《我是传奇》Optimus Prime 预告片
A cinematic video prompt for Grok Imagine to create a movie trailer scene replacing Will Smith with a Tesla Optimus robot.
本页汇集归入“Game Cinematic”分类的视频提示词示例。调整示例用于自己的项目之前,可先比较生成结果、构图或镜头选择以及原始写法。
410 prompts
用途
A cinematic video prompt for Grok Imagine to create a movie trailer scene replacing Will Smith with a Tesla Optimus robot.
Movie trailer for I Am Legend but replace will smith with tesla Optimus he’s the last robot left standing post humans
A comprehensive video prompt for high-quality 3D Chinese-style anime battle sequences featuring character assets and combat actions.
【全局设定】 30秒,16:9,顶级3D国漫CG,电影级立体光影、精细角色建模、真实布料动力学与金属质感。不是真人摄影,不是二维动画。整体凌厉、高速、招招见力,近战斩击与群体技能递进,最终全灭收剑。 【资产引用与锁定】 @女主资产:使用「3D女主.png」,锁定同一成年女性的脸型、五官、棕金眼睛、黑发高束与额间蓝色三道印记,保持参考图的深蓝黑战袍、旧金属护肩与装饰;参考图三个视角属于同一个人,视频不出现三联画。右手仅持一把参考长剑,左腰从开场起固定配套剑鞘,直至结尾不消失。 @魔兽群资产:仅对应普通四足魔兽群,锁定体型、黑色甲壳、暗红裂纹、角与四肢结构;数量有限,死亡后不刷新、不复活,不变成巨型魔兽。 @巨型魔兽资产:对应全文所有“重兽/重型魔兽”,全片仅一只,严格参考资产图的巨大体型、厚重肩甲、双角、粗壮前肢与胸甲下暗红核心;体型明显大于普通魔兽,比例始终一致。从t=1s起就在兽群后排可见,t=14s开始冲撞,t=25—26s被大招击杀,此后不复活、不再新增。 @草原场景资产:锁定起伏草原、低矮石脊、中央孤岩和浅沟的位置关系;草高至小腿,交战脚步清晰,远方双峰作为方向参照;破坏痕迹持续保留,不自动恢复。 以上资产仅在本区引用,逐秒分镜使用“女主、普通魔兽、重兽”等简称,不重复添加@。所有资产统一为3D国漫CG风格。 【战场与战斗逻辑】 阴云透出斜向日光,狂风压低草浪。开场全景交代前、中、后三层魔兽,数量有限,不刷新、不复活、不从画面外无限补充。普通魔兽低身扑咬、侧向包抄;重型魔兽沉肩冲撞、前肢砸地,攻击先有发力动作再接触。 前段0—9秒:快速小技能接光速感位移,反复穿过兽群。 中段9—21秒:移动释放群体技能,清除中心兽群,外围残敌和重型魔兽仍可见。 后段21—28秒:压缩残敌位置,移动中完成大招,杀尽所有魔兽。 最后28—30秒:明确战场无活兽,再完整收剑入鞘,结束战斗。 【位移、技能与特效】 女主位移必须表现为“整个人与手中剑收束成一道细长金色光线,外缘带青色流光”,不是人物慢跑拖着光带;光线实际穿越草原、绕过孤岩、掠过浅沟,到达攻击位置立即恢复清晰人形完成斩击。起点、路径、落点连贯,不生成分身。 小技能【掠光斩】:蹬地化光穿阵,落点挥剑,释放贴着剑路的短促青金刃弧。 群体技能【回澜剑潮】:移动挥剑连续带出三层贴地弧形剑潮,逐层推过中心兽群,敌人先被命中,再失衡、崩解。 终极技能【一剑平川】:高速折返过程中将流光压入剑锋,落脚转髋横斩,低矮而宽阔的青金剑潮覆盖剩余敌阵;不站桩结印,不召唤新武器。 特效配比:能量体50%+水墨25%+流体25%,红、青、金三色为主;青金属于女主,暗红属于魔兽。能量紧贴剑路,水墨沿受力方向迸裂,流体表现为附着剑锋的黏稠能量与翻卷浪沿。零血液、零断肢,魔兽死亡化作水墨粒子与失去光泽的甲壳碎屑,碎屑受重力落地。 【运镜与节奏铁律】 连续高速跟拍、一镜到底,十组三秒镜头仅表示连续调度段落,不代表硬切。每秒写明运镜、景别、动作与结果;组间借人物追击、草叶和碎屑掠镜连续换位,不跳轴、不突然瞬移机位。 低机位急推、侧向追踪、交错点环绕、快速升降和攻击方向甩镜交替;命中后短促定向震动,随即追踪敌人飞退。主体接触时清楚,背景沿运动方向拉伸,禁止全屏模糊掩盖动作。 清怪期间持续冲刺、侧蹬、滑步与折返,短蓄力融入移动;正常时间下的极高速动作,无慢动作、子弹时间、冻结帧. 敌人全部死亡后才允许自然减速收剑。 无台词、无字幕;声音为剑鸣、密集破空、兽吼、冲撞、甲壳崩裂与草浪声,最后以清晰入鞘声收束。 【镜头1(0—3秒)】 t=1s运镜贴草向前急推,FS全景低机位侧视女主从左侧石脊蹬地化成细长金光穿入前排兽群,落点恢复人形横斩扑来的魔兽,青金刃弧命中后炸开黑墨碎粒,后排重型魔兽清楚可见。 t=2s运镜沿横斩方向高速侧移,MS中景斜侧视女主顺势压身滑过第二只魔兽的扑击,反手斜挑击中其侧甲,魔兽翻向外侧压倒草丛,剑锋流体沿斩线甩成细弧。 t=3s运镜绕交错点快速弧移并拉宽,FS全景俯斜视女主侧蹬地面化光折返,从两兽夹击的空隙贯过并在末端回身一斩,两侧魔兽接触刃弧后崩解,草原留下清楚折线压痕。 【镜头2(3—6秒)】 t=4s运镜沿金光贴地追进,FS全景低角度侧视女主以【掠光斩】穿过横扑兽腹下方的空隙,现身后旋腰扫中侧甲,魔兽受力横飞,墨粒与草屑沿同一方向喷开。 t=5s运镜快速横甩至反击方向,MS中景侧视一只魔兽从孤岩旁扑向女主持剑侧,女主短促架开前爪并借接触旋身绕后,碰撞处先出金属火星,再带动其前肢偏转。 t=6s运镜贴孤岩外缘疾掠,FS全景侧视女主脚掌蹬岩化作一道金线绕过岩背,在魔兽后侧恢复人形落剑,其甲壳沿命中处炸裂,孤岩留下蹬踏裂痕与飞散石粉。 【镜头3(6—9秒)】 t=7s运镜降至浅沟上方高速跟拍,FS全景斜俯视女主贴沟化光穿过追扑间隙,在沟沿落脚转身劈出短刃弧,前兽被斩灭,后兽踩入沟底失衡,泥块沿沟壁滚落。 t=8s运镜沿沟沿侧移并收近,MS中景侧视女主向前压步连续斜斩两次,分别击碎两只扑近魔兽的肩甲与能量核心,兽体先折退再散成黑墨,镜头在第二次重击后短震。 t=9s运镜随女主跃过沟沿迅速抬高,FS全景俯视她化光绕向中心兽群外侧,落地拖剑划出第一道青金弧线,魔兽转向追咬,远处外围残敌仍在向战区奔来。 【镜头4(9—12秒)】 t=10s运镜贴女主身侧高速平移,MS中景斜视她在连续侧滑中转腕收剑,剑锋流体迅速增厚并接一记低位横斩,【回澜剑潮】第一层浪沿从剑路推出,撞翻中心前排魔兽。 t=11s运镜沿第一层剑潮斜向急推,FS全景腰高侧视女主紧随浪沿蹬地折向,再斩出第二层更宽刃浪,刚跃起避浪的魔兽被第二层截住,黑墨与甲片沿后退方向炸开。 t=12s运镜升至孤岩侧上方拉宽,FS全景俯视女主绕中心兽群奔行完成第三次斩击,三层剑潮依次推过夹击区域,中心魔兽接连崩解,外围兽群与重型魔兽仍留在远端。 【镜头5(12—15秒)】 t=13s运镜沿女主冲出剑潮的路线急降,FS全景低机位侧视她化光穿过正在落下的墨粒,落点挑斩一只冲出浪沿的魔兽,兽体向后折翻,草浪被切出狭长通道。 t=14s运镜迅速转向重型魔兽并后拉,FS全景斜侧视重型魔兽低头沉肩猛冲,女主侧蹬化光让开正面撞击,其肩甲撞碎低矮石脊,碎石先接触崩裂再沿冲势滚飞。 t=15s运镜贴撞碎的石脊高速侧跟,MS中景侧视女主在重兽外侧现身斩中前肩甲,重兽踉跄侧摆却未倒下并抬爪反扑,青金刃弧与暗红护甲光短促对撞,镜头随接触震动。 【镜头6(15—18秒)】 t=16s运镜压低跟随横扫前爪,FS全景低角度侧视女主低身滑过爪下并划开其侧甲,爪尖扫中身后碎岩而非空气,石屑向外扇开,女主出滑步立即继续前冲。 t=17s运镜贴草追踪女主折返路线,FS全景俯斜视她化作金线绕重兽外侧切入外围兽群,落点连续两记短斩逼开左右扑兽,青金弧线与翻飞黑墨标出清楚攻击落点。 t=18s运镜随斩击横向快移并拉宽,FS全景侧视女主顺势推出一道低位扇形剑潮扫过聚集的普通魔兽,前排被命中后层层倒向后排,重兽从浪沿后方重新踏稳追来。 【镜头7(18—21秒)】 t=19s运镜沿追击
A complex directorial prompt for a 15-second character promo video featuring a stylized witch with a celestial theme and 3D CG aesthetic.
subject_definitions: <Subject 1> is the stylized sorceress in <Picture 1>, featuring an asymmetrical silver-white bob cut, violet star-ring eyes, an obsidian moon pendant, a high-collared velvet coat with embroidered gold constellations, and a thin gold rimless monocle over her left eye. Preserve her exact facial identity, celestial wardrobe, hair silhouette, monocle placement, body proportions, and semi-realistic stylized 3D CG aesthetic. summary: [reference generation] This is one complete 15-second, 16:9, 2K CELESTIAL NOIR character PV centered on <Subject 1>. Fourteen uneven visual beats transition from quiet astrological observation into dynamic spell-casting visuals, geometric celestial rings, and a final portrait freeze. The color palette centers on midnight navy and obsidian black, highlighted by bright violet eye emissives, shimmering metallic gold, and moonlit ivory. retention_analysis: <Subject 1> (appears in [Shot 1] through [Shot 14]): fully_preserved - maintain exact face structure, silver-white asymmetrical hair, violet star-patterned eyes, moon pendant, monocle, constellation-embroidered coat, proportions, and stylized 3D lighting in every frame. detailed_description: The target video uses an editorial gothic-astronomy PV style with sharp cell-shaded textures and metallic particle systems. The background consists of abstract, moving star charts and geometric celestial spheres free of real-world brands, copied faces, or source-image text. [Shot 1] A centered bust shot introduces <Subject 1>. She looks down toward a hovering golden astrolabe while the exact title "CELESTIAL TIDE" rises behind her in gold serif typography. [Shot 2] At 00:00.650, a geometric circle aligns with her monocle lens, zooming into an extreme close-up of her left violet eye as star-shaped pupil patterns rotate. [Shot 3] At 00:01.300, she taps the monocle frame with her gloved forefinger. The camera arcs smoothly left while a shimmering gold constellation line connects to the edge of the frame. [Shot 4] At 00:02.100, the constellation line snaps into the graphic label "PHASE_01". The camera tilts down as her obsidian moon pendant releases a soft purple pulse. [Shot 5] At 00:02.900, she spreads her velvet coat sleeves in a wide horizontal gesture. The frame cuts instantly to a dark midnight field while her sweeping motion carries the camera horizontally. [Shot 6] At 00:03.700, a vertical black bar reveals her in profile. She turns her head toward the camera, her asymmetrical hair swaying with natural momentum as a golden moon-phase graphic appears behind her silhouette. [Shot 7] At 00:04.600, a three-panel vertical split breaks her gaze, her pendant, and the astrolabe into distinct close-ups that slide downward in unison. [Shot 8] At 00:05.500, the panels collapse outward as she snaps her fingers. Concentric violet magic rings expand across the frame alongside the exact label "PHASE_02". [Shot 9] At 00:06.400, the camera pushes through the innermost ring directly toward her face, punctuated by a two-frame golden lens flare. [Shot 10] At 00:07.300, the flare clears into a dynamic medium shot at a steep low angle. Golden starlight trails follow her arm as she draws an arc in the air. [Shot 11] At 00:08.300, the drawn arc turns into a full eclipse frame. The camera follows her coat sleeve dragging upward across the frame to wipe the scene. [Shot 12] At 00:09.400, a side-by-side dual panel pairs her focused expression with a close-up of her monocle reflecting golden star charts. [Shot 13] At 00:10.600, the dual panels merge into a tracking shot where she steps directly toward the camera, her hair floating gently in low gravity as "CELESTIAL" drifts behind her. [Shot 14] At 00:12.500, she brings a hand up to rest near her collarbone, looking serenely into the lens as the title locks into "CELESTIAL TIDE" for the final 2.5 seconds. Across all shots, preserve her exact face, eye color, hairstyle, monocle, coat, pendant, skin tone, and proportions. Do not include extra characters, random logos, unreadable text, or altered clothing. Only display "CELESTIAL TIDE", "PHASE_01", and "PHASE_02". Keep her facial features and key hand gestures unobscured. overall_soundscape: Deep cosmic wind resonance remains underneath metallic astrolabe clicks, velvet fabric rustles, a finger snap at 00:05.500, and a low gong impact for the final title lock at 00:12.500. Sound effects are subtle and secondary to the music score; no spoken voice lines are present. non_diegetic_music: A 120 BPM gothic electro-orchestral piece featuring harpsichord arpeggios, heavy cinematic sub-bass, and a haunting violoncello melody in D minor. Drums enter at 00:02.900, soaring strings peak at 00:07.300, and a bell toll resolves beneath the closing title card.
A dynamic animation prompt featuring a battle between a divine-armored superhero and a giant underworld demon leader.
Epic dynamic battle animation: the religious superhero with glowing holy armor and light wings clashes fiercely with the massive demonic underworld leader.
A cinematic anime-style prompt depicting a high-intensity battle between a magical girl and a dragon with complex particle effects.
高品質アニメ映像。10秒、16:9。高密度3Dトゥーン/セルルック。中世ファンタジーの魔法学院外縁、崩れた石畳の広場。冒頭から灰黒の大型ドラゴン一体を、少女が渦と炎の二段魔法で制圧する。ドラゴンは灰黒の生きた鱗と固体の身体を、爆発の結果が見える瞬間まで保つ。 【参照・人物】 @material:172460 1は顔と同一性の最優先参照。丸みのある少女顔、大きな青紫の瞳、桜色の前髪と長いツインテール、紫の花飾りを保つ。 @material:172461 2は衣装・装飾・全身デザインと体型の参照。紫のケープ、白いブラウス、黒いリボン、金装飾、アメジストのブローチ、革ベルト、紫のスカート、白いニーソックス、暗紫のブーツ、細身のシルエットを保つ。参照が衝突した場合、顔・瞳・髪は@material:172460 1、衣装と体型は@material:172461 2を優先する。同じ人物である一人の少女。装備は主人公だけが持つ装丁本一冊。開始時から左腕で開いて支える。 【画風】 細い焦茶から濃紫の輪郭、二〜三段のセルシェードと柔らかな中間影、鮮やかなローズピンク・アメジスト・金、瞳と宝石の多層ハイライト。髪、布、革、金属、ガラス、鱗、砂礫は素材別の反射と粗さを持ち、背景にも劇場版級の密度と奥行きを与える。太い輪郭、平板な単層セル、汎用3D美少女顔、滑らかなプラスチックCG、写真的・半写真的な質感、くすみ、画風混合を避ける。 【構造】 灰色の渦による拘束 → 赤橙の火種の単一点着火 → 赤い炎・熱・発光が螺旋に沿って下から上へ伝播 → 最後に明確な爆発。赤は火種が触れた後だけ生じる。 【カメラ】 カメラは渦拘束、着火点、赤伝播、爆発を最も格好よく読める位置へ自由に動く。寄り引き、パン、ドリー、短いオービット、角度変化で、少女、ドラゴン、因果の起点を見失わせない。爆発では少し引き、火柱の縁、衝撃波、少女の反応を同時に収める。 Cut 1:0.0–1.8秒|渦拘束の開始 冒頭から少女が石畳へ踏み込む。開いた装丁本を支えながら右手を強く振り上げると、灰色の砂・埃・小石の渦がドラゴンの足元から一気に立ち上がり、脚から胴へ巻き付いて動きを奪い始める。髪とケープ、石畳の砂礫が同じ風圧で激しく動く。 Cut 2:1.8–4.0秒|拘束完成と火種 渦が太く締まり、ドラゴンの全身を拘束して持ち上げる。ドラゴンがもがき、周囲の石片が渦へ引かれる。少女は渦の引力に対して深く踏み込む。その動きのまま右掌へ小さな赤橙の火種を一点だけ凝縮する。渦はまだ灰色のまま。 Cut 3:4.0–6.8秒|単一点着火と赤伝播 接触前の開始状態では渦は灰色。少女が火種を渦の根元へ一直線に放ち、火種が最下部の一点へ当たる。その直後、接触をきっかけに赤が生じ、赤い炎・熱・発光が螺旋の線に沿って下から上へ勢いよく伝播する。途中は下半分だけ赤く上半分は灰色。頂点へ達すると、最終形として渦全体が赤い火柱になる。 Cut 4:6.8–10.0秒|爆発と動作中の終端 赤い火柱が短く収縮した直後、横方向へ鋭く破裂し、爆発と衝撃波が最大ピークになる。炎の縁でドラゴンの輪郭が一瞬透けて崩れ、石片と灰が外へ飛ぶため、破壊の瞬間が明瞭に読める。少女は爆風を受け、装丁本を支えながら一歩踏み込む。全身で衝撃に耐え、髪とケープが大きく後方へなびく。火の粉と砂礫がまだ飛び、少女が次の一歩へ重心を移している瞬間にカット。
A highly detailed prompt for creating a 20-second epic dark fantasy cinematic short featuring a beast tamer and a giant creature.
角色A是原创地狱驯兽师:一名明确成年的女性,二十多岁末至三十岁初,高挑健壮,深棕色皮肤,灰绿色浅眼,分层及肩黑发与不整齐刘海,面孔完全原创,不像任何已知角色。她穿黑化钢与深色皮革驯兽师甲:高贴合装甲领,领前有小型青铜扣环;黑金属肩甲带短外刺;无袖贴身胸甲由重叠鳞片状板片组成;皮革护臂、露指装甲手套、宽铆钉腰带、深色长裤、长开衩装甲战裙、随动作轻微晃动的链条与金属件、厚重黑靴。她不持剑盾,只用精准双指手势控制力量,始终冷静,不害怕,不开口,最后只有克制自信的微笑。 角色B是原创地狱巨像,约为女人七倍高,只有一个头、两条极长前肢、两条强壮后肢和一个沉重躯干,姿态像巨型披甲猩猩与史前四足掠食者的混合,但设计完全原创。它有低伏巨大爬行动物头骨,上下重颚塞满不规则象牙色獠牙,黑色火山皮肤带熔红裂纹,头骨、颈、胸、肩覆盖骨质与黑金属层甲,宽阔肋状胸腔由重叠天然甲板保护,巨大肩部有不对称尖刺,长前臂末端各五根厚爪,后肢较短但有力,肩间升起狂乱灰白鬃毛,两根向后弯曲黑角,红色发光眼,额心嵌一枚明亮深红菱形晶体。比例必须稳定,肩高远超女人,一根爪大过她躯干,头部约为她全身两倍高,绝不缩小、漂浮、变形或只剩头部。 六只较小成年翼魔围绕对峙,它们有瘦骨感躯干、反关节腿、长爪臂、短后弯角、窄颅、尖牙和两片真实连接的皮膜翼。它们只作为前景与边缘二级剪影存在,角形、姿态、翼膜破损各有轻微差异,绝不变成克隆。所有角色完全独立,身份、脸部、外形轮廓和肢体数量必须始终清晰,绝不融合,绝不共享肢体,绝不出现手指粘连、翅膀脱离、额外头部或额外肢体。 风格:高级预渲染风格化写实3D CGI,原创AAA黑暗奇幻电影级材质真实度、怪物动画、火焰模拟和虚拟摄影精度。场景在巨大火山洞穴中被雕凿出的废墟地狱圆形剧场:破裂黑玄武岩平台、深处发光岩浆沟、断柱、烧焦雕像、地缝小火、橙褐浓烟柱、坠灰、火星、巨大的阴影洞壁、远处垂直岩浆瀑布,以及背景中像受控火山喷发般弯曲流动的熔橙火流。环境极暗但可读,岩浆、地火和巨像红晶体提供橙红照明,高处裂口落下狭窄冷白光,在女人盔甲边缘和巨像轮廓上形成微弱分离。使用真实热扭曲、体积烟、漂浮余烬、细腻空气颗粒、克制变形镜头光晕,绝非真人、动画、赛璐璐、游戏画面、插画或幻灯片。 镜头规则:原生横屏16:9,无永久黑边,30fps,精确20.00秒。使用虚拟ARRI Alexa 35与Cooke anamorphic镜头语言,28-35mm用于地狱宽景,连续推近中自然过渡到约50mm人像压缩感,但整个片段仍是一个连续镜头,无剪切、无跳切、无转场、无隐藏剪辑、无闪切。允许在同一镜头内形成约五个主要构图段落,但不是实际切镜。构图保持史诗横向间距,镜头低位、贴近地面、危险而克制,不做英雄摆拍、正面炫耀或胜利定格。前18秒移动缓慢、 deliberate、自然时间;最后火攻时镜头随压力波快速真实晃动一次,无全局慢动作、无速度坡变、无过度乱抖。 0.00-4.00秒:镜头从破裂玄武岩地面极低处开始,左、右前景各有一只翼魔蹲伏成黑色剪影,面对画面中心;后方断岩上其他翼魔轻微移动,翼膜抽动,爪子收紧,狭窄头颅追踪烟中逼近的东西。摄影机非常缓慢向前,从两只剪影之间滑入。中央烟雾里先出现一个微弱深红菱形光点,随后浓烟被沉重步伐推开,依次露出巨像额晶、红眼、披甲头骨、巨大肩部和两条长而 planted 的前肢。每一步都压缩关节,震动地面,让小石子跳动,烟尘被向外挤开,但不要一次性露完整身体。 4.00-7.50秒:同一镜头自然推进并升到低位中广角构图,巨像把两只巨大前爪压进地面,抬头并缓慢滚动肩膀,灰白鬃毛被热流托起。额心深红晶体脉冲一次,照亮头骨脊线、湿润獠牙 and 黑金属甲片。驯兽师从它右前肢旁平静走入画面,两步后停住;她的全高只到巨像肩部很小一段。她站姿挺直,肩放松,下巴略抬。巨像在她身后张开下颚发出低沉非语言 growl,烟从两者腿部滚过,翼魔仍在画面边缘作为紧张剪影。 7.50-10.50秒:镜头继续无剪切地滑成克制50mm感上胸至头部肖像,女人占据前景,巨像巨大而发光的脸在她左肩后方柔焦可读。她先看向画外翼魔,表情中性、评估、冷静。她缓慢抬起右手到脸侧,手腕向外旋转,只竖起食指与中指,其余手指自然折回。一道狭窄深红微光沿两根手指边缘流动。她眼神轻微上移,嘴角形成小而自信的笑。巨像额晶回应更强深红脉冲,红光扫过她的脸颊、眼睛与肩甲,但不改变她的面孔;她绝不开口,嘴唇不动。 10.50-13.50秒:镜头横移到一只近处翼魔张开的爪与颚之间作为前景框,驯兽师在中距离缓缓把手降向腰侧,双指保持伸展直到手势完成。巨像巨大头部贴近她身旁向前俯下,颚略开,几条唾液丝在獠牙间自然拉伸,鼻孔吐出炽热蒸汽。女人只把眼睛转向巨像,身体不转,表情仍稳。最近的翼魔后退半步,翼膜防御性张开;另一只低头,收回伸出的爪手。所有动作分离、真实、有重量。 13.50-15.50秒:同一镜头继续推进到三只翼魔的小群近景。中央翼魔先露牙,随后深红光洗过它的窄脸,它突然停住,眼睛睁大;两侧翼魔快速互看并把翼膜收得更贴近身体。三只各自用不同节奏后撤,脚趾和爪尖刮过玄武岩,石屑被拖开,绝不瞬移、绝不互相融合。画外开始传来巨像更深、更长的吸气,火光在烟后逐渐增强。 15.50-18.00秒:镜头退入最终低位宽景构图,巨像占据中央,驯兽师冷静站在它右前肢旁,翼魔剪影框住左右前景。巨像迈出一次巨大前步,领先爪撞入地面,几道小裂缝张开,灰尘与火星向外喷散。它把头压低到肩间开始吸气,橙色光从肋下、喉底和牙缝之间逐级增强;额晶仍保持独立深红色,不与橙火混为一体。驯兽师完全不动,只有热压把她头发、战裙片和链条向后推,前景翼魔在火焰释放前就开始从中心线慌乱撤开。 18.00-20.00秒:自然高速中,巨像猛地前送头颅,张开重颚,释放一道连续橙白火焰锥直冲前景。必须清楚看到火焰从喉内形成,穿过牙齿之间,仍然附着在口腔并沿明确方向扩展,不能从身体、晶体或地面冒出。最近翼魔用腿和翅膀向两侧扑离,仍可见它们逃出火线,不在火中凭空消失。低机位被压力波震动一次,火舌卷过下方前景,透过火焰仍短暂读到巨像脸、深红额晶和驯兽师不动的黑色轮廓。精确在20.00秒结束于持续喷射中,无淡出、无冻结、无标题、无片尾卡。 声音:只有真实现场音效与环境声,绝无音乐、无配乐、无歌声、无对白、无旁白、无咒语、无可辨识语言,驯兽师嘴唇绝不移动。声音包括沉重怪物脚步、玄武岩震颤、盔甲皮革与链条轻响、翼膜拍动、爪子刮石、深沉非语言低吼、远处洞穴回声、岩浆 crackle、
A prompt for high-end 3D open-world game sequences featuring a character chase in a Japanese neighborhood with GTA-style HUD.
Create a 30-second realistic AAA third-person open-world game sequence in a lively local Japanese neighborhood. Use the uploaded image as the exact character reference: a young Korean woman in her early 20s with long black hair, pastel-lavender top, white cargo pants and sneakers. Keep her appearance consistent. She notices a delivery cyclist carrying a cardboard package, grabs the package, and runs. The cyclist chases her through the streets. She hides behind a parked kei truck, sneaks out, then accidentally crashes into another delivery worker, sending boxes everywhere. She ignores a “RETURN PACKAGE” prompt and runs again. She crosses a pedestrian bridge, briefly leaves the package beside a bench, grabs it when the cyclist arrives, and continues escaping. She eventually reaches the address printed on the package and realizes she has accidentally delivered it to the correct recipient. The recipient happily takes it while the exhausted cyclist arrives and looks completely confused. She gives him an innocent smile and walks away. Use authentic third-person gameplay graphics, realistic 3D characters, detailed village/neighborhood environment, believable physics and NPC reactions. Include a GTA-style HUD with minimap, health/stamina bars, controller prompts, mission objectives, alert markers and notifications such as “PACKAGE STOLEN,” “THEY FOUND YOU,” “BAD DECISION,” “DELIVERY COMPLETE,” “MISSION COMPLETE,” and “CHAOS +150.” No anime, cartoon, cel-shading, mobile-game graphics, cinematic movie shots, distorted characters, inconsistent objects, gore or unrealistic physics.
A structured Seedance 2.0 prompt template for creating high-quality 2D anime horror trailers with specific shot lists.
[主役キャラ] = 黒髪の女の子 [相手/対象] = ポニーテールのお母さん [舞台] = 家の中 [異常ギミック] = テレビ画面 【動画スタイル】 15秒。日本のフルカラーアニメ。予算5億円規模の高密度2Dアニメーション。予告編のような高速カット。目、手、足、背中、反射、広角の引き、急速プッシュインを交互に使う。字幕なし、透かしなし、BGMなし。音は呼吸、環境音、カットごとの短い効果音、最後の一言。 【映像構成】 [主役キャラ]の目線だけで[舞台]と[相手/対象]の意味が変わっていく。[異常ギミック]を各ショットのつなぎに使い、最後に「見ていた側」と「見られていた側」が反転する。 【Shot 1:片目のフック】 [主役キャラ]の片目を画面いがいっぱいに映す。瞳の中に[舞台]が反射している。[異常ギミック]が瞳の奥を横切る。 【Shot 2:足元】 [舞台]の床。足音が一回。足元だけが光や影を踏む。 【Shot 3:手元】 [主役キャラ]の手が小さく動く。何かを掴む直前で止まる。 【Shot 4:対象】 [相手/対象]が一瞬だけ映る。ピントは浅く、顔や全体を見せすぎない。 【Shot 5:反射】 鏡、窓、スマホ、金属、瞳の反射に[主役キャラ]が映る。実物の位置と反射の位置が少し違う。 【Shot 6:広角の引き】 [舞台]全体を一瞬見せる。どこに[主役キャラ]がいるのか分からない構図にする。 【Shot 7:接近】 急速プッシュイン。[相手/対象]のすぐ近くに[異常ギミック]が現れる。 【Shot 8:反転】 カメラが振り返るように高速パン。そこに[主役キャラ]が静かに立っている。 【Shot 9:目線固定】 [主役キャラ]がカメラを見つめる。動かない。背景だけが少し揺れる。 【Shot 10:最後の一言】 [主役キャラ]が短く「最初から見てた」と言う。最後のフレームは片目の接写に戻って終わる。
A grand cinematic space battle visualization blending traditional Japanese Shogi piece elements.
Epic cinematic space battle scene themed as shogi (Japanese chess) fleet war, titled "宇宙戦艦強士 第76話 戦闘ログ版". Massive futuristic space battleship "Goshi" (宇宙戦艦強士) with glowing blue engines, its promoted rook transformed into a gigantic red-and-gold drago...
An epic sci-fi horror prompt depicting a duel between a giant armored alien creature and a female warrior with dramatic blue night lighting.
Ultra-realistic cinematic sci-fi horror scene of a massive armored alien creature with glowing red eyes, enormous sharp fangs and powerful claws roaring aggressively in a dark futuristic battlefield. A mysterious female warrior descends from the sky above the creature, surrounded by intense orange energy trails and glowing sparks. Dramatic blue night lighting, smoke-filled atmosphere, rain, metallic structures, volumetric fog, dynamic action composition, terrifying scale, highly detailed creature textures, realistic reflections, cinematic depth of field, epic Hollywood movie style, photorealistic, 8K, vertical 9:16.
A detailed prompt for a high-quality anime sword combat sequence, emphasizing character consistency, impact frames, and particle dissipation in a rainy city.
高品質アニメ映像。都市幻想アクションRPGの最高レアリティ剣士を、静かな気品と、一度だけの明瞭な高速剣撃で魅せる。実在する人物は全編で少女一人だけ。敵はゲーム的な青黒い影エネミー二体。参照画像の役割を厳守する。@image1 は顔と人物同一性の最優先参照。短い下顔面、柔らかな頬、小さく丸い顎、小さな鼻と口、大きく縦に開いたコバルトブルーの宝石眼、高い虹彩占有率、少ない白目、穏やかな目尻、若く清澄な年齢感、銀白色の前髪と長い髪を固定する。@image2 は衣装、装飾、全身デザイン、体格、シルエット、日本刀の最優先参照。黒から濃紺の精緻なゴシックレースドレス、透けるレース袖、青いサテン、多層スカート、胸元の青い宝石、腰の金属チェーン、黒い装飾ブーツ、深い青薔薇と黒青蝶の髪飾り、垂れる青い結晶鎖、濃紺の鞘、銀色金具、青い宝石を持つ日本刀を固定する。参照が衝突した場合、顔、目、頬、顎、年齢感、表情、髪色、前髪、長い髪は @image1 、髪飾りの細部、衣装、宝石、全身、体格、日本刀は @image2 を優先する。参照画像は同一性と意匠だけの参照であり、開始画面や絵コンテではない。白背景、文字、UI、分割枠、正背面図、表情差分、説明図、武器図を再現しない。人物固定:全編を通して同じ一人の若い少女。顔、青い目と虹彩比率、銀白色の長髪、黒青の衣装、髪飾り、胸元宝石、細身で若い体格を変えない。変化は視線、微細な表情、戦闘姿勢、呼吸、髪、レース、鎖の自然な揺れだけ。反射内も同一人物の局所像だけとし、別人や完全な全身分身を作らない。描画固定:完全に統一された高品質3D toon / cel-look。完全な立体モデル感、細くクリーンな濃紺のアニメ輪郭、透明感のある藍・コバルト・青紫の2〜3層toon shadow、銀白髪の柔らかな月光ハイライト、瞳の多層キャッチライト、宝石と金属の鋭く上品な反射。レース、サテン、金属、宝石、濡れた床を材質ごとに描き分け、人物も都市背景も高密度にする。人物固定を描画スタイルで代用せず、描画スタイルを人物固定で代用しない。雨上がりの高層都市屋上。濡れた床、ガラス壁、低彩度の遠景ビル、浅いネオンボケ。銀白の月光を主光、少女固有の濃紺とコバルトブルーを主要な影色、氷青と少量の青紫を補助光にする。背景色とネオンは控えめにし、少女の銀白髪、青い目、黒青衣装、髪飾り、胸元宝石、日本刀を画面の主役にする。少女が操作する武器は日本刀一本と鞘一本だけ。刀は柄、鍔、単一刀身、切先が連結した固定長の一つの剛体。右手が鍔より後ろの柄を握り、その力を前腕、肩、胸郭、腰へ連続させ、刀全体を一体として動かす。切先だけを独立回転させない。左手は鞘だけを扱い、刃へ触れない。武器を複製、分岐、伸縮させない。影エネミーAと影エネミーBを少女の斜め前、同じ攻撃線上の手前と奥へ配置する。各敵は頭、胴、二本の腕、二本の脚、足裏、短い影刀一本が読める青黒い人型輪郭。敵Aと敵Bは、命中の瞬間まで境界と密度を持つ半固体の影材質、影装甲の輪郭、武器、床影、ガラス反射を維持する。少女の銀白髪、顔、衣装、宝石、日本刀を敵へ混ぜず、敵の青黒い影材質と影刀を少女へ混ぜない。見える動作順序を固定する。柄へ触れた静止状態、抜刀と短い滑歩、単一の水平横薙ぎ、明瞭な接触、短いhit-stop、接触後の完全粒子化、粒子遮蔽、手元納刀開始、顔へ上昇、の順に進む。複数回の連撃や長い敵出現を追加しない。開始は後方やや低い50〜70mm相当の中近景。銀白の長髪、黒青の衣装、髪飾り、左腰の納刀済み日本刀を見せる。少女はすでに右指を柄へ添えている。長い溜めを置かず抜刀を開始する。夜風で髪先、レース、結晶鎖だけが揺れ、ガラスには @image1 と同じ青い片目だけが一瞬映る。少女は刀を抜く運動のまま濡れ床を斜め前へ短く滑り、二体の攻撃線の外側へ移る。支持足、滑る足、重心移動を一続きに保つ。刀身に映る月光から濡れ床の反射へカメラを渡し、A地点の実体が画面を抜けてから、B地点の同じ一人を斜め前の中近景で捉える。反射は実際の滑歩を見せるカメラ受け渡しであり、瞬間移動、跳躍、着地、分身ではない。構え直さず、抜刀と滑歩の腰回転をそのまま一度の大きな水平横薙ぎへ広げる。一本の刃が手前から奥へ、二体を同じ高さの連続軌道で順に横切る。銀白とコバルトブルーの刀光弧は一本だけ。手前の敵との接触面を明瞭に見せ、その軌道が奥の敵へ抜けた瞬間に一度だけ短いhit-stopを置く。柄、鍔、単一刀身、両手、接触位置を鮮明に見せる。hit-stopの後だけ、手前から奥へ、刀光と同じ方向に沿って粒子化を開始する。二体の身体、二本の影刀、床影、ガラス反射、濡れ床の反射まで、青黒い霧、砕けた小さな青蝶光、微細な氷青光片へ完全に消える。粒子は顔、手、刀、接触位置を隠さない。少女は横薙ぎ後の運動を、刀先から手首、肩、腰、後ろ足へ自然に渡し、刀を低い終点へ回収する。刀を抜いたまま、敵が完全に消えた結果を短く見せる。その運動を止めず、青黒い霧と青蝶光をレンズ前の遮蔽へつなげる。遮蔽直後、胸下から手元の近景へ切り替え、ここで初めて納刀を開始する。右手は柄、左手は鞘口近くの鞘を保持する。柄、鍔、刀身、鞘口を別々に読ませ、刀身と鞘の中心軸を正確に合わせる。刃へ触れず、刀と鞘の貫通、角度ずれ、手指変形を起こさず、刀身を鞘へ滑らせる。カメラは納刀進行中の柄、胸元の青い宝石、黒いレース、髪飾りをたどり、70〜85mm相当の自然な3/4顔へ素早く上昇する。顔は必ず @image1 の通常顔。最初に大きな青い両目を開いたまま保ち、続いて眉の緊張をわずかに緩め、まぶたは下げず、口角だけの小さな閉口微笑を作り、最後に穏やかな視線をカメラ近くへ向ける。最後に映る主体は少女一人。敵、その武器、影、反射はすべて完全に消えている。刀身が鞘へまっすぐ入り続け、鍔がまだ鞘口へ触れる前、開いた青い両目、銀白髪、髪飾り、胸元宝石、刀柄、濡れた夜景が同時に明瞭になった瞬間に切る。納刀を完了させて長く静止せず、人物を遠景へ縮小しない。BGM、音楽、台詞、ナレーションなし。夜風、濡れた石床と革製ブーツ底の短い滑走音、レースとサテンの布擦れ、金属鎖と結晶飾りの小さな硬質音、鋼の刀身が金属製鞘口を抜ける音、鋼の刀身が空気を切る音、影材質が魔力粒子へ崩れる細い音、鋼の刀身が鞘内部を滑る納刀音、自然な呼吸だけを可視動作へ同期させる。強制ネガティブ:文字、字幕、ロゴ、透かし、白背景UI、設定表、第二の人間、クローン、全身分身、別顔の反射、接触前に崩れる敵、巨大な蝶、顔や刀を覆う粒子、追加の刀、刃を握る手、刀と鞘の貫通、遠景納刀、長い静止、広角顔アップ、魚眼、成熟顔、長顔、小さい目、小さい虹彩、吊り目、半目、厚い輪郭、単層セル影、プラスチックCG、半写実、画風混合は禁止。
A 30-second complex action sequence prompt for Seedance 2.5, featuring a one-take cinematic style about a hunter with a furnace weapon fighting frost creatures.
30 seconds | 16:9 | 4K UHD | 24fps Ultra-realistic AAA cinematic fantasy action Pure visual storytelling No dialogue Continuous one-take. REFERENCE LOCK: @image1 controls the hunter's identity, outfit, face, hair and furnace weapon. @image2 controls the frozen environment and ice creatures. Do not redesign either reference. VFX RULE: All creature destruction happens only after physical weapon contact. No spontaneous burning or unexplained explosions. No blood or biological gore. 0.0s–5.0s: Camera races low across cracked black ice toward the hunter. Thousands of ice beasts charge toward her. She grips the massive furnace weapon with both hands and performs one heavy downward strike. Contact creates a circular orange-white thermal shockwave that instantly cracks the ice armor of nearby creatures. 5.0s–10.0s: She slides across the frozen ground while dragging the weapon behind her, carving a glowing molten line through the ice. She pivots and swings upward. A fan-shaped wave of compressed heat travels through the creature formation. Impacted armor glows from within, fractures, turns black and collapses into steam, ash and glowing fragments. 10.0s–15.0s: A gigantic armored ice beast leaps from the background. Hunter blocks its claws with the furnace weapon. The collision creates a violent burst of steam and shattered ice. Camera circles around both figures while maintaining one continuous shot. 15.0s–20.0s: Hunter pushes the creature backward, then runs along a collapsing frozen wall. She jumps from the wall and lands directly on the creature's shoulder armor. The weapon reaches maximum temperature, mechanical pistons extending and molten channels turning white-hot. 20.0s–26.0s: She raises the weapon above her head and delivers one enormous vertical strike from shoulder to torso. The exact contact point becomes a glowing thermal mark. Cracks of white-orange heat spread across the creature's armor. The entire body transforms into black volcanic ash, white steam and burning armor fragments without showing flesh. 26.0s–30.0s: The frozen battlefield becomes covered in drifting steam and falling ash. Hunter lands on one knee, slowly rises, rests the giant weapon over her shoulder and walks toward a gigantic ancient frozen gate. Camera smoothly pulls backward, revealing the enormous ruined landscape. Negative Prompt: blood, gore, flesh, organs, wounds, red liquid, severed bodies, dismemberment, spontaneous fire, blue magic, ocean, city, green grass, desert, duplicate character, duplicate weapon, sword morphing, weightless weapon, katana, dual weapons, outfit change, hair change, face distortion, extra limbs, extra fingers, fused hands, weapon clipping, text, subtitles, watermark, logo, UI, hard cuts, freeze frames, slow motion, black screen, camera teleportation.
A 30-second high-detail gameplay demo set in Osaka featuring an elderly woman on a bicycle in a AAA open-world style.
30秒の連続映像。大阪を舞台にしたAAA級オープンワールド犯罪アクションゲーム風のプレイ映像。実写映画ではなく、最新AAAゲームの高精細なリアルタイム3DCGとして描く。人物の肌、髪、衣服、道路、車両、建物、照明、影、反射、物理挙動まで、リアルだが明確にゲームCGらしい質感で統一する。主人公の背後から追従する三人称ゲームカメラを基本とし、実際にプレイヤーが操作しているように空間と動きを連続させる。左下に小さな円形ミニマップと体力ゲージ、右上に手配度の星を表示。 舞台は雨上がりの夕方、大阪ミナミを思わせる繁華街。串カツ店、狭い商店街、派手な立体看板、雑居ビル、自動販売機、路上駐輪、電線、濡れたアスファルトが並ぶ。主人公は60歳前後の大阪のおばちゃん。短い紫がかったパーマ、金色のイヤリング、オレンジと黒のトラ柄シャツ、黒いパンツ、赤いスニーカー、斜め掛けバッグ。がっしりした体格で眼光が鋭い。乗り物は銀色の普通のママチャリ。前カゴにはスーパーの買い物袋と長ネギ。顔、衣装、自転車、小物は全編で統一する。 0〜6秒。三人称視点でおばちゃんが串カツ店の屋外カウンターに立つ。串カツを共用ソースに一度浸し、一口食べた直後、その食べかけの串をもう一度ソースへゆっくり浸す。周囲の空気が止まり、店主が絶句。近くの警察官が「二度漬けやないか!」と叫ぶ。右上の手配度が★2へ上昇。警察官がおばちゃんの腕をつかむが、おばちゃんは強く振りほどき、警察官を突き飛ばす。警察官は金属テーブルにぶつかり地面へ倒れる。重量感のある衝撃。手配度が★3になる。 6〜10秒。おばちゃんは買い物袋を拾い、店先のママチャリへ向かう。追ってくる警察官を無視し、袋を前カゴへ放り込み、自転車にまたがって全力で発進。カメラが自然に自転車後方のゲーム視点へ移行。遠くからパトカーのサイレン。 10〜17秒。おばちゃんが大阪の狭い商店街を猛スピードで逃走。現実的なペダリングで必死に加速し、服やバッグが揺れ、前カゴの長ネギが激しく振動する。後方からパトカーと警察バイクが追跡。おばちゃんは路地を急旋回し、追跡車両は急ブレーキ。濡れた路面でタイヤが鳴き、車体がカラーコーンや壁を擦る。逃走中、おばちゃんは歩行者1人にママチャリで接触して転倒させ、別の歩行者の肩をかすめる。周囲から「危ないやろ!」「何さらしてんねん!」と罵声が飛ぶ。おばちゃんも前方を見たまま「どいてや!」と怒鳴る。短くベルを鳴らし、さらに狭い路地へ突入。手配度は★4。 17〜23秒。前方を警察官2人が塞ぐ。おばちゃんは強くブレーキをかけ、濡れた路面で後輪を少し滑らせて停止。すぐにママチャリを降り、前カゴから長ネギを引き抜く。進路を塞ぐ1人目の警察官の腕を長ネギで強く叩き、そのまま顔面へ一撃。警察官はよろめいて倒れる。2人目が接近すると、おばちゃんは長ネギを横薙ぎに振り、肩から首元を打ってひるませ、さらに体当たりして地面へ倒す。ネギは大きくしなり、一部が潰れる。人体には重さがあり、大げさには吹き飛ばない。おばちゃんは乱れた長ネギを持ったまま進もうとするが、路地の出口をさらに別の警察官が塞ぎ、後方にはパトカー。完全に包囲される。 23〜30秒。BGMが静まり、サイレン、警察無線、おばちゃんの荒い呼吸が響く。警察官が慎重に近づき「もう逃げられへんで」と言う。おばちゃんは無言で斜め掛けバッグに手を入れる。警察官が緊張する。おばちゃんが取り出したのは赤い透明包装の小さな飴。肩越しのゲームカメラで、おばちゃんが低い声で「兄ちゃん、飴ちゃん食べる?」と言う。短い沈黙。警察官が飴とおばちゃんを交互に見る。おばちゃんが警察官の手のひらに飴を1個置く。警察官は少し迷い、静かに受け取る。その瞬間、右上の手配度が★★★★から★★★、★★、★、0へ順番に消えていく。サイレンも止まる。警察官は無言で身体を横へずらして道を空ける。おばちゃんは小さくうなずき、ママチャリに戻って乗り込む。警察官の横を通り過ぎながら「ほな」と一言。最後は標準的な三人称ゲーム視点に戻り、折れかけた長ネギを前カゴから突き出したまま、おばちゃんが大阪の街へ走り去る。 全編を通して、人物、街、車、自転車、衝突、衣服、表情、路面反射を最新AAAゲームのリアルCGとして描写する。犯罪ゲームらしい緊張感と重量感を保ちつつ、「串カツ二度漬け→ママチャリ逃走→ネギで警察を突破→飴ちゃんで手配解除」という異常な展開だけがシュールな笑いになる構成。
A detailed prompt for high-end AAA game cinematic visuals featuring a dragon knight and a giant ancient dragon in a volcanic cave.
画面中只有一名明确成年的男性龙骑守望者与一条唯一的远古巨龙。男性守望者身材精瘦而强健,苍白皮肤,原创锐利面孔,铂金色长发越过肩部;全程穿同一套磨损炭黑龙骑护甲:分层旧皮革、深色锁子甲、雕塑感肩甲、金属扣件、重型长靴以及一件长黑披风,不得出现王冠、家族纹章、可识别影视游戏标志。他右手始终只握一支相同燃烧火把,左手始终空着;髋部可固定一把入鞘长剑,但从不拔剑、不碰剑。人物脸型、发长、服装轮廓、火把尺寸从第1帧至第480帧完全一致。 巨龙只有一条,而且必须始终明确是真正的四足双翼巨型爬行动物:四条强壮腿、两扇巨大折叠翼、长而肌肉发达的颈部、宽阔爬行类头骨、角质眉骨、厚重上下颚、层叠青铜黑鳞片与深琥珀色眼睛。龙头单独就大于守望者完整身体。巨大躯干与折叠双翼大部分藏在黑暗中,只允许火光逐渐揭示头、颈、前肩、翼缘以及部分庞大躯干。绝不形成站立人形轮廓,不得变成巨人、恶魔、巨魔或模糊类人怪物。巨龙始终停留在洞穴上方偏左并延伸至中央黑暗的高岩架上,不飞行、不换位置。 风格:高级预渲染AAA暗黑幻想动作游戏电影,风格化照片级CGI,明确保持计算机生成质感;高多边形数字雕刻人物与巨龙,原创游戏电影级面部,PBR旧皮革、冷金属、锁甲和龙鳞,精细头发与披风模拟,体积火光、烟雾、灰烬、火星、热空气折射、克制Bloom、强景深分离、轻微大气颗粒、方向性运动模糊、深而可读的阴影、下一代主机Cutscene品质。绝不真人实拍、真人演员穿戏服、Cosplay、普通游戏画面、动漫、插画或赛璐璐。 环境是一座由黑色玄武岩贯穿形成的巨大地下火山龙坑。顶部消失在烟雾里,锯齿状岩壁、古老巨型石支撑、高低错落的天然岩架包围深层中央地面;空气中始终漂浮煤灰、烟尘和少量余烬。地理关系严格锁定:守望者位于画面下方中央、小型石台附近;巨龙在他后上方的左侧高处黑暗中;巨龙喷火时头朝画面左侧,火焰沿上层洞穴和顶壁横扫,绝不直接击中守望者。喷火前火把是唯一清晰可见光源。 镜头规则:原生横屏16:9,无永久黑边;精确20.00秒,24fps,共480帧;一个连续镜头,无真正剪切、无跳切。虚拟ARRI Alexa 35,35mm Cooke anamorphic。用户要求的“四个镜头”转化为同一物理摄影机连续完成的四个构图阶段:紧密三分之四侧脸→极远景龙坑→同一极远景完整火焰呼吸→最终低角度守望者近景。阶段转换必须利用黑暗岩柱、烟雾、火光过曝边缘和摄影机平滑位移完成自然遮挡,不使用真正编辑剪切。摄影机整体慢而受控,仅有极轻真实设备微振,无随机手持乱晃、无快速环绕、无炫技推拉。自然速度,无慢动作、无速度坡度。 0.00-3.40秒:立即从守望者紧密三分之四侧脸开始,暖色火把照亮一侧面孔,另一侧沉入深阴影。头略低,眼睛最初看向洞穴地面,嘴闭合,表情克制而紧绷。胸廓完成一次缓慢呼吸,火把热流推动几缕铂金长发和披风边缘。摄影机只做极度克制的缓慢靠近。2.30秒后,眼睛首先向上移动;随后下巴只抬高一点,像感知到上方巨大质量发生移动。绝不能提前看见巨龙。3.40秒附近,摄影机顺着一根近距离黑色石柱掠过,前景短暂遮满画面并自然拉远进入下一构图,但仍是同一连续运动。 3.40-6.40秒:遮挡移开后形成巨大极远景,守望者缩小为下方中央极小人物,右手低垂握火把,有限琥珀光池只照亮脚边。上方巨大黑暗占据绝大部分画面,只显示一段折叠翼外缘、隆起肩部轮廓以及两点遥远琥珀眼睛;整体剪影必须明确表现四足带翼巨龙,而非站立人形。摄影机几乎静止,仅极慢向前漂移。守望者只慢慢抬脸,不走动、不奔跑、不举武器。巨龙胸腔完成一次巨大吸气,折翼皮膜出现细微拉伸,鳞片摩擦岩石,岩架下方灰尘和细碎石屑因质量移动而落下。 6.40-7.20秒:仍保持同一极远景。巨龙先由长颈肌肉收紧并向前伸展,随后巨大头颅从黑暗里慢慢推进;角眉和宽阔爬行类吻部被火把微光与眼睛反光短暂勾勒。头部转向画面左侧。动作顺序严格:下颚先下降→上颚随头部略抬→胸腔和喉部继续扩张→喉咙深处出现极暗橙色光→光从深喉向口腔前移→细烟先从牙缝漏出。火焰绝不能提前出现。 7.20-9.30秒:喉部橙光逐步增强,巨龙胸腔开始收缩,第一批细小火星从张开的口腔喷出,随后才形成一条与龙嘴物理连续的细而集中的橙白火柱,向画面左侧略向上射过洞穴顶部。喷发产生反作用力,龙头先向后退极小距离,随后颈部肌群收紧把位置稳定住。火不能凭空从黑暗出现,必须始终从张开的龙嘴内部产生。守望者仍留在下方中央完整可见。 9.30-12.80秒:同一次呼气持续,不停顿、不重新点火。细火柱逐渐变成巨大连续火流:核心接近白色,外围黄橙色,最外层为深红湍流边缘;离开龙嘴后才逐步膨胀。龙颚持续打开,颈部锁紧,胸腔缓慢收缩。强烈火光逐步揭示龙脸、长颈、前肩鳞片和折叠翼的一段翼缘,强化其真实巨龙身份。热空气压力波到达下方后,守望者铂金长发和黑披风被向后推,他只轻微屈膝扩大支撑、保持双脚扎地;右手火把仍牢牢握住,火苗被压力吹斜但不熄灭。灰尘、煤灰与余烬沿热流方向被推离。 12.80-15.20秒:同一持续火焰发展到最高规模,上半幅画面逐渐充满翻滚火焰、厚烟和热折射。亮度必须连续上升,绝不是突然白闪。高速移动火光沿玄武岩壁和石支撑向外扫动,短暂揭示巨龙庞大头部、整段长颈、前肩、折翼和一部分巨大鳞甲躯干,但其四足结构和高岩架位置不改变。摄影机曝光受到强火影响,出现受控琥珀白Bloom与局部炫光,仍能隐约辨认张开的龙颚和远处小小守望者剪影。不得复制第二条龙,不得让火焰变成生物或独立发光物。 15.20-16.50秒:火暴达到最亮状态,火焰、烟雾、热折射覆盖大部分图像,但不得变成纯白无信息画面。洞穴因连续压力出现低频震动,远处岩架掉落碎石,守望者披风猛烈抽打,头发顺热风方向拉开;龙颈持续承受反冲,头部有极小真实颤动但不改变位置。火焰保持自然速度湍流,不使用慢动作。摄影机被热流造成轻微空气折射和细小物理振动。 16.50-18.40秒:巨龙胸腔到达一次呼气末端。火流按明确顺序自然衰减:巨大火暴先收缩→宽火柱变窄→中央细火柱继续数帧→最后数颗火星离开口腔→只有在呼气真正结束后火焰才与龙嘴断开。随后龙头略微降低,先开始闭合下颚,再完全收口;两侧鼻孔喷出密集灰黑热
A detailed anime-inspired fantasy battle sequence set on a frozen university rooftop late at night.
Create a 30-second ultra-realistic cinematic sci-fi evolution video, 16:9, Hollywood-level VFX. Create a 30-second ultra-realistic anime-inspired high-action fantasy sequence in 16:9 widescreen, 8K visual quality, smooth 60fps motion, and premium cinematic fight choreography. Set the complete sequence on the frozen rooftop of a modern university combat academy at night. The rooftop is surrounded by metal safety fences, ventilation structures, concrete stairwell entrances, frozen puddles, snow-covered pipes, and large water tanks. Beyond the rooftop, a vast Korean city glows with distant neon signs, moving traffic, high-rise windows, and cold blue moonlight. Light snow falls through the scene while a strong winter wind moves clothing, hair, and loose ice particles. MAIN CHARACTER: A confident 21-year-old Korean university combat-academy student with a consistent anime-inspired yet photorealistic appearance. She has a petite oval face, naturally fair skin with realistic texture, sharp violet-gray eyes, and short pastel-purple hair cut just below her ears with soft uneven bangs. She wears the same fitted gray academy blazer, white shirt, deep-blue bow, charcoal pleated skirt layered over black fitted safety shorts, black thermal tights, and dark ankle boots throughout the complete sequence. A red cherry lollipop remains held casually at the corner of her mouth. Her expression stays calm, slightly bored, and effortlessly confident even during the most dangerous attacks. Preserve her exact face, hairstyle, outfit, proportions, lollipop, and ice-power design across every shot. OPPONENTS: Four adult masked attackers wearing matching black winter tactical clothing, lightweight body armor, insulated gloves, and featureless dark masks. They carry collapsible staffs and blunt training blades. Keep the same four attackers identifiable through small colored shoulder markings: red, white, yellow, and green. Their attacks must feel fast and threatening, but the heroine defeats them without graphic injury. OPENING HOOK: Begin with an extreme close-up of the heroine’s black boot stepping onto a shallow rooftop puddle. Frost instantly spreads outward from beneath her sole in delicate branching patterns. Tilt upward as she stands alone near the rooftop edge, one hand inside her blazer pocket and the lollipop between her lips. Wind lifts her pastel-purple hair while the dark cityscape glows far below. In the reflection of the newly frozen puddle, reveal four masked attackers approaching behind her. The attacker with the red shoulder marking rushes forward and swings his staff toward her head. Use a fast lateral tracking move as she calmly bends backward beneath the weapon without removing her hand from her pocket. The staff passes only centimeters above her face. She lightly taps the rooftop with the toe of her boot, causing a narrow ridge of ice to rise beneath the attacker’s leading foot. He loses balance and slides past her across the frozen surface. The white-marked attacker throws several small metal training blades. Track the blades rapidly through the air toward her. She lifts two fingers, and water rises from a rooftop drainage channel in multiple twisting streams. The streams freeze instantly in midair, trapping every blade inside one transparent curved ice wall. Rotate the camera around the suspended formation as moonlight refracts through the ice and casts pale-blue patterns across her calm face. She bites down on the lollipop and flicks her fingers sideways. The ice wall fractures into hundreds of harmless glittering fragments while the trapped training blades fall safely onto the rooftop. The fragments remain suspended around her for one dramatic moment before launching toward the attackers like a controlled snowstorm. The particles strike their armor and force them backward without piercing their bodies. The yellow-marked attacker leaps from the stairwell roof with his staff raised overhead. Use a low-angle camera positioned close to the heroine as his silhouette crosses the moon. She turns smoothly and draws a circular motion with one hand. A thick ribbon of frozen water spirals upward around his staff, locks it in place, and redirects his momentum. He rotates harmlessly through the air and lands on a soft bank of freshly formed snow near a ventilation unit. The green-marked attacker charges from her blind side. She removes the lollipop from her mouth for the first time, exhales a small cloud of cold vapor, and touches the lollipop against the metal railing beside her. Frost races along the railing and forms a curved ice track across the rooftop. She steps onto it and glides backward with effortless balance as the attacker repeatedly swings and misses. Use a fast tracking shot beside them as she slides across the ice track, leans beneath one strike, rotates around another, and catches the attacker’s wrist with one hand. She redirects him toward the other recovering attackers. All four collide together but remain physically unharmed. The attackers surround her for a coordinated final charge. Pull into a wide overhead view as they rush from four directions. She crouches and presses her palm flat against the rooftop. A circular pulse of blue-white frost explodes outward across the concrete. Tall curved ice structures rise around her like the petals of a frozen flower. Each ice petal blocks one attacker and traps his boots securely to the rooftop while leaving his upper body unharmed. Create a brief moment of silence. Show the heroine standing at the center of the enormous translucent ice flower as snow and shattered ice crystals drift around her. The city lights shimmer through the frozen structures. She places the lollipop back in her mouth, adjusts her blue bow, and looks at the immobilized attackers with a relaxed, almost playful expression. For the final payoff, one attacker secretly frees his boot and attempts one last strike from behind. Without turning around, she snaps her fingers. A small icicle drops from an overhead pipe and strikes the rooftop directly in front of his boot, startling him and making him fall backward into a soft pile of snow. She gives a tiny satisfied smile and walks toward the stairwell entrance while the giant ice flower begins releasing sparkling frost into the night air. CAMERA STYLE: Use energetic but controlled cinematic camera movement, low-angle tracking, rapid side movements, close-up reaction shots, one smooth orbital shot around the frozen blades, and a wide overhead reveal for the final ice formation. Keep every attack easy to follow. Use realistic momentum, accurate foot placement, believable impacts, natural body balance, and smooth transitions between choreography beats. Avoid random camera spinning and excessive shake. LIGHTING AND VFX: Combine cold moonlight, rooftop security lamps, red aircraft-warning lights, and the warm city glow below. Ice powers produce restrained blue-white illumination that interacts naturally with faces, clothing, concrete, and surrounding objects. Ice must have realistic transparency, internal cracks, frost, refraction, condensation, weight, and shattering physics. Show detailed snow displacement, frozen water movement, breath vapor, and sparkling particles without making the scene look like a video game. AUDIO: Use strong winter wind, distant city traffic, boots scraping across ice, fast staff movements, water rushing from drains, deep freezing cracks, sharp ice impacts, controlled shattering sounds, clothing movement, and the quiet click of the lollipop against her teeth. Add a tense electronic-orchestral action score that rises during the coordinated attack and suddenly becomes quiet during the final frozen-flower reveal. No spoken dialogue. CONTINUITY: Preserve the heroine’s identity, pastel-purple hairstyle, gray blazer, blue bow, lollipop, clothing condition, and calm personality throughout. Maintain all fou
A cinematic prompt for Grok Imagine depicting a crowd gathered to watch an imperial spaceship descending onto their planet.
Everybody is gathering to watch the arrival of an imperial spaceship to their planet.
A high-energy video prompt for stylized anime climaxes, featuring coordinated ultimate moves, dramatic camera work, and dazzling light effects.
[@キャラA]と[@キャラB]の連携必殺技。ダイナミックなカメラワーク、ドラマチックショット、手持ちカメラ、急激な画面奥へのエクストリームドリーイン、二重露光、二倍速、四倍速、必殺技にあったライティング処理、過剰に派手な必殺技の演出、日本のフルカラーアニメ、カット割、セリフなし、エクストリームクローズアップとエクストリームロングショットの連続、ライティング処理、高画質、1000万ドルの大作映画アニメ、クライマックスシーン、全シリーズで一度しか使われなかった最高の大技。
A stylized video prompt for a Gothic cathedral boss arena 2.5D animation, emphasizing a unique aesthetic while avoiding common CGI and flat cartoon styles.
Cinematic 2.5D animation. NOT flat 2D cartoon, NO bold black outlines, NO cel-shading, NOT glossy CGI, NOT Unreal Engine, NO photorealism, no plastic skin. WORLD: Vast Gothic cathedral boss arena, palette of slate blue stone shadows, warm amber
A detailed cinematic prompt for a stylized 3D animation showing a mechanic repairing a rusty car with explosive movements in a dim underground garage.
Create a 30-second stylized 3D cinematic animation with exaggerated proportions and martial-arts-inspired mechanical choreography. Every movement follows pause → burst → lock, with aggressive precision and rhythmic energy. Character: A broad-shouldered mechanic in a grease-stained jumpsuit tied at the waist, heavy boots, gloves, and a loaded tool belt. He moves with total confidence and precise, explosive control. Car: A rusted, sputtering junker with a broken suspension, leaking oil, loose parts, and heavy black smoke. Setting: Dim underground garage, harsh halogen lights, deep shadows, metal tools and equipment surrounding the scene. 0:00–0:05: Low-angle shot as the junker violently rattles onto the lift. The mechanic strikes the hood latch with a powerful palm strike. The hood flies open, releasing a massive cloud of black smoke. 0:05–0:10: He dives into the engine bay, spins two socket wrenches like revolvers, and rapidly attacks the engine. Bolts and parts fly through the air and land perfectly in a magnetic tray. 0:10–0:15: He rips out the leaking oil filter and throws it behind him. Without looking, he catches a new filter, spins it onto the engine, then grabs four spark plugs and launches them precisely into place before locking them down with rapid pneumatic-drill bursts. 0:15–0:21: He snaps an oil rag across the engine like a whip, instantly revealing clean metal underneath. He makes several rapid adjustments, reconnects cables, tightens components, and slams the hood shut with a thunderous impact. 0:21–0:26: The engine coughs violently, then suddenly comes alive. Rust flakes fall away as the junker transforms into a gleaming performance machine. Close-ups show pistons, belts, gauges, and a powerful supercharger activating. 0:26–0:30: Hero wide shot. The rebuilt car roars under the garage lights. The mechanic calmly wipes grease from his cheek, spits out his toothpick, and lowers the lift. Finish with a deep engine rev. Style: High-end 3D animation, cinematic lighting, realistic mechanical physics, detailed metal and grease textures, dynamic camera movement, impactful sound timing, controlled choreography, consistent character and vehicle design. No distorted hands, duplicated tools, floating objects, or inconsistent geometry.
A video prompt describing an iron robot mounting a Ducati and riding out of a showroom while speaking a specific line.
Expeng IRON robot, mounts this DUcati and drives out the front door of the show room saying - SEE YOU ALL LATER
A complex 3D animation prompt for creating epic battle scenes, featuring a lone hero standing before a massive army of 50,000 soldiers.
3D epic crowd scene: extreme close-up on a lone knight's eyes — fear and determination — then the camera slowly pulls back over 6 seconds to reveal she stands at the front of a narrow mountain pass with 50,000 enemy soldiers filling the valley below as far as the eye can see, torches flickering through morning mist, thousands of banners snapping in the wind, a low rumble building as the army begins to march — she does not move — the scale revealed gradually so the viewer feels every soldier added to the count — Game of Thrones meets 300 in a single unbroken camera move
A cinematic video prompt for a giant transforming robot, featuring detailed mechanical parts, sparks, and slow-motion effects.
THE NEXT EVOLUTION When machines become warriors, armor becomes more than protection. It becomes power. It becomes the future. Transform. Arm. Dominate. Visual style: cinematic + photorealistic, massive transforming robot, advanced , glowing energy cores, mechanical transformation, sparks and smoke, futuristic battlefield, dramatic lighting, slow-motion camera movement, ultra-detailed 8K sci-fi realism.
A cinematic prompt designed to recreate high-quality fantasy speech scenes by mapping performances and movements onto an orc character.
A cinematic tight shot of an orc chieftain giving an inspiring battle speech to his legion of orcs. Apply the performance, head movement and voice audio from Video 1 onto the character Image 1. Do not include any background music
An action-packed 3D animation of a protagonist escaping a zombie horde on a neon-decorated motorcycle.
High-octane 3D animated cinematic action scene. A young female protagonist with short silver-white hair and aviator goggles on her forehead, wearing a sleek black leather suit with glowing blue neon accents and a long dark coat flowing behind her. She rides a high-speed futuristic sci-fi motorcycle featuring glowing magenta-pink neon wheels and cyan chassis accents. She speeds down a wet, overcast highway littered with abandoned cars, pursued by a massive horde of aggressive zombies. Dynamic camera angles capture her drifting around corners emitting bright sparks, shooting a handgun at leaping zombies with slow-motion bullet-time effects, and performing a massive mid-air stunt jump over the crowd. Moody cinematic lighting, dark color grading with vibrant pink and cyan neon contrast, overcast daylight, photorealistic textures, action movie aesthetic, 8k resolution, hyper-detailed.
先选择与目标相符的示例,清楚描述主体和预期结果,再补充视频生成所需的构图、镜头、光线、音频、运动或版式细节。生成前请替换产品、品牌、参考素材和对白变量。
打开卡片,对照预览与原始写法,再将原始 Prompt 复制到 Topview AI 或兼容的生成器中。请根据项目调整参考素材、限制条件和风格说明。
请将每条提示词视为经过展示的示例或起点,而不是结果保证。应根据所选模型检查品牌准确性、版权、安全性和生成能力。
可以。媒体主页会链接到独立分类页;每个分类页只保留一种分类条件,使示例范围和搜索意图更加清晰。
当前提示词库包含 Seedance 2.5, Seedance 2.0, Wan 3.0, GPT Image 2, Nano Banana Pro, Gemini Omni, Grok Imagine 的示例,具体可用内容会随媒体类型和筛选条件变化。
当前浏览“Game Cinematic”用途分类下的视频提示词。