similar forward-ready pose, body leaning slightly, sword low and long to the right. 4. Wind-up pose, sword lifted high behind and above the character toward the upper right. 5. Strong wind-up, sword raised diagonally up-left, body crouched and preparing to strike. 6. Mid wind-up, sword crossing above the shoulder, character crouched lower. 7. Horizontal attack start, sword thrusting straight to the right, body leaning forward. 8. First slash follow-through, add a pale orange crescent motion trail behind the sword on the right. 9. Wide slash continuation, large orange arc sweeping behind the character and sword. 10. Peak slash impact, large bright crescent arc above and behind the blade with small orange debris or sparks near the ground. 11. Low follow-through, sword dragging or sweeping along the ground to the right with orange dust, sparks, and curved particles. 12. Recovery pose, character pulling the sword back in front, no large arc. 13. Return-to-idle frame with sword low and character settling. 14. Idle stance with sword down-right, close to the initial pose. 15. Idle stance with slight breathing variation, halo steady above helmet. 16. Final idle frame, sword down-right and character fully reset. Visual style: Low-resolution pixel sprite aesthetic, sharp edges, no antialiasing blur, detailed armor highlights, warm orange glow on halo and slash effects, black shadow shapes under the cape/body, consistent scale and perspective across all frames. Constraints: Do not add labels, frame numbers, UI, watermark, or background scenery. Keep the background pure green for chroma keying. The image must read as a usable sprite sheet for a GIF or game animation.
Generates a 16-frame chibi fantasy swordsman combat sprite sheet for game-style animation concepts.
Goal: Create a clean 4-by-4 sprite-sheet style illustration of a chibi fantasy swordsman performing pixel-art combat animation poses, suitable for a game attack sequence. Canvas: Square white background, evenly spaced grid with no visible grid lines, 16 separate full-body sprites arranged in exactly 4 rows and 4 columns. Keep each sprite isolated with consistent scale and generous white space. Subject details: The same chibi male cultivator swordsman appears in every frame: {argument name="character name" default="an elegant young xianxia swordsman"}, large head and small body, pale skin, stern dark eyebrows, narrow focused eyes, long flowing {argument name="hair color" default="black"} hair tied in a high half-up bun with a small silver crown hairpiece and hairpin. He wears layered {argument name="robe colors" default="white, pale blue, navy, and silver"} hanfu-style robes with oversized sleeves, dark inner sash, ornate silver belt, dangling blue tassels, black boots, and a sheathed sword on his back or at his side with a blue tassel charm. Animation frame count and poses: Include exactly 16 discrete sprites. Row 1: 1) idle standing pose facing slightly left, hand near belt, sword visible behind shoulder; 2) calm prayer or hand-seal pose with eyes closed; 3) gathering blue energy between hands with a small glowing swirl; 4) one arm extended outward casting a spell, blue wind ribbon behind him. Row 2: 5) pointing forward while two glowing blue flying swords appear around him; 6) stronger command pose pointing forward with multiple blue swords and a sweeping crescent slash; 7) side-facing attack command pose with three to four flying swords shooting horizontally; 8) dynamic forward strike pose with crossing blue sword trails. Row 3: 9) meditative hand-seal pose surrounded by a circular blue sword aura; 10) defensive stance with arms crossing and a near-complete ring of flying swords around him; 11) dramatic summoning pose with one arm raised upward and many blue swords radiating above; 12) low focused pointing pose encircled by a sweeping blue arc and several swords. Row 4: 13) ready stance with a large crescent slash sweeping near the feet; 14) casting pose with hand extended and small blue crystal shards plus a falling sword; 15) calm recovery pose with eyes closed, hand near chest, scattered blue shards; 16) final idle stance similar to the first, facing slightly right with robes and hair settling. Visual style: Cute high-quality chibi game asset, anime xianxia fantasy, pixel-combat-inspired but polished and painterly, crisp edges, soft cel shading, tiny detailed costume ornaments, luminous cyan-blue sword energy, motion trails, small sparkles and ice-like shards. Use {argument name="energy color" default="electric cyan blue"} for all magical effects. The character should be consistent across all frames, with flowing hair and ribbons varying naturally by action. Constraints: No text, no labels, no borders, no watermark, no background scenery, no cropped sprites. Maintain the exact 16-frame count and 4-by-4 arrangement.
Generates a 16-frame pixel-art fighting combo sprite sheet of a cute bull mascot for game animation or GIF creation.
Goal: Create a pixel-art sprite sheet for a looping fighting-game combo animation featuring a cute chibi bull mascot named {argument name="character name" default="Niulai"}. Canvas: Square sprite sheet on a pure black background, arranged as exactly 16 evenly spaced frames in a 4 columns by 4 rows grid. No frame borders, no labels, no UI, no text. Each sprite should be centered in its cell with consistent scale, leaving generous black spacing between frames. Character design: A small rounded chibi bull with a bright {argument name="body color" default="golden yellow-orange"} body, oversized head, short limbs, clenched fists, dark gray curved horns, orange pointed ears, pale pink muzzle, small rectangular black eyes, cream hooves, and a thin tail ending in a dark tuft. Give it a determined but cute fighting expression. Use crisp retro game pixel art with visible square pixels, soft 2D shading, black/dark outline, and slight glow on impact effects. Frame sequence: Show exactly 16 discrete sprites, ordered left to right, top to bottom, forming one smooth loop. 1. Front-facing idle stance, fists raised near chest, eyes open. 2. Same idle stance, eyes closed in a blink. 3. Slight side-facing guard stance, body angled right, one fist chambered. 4. Side-facing wind-up, right fist beginning to extend. 5. Left straight punch fully extended, yellow speed streaks trailing behind the fist. 6. Second straight punch with stronger horizontal motion blur behind the arm. 7. Right punch with a bright yellow crescent slash arc sweeping upward in front of the fist. 8. Punch impact frame with a sharp yellow-white starburst explosion at the fist. 9. Knee lift preparation, one knee raised high, fists guarded. 10. High side kick, leg extended horizontally, yellow curved light blade trailing from the kick. 11. Back-facing spinning kick, body turned away, leg extended left, yellow crescent arc sweeping across the back. 12. Ground slam, bull crouched low on all fours, head forward, yellow-white sparks and impact lines bursting from the ground. 13. Low crouch recovery, one hand near the floor, tail visible, expression focused. 14. Return to front-facing guard stance, fists raised. 15. Idle stance again, centered and stable. 16. Final idle blink frame, eyes closed, ready to loop seamlessly back to frame 1. Visual style: {argument name="art style" default="16-bit pixel art game sprite"}, clean readable silhouettes, saturated colors, minimal background, dynamic arcade fighting animation effects in yellow and white. Keep every frame as a separate static sprite pose, not a motion blur composite except where specified. Constraints: exactly 16 bull sprites, exactly 4 by 4 grid, black background only, no captions or numbers, no extra characters, no watermark, no cropping, consistent character proportions across all frames.
Generate a 4x4 numbered square chibi anime character reference sheet showing the same character performing 16 cute dance moves.
Goal: Create a single square character reference sheet showing {argument name="character name" default="MiniMax H3"} as a chibi anime girl in 16 different dance poses, arranged like a numbered pose grid. Canvas: Square 1:1 image, off-white paper background, divided into an exact 4 by 4 grid with thin dark brown lines. Each panel is clean and uncluttered, with one full-body chibi character centered in the panel. Add small dark red panel numbers 1 through 16 in the top-left corner of each cell. Character design: The same cute chibi girl appears in all 16 panels: large head, small body, peach-blonde bob haircut with blunt bangs, one long curved ahoge strand looping above the head, purple eyes, rosy cheeks, small mischievous smile. Add a decorative dark brown flower-and-gear hair ornament on the viewer’s right side of her hair and a small circular gear clip near the bangs. Outfit: oversized {argument name="hoodie color" default="warm brown"} hoodie with long sleeves and a pale emblem printed on the chest, black choker, layered brown plaid pleated skirt with a tied plaid shirt or sash around the waist, black knee-high socks, chunky black loafers. Use consistent colors and proportions across all panels. Visual style: polished kawaii chibi illustration, clean thick brown line art, soft cel shading, warm muted brown palette, expressive anime face, subtle pink oval shadow under the feet in most panels. Add simple motion lines, sparkles, flowers, hearts, or bubbles where appropriate, but keep the background blank. Layout and exact 16 panel contents: 1. Wide-legged energetic stance, one fist raised forward, determined expression. 2. Loose zombie-like sway, both arms drooping outward, sleepy half-lidded face. 3. One knee lifted, one arm raised overhead, small motion lines around the body. 4. Body tilted dramatically sideways with one leg crossed behind, arms bent above and across the head. 5. Graceful dance step with eyes closed, arms extended softly, two small flower doodles. 6. Low squat pose, hands held near cheeks like paws, confused expression with one question mark. 7. Back-facing spin pose, head turned slightly, one arm extended forward, skirt flaring. 8. One-leg cute pose, both arms overhead forming a rounded shape, winking, small star doodles. 9. Deep side lunge with one hand on the floor and one arm arched high, sly face. 10. One knee lifted, eyes closed, both hands forming small horns or a crown shape above the head, tiny accent marks. 11. Confident wide stance, both hands pointing outward like finger guns, sparkles nearby. 12. Sleepy backward lean, eyes closed, arms hanging loosely, bubbles and motion arcs. 13. Shy over-the-shoulder pose, one hand near mouth, hip turned, small heart doodle. 14. Crawling or low all-fours pose, one leg lifted slightly, playful sideways gaze, motion marks. 15. Joyful midair jump with both arms spread wide, smiling with closed eyes, flower doodles and motion lines. 16. Sassy finishing pose, one hand making a V sign near one eye, the other hand on hip, one eye winking, sparkles around her. Constraints: Use exactly 16 panels and exactly one character per panel. Keep the grid numbering visible and sequential from 1 to 16. Maintain the same outfit, hairstyle, hair accessories, and color palette in every pose. No extra text besides the panel numbers and optional simple symbols like the question mark.
先選擇符合目標的範例,清楚描述主體與預期結果,再加入圖片生成所需的構圖、鏡頭、光線、音訊、動作或版面細節。生成前請替換產品、品牌、參考素材與對白變數。
開啟卡片,對照預覽與原始寫法,再將原始 Prompt 複製到 Topview AI 或相容的生成器。請依專案調整參考素材、限制條件與風格說明。
請將每條提示詞視為展示範例或起點,而非結果保證。應依所選模型檢查品牌準確性、權利、安全性與生成能力。
可以。媒體首頁會連結到獨立分類頁;每個分類頁只保留一種分類條件,讓範例範圍與搜尋意圖更清楚。
目前提示詞庫包含 Seedance 2.5, Seedance 2.0, Wan 3.0, GPT Image 2, Nano Banana Pro, Gemini Omni, Grok Imagine 的範例,實際內容會依媒體類型與篩選條件而異。
目前瀏覽「Chibi Q Style」風格分類下的圖片提示詞。