Zombie King Battle Narrative Prompt
A complex action narrative prompt involving specific characters and reference images to create a 20-second cinematic battle scene.
生成示例
Prompt
SCENE CONTEXT A 20-second cinematic realistic 3D narrative action scene inside a war-damaged ground floor connected to a ruined street. Battle-worn Alin fights the feral zombie king Ston in fast close-quarters combat. Her counter briefly works, then Ston re-catches her, throws her into a weak brick wall, and advances for the finishing blow. Hia races in from an upper side passage and, only after Ston has fully committed to the kill, flashes in through a side-above opening and kills him with one solid straight sword slash carrying a tight blue laser edge. She immediately catches and supports Alin, then helps her leave while fire and war continue behind them. Only one brief slow-motion beat: after Hia suddenly enters frame and before the blade touches Ston. Impact and aftermath return to normal speed. ACTIVE REFERENCES Image 1: Alin, adult woman, blonde long hair with straight bangs, white sleeveless top, blue jeans, brown tall boots. Exact face, body, hair base, and outfit style. Start already heavily battle-worn, not clean. Image 2: Hia, adult swordswoman, black updo, gold hair ornaments, dark red ribbons, dark blue-black and dark red embroidered warrior outfit, shoulder armor, bracers, boots. Exact identity and costume. No weapon from this image. Image 3: Ston, zombie king, grey cracked skin, gaunt but sinewy body, long black hair, cloudy eyes, torn black clothing, round pendant, exact humanoid structure. No wings, no extra bone armor. Blood is thick opaque near-black liquid. Image 4: Hia’s only sword, rigid silver double-edged straight blade with engraved details, gold-bronze guard, black wrapped grip, metal pommel. Unsheathed only. Hia always holds it in her right hand. No scabbard, no weapon swap, no duplication, no stretching. Blue laser edge clings to the real metal blade, which always stays visible. LOCATION MAP The first frame already contains Alin and Ston mid-struggle. Alin is screen-left in front of a concrete pillar, Ston is to her right. About 2.5 meters behind Alin’s left is a damaged brick wall with cracked plaster, loose rubble at the base, and a gap opening to the street. Ston later throws Alin sideways into that exact weak wall section; she slides down to the rubble at its base. Ston advances along the ground in the same direction. Hia runs along an upper adjacent broken passage and reaches a natural floor gap above the near side of the battlefield. She kicks off the edge and drops forward-down through that opening. Debris, beams, and Ston’s body hide her final approach. When she clears the occlusion, the slash is already in motion. During the kill Alin is low against the wall, her head below Ston’s chest. Hia’s neck-height slash passes above Alin’s head. Hia lands beside Ston, within one step of Alin, never hovering. Ston collapses near his standing spot and does not block the rescue path. Final rescue position: Hia stands on Alin’s right, bearing her with left shoulder and left arm, sword low in Hia’s right hand pointing outward to empty ground. FIRST FRAME AND SPATIAL BLOCKING The first visible frame already contains the fight. No empty environment shot, no character intro shot. Main combat coverage stays on the same side of the action axis, shooting from the open street side toward the building interior. Hia’s rescue inserts show only fast fragments of eyes, partial side face, sword hand, and steps until after the kill. Her full stable reveal happens only during the rescue. FORMAT MODE Controlled multi-shot sequence. HARD CUTS only. Fast attack-defense rhythm, wall impact, exhaustion and pursuit, accelerating rescue inserts, sudden side-above entry, one brief pre-contact slow beat, immediate fast kill, normal-speed collapse, weighted rescue. Total finished runtime 20 seconds. OPTICS Main fight: 47° diagonal field of view, grounded natural combat coverage with full bodies, support feet, and landmarks readable. Rescue inserts: 29° diagonal field of view, tighter kinetic fragments without distortion. Kill shot: same natural-wide family, no lens drift. No bent architecture, no extreme wide distortion, no telephoto flattening. CAMERA Opening combat stays mostly in one lateral two-person medium shot with a short follow-in. Cut only when power balance or position changes clearly. Wall throw uses a fast lateral follow over the 2.5 meter displacement. Hia inserts are continuous motion fragments: eye pass, sword-hand pass, step pass, all entering and exiting frame in one direction. The kill happens in one short follow-then-stabilize shot, not a rapid multi-angle montage. The only slow-motion moment is the 0.3 second pre-contact approach after Hia enters frame. After blade contact everything immediately resumes normal speed. ACTION TIMING 0:00-0:01.2 Ston slams battle-worn Alin shoulder-back first into the pillar. Dust shakes loose at the contact point. He controls her upper body with one arm. Alin instantly braces with her arms, pushes back, and kicks at his knee. The kick bends his support leg, shifts his weight, loosens his grip, and lets her slip half a step sideways from the pillar. Camera stays close in a side two-shot and absorbs one impact jolt, then keeps following the escape attempt. 0:01.2-0:03.5 Ston recovers and lashes out with a wide grab. Alin ducks under it, steps in tight, and drives a short elbow into the side of his jaw. His head turns for real, hair and pendant lag, but before she can recover he already snaps his eyes back toward her, twists his jaw, lets out a short feral bark, seizes her exposed upper arm with one hand and her waist with the other, and crushes her space again. Alin twists and pulls to break free, but Ston wins the clinch by pressure and forward step. All at normal speed, continuous, no posing. 0:03.5-0:06.0 Ston uses a step, hip turn, and shoulder drive to throw Alin sideways into the damaged brick wall. She loses balance first, then leaves the ground, body rotating naturally with delayed limbs and hair. Camera tracks laterally to the wall. Her shoulder and back hit cracked plaster and loose brick seams; torso stops sharply, limbs and hair continue then rebound. Grey dust bursts from the contact, plaster chips spit out, several weak bricks fall from the existing cracked zone, forming an irregular hole. Damage stays local to the weak wall section. Camera lands on the impact and jolts once, then steadies. Alin slides down, knees and body hitting rubble with a second low heavy impact. Larger chunks bounce quickly, fine dust streams down the wall and spreads outward. Her face and hands remain visible. She briefly shuts her eyes, loses breath, then takes air again. A little fresh dark red blood appears beside the old dried blood at her mouth. New dust and abrasions add mainly to shoulder-back, upper arm, and left knee. Her hand starts searching for support. 0:06.0-0:08.5 Alin tries to push herself upright but her left knee cannot take weight. She leans against the broken wall, breathing shallow and broken, eyes searching for escape then snapping to Ston approaching. Fingers dig into grit. Ston closes fast, breathing rough, eyes locked on her. Cross-cut to Hia in motion: only her eyes and partial side face through passing broken columns, then Alin’s sliding support hand, then Hia’s sword hand in motion low at her side. Blue light activates from the guard along the blade edge to the tip while her stride never stops. Background and footsteps prove continuous forward travel. 0:08.5-0:10.0 Alin tries once more to rise and sinks lower. Ston steps into final striking distance, chest open, teeth bared, shoulders drawing back for the killing downward blow while roaring at full volume and still driving forward. Cut to Hia’s footwork: front foot crosses a broken sea