Dragon and Woman at Sunset
A highly detailed cinematic video prompt featuring a shimmering dragon interacting with a woman on an ocean shore at sunset.
このページでは「Animal Pet」に分類された動画プロンプト例をまとめています。プロジェクトに合わせて調整する前に、生成結果、構図やショット、元の表現を比較できます。
826 prompts
被写体
A highly detailed cinematic video prompt featuring a shimmering dragon interacting with a woman on an ocean shore at sunset.
the dragon’s head slowly lowers toward her open hand, scales shimmering with soft light as the wind gently lifts her long hair and the hem of her flowing dress, its wings softly unfurling and catching the sunset glow while the ocean waves roll quietly
A beautiful Studio Ghibli inspired video prompt featuring koi fish swimming in a watercolor pond with dappled sunlight.
Seamless loop, static top-down view of a clear garden pond in Studio Ghibli watercolor anime style. colorful koi fish slowly circling beneath floating lily pads. Gentle water ripples, dappled sunlight filtering through maple leaves, soft pastel colors, calm ambient motion.
A complex, cinematic one-shot video prompt for Seedance 2.5 featuring an anime character and a fluffy companion in a retro-future arcade chaos.
Use [Reference Image] as the sole character reference. Designed for Seedance 2.5, 16:9, 30 seconds, 60fps. Generate the entire video as one continuous, high-speed cinematic one-shot. Conventional editing cuts, blackouts, fades, teleports, or sudden switches to unrelated locations are prohibited. The theme is 'a small accident starting from a cute prank escalates into a massive uproar involving an entire giant game center.' Not scary or serious, but vivid, comical, unpredictable, slightly silly, yet the video quality itself is AAA movie grade. The sequence must be a continuous physical chain over 30 seconds: sliding on the floor -> rushing into a giant gacha machine -> being trapped in a transparent capsule -> rolling through the machine's internals -> falling onto a prize rail -> being launched into a crane game -> grabbing onto a crane arm -> being dropped -> falling onto a giant pinball table -> being bounced around like a ball -> the two popping out of the final prize exit. Generate visual accents every 0.3 to 1.0 seconds, but do not use fast-cut editing. The camera enters the machine internals with the protagonists, passing through angles impossible for humans: inside the transparent capsule, between gears, inside the crane glass case, and skimming the pinball surface. [Character] Completely maintain the adult female character from [Reference Image] for 30 seconds. Keep the vivid pink hair, large ribbon, large purple eyes, bright and mischievous expression, pop outfit, clear black line art, and retro-pop 2D anime/comic texture centered on yellow, pink, blue, and red. Do not make the protagonist live-action, 3D, 2.5D, CG, or a plastic figure. She must be recognizable as the same person from every angle (front, profile, back, top, bottom, and during high-speed rotation). Hands must always have 5 natural fingers. [White Sidekick] Use the small white fluffy character from the bottom right of [Reference Image] as the protagonist's sole companion. Maintain the fluffy white body, pointed ears, black heart pattern on the forehead, large black eyes, red cheeks, purple-pink tongue sticking out, and small fangs. Treat as an 'unidentified cute fluffy creature' rather than a specific dog, cat, or monster. Maintain the 2D comic texture. No live-action. Personality is greedier and more impulsive than the protagonist; the primary cause of the commotion. [Setting | RETRO FUTURE MEGA ARCADE] Night. A super-sized retro-futuristic arcade located in the center of a giant city. Depict the background as purely photorealistic live-action. Large atrium, chrome metal, colored glass, polished floors, giant gacha machine, crane games, pinball machines, arcade cabinets, transparent tubes, prize conveyor rails, physical neon signs instead of LEDs, rotating lights, and mechanical score displays. A space evolving 1980-90s arcade shapes into near-future architecture. Not just generic cyberpunk. Background lighting is live-action. Only the characters are vivid 2D anime. Cast natural shadows on the live-action floor; reflections of characters in glass and chrome. Live-action objects occlude characters naturally. [0.00-3.50 | The Last Candy] From frame 1, the duo is sprinting. Protagonist runs toward the camera in the center aisle with a pink candy. Sidekick jumps for it. Low-angle camera (30cm) retreats fast. Protagonist taunts: 'Want it?' Sidekick: 'Gimme!' Protagonist: 'Nope!' Mischievous expression. Sidekick jumps but hits a giant gacha lever instead. 'CLANK!' [3.50-6.50 | Gacha Rampage] Lever rotates. Gears turn. Hundreds of capsules move. Protagonist: 'Eh?' Prize entrance opens with intense suction. Hair/fur pulled toward entrance. Protagonist: 'Wait wait wait!' Sidekick is happy. They slide toward entrance. Protagonist braces, but slides on the floor. Camera enters gacha with them. Protagonist: 'That's not the entrance!' [6.50-10.00 | Inside the Capsule] No cuts. They fall into a 2m transparent capsule that snaps shut ('SNAP!'). They push against each other. Protagonist: 'Cramped!' Sidekick: 'Fun!' Capsule rolls down a rail. Camera chases, skims surface, and looks through walls. Faces squished against walls. Protagonist: 'My face!' [10.00-13.50 | Impossible Internal Camera] Fast descent through spiral rails. Camera passes through gear holes and metal gaps. Contrast vivid 2D girl with photorealistic metal. S-curves throw them around. Protagonist hugs sidekick: 'This isn't a gacha!' Sidekick: 'Again!' Protagonist: 'No!' Launched at rail's end. [13.50-17.00 | Fall into Crane Game] Capsule flies through atrium and lands on a pile of giant plushies ('POOF!'). Capsule opens. A 3-claw crane descends. Protagonist: 'Bad feeling.' Sidekick: 'Oh?' Crane grabs sidekick. Sidekick: 'Yay!' Protagonist: 'Don't be happy!' [17.00-20.50 | Failed Crane Rescue] Protagonist jumps and clings to the crane arm. Crane moves toward prize exit. Camera looks down from above. Protagonist: 'Don't let go!' Sidekick: 'Okay!' Sidekick licks protagonist's hand. Protagonist: 'Not there!' Protagonist lets go in surprise; crane shakes; claws open. Both fall. [20.50-24.50 | Giant Pinball] Fall onto a life-sized pinball machine. Protagonist: 'There's more!?' Slide down the ramp. Sidekick hits bumper ('BOING!'), protagonist hits another ('BOING!'). Camera skims glass surface at high speed. Synchronized lights/bells. They collide in center ('OOF!'). Protagonist slides on top of sidekick. [24.50-27.50 | Giant Flippers] Approach bottom. Flippers strike ('WHAM!'). Launched into the air. Protagonist hugs sidekick: 'No more snacks!' Sidekick: 'Ehh!?' Enter a different red 'Prize Exit' on a parabolic trajectory. [27.50-30.00 | Unexpected Prize] Slide through tunnel. Metal shutter opens ('CLICK!'). Pop out into the central prize tray ('PLOP!'). Protagonist sits with sidekick, disheveled. Protagonist: '...Go home?' Sidekick: 'Again!' Protagonist squishes sidekick's cheeks: 'Rejected.' Sidekick laughs. Candy falls into a hole ('CLINK'). Giant machine sound. Smile fades. Sidekick's eyes sparkle. Protagonist: '...Run.' Sidekick: 'Yay!' 29.7s: Sprint toward camera. Background machines activate. No explosions. Bells, lights, capsules move. 30.0s: Protagonist winks/tongue out to camera. Sidekick does same. Comical end matching reference image. No fade to black. [Music/Sound] Bright electro-pop x retro arcade funk x playful breakbeat (132-138 BPM). No heavy EDM. Arcade synth, 8-bit accents, short brass. Synchronized sound effects: Clank, Snap, Vibration, Squish, Poof, Motor, Boing, Wham, Clink. Characters have specific voices (Protagonist: young adult; Sidekick: high-pitched, innocent). [Dialogue] Follows specific list in Japanese. Lip-sync required. [Important] Maintain 2D characters in photoreal world. Co-existence of 2D/3D textures. Emphasis on comedy chain. [Prohibited] No live-action characters, no 3D styles, no character mutations, no cuts, no fades, no slow-motion, no explosions, no gore, no UI/text.
A magical animation prompt in Japanese describing a pack of glowing emerald wolves howling and gaining speed in a mysterious forest.
Emerald wolf, silver trim, actual gem shine, edge enhancement, mysterious creature with animal-like vitality, faint flash inside, wild and ferocious appearance, deep and rich mysterious forest at night, loud and mournful howl, galloping, gradually more emerald wolves, numbers increasing little by little, speed gradually increasing, green glow becoming stronger as more companions join.
A detailed sci-fi action prompt featuring martial arts combat, energy shields, and a female cyber-warrior with a spider mech in a desert setting.
A cinematic, action-packed CGI sci-fi sequence set in a dusty desert outpost surrounded by large metal industrial scaffolding towers under a hazy, foggy sky. Two male martial arts fighters are locked in combat, one wielding glowing fiery orange energy shields and blast rings. Standing between them is a powerful East Asian female cyber-warrior in high-tech black and gold metallic body armor alongside a large, glowing blue-eyed mechanical spider mech. The camera cuts to an intense close-up of the female warrior's face, showcasing her long black hair, luminous white glowing rings around her pupils, and glowing orange circuitry veins running down her neck and collarbone. She charges forward through the sand, leaps high into the air, and transforms into a fiery orange energy shockwave ring as she flies across the sky. A small blue-lit robotic spider burrows into the desert sand, and she crashes down directly onto it with a massive fiery explosion impact. As the flames and dust clear, she rises into a dramatic superhero crouch in a sand crater, wind blowing through her hair. Hyper-realistic 8k resolution, photorealistic visual effects, high-contrast cinematic color grading, motion blur, volumetric fog, dynamic action movie aesthetic, shot on 35mm lens, 9:16 vertical ratio.
A macro video prompt for Seedance 2.5 focusing on a red-eyed tree frog in a rainforest during heavy rain, including time-based instructions.
[0-4s]: Extreme close-up of a vibrant red-eyed tree frog sitting motionless on a lush rainforest leaf. Heavy tropical rainfall in the background, out of focus with deep depth of field. Static camera. [4-7s]: A single large water droplet hits the leaf right beside the frog, causing the leaf to bounce smoothly. The frog blinks slowly once and turns its head toward the camera. Audio: Heavy jungle rain ambience, a resonant liquid thud sound effect at 4s when the drop impacts.
A sequential video prompt of a blonde woman exploring a traditional Italian neighborhood, interacting with cats, and walking down sunlit alleys.
A young Asian woman with medium , bleached blonde hair and bangs, dressed in a blue tank top, beige unbuttoned shirt, loose jeans, and white sneakers, explores a traditional italian neighborhood in sunlight. •She stands before a wooden slatted building, smiling and waving both hands at the camera. •Walking away, she navigates a dark, narrow alleyway between wooden buildings. •Emerging into an open alley, she pauses to lean down and inspect potted plants against a wall. •Along a stone canal ledge, she reaches out to pet a tabby cat walking on the wall, which turns its head toward her. •Stopping at a red vending machine in a quiet alley, she opens a canned drink and takes a sip while looking at the camera. •Walking along a sunny street sidewalk, she carries her drink as a red taxi passes in the background. •She turns back to face the camera, smiling as she continues walking down another narrow, wooden-walled alleyway.
A playful 3D animation prompt showing a cat's chaotic midnight 'zoomies' and its innocent act when the owner wakes up.
3D animated comedy. In a cozy living room at night, one fluffy house cat is deeply asleep on the couch in a completely innocent pose while a digital clock on a side table reads 02:59. The moment the clock flips to 03:00, the cat’s eyes pop open and it instantly transforms into a tiny maniac. It blasts off the couch, sprints across the room at absurd speed, bounces off the sofa, skids across the table, races up the wall, runs upside down across the ceiling, then rockets back down, knocking a pillow, a sock, and a blanket flying in every direction. The whole burst should feel fast, wild, and ridiculous, like pure 3 a.m. cat madness. Then the noise wakes the owner, who stumbles in half asleep, messy and confused, trying to understand the chaos. Final payoff: the owner turns toward the couch and sees the cat already back in the exact same spot, curled up fast asleep like a perfect angel, while the room around it is a total mess. The cat must look completely innocent, as if the owner imagined everything. Bright polished 3D animation, exaggerated facial expressions, strong physical comedy, fast readable timing, playful cinematic camera, clear cause-and-effect, one cat, one living room, one short burst of chaos, funny and crystal clear. No text, no logos, no famous celebrity faces, no recognizable actors, no public-figure likenesses.
A detailed narrative prompt for a cartoon sequence featuring Hello Kitty in a store and legal trouble.
Hello kitty steals the candy from the store: her mom said don’t steal the candy your in big trouble: he cries he call the police and take kitty to jail
A highly descriptive narrative prompt for a video showing a parent and pup emerald wolf interacting with raw gemstones, ending in a peaceful fade out.
Animal made of emerald with silver trim, wolf, realistic gemstone shine, edge enhancement, as lifelike as possible, looking as if it is about to move, food is raw emerald, gnawing, overflowing with raw gemstones, emerald wolf cub gnawing, parent wolf's affectionate gaze, eyes appearing gentle, a charming wild scene with the emerald wolf cub's mouth wide open, ending with a sleep fade-out, howling heard in the distance.
A documentary-style wildlife sequence prompt featuring a lioness, a lion, and a pack of jackals on the African savanna with high physical detail.
Ultra-photorealistic full 3D cinematic wildlife sequence, 15 seconds, single continuous take with natural camera moves, absolute real-looking African animals, hyper-detailed fur, muscle, dust and light physics, zero CGI look, documentary quality. [0-4s]: Wide establishing shot of the African savanna at golden hour. A fully adult African lioness stands alert in the center foreground, dense golden-tan coat with every individual hair, subtle breathing and ear twitches visible. In the distance a massive horde of over 40 real black-backed and side-striped jackals begins charging toward her across cracked red earth, kicking up thick volumetric red dust clouds. Slow cinematic push-in begins. [4-9s]: Medium tracking shot following the charging jackal horde. The pack surges forward in chaotic realistic running gaits, lean bodies, open jaws with saliva flecks, pointed ears, frantic snarls. Dust particles catch the low sunlight. The lioness remains steady, watching them approach. Camera continues smooth push-in while slightly orbiting right for depth. [9-13s]: The lioness’s massive partner, a dominant African lion with thick dark wind-ruffled mane, emerges powerfully from directly behind her. He strides into the foreground, plants his huge paws in the dust, lowers his head and delivers a deep chest-vibrating roar that freezes the entire jackal pack mid-charge. Extreme detail on mane strands, wet nose, amber eye reflections, muscle ripples under skin. [13-15s]: Close-up reaction shot of the jackals skidding to a halt, some scattering slightly in fear while the lion holds his protective stance in front of the lioness. Camera settles on a powerful heroic medium shot of the lion and lioness together against the dusty savanna. Camera language: smooth cinematic push-in + subtle orbit, shallow depth of field, natural handheld micro-shake, anamorphic lens feel, volumetric god-rays and heat haze. Style: ultra-realistic 3D photorealism, ARRI Alexa 65 look, real animal fur physics, authentic African savanna lighting and atmosphere, 8K detail, original quality. Audio (native full stereo sound): (soft distant wind and savanna ambient bed) <jackal pack running feet on dry earth, growing louder snarls and yips, heavy dust whooshes> <deep powerful African lion roar that echoes across the plains, low chest rumble> <jackals skidding and whimpering in fear, sudden silence after the roar>
A poetic video prompt capturing the moment fingers nearly touch a dragon's snout under dancing golden light.
her fingers almost touching its snout as golden light dances across both of them
A detailed fantasy prompt for a realistic dragon flight from a first-person rider's perspective.
Create a 30-second, full-realism fantasy dragon flight in 2 shots, vertical 9:16, using the references strictly: 100% face/character, armor, dragon, world and scale consistency. Only ONE dragon exists. SHOT A — 0:00–0:06: Frontal handheld close-up of SHARON, nervous first-time rider in white-silver armor, seated on a colossal 60m white-grey opalescent dragon at a cliff edge. Slow zoom out reveals her and the dragon’s horned head facing camera, valley behind. She nervously says: “Okay, buddy… ready? Just—no games, alright? It’s my first flight aaand—” Frequent blinks, wandering gaze, shaky breathing. Dragon snorts a tiny flame, crests flare, then suddenly charges toward the cliff. HARD CUT at launch. SHOT B — 0:06–0:30: Strict first-person rider POV from Sharon’s eyes, never third-person. Her armored hands and reins remain visible throughout, constantly clenching during fear and relaxing during calm moments. Exact route: plunge off cliff → skim through village → full flock of sheep rushes into view and splits left/right in panic → brush outer willow leaves with wingtip → hard 45° waterfall bank through spray → climb past floating islands → 360° barrel roll → dragon glances back → reveal colossal Gothic castle → spiral upward → dragon’s own claws seize the tallest empty spire and coil around it → final panoramic valley vista. No other dragons or creatures on the spire. Dragon must look like a living animal: thousands of individually layered opalescent scales with keratin texture, micro-wear and dirt seams; moving aqua/lilac/rose-gold/pearl reflections; neck scales rippling in wind; crests folding according to speed; translucent veined wings flexing naturally; realistic muscle, inertia, tail ruddering and wingbeats. No plastic, chrome or CG sheen. Maintain believable collisions: never pass through buildings, trees, rocks or water; only outer leaves are brushed. Sheep escape unharmed. Realistic reins, saddle movement, wind, G-forces and camera shake. Warm natural daylight, deep focus, cinematic anamorphic optics, realistic spray droplets, subtle edge distortion and chromatic aberration. No music, subtitles, text, logos, watermarks, lens flares or stylization. Full photorealism.
Creates a realistic social media style selfie video of a woman interacting with a large lion inside a luxury mansion.
Create a 30-second ultra-realistic selfie video using the reference image for the woman’s identity. Keep her face, skin tone, hair, features, and overall appearance consistent throughout, with zero identity drift or facial distortion. Setting: Luxury mansion living room with marble columns, ornate white ceiling, crystal chandelier, soft grey walls, and an elegant grey sofa behind her. Keep the background and lighting consistent with no scene changes. Camera: Natural smartphone selfie camera, held close to her face with a slight 24–28mm wide-angle look. Subtle handheld micro-sway only. Soft natural indoor daylight, realistic skin texture, shallow depth of field, and documentary-style realism. 0–5s: She looks into the camera, smiles warmly, and says naturally: “Simbaaa... Simba, come here. I’m making a video for Instagram. They wanna see you... good boy.” 5–10s: A large, fully realistic adult male lion slowly walks out from behind the sofa and approaches her right shoulder. He moves calmly with realistic weight, paw placement, fur movement, breathing, and a gently swaying tail. She notices him, turns slightly, and laughs nervously while keeping the phone steady. 10–17s: The lion gently rubs his massive head against her cheek and neck like an affectionate giant house cat. He gives a soft low growl/snort. The contact between his fur and her skin should look physically realistic. 17–23s: The lion affectionately licks her cheek with a realistic tongue. She laughs genuinely and says: “Aww, good boy...” 23–30s: She continues smiling and laughing while the lion stays close, gently nuzzling her. She looks between him and the camera, enjoying the moment. End naturally on the close interaction. Realism: Photorealistic 4K/8K-quality appearance, detailed skin pores, fine facial hairs, realistic eyes and blinking, natural lip-sync, individual lion fur strands, whiskers, detailed eyes, moist nose, realistic tongue and saliva sheen, accurate body weight and contact physics. No cuts, scene changes, flickering, face morphing, identity drift, warped hands, extra limbs, unnatural movement, or camera movement. Keep the woman, lion, environment, lighting, and appearance consistent for the entire 30 seconds. The final video should feel like an authentic spontaneous Instagram selfie.
An ultra-realistic selfie-video prompt of a woman interacting with a lion in a mansion, requiring precise facial structure locking from a reference image.
Ultra-realistic 15-second selfie video of the exact woman from the reference image (precise facial structure, skin tone, hair, features, expression locked 1:1 — zero identity drift). Setting: inside a luxury mansion living room. Marble columns, ornate white ceiling with detailed molding, large crystal chandelier, soft grey walls, elegant grey couch visible behind her. Background remains completely identical and static the entire time — no scene change, no camera movement beyond natural handheld micro-sway. Camera: selfie mode, held close to her face, slightly wide lens (≈24-28mm equivalent). Natural indoor daylight coming from the front/side, soft and flattering. Extremely crisp focus on her face with shallow depth of field; background gently falls off. Handheld natural motion only. Action sequence (strict timeline): 0.0–3.5s She looks into the lens, warm genuine smile, and speaks clearly: “Simbaaaa... simba come here... I'm making a video for Instagram, they wanna see you... good boy...” 3.5–7.0s From behind the couch, a large fully realistic adult male lion slowly walks into frame. Soft, deliberate paw steps on the floor. Tail swaying gently. He sniffs the air as he approaches. He moves toward her right shoulder. 7.0–9.5s She notices the lion over her shoulder, turns her head slightly, and laughs nervously while still holding the phone steady. 9.5–13.5s The lion rubs his massive head against her cheek and neck exactly like a giant affectionate cat. Soft low growl/snort. Then he gently licks her face with a large realistic tongue. She laughs genuinely and says: “Aww good boy...” 13.5–15.0s She continues smiling and laughing lightly as the lion stays close, nuzzling. Hold on the intimate interaction. Extreme realism requirements: Visible skin pores, fine facial hairs, natural micro-texture, subtle stubble if present in reference, realistic subsurface scattering and soft shadows on skin. Lion: dense individual fur strands, accurate mane and body spots, realistic whiskers, wet black nose, detailed eyes, authentic tongue texture and saliva sheen when licking. Natural physics on fur movement, weight, and contact. Perfect facial consistency of the woman throughout - no morphing, no warping, no age/skin change. Technical & style: Ultra-sharp 8K detail, 64K micro-detail rendering, clean natural color grading, cinematic yet documentary realism, zero flicker, zero temporal warping, zero face distortion. Soft natural indoor light only. Reference image locked for character identity.
A detailed two-part prompt describing a high-scale animatronic alien predator and a specific jump-scare video motion instruction.
A massive alien apex predator creature, built as a full-scale physical animatronic. Glistening black fiberglass shell, interlocking metal plates, and thick hydraulic rods controlling the limbs. Wet slime glaze, dripping drool from acrylic resin teeth. Harsh dramatic rim lighting, dark spaceship corridor background, shot on anamorphic lens, 1980s cinematic sci-fi horror. Simple Video Prompt: He jumps over the camera as the camera is left looking at an empty interior of a space ship.
A highly detailed macro cinematography prompt for generating a cinematic sequence of a Blue Morpho butterfly in a tropical setting, focusing on rack focus transitions and realistic insect movements.
[Video Specifications] 16:9, 1920×1080, 24fps, ultra-realistic wildlife macro cinematography. Bright tropical morning, natural sunlight passing through plants from the upper left, forming clear but soft golden sunrays. Small amount of real suspended dust and pollen particles in the air, visible only in sunlight. ARRI Alexa 35 film texture, professional ultra-macro probe lens, real shallow depth of field, natural bokeh, delicate motion blur, and slight film grain. The entire film is one continuous shot, no cuts, no resets, no morphing. No background music. [Reference Image and Consistency] The uploaded butterfly close-up must serve as the perfectly consistent first frame and the only reference for character and environment throughout the film. Do not add a second ending image. Maintain the same Blue Morpho throughout: identical head, compound eyes, black body fuzz, cobalt and cyan iridescent wings, dark wing edges, and subtle pink-purple textures. Always maintain four correctly connected wings, six long black legs, two antennae, and one curled proboscis. Do not change species, head size, wing patterns, or body proportions. The camera focus must consciously shift in sequence rather than the entire frame being clear throughout: Compound eyes → Stamens and pollen → Wing scales → Complete butterfly. Each focus transition is completed through a real lens rack focus, lasting approximately 0.4–0.7 seconds. Prohibit sudden blurring, random defocusing, or AI-style focus pumping. [0–4s | Compound Eyes and Natural Vitality] Start directly from the ultra-close-up compound eye in the reference image. The compound eye maintains sharpest focus, showing fine compound eye structures and tiny reflections of the tropical garden and sunlight. The camera is not static but moves in a very slow arc around the head by about 25 degrees, while sliding slightly forward. The butterfly maintains real micro-movements: one antenna slowly sweeps the foreground, the other oscillates slightly independently; head makes tiny adjustments; proboscis contracts slightly; the thorax and abdomen show very subtle fluctuations with breathing. Nearby petals are gently pushed by a breeze. Prohibit the butterfly from remaining completely motionless like a static model. Focus remains locked on the compound eye, foreground stamens naturally blurred. Finally, the camera slides slowly along the butterfly's line of sight toward the magenta stamens ahead, the compound eye beginning to softly defocus. [4–8s | Focus Shift to Flower and Pollen] Complete the first natural rack focus: compound eyes gradually blur, magenta stamens, dewdrops, and golden-yellow pollen enter sharp focus. The camera slides laterally close to the stamens, passing over the wet petal surface and transparent dewdrops. Dewdrops must realistically reflect the blue wings and surrounding greenery. One of the butterfly's forelegs moves forward and gently touches a stamen. Real contact must occur first, with the stamen bending and rebounding, then releasing a small amount of fine pollen. Pollen is not an explosion but dozens of different-sized particles slowly entering the sunlight, some close to the lens, creating natural foreground/background parallax. The curled proboscis slowly extends toward the flower center, motion continuous, soft, and physiologically accurate. The camera continues moving along the stamen toward the butterfly's body, focus briefly locking on a few golden pollen grains attached to the fine hairs of the foreleg. The butterfly in the background remains recognizable but softly blurred. [8–12s | Focus Shift to Wing Micro-texture] The camera slides up the foreleg to the thorax and wing base, completing the second rack focus: stamens gradually blur, wing base and tiny scales enter sharp focus. The butterfly begins to slowly open its wings. The camera moves in a parallel track a few centimeters from the wing surface, clearly showing millions of overlapping real micro-scales, fine wing veins, and dark wing edges. As the camera angle changes, structural color naturally shifts from deep blue to cobalt, cyan, and blue-violet; color changes come from light angles, not glowing or magic effects. Wings complete only one full and natural opening motion, not mechanical repetitive flapping. The weak airflow generated by the expansion pushes petals, dewdrops, and previously released pollen. A small amount of pollen spirals upward through the sunlight, forming a delicate airborne micro-pollen effect. Some tiny dewdrops are lifted by the airflow, but movement must follow weight, inertia, and gravity. The camera always stays on the outside of the wings, never passing through wings, body, or flowers. Wings can pass near the lens but must never completely cover the frame or cause shape distortion. [12–15s | Full Display and Short Takeoff] The camera pulls back quickly but smoothly and rises slightly, completing the third focus transition, transitioning from wing micro-texture to the whole butterfly. The butterfly's full body enters sharp focus, four wings correctly structured, six legs still naturally gripping the petals. The butterfly's body first dips slightly, wings powering upward; then leaves the flower with one strong downward wing beat. Causality must be clear: legs release petals first, petals bend downward due to reaction force, body gains upward and forward acceleration, then petals rebound. Prohibit direct floating, teleporting, or powerless shrinking. The butterfly performs only one short-distance natural takeoff, flying forward and upward in the direction of sunlight. Wings maintain fast but slightly irregular real flapping. Camera tracks and pulls back synchronously with a slight lateral tracking, keeping the butterfly clear in the air while allowing magenta flowers, floating pollen, and golden sunrays to form clear spatial layers. In the final second, the butterfly flies from the foreground to the midground, maintaining the same appearance and wing pattern. The camera stays in a dynamic tracking state, not landing on a second flower, not suddenly freezing, and not switching scenes. [Camera and Focus Principles] The camera continuously performs subtle arc movements, lateral slides, tracking along object surfaces, and a final steady pull-back throughout the entire sequence, never using stiff fixed shots. Movement must be delicate, stable, and have the spatial parallax of real macro photography. Focus changes must be clear and serve narrative purposes: Compound eyes sharpest, flowers blurred. Stamens, dewdrops, and pollen sharpest, butterfly softly blurred. Wing scales sharpest, flower blurred. Complete butterfly enters sharp focus upon final pull-back. Prohibit the entire sequence from being all sharp, and prohibit the subject from suddenly blurring without reason. Shallow depth of field must come from real optical distance, focus plane moving smoothly. [Physical and Environmental Details] Pollen and dust can only move due to foreleg contact, stamen rebound, or wing airflow; prohibit random appearance without cause.
A prompt to generate a modern and high-bass version of the iconic MGM lion roar intro.
A modern version of the mgm intro with a louder roar extra bass is how I feel inside all the time
A complex two-shot fantasy prompt for a 30-second vertical video. It features a nervous rider launching from a cliff and a first-person POV flight through villages and landscapes, maintaining extreme photorealism and character consistency.
Create a 30-second, full-realism fantasy dragon flight in 2 shots, vertical 9:16, using the references strictly: 100% face/character, armor, dragon, world and scale consistency. Only ONE dragon exists. SHOT A — 0:00–0:06: Frontal handheld close-up of SHARON, nervous first-time rider in white-silver armor, seated on a colossal 60m white-grey opalescent dragon at a cliff edge. Slow zoom out reveals her and the dragon’s horned head facing camera, valley behind. She nervously says: “Okay, buddy… ready? Just—no games, alright? It’s my first flight aaand—” Frequent blinks, wandering gaze, shaky breathing. Dragon snorts a tiny flame, crests flare, then suddenly charges toward the cliff. HARD CUT at launch. SHOT B — 0:06–0:30: Strict first-person rider POV from Sharon’s eyes, never third-person. Her armored hands and reins remain visible throughout, constantly clenching during fear and relaxing during calm moments. Exact route: plunge off cliff → skim through village → full flock of sheep rushes into view and splits left/right in panic → brush outer willow leaves with wingtip → hard 45° waterfall bank through spray → climb past floating islands → 360° barrel roll → dragon glances back → reveal colossal Gothic castle → spiral upward → dragon’s own claws seize the tallest empty spire and coil around it → final panoramic valley vista. No other dragons or creatures on the spire. Dragon must look like a living animal: thousands of individually layered opalescent scales with keratin texture, micro-wear and dirt seams; moving aqua/lilac/rose-gold/pearl reflections; neck scales rippling in wind; crests folding according to speed; translucent veined wings flexing naturally; realistic muscle, inertia, tail ruddering and wingbeats. No plastic, chrome or CG sheen. Maintain believable collisions: never pass through buildings, trees, rocks or water; only outer leaves are brushed. Sheep escape unharmed. Realistic reins, saddle movement, wind, G-forces and camera shake. Warm natural daylight, deep focus, cinematic anamorphic optics, realistic spray droplets, subtle edge distortion and chromatic aberration. No music, subtitles, text, logos, watermarks, lens flares or stylization. Full photorealism.
A majestic video prompt for a crow sculpted from gemstone spreading its wings with intricate silver filigree.
A majestic crow sculpted entirely from polished black onyx gemstone, powerfully spreading its wings wide in a heroic pose, intricate silver filigree and ornate patterns etched across its body, feathers, and wings, sharp emphasized edges with crystall...
A modification prompt adding cheerful colorful birds to a serene backyard scene with specific motion descriptions.
Add several colorful birds flying happily in the clear blue sky above the backyard scene. The birds look very joyful and cheerful, with bright expressions, wings spread, soaring playfully around the trees. Keep everything else exactly the same: the w...
A dynamic anime-style sequence featuring a girl and her cat skateboarding through New York City with cinematic speed lines.
Create a cinematic semi-realistic anime sequence using my uploaded girl reference as the exact character identity source; preserve her face, hairstyle, skin tone and body proportions. She wears a sporty red-and-white skirt with integrated shorts, a fitted white top with red detailing, dark blue Nike sneakers, beige "Cool" cap, dark blue backpack, black digital watch and headphones around her neck. Include the same cute small ginger-and-white fluffy cat with amber eyes, keeping it realistic house-cat size at the girl's shin/lower-calf height. Set the story on a vibrant busy New York street with brick buildings, storefronts, yellow taxis, subway entrances, traffic lights, fire escapes, street vendors and crowds. The girl aggressively skateboards through Manhattan at extreme speed while the cat races alongside her, weaving naturally between pedestrians, taxis and street obstacles. Use low ground-level chase-cam cinematography, fast tracking, aggressive whip-pans, punchy cuts, wheel-level shots and subtle handheld micro-shake. She blasts past a street coffee cart, snatches a takeaway coffee without slowing down, then quickly drinks it while maintaining her high-speed skating line. She flicks the empty cup behind her and immediately accelerates toward a graffiti-covered wall as the cat keeps pace beside her. The girl performs an explosive skateboard wall jump while the cat leaps beside her in perfect synchronization, both landing together. Continue seamlessly into an industrial New York area with elevated subway tracks, steel bridges, construction zones, warehouses and rooftop structures. She ollies onto a low industrial rail, crouches beneath a bridge, races alongside a passing subway train, then launches onto a higher steel platform. Finish with the girl and cat performing a dramatic synchronized jump from the elevated structure into a street-level parking area, landing smoothly at high speed. Maintain premium anime-game splash-art quality, clean linework, painterly cel-shading, crisp character rendering, cinematic New York lighting and dynamic anime speed lines. No photorealism, no 3D CGI, no identity drift, no outfit changes, no oversized cat, no duplicate characters, no distorted anatomy, no warped skateboard, no watermark or text.
A 15-second ultra-photorealistic cinematic video of a woman interacting with a panda in an ancient forest.
15-second ultra-photorealistic cinematic video set in a completely untouched ancient forest inspired by the year 1200 AD or earlier. A beautiful young woman is the main character, wearing a simple historically inspired medieval linen dress in earthy natural tones, with long slightly messy hair and no modern accessories or makeup. She is peacefully playing with a large realistic giant panda deep inside the ancient forest. The forest feels completely natural and untouched: enormous centuries-old trees, thick moss, wild ferns, hanging vines, small streams, soft mist, fallen leaves, natural rocks and subtle morning sunlight filtering through the dense canopy. No buildings, roads, modern objects or artificial elements. 0–4 sec: Wide cinematic shot as the woman walks slowly through the misty forest and notices the panda sitting near an old moss-covered tree. The panda looks at her naturally and curiously. 4–8 sec: Medium handheld shot as she gently approaches and sits beside the panda. She smiles naturally and carefully strokes its thick fur. The panda responds playfully, moving closer to her. 8–12 sec: Close-up of the woman's genuine expression and the panda's highly detailed face and fur. Natural breathing, blinking, subtle facial movements, realistic hair movement from the forest breeze. 12–15 sec: Cinematic wide shot as the woman and panda playfully walk deeper into the ancient forest together while sunlight breaks through the trees and mist floats around them. Extremely realistic human anatomy, realistic skin texture, individual hair strands, physically accurate panda fur, natural animal behavior, realistic cloth physics, subtle environmental movement, authentic atmospheric perspective, natural daylight, soft volumetric light, realistic shadows, cinematic depth of field, slight handheld camera movement, documentary-style realism, shot on a high-end cinema camera, 4K detail, natural color grading, no fantasy look, no CGI appearance, no artificial beauty filter, no modern elements, no text, no watermark.
A highly detailed, multi-cut animation prompt for Seedance 2.5 featuring a 3D toon-style desert chase scene with a dual-wielding protagonist and a white dragon.
Desert Chase Action / Dual Pistol Prompt. High-quality anime video. 3D toon/cel-shaded chase action. The setting is a bright desert, and the protagonist holds two pistols, one in each hand. Maintain character consistency, sand-board chase, a giant white snake dragon, direction of travel, camera intent, and a conclusion where the chase continues after firing. [Referential Role and Priority of Images] Image1 is for face/identity reference. Prioritize face shape, eyes, iris, eyelashes, cheeks, jaw, nose, mouth, bangs, and hair around the face. Image2 is for full-body/outfit reference. Reference overall hair, twin-tails, flower ornaments, costume structure, gloves, shoes, body type, silhouette, and specific color scheme. Image1 and Image2 represent the same protagonist. In case of conflict, prioritize Image1 for facial features and Image2 for hair, ornaments, clothing, and body type. Do not copy indoor backgrounds, text, logos, character sheets, UI, lines, white backgrounds, multiple panels, or static poses from reference images. [Fixing Protagonist Identity] Soft small oval face, pale skin, large irises glowing purple to lavender, delicate thick upper eyelashes, small nose and mouth, focused gaze. Hair is long twin-tails in light coral pink to milky pink. Maintain purple flower ornaments, tassels, earrings, and black ear studs in the same position and count. Outfit is black/lavender/purple streetwear idol/hacker style: short lavender jacket, black top, chest straps, patches, belt/harness, layered pleated skirt, fingerless gloves, and platform boots. No facial averaging, becoming a different person, hair color drift, costume swap, or clones. [Fixed Art Style: 3D Toon / Cel-look] High-density 3D toon/cel-look. Thin dark blue to blue-gray outlines, 2-3 tier cell shading, soft mid-tones, translucent ambient light. Multilayered pink/lavender/white highlights on hair. Purple multilayered irises with small catchlights. Distinct textures for sand, rock, scales, metal, cloth, and leather. Avoid thick black outlines, flat shading, generic 3D faces, smooth plastic CG, realism, live-action, low-density backgrounds, or mixed styles. [Fixed Desert, Enemy, and Equipment] Setting: Golden dunes, red sandstone canyons, dry cracks, crumbled ledges, distant sandstorms, blue sky. Enemy: A single giant white snake dragon with a long articulated body, white armored scales, black understructure, cyan glowing lines, translucent cyan dorsal fin, red eyes, and orange mouth interior. Board: One sand hoverboard. Weapons: Exactly two pistols, one in each hand. Identical black-purple compact handguns with integrated barrel, slide, and grip. Protagonist holds one in each hand, pointing both forward. Do not duplicate, separate, or transform weapons. [Common Motion Contract] Connect board-to-sand contact, jump, aerial movement, dual aiming, simultaneous firing, recoil, and the next glide as a single continuous trajectory. Each contact follows the sequence: gap before contact -> clear contact point -> local reaction -> continuation. Use sand spray and the dragon's body as foreground wipes; do not show the dragon alone for long periods. Cut 1: Extreme eye close-up to chase. Start with an extreme close-up of one eye (Image1) reflecting dunes and dragon armor. Camera pulls back to reveal face, ornaments, body, and board contact. Sand spray leads to the next dune. Cut 2: Lateral chase. Side-follow from low 3/4 angle. Protagonist glides at high speed, keeping low posture and edging the board. Sand spray leads to the red canyon. Keep dragon in frame to show distance and speed. Cut 3: Wall-run axis reversal. Camera rises and rolls, making the canyon wall the vanishing axis. Board remains in continuous contact with the sandstone slope. Show leg bracing, dust, and reaction. Continue to the rim for the next jump. Cut 4: Firing under dragon's belly. Show protagonist, board, dual pistols, and dragon belly armor. Jump off the rim, passing through the air. Maintain space before firing. Both pistols fire once simultaneously, hitting the same armor zone. Show sparks, dust, and recoil traveling through the body. Continue to next glide; no aerial freeze. Cut 5: Return to dunes. Side-follow from rear diagonal. Return recoil to body, re-engaging board with sand for a turn. Proceed to the next wall. Jump immediately after contact. Cut 6: Overview of cracks and ledges. High diagonal overview. Cross dry cracks and ledges. Show sequence: gap -> contact on ledge -> knee sink -> reaction -> continuation. Keep dragon and protagonist in frame. Cut 7: Evading dragon's mouth. High front diagonal. Show giant mouth, fangs, protagonist, and landing point. Fangs do not touch protagonist. Low posture, board edges away from the mouth by a hair's breadth. Sand spray leads to parallel run. Cut 8: Parallel head-run. Low wide side-shot. Protagonist in foreground, dragon head in background. Maintain low posture; show contact, spray, and dual handling. Sand spray serves as a wipe. Cut 9: Face, pistols, and hit reaction. 3/4 close-up over the shoulder. Show dual pistols, eyes, bangs, ornaments, and dragon cheek armor. Space between muzzles and cheek before firing. Simultaneous shot hits the same spot. Synchronize muzzle flashes, metallic sounds, and sparks. Dragon's head jerks; recoil returns to protagonist. Continue running. End on the moment of impact. No victory poses or holstering. [Sound] Synchronize board scraping, contact, falling pebbles, wind, mechanical/firing sounds of dual handguns, dragon armor reactions, and roars. No dialogue, narration, or singing. [Important Guards] Only one protagonist, one white dragon, one board, and two pistols. No extra people, clones, or swaps. No slow motion, aerial freeze, protagonist disappearing, dragon destruction, or UI/watermarks.
目的に近い例を選び、被写体と狙う結果を明確にしたうえで、動画生成に必要な構図、カメラ、照明、音声、動き、レイアウトを追加します。生成前に商品、ブランド、参照素材、セリフの変数を置き換えてください。
カードを開いてプレビューと元の表現を比較し、元のPromptをTopview AIまたは対応する生成ツールへコピーします。参照素材、制約、スタイル指定はプロジェクトに合わせて調整してください。
各プロンプトは結果を保証するものではなく、公開例または出発点として扱ってください。ブランドの正確性、権利、安全性、選択したモデルの能力を確認する必要があります。
はい。メディア別ページから専用の分類ページへ移動できます。各ページでは分類を1つに絞り、例の範囲と検索意図を明確にしています。
現在はSeedance 2.5, Seedance 2.0, Wan 3.0, GPT Image 2, Nano Banana Pro, Gemini Omni, Grok Imagineの例を掲載しています。利用できる例はメディア形式とフィルターによって異なります。
「Animal Pet」という被写体に分類された動画プロンプトを表示しています。