Shopping Mall Commercial Dance MV
A complex multi-character video prompt for Seedance 2.5 that creates a 30-second shopping mall commercial featuring three distinct dancers performing Capoeira, Idol Dance, and Breaking as part of a coordinated flash mob.
生成示例
Prompt
Define the character setting data in I1 as <A>. Even if I1 contains multiple perspectives, expressions, or clothing details of the same person, understand them all as design data for the same character. <A>'s face, hairstyle, body type, clothing structure, color scheme, and identity refer only to I1. Define the character setting data in I2 as <B>. (Same character consistency rule as above) <B>'s features refer only to I2. Define the character setting data in I3 as <C>. (Same character consistency rule as above) <C>'s features refer only to I3. <A>, <B>, and <C> must be three different people from start to finish. No face-swapping, no clothing changes, no mutual copying, and background crowds must not become copies of the three protagonists. The entire 30 seconds takes place in the central atrium of a large modern shopping mall; do not switch to a stage, street, studio, or other buildings. [Generation Goal] Generate a 30-second high-density shopping mall brand image commercial. The first 27 seconds play out as a high-spec Dance MV and public Flash Mob. At 27 seconds, the dance officially ends, and from 27-30 seconds, it abruptly transitions into a formal, bright, and overtly clean commercial outro. The core is not three isolated solos, but three protagonists completing a group choreography with clear roles that respond to each other, though rarely in unison. A: Flow / Orbit: Capoeira. Responsible for flow, circling, evasion, circular movement, and spatial connection. B: Center / Hook: Light modern Idol Dance as the base, adding Waacking arm lines and minimal Popping accents. Responsible for the readable hook, leading the crowd, and center guidance. C: Power / Punctuation: Breaking. Responsible for floor work, rotations, power moves, and punctuating musical phrases. The three collaborate via call and response, canon timing, and layered choreography. The audience must see they are dancing together, but not in a synchronized idol group style. Timeline: 0-9s: Establish character differences. 9s: First wave of Flash Mob starts. 15s+: Crowd size expands. 18s+: Escalators and 2nd-floor crowds join in. 24-27s: Peak climax. 27s+: All dancing stops; enter mall CM ending. [Space and Composition] Use wide horizontal space and architectural depth; don't crowd the three in the center for long. Initial Layout: A: Front-left area. B: Center-rear area. C: Front-right area. A uses left/mid-left zones with diagonal and circular paths. B stays as the visual anchor with full arm span space. C uses the right/mid-right floor area, ensuring enough radius for windmills, flares, and power moves. Background: Modern mall atrium with glass skylights, open galleries, escalators, stone floors, cafe areas, and plants. Bright, transparent, and realistic scale with natural reflections. Populate with shoppers, couples, families, and bystanders. [Detailed Movement Styles] - A (Capoeira): Movements must be based on a visible 'ginga' step. Not just acrobatic tricks, but a continuous rhythmic sway. Uses feints and circular kicks to create a 'dialogue' with the environment. - B (Idol/Waacking): Soft, approachable Idol dance for easy crowd imitation. Waacking expands the visual silhouette. Popping is used sparingly for beat hits. B provides the 'hook motif' that the flash mob eventually copies. - C (Breaking): Rotation-focused. Toprock and footwork serve as transitions into power moves (windmill, flare, backspin). Ends phrases with clear freezes. [Music and Sound] Style: Idol-friendly Brazilian breakbeat funk / dance-pop hybrid. Features bright dance-pop frame, funk bass, and Japanese female vocals. From 9s onwards, add human rhythmic layers like beatboxing, clapping, and a cappella harmonies as if generated by the crowd. [Camera Principles] Active but stable. Prioritize readability over flashy camera tricks. Show A's full leg arcs, B's arm gestures, and C's floor rotations clearly. Use cranes and orbits to capture the expanding crowd scale in the second half. [Shot Breakdown (1-10)] (Detailed descriptions of 10 shots covering the progression from intro to the 27-second climax, including specific dance moves for each character and the synchronized final accent at 27 seconds where the music stops for the commercial outro.)