Dynamic Cowboy Gun Battle
A high-action video prompt describing a gunslinger in a battle with muzzle flashes, smoke, and explosions.
Denne side samler eksempler på Video-prompts klassificeret som »Sports Action«. Sammenlign resultat, komposition eller optagelser og original formulering, før du tilpasser et eksempel.
1,141 prompts
Motiver
A high-action video prompt describing a gunslinger in a battle with muzzle flashes, smoke, and explosions.
Dynamic cowboy gun battle action: the gunslinger fires his revolver with muzzle flash and recoil, body tense and moving forward aggressively, dust and debris flying, explosions erupting around him with fire and smoke, bullets tracers flying past
A complex two-shot fantasy prompt for a 30-second vertical video. It features a nervous rider launching from a cliff and a first-person POV flight through villages and landscapes, maintaining extreme photorealism and character consistency.
Create a 30-second, full-realism fantasy dragon flight in 2 shots, vertical 9:16, using the references strictly: 100% face/character, armor, dragon, world and scale consistency. Only ONE dragon exists. SHOT A — 0:00–0:06: Frontal handheld close-up of SHARON, nervous first-time rider in white-silver armor, seated on a colossal 60m white-grey opalescent dragon at a cliff edge. Slow zoom out reveals her and the dragon’s horned head facing camera, valley behind. She nervously says: “Okay, buddy… ready? Just—no games, alright? It’s my first flight aaand—” Frequent blinks, wandering gaze, shaky breathing. Dragon snorts a tiny flame, crests flare, then suddenly charges toward the cliff. HARD CUT at launch. SHOT B — 0:06–0:30: Strict first-person rider POV from Sharon’s eyes, never third-person. Her armored hands and reins remain visible throughout, constantly clenching during fear and relaxing during calm moments. Exact route: plunge off cliff → skim through village → full flock of sheep rushes into view and splits left/right in panic → brush outer willow leaves with wingtip → hard 45° waterfall bank through spray → climb past floating islands → 360° barrel roll → dragon glances back → reveal colossal Gothic castle → spiral upward → dragon’s own claws seize the tallest empty spire and coil around it → final panoramic valley vista. No other dragons or creatures on the spire. Dragon must look like a living animal: thousands of individually layered opalescent scales with keratin texture, micro-wear and dirt seams; moving aqua/lilac/rose-gold/pearl reflections; neck scales rippling in wind; crests folding according to speed; translucent veined wings flexing naturally; realistic muscle, inertia, tail ruddering and wingbeats. No plastic, chrome or CG sheen. Maintain believable collisions: never pass through buildings, trees, rocks or water; only outer leaves are brushed. Sheep escape unharmed. Realistic reins, saddle movement, wind, G-forces and camera shake. Warm natural daylight, deep focus, cinematic anamorphic optics, realistic spray droplets, subtle edge distortion and chromatic aberration. No music, subtitles, text, logos, watermarks, lens flares or stylization. Full photorealism.
A prompt for generating high-fidelity winter sports footage featuring a snowboarder performing realistic jumps and carves with accurate physics and movement.
A young snowboarder drops into an alpine terrain park, carves smoothly down the slope, performs a controlled 180° jump and freestyle butter, then finishes with a clean stop. Ultra-realistic winter sports documentary, physically accurate snowboard physics, authentic human movement, natural English lip-sync, bright winter daylight, immersive mountain ambience, and seamless story continuity throughout.
A dynamic anime-style sequence featuring a girl and her cat skateboarding through New York City with cinematic speed lines.
Create a cinematic semi-realistic anime sequence using my uploaded girl reference as the exact character identity source; preserve her face, hairstyle, skin tone and body proportions. She wears a sporty red-and-white skirt with integrated shorts, a fitted white top with red detailing, dark blue Nike sneakers, beige "Cool" cap, dark blue backpack, black digital watch and headphones around her neck. Include the same cute small ginger-and-white fluffy cat with amber eyes, keeping it realistic house-cat size at the girl's shin/lower-calf height. Set the story on a vibrant busy New York street with brick buildings, storefronts, yellow taxis, subway entrances, traffic lights, fire escapes, street vendors and crowds. The girl aggressively skateboards through Manhattan at extreme speed while the cat races alongside her, weaving naturally between pedestrians, taxis and street obstacles. Use low ground-level chase-cam cinematography, fast tracking, aggressive whip-pans, punchy cuts, wheel-level shots and subtle handheld micro-shake. She blasts past a street coffee cart, snatches a takeaway coffee without slowing down, then quickly drinks it while maintaining her high-speed skating line. She flicks the empty cup behind her and immediately accelerates toward a graffiti-covered wall as the cat keeps pace beside her. The girl performs an explosive skateboard wall jump while the cat leaps beside her in perfect synchronization, both landing together. Continue seamlessly into an industrial New York area with elevated subway tracks, steel bridges, construction zones, warehouses and rooftop structures. She ollies onto a low industrial rail, crouches beneath a bridge, races alongside a passing subway train, then launches onto a higher steel platform. Finish with the girl and cat performing a dramatic synchronized jump from the elevated structure into a street-level parking area, landing smoothly at high speed. Maintain premium anime-game splash-art quality, clean linework, painterly cel-shading, crisp character rendering, cinematic New York lighting and dynamic anime speed lines. No photorealism, no 3D CGI, no identity drift, no outfit changes, no oversized cat, no duplicate characters, no distorted anatomy, no warped skateboard, no watermark or text.
A detailed sci-fi action prompt featuring martial arts combat, energy shields, and a female cyber-warrior with a spider mech in a desert setting.
A cinematic, action-packed CGI sci-fi sequence set in a dusty desert outpost surrounded by large metal industrial scaffolding towers under a hazy, foggy sky. Two male martial arts fighters are locked in combat, one wielding glowing fiery orange energy shields and blast rings. Standing between them is a powerful East Asian female cyber-warrior in high-tech black and gold metallic body armor alongside a large, glowing blue-eyed mechanical spider mech. The camera cuts to an intense close-up of the female warrior's face, showcasing her long black hair, luminous white glowing rings around her pupils, and glowing orange circuitry veins running down her neck and collarbone. She charges forward through the sand, leaps high into the air, and transforms into a fiery orange energy shockwave ring as she flies across the sky. A small blue-lit robotic spider burrows into the desert sand, and she crashes down directly onto it with a massive fiery explosion impact. As the flames and dust clear, she rises into a dramatic superhero crouch in a sand crater, wind blowing through her hair. Hyper-realistic 8k resolution, photorealistic visual effects, high-contrast cinematic color grading, motion blur, volumetric fog, dynamic action movie aesthetic, shot on 35mm lens, 9:16 vertical ratio.
A high-stakes cinematic disaster sequence using reference images to maintain character and location consistency during a volcanic eruption.
Reference Character: Use the first image as the protagonist — a field journalist/survivor. Maintain identical face, hairstyle, clothing (soot-streaked jacket), and identity throughout all shots. Reference Location: Use the second image as the collapsing mountain town. Maintain identical architecture, ash-covered streets, and volcanic backdrop throughout every scene. Style: Ultra realistic cinematic disaster thriller, handheld chaotic camera work, photorealistic, ash-orange and grey color palette, volumetric smoke and falling debris, shallow depth of field, 35mm, harsh directional light through smoke, physically accurate motion blur, HDR, desaturated cinematic grade. Audio: No music. Only distant rumbling, falling ash/debris, panicked breathing, cracking structures, wind, muffled crowd sounds, heartbeat under stress. 0–3s Extreme wide shot. A volcano erupts in the distance, ash plume rising into a blood-orange sky. Protagonist stands frozen for a beat, then turns to run. 3–6s Handheld sprint shot, camera matching pace. Protagonist runs through a narrow street as ash rains down, covering everything in grey. Others flee in the background, blurred. 6–9s Close-up, ground-level. A crack splits the pavement just behind the protagonist's heel as they leap over it without breaking stride. 9–12s Wide tracking shot. A building facade collapses in slow motion beside the running path, dust and debris exploding outward, catching the edge of frame. 12–15s Close-up, protagonist's face — eyes wide, breathing ragged, ash coating skin and hair. Camera shakes violently with each footfall. 15–18s Medium shot. Protagonist grabs a stumbling child/stranger by the arm, pulling them upright without stopping, continuing the run together. 18–21s Low-angle shot. They burst through a doorway into a stone archway just as a wave of ash and debris rushes past outside, momentarily blacking out the frame. 21–24s Interior held shot. Both catch their breath in the dim archway, coughing, ash settling around them like snow. Distant rumbling continues. 24–27s Slow push-in through a gap in the archway. Outside, the ash cloud begins to settle, revealing the ruined street bathed in eerie orange light. 27–30s Final wide shot. Protagonist steps out into the haze, silhouette stark against the smoldering skyline, breathing steadying as the rumbling fades to silence. Quality Tags: ultra realistic, cinematic disaster masterpiece, physically based rendering, volumetric ash and smoke simulation, HDR, 8K, realistic debris physics, consistent character identity, epic scale, no music, no text, no logo, no watermark.
A detailed cinematic video prompt of a figure skater performing a triple axel jump on an icy alien planet under a shooting star sky.
A dynamic tracking shot of a young female figure skater on an icy alien planet. She has platinum blonde hair in a tight bun and wears a costume like a deep indigo night sky, decorated with countless tiny stardust-like sparkles. She glides at high speed across a vast ice rink under a sky filled with shooting stars. Her silver skating shoes reflect the stars and the glowing ice. As her speed builds, she launches into a powerful triple axel jump, spinning gracefully in midair. She lands smoothly on the glowing ice and immediately accelerates again, cutting long, bright trails across the rink as more meteors and shooting stars fall around her. Ultra detailed, cinematic lighting, slow shutter motion blur, dynamic camera movement, 4K, high frame rate.
A survival drama video prompt featuring a collapsing Himalayan bridge and memory flashbacks, emphasizing realistic physics and character consistency.
15 second 16x9 photoreal survival drama 13 hard cut shots real time physics CAST ASHA female 31 South Asian warm brown skin dark wavy shoulder length hair thick brows tiny crescent scar beside the left brow ARJUN male 34 South Asian short dark textured hair trimmed beard faces ages and builds stay identical in every shot wardrobe changes only across a hard cut into a memory PRESENT storm gorge in the Himalaya old plank and cable bridge one cable snapped gray blue river far below cold rain low cloud steel blue palette ASHA rust orange shell jacket charcoal thermal olive climbing trousers harness one torn glove dark red scarf soaked hair ARJUN navy mountaineering jacket black thermal tan trousers harness brown boots rain and grit on his face 1 tilted handheld extreme close up of Asha hanging from a wet plank shouting "Arjun stay back" 2 vertical overhead extreme wide both tiny above the raging river as Arjun crawls out on broken planks saying "Look at me" 3 tight profile Arjun flat on the bridge his reaching hand filling the foreground whispering "Just me" then a cable snaps 4 match cut on the hand to a night monsoon city street Asha in teal trench coat Arjun in charcoal suit laughing in rain she backs away saying "You always say that" 5 golden hour courtyard wedding Asha in ivory and gold lehenga with emerald dupatta Arjun in cream sherwani petals crossing frame he says "You never listen" 6 coastal highway late afternoon Asha in black leather and red scarf two steps ahead of Arjun in brown leather beside a stopped motorcycle she looks back and says "Catch me" 7 sunset beach Asha in coral linen Arjun in white linen their hands meet he says "Always" then a violent cut back to the storm 8 extreme wide side of the collapsing bridge a rope tears Asha drops a meter and catches the plank screaming "I am slipping" 9 tight handheld Arjun fear turning to resolve he lets go of his own cable and throws himself forward "Give me your hand" 10 top down both arms stretch to center fingertips miss she slips lower and cries "Arjun" 11 macro on hands his palm slaps around her wrist her hand locks on his forearm wet sleeves tight tendons real skin compression 12 low side angle he drags her up as more bridge falls behind them straining out "Always" 13 wide he hauls her onto the platform they collapse breathing hard she gives a tiny exhausted smile and whispers "Idiot" camera pulls back into the storm and cuts to black at fifteen seconds CAMERA unstable handheld dutch tilts and fast push ins in the present smoother controlled moves inside memories instability snapping back on every cut real motion blur believable body weight AUDIO English dialogue in natural lip sync wind rain cable groan cracking wood river roar breathing gasps hand impact falling debris city rain surf cooling engine and nothing else no music no score no risers no booms no narration no subtitles NEGATIVE no tex
A prompt for an authentic 1980s Japanese game-show obstacle course with realistic stunt physics and broadcast aesthetics.
Create a 30-second authentic 1980s Japanese game-show broadcast sequence inspired by classic Japanese obstacle-course television. Realistic live-action footage, broadcast-camera aesthetics, natural handheld movement, analog film grain, slightly washed colors, chaotic energy, practical stunt physics, and no modern visual artifacts. No reference images provided; generate everything from this description. 0–5s — Wide Establishing Shot: A young Japanese man in his late 20s, wearing a red tracksuit and white safety helmet, sprints onto a massive horizontal rotating log above a deep muddy pit. The log spins continuously beneath him while several giant padded wrecking balls swing across the path. The camera tracks him with imperfect handheld broadcast movement. 5–10s — Medium Action Shot: The first wrecking ball swings toward him. He ducks desperately, rapidly shuffling his feet to maintain balance as the rotating log accelerates. His arms flail naturally, and muddy water splashes below where other contestants have fallen. 10–15s — Close Action Shot: A second padded wrecking ball strikes his shoulder, sending him spinning off balance. He drops onto his knees and desperately hugs the rotating log as his body slides around its wet wooden surface. Strong motion blur and realistic momentum. 15–20s — Dynamic Tracking Shot: He ends up hanging underneath the rotating log, gripping it with both hands while his legs kick through the air. He struggles to crawl toward the opposite platform as the log continuously rotates. His grip gradually weakens and his fingers slip. 20–25s — Major Impact: He finally loses his grip and falls into the deep muddy pit. He hits the water with a huge, physically realistic explosion of brown mud and water. The camera reacts with chaotic handheld movement as the splash briefly fills the frame. 25–30s — Comedic Ending Shot: He resurfaces completely covered in mud, helmet crooked and face stunned. He slowly raises one defeated fist toward the camera while the rotating log continues spinning behind him and a wrecking ball swings overhead. Maintain the authentic chaotic game-show atmosphere. Visual requirements: High-fidelity realistic live action, accurate rotating-log physics, believable human movement and impacts, realistic mud and water simulation, practical-stunt appearance, coherent character identity throughout, 1980s Japanese television broadcast grain, subtle analog noise, imperfect exposure, natural motion blur, period-accurate camera movement, no CGI-looking surfaces, no modern cameras, no futuristic elements, no text overlays, no subtitles.
A high-action wasteland chase prompt involving a motorcycle, a convoy, and explosions with detailed cinematography instructions.
0:00-0:02 Extreme low-angle tracking inches from the spinning front tire. Dolly chase synchronized with wheel rotation. The motorcycle bursts through dense dust, suspension compresses aggressively, front fork oscillates, tire throws gravel toward lens, sparks scrape asphalt, exhaust pulses, scarf whips violently, jacket flutters, armor vibrates, goggles shimmer from reflected sunlight, subtle breathing visible through chest movement. 0:02-0:04 High-speed lateral tracking beside the motorcycle. Rider drifts between burned vehicles with controlled counter-steer. Rear tire flexes under load, sand rooster-tail curls outward, handlebars receive tiny steering corrections, left boot briefly skims asphalt, fingers tighten on throttle, elbows absorb vibration, cloth layers ripple independently, spent sand particles strike lens. 0:04-0:07 Rear pursuit camera. Convoy trucks emerge from dust. Mounted gunners fire in disciplined bursts. Bright muzzle flashes illuminate drifting smoke. Bullet strikes erupt around the rear tire. Rider performs a fast shoulder check, head rotates naturally, torso twists independently from hips, one hand keeps the motorcycle stable while the other smoothly draws and fires the worn shotgun then revolver. Visible recoil, shell ejection, smoke trails, realistic weapon cycling, motorcycle remains balanced through suspension correction. 0:07-0:10 Dynamic crane-to-follow transition into jump. Motorcycle launches across broken guardrails and twisted debris. Dramatic speed ramp at apex. Wheels continue rotating naturally, suspension fully extends, scarf and straps float with believable inertia, tiny debris spins through air, exhaust emits glowing sparks, rider adjusts body posture mid-flight with subtle ankle and knee corrections before landing. 0:10-0:12 Heavy landing compresses suspension. Rider accelerates beside the nearest armored truck, smoothly retrieves the satchel charge, throws it onto exposed armor while maintaining one-handed steering. Fingers release naturally, satchel tumbles with realistic weight, truck body rolls from uneven terrain, dust envelopes both vehicles. 0:12-0:15 Massive practical explosion erupts behind the rider. Expanding fireball, dense black smoke, flying steel panels, burning debris, shockwave pushes dust outward across the highway. Convoy vehicles brake, collide, scatter and lose formation. Camera pulls into a wide aerial tracking shot as the Rider accelerates toward the blazing sunset, dust trail glowing gold beneath long shadows. CINEMATOGRAPHY Ultra-photorealistic practical action filmmaking, Panavision anamorphic, 35mm and 50mm lenses, alternating Ru
A cinematic script for Seedance 2.0 exploring the meaning of trust in a mentor-mentee relationship within a martial arts setting.
I. Project Positioning Movie-grade realistic texture, pure ancient style Chinese Xianxia aesthetics. The overall style focuses on restrained and mature wuxia emotional scenes, emphasizing: Measured subtext in character relationships Elegant and clear martial arts blocking Arri Alexa cinematic texture Clear and stable facial micro-details Fine film grain Natural volumetric light The core reversal of this segment centers on "trust": Initially, everyone interprets the Sword Immortal Senior Sister's inaction as coldness. Finally, it is discovered that her true protection is not preventing the Junior Sister from getting hurt, but preserving her right to choose, to bear, and to prove herself. Narrative Principles: The emotional center always belongs only to the two women in @Image1 and @Image2 Supporting characters are only responsible for creating external pressure and social evaluation Supporting characters cannot replace the two protagonists as the emotional center The environment must be vivid but absolutely neutral in the narrative II. Reference Control 1. Character Identity Anchors @Image1 strictly serves as the identity anchor for Character ID A, Sword Immortal Senior Sister @Image2 strictly serves as the identity anchor for Character ID B, Junior Sister 2. Environment Reference All background and location reference images uploaded in this round together determine a single set of environment DNA. Before formal composition, silently deduce compatible elements: Real terrain Architectural language Spatial scale Material era Vegetation ecology Water system direction Weather Clouds Mountain mist Main light direction Reflective relations Overall color Aerial depth Real traffic flow lines Then replan into a unique, unified new space for this round. Requirements: Cannot mechanically copy any single reference image Maintain identity within the same world Three shots share a consistent geographical logic Clear layers of foreground, middle ground, and background The world continues to run naturally, but plot progression can only come from characters III. Environment Principles The background is always vivid but maintains absolute neutrality in the narrative. If the reference images contain the following elements, they should run naturally: Water flows continuously Mountain mist drifts naturally according to terrain Vegetation responds to natural wind Clouds move slowly Reflections change continuously Distant spatial ambient sounds truly exist Hard requirements: The environment cannot create plot events The environment cannot solve character problems The environment cannot change character goals The environment cannot create setups for jokes The environment only provides a sense of existence in the real world IV. Technical Orientation Organized overall according to Seedance 2.0 capabilities, focusing on: Continuity of character identity through image reference Native synchronization of audio and lip-sync Clearly readable martial arts movements Stable positioning of supporting characters Stable geographical space Director-level control over performance and camera 15-second high-quality multi-shot audio/video output capability V. Character Settings Character ID A | Sword Immortal Senior Sister The same @Image1 Sword Immortal Senior Sister. 25–30 year old East Asian female, oval face, fair skin, dark almond eyes, long black hair half-up, fixed with a white jade hairpin, tall and slender. Fixed styling: White embroidered silk Hanfu Translucent wide sleeves Silver waist seal Jade pendant White cloth boots A single silver longsword Character temperament: Calm Mature Measured Rarely explains herself The true way of protection is not acting on behalf, but respecting the other party as a swordsman completing their choice independently Character ID B | Junior Sister The same @Image2 Junior Sister. 20–25 year old East Asian female, round and agile face, black braided hair, small stature. Fixed styling: Cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes A single dark steel sword Character temperament: Intelligent Resilient Not fragile Will briefly misunderstand between external pressure and the senior sister's silence But when truly trusted, can immediately stand firm Supporting Character Setup Elderly Master One person Distant secondary witness Represents the sect elder's perspective Has concerns about the Junior Sister's injuries and risks Doesn't steal the scene, only provides social pressure Sect Disciples Two people Distant secondary witnesses Exist only as secondary figures in the environment Do not participate in the main emotional line Enemy Swordsman One person Fights with the Junior Sister Only responsible for creating external pressure and the evaluation of the "cold-hearted senior sister" Does not become the true emotional center VI. Core Narrative Structure The core of this segment is not "who is strong or weak", but "what true trust looks like". The three-beat structure is as follows: First Beat The outside world misinterprets the senior sister's coldness. The master asks why she doesn't stop it; the small enemy calls her heartless. Second Beat The Junior Sister challenges on her own and completes the outcome. The senior sister never acts on her behalf, only uses minimal action to prevent others from intervening. Third Beat The senior sister admits she is "afraid," but what she fears more is the Junior Sister waiting for others to decide every step for her from then on. A single sentence redefines the true meaning of "not acting." VII. Storyboard Script 0–5s | Full Shot or Long Shot In the sect sword-testing area replanned according to this round's reference images, the same cyan-clothed Junior Sister is facing an enemy swordsman. An elderly master and two sect disciples exist only as distant secondary witnesses. Character ID A is always the same @Image1 Sword Immortal Senior Sister. Character ID B is always the same @Image2 Junior Sister. The master lowers his voice and asks the same white-clad Sword Immortal: "Her injury isn't healed yet, you really won't stop her?" The Sword Immortal Senior Sister answers calmly: "It's her own choice." The enemy swordsman sneers: "What a heartless senior sister." Camera requirements: Clearly establish the sword-testing space and character positioning The Senior Sister never steals the focus; she is an observer and judge The Junior Sister is at the front of the combat line The master and disciples are distant but distinguishable The environment continues its natural movement but never interferes with the plot 5–10s | Medium Shot or Cowboy Shot Maintain the same cyan-clothed Junior Sister, the same enemy swordsman, the same white-clad Sword Immortal, and an identical geographical space. The enemy completes only one clear downward sword strike. The Junior Sister raises her sword to block, her body pressed back a step, but she doesn't wait for anyone to rescue her; she instead actively readjusts her foot positioning and uses a clean counter-attack to parry the enemy's blade away. The master subconsciously takes half a step forward. The same Sword Immortal Senior Sister only calmly raises one hand to stop the master, yet never draws her own longsword from start to finish. The Junior Sister sees this in her peripheral vision, stabilizes her breathing again, and then parries the enemy's weapon through a precise wrist-rotating sword movement. Camera requirements: The fight must be simple, clear, real, and readable The focus is not on flashy techniques but on the Junior Sister completing this trial herself The senior sister's movement to stop the master should be light but very definite Her not acting does not mean she is not present After the Junior Sister sees this, her breath and confidence stabilize again 10–15s | Close-up or Extreme Close-up The defeated enemy remains in the background in a shallow depth of field, blurred. The same Junior Sister's breathing is slightly rapid; she turns to look at the same Sword Immortal Senior Sister and asks: "Are you really not afraid of me losing?" The same white-clad woman answers without hesitation: "Afraid." Maintain an emotional weighted half-beat silence. Then she steps closer and personally readjusts the Junior Sister's slightly tilted sword-grip posture, calmly adding a sentence: "But I'm more afraid of you waiting for others to decide every step for you from now on." The Junior Sister's originally tense gaze gradually softens, and she asks again: "So do I count as having won now?" The Senior Sister looks down at the longsword lying at the Junior Sister's feet and answers expressionlessly: "Pick up your sword first." Extreme Close-up: The Junior Sister lets out a soft laugh with suppressed emotion Behind her, in the shallow depth of field, the master gives a barely perceptible nod of approval Camera requirements: The word "Afraid" should be short, true, and defenseless Readjusting the sword-grip posture is one of the most critical physical actions of this segment This is not comfort, but evidence of trust landing in action "Pick up your sword first" is responsible for pulling the emotion back from weight to deadpan humor The ending must be warm but never saccharine
A multi-scene dark fantasy battle sequence prompt for Seedance 2.5, featuring a female warrior in a destroyed futuristic city with intense elemental effects.
Create a 27-second dark fantasy cinematic battle sequence set in a destroyed futuristic city during an apocalyptic storm. Scene 1 — Establishing shot (0–4 sec): Begin with a wide aerial cinematic shot of a devastated futuristic city. Massive skyscrapers are damaged and burning, smoke covers the streets, dark storm clouds fill the sky, and flaming debris falls from above. The atmosphere should feel hopeless, epic, and dangerous. Use dramatic volumetric lighting, realistic fire, thick smoke, flying ash, and subtle camera shake. Scene 2 — Warrior reveal (4–8 sec): Cut to a powerful female warrior standing in the middle of the destruction. She wears highly detailed dark metallic fantasy armor with sharp sculpted elements and glowing blue energy flowing around her body. Her eyes glow intensely. Lightning strikes behind her as she raises her arms and channels enormous electrical energy. Use a slow cinematic push-in toward her face, dramatic backlighting, wind moving her hair and armor details. Scene 3 — Enemy attack (8–13 sec): Introduce a huge monstrous armored enemy emerging through the smoke. The warrior charges toward it while several shadowy creatures move through the ruined battlefield. Show fast, dynamic sword combat with powerful impacts, sparks, flying debris, and realistic weight. Use low-angle shots, tracking shots, and brief slow-motion moments during major attacks. Scene 4 — Lightning clash (13–19 sec): The warrior releases a massive blue-white lightning attack toward the enemy. The enemy blocks with its enormous weapon, creating a spectacular energy collision. Lightning spreads across the ground, illuminating the battlefield. The camera circles around the fighters while explosions, dust, smoke, and debris fill the background. Scene 5 — Final confrontation (19–24 sec): Move into intense close-up combat. The warrior dodges a devastating strike and counters with a glowing energy blade. The enemy becomes surrounded by fiery orange energy while the warrior remains surrounded by cold blue lightning, creating a strong visual contrast. Scene 6 — Final hero shot (24–27 sec): End with the warrior standing alone on cracked ground after the battle. She slowly raises her glowing weapon as golden-orange energy burns around her. The destroyed city and storm remain in the background. Finish with a dramatic low-angle hero shot and a slow camera pullback. Visual style: photorealistic dark fantasy, AAA video-game cinematic, high-detail armor, realistic human movement, cinematic destruction, volumetric fog, dramatic storm lighting, realistic fire and smoke, blue lightning effects, orange energy, dynamic camera movement, realistic physics, shallow depth of field, anamorphic cinematic look, high contrast, epic scale, ultra-detailed VFX. Motion: smooth character animation, realistic combat choreography, controlled camera shake, fast trac
A high-intensity 20-second video prompt for a realistic urban street chase scene, featuring a female protagonist escaping pursuers in a rainy cityscape.
Generate a 20-second, 16:9 widescreen, 720p, highly realistic live-action quality urban street chase action short film. Use tense, fast but spatially clear action movie editing. A rainy evening old commercial street, entering the blue hour. Most shops are closed; metal roll-up doors, old brick walls, narrow alleys, external fire escapes, and scattered warm yellow shop lights form a real urban environment. Wet asphalt road reflects streetlights and neon signs, but no recognizable brands or garbled text. [Protagonist Character Design] Female, 22-year-old East Asian, approx 168cm, slender and toned with an athletic physique from running. Agile but not a professional spy or superhero. Warm natural skin tone with real pores, fine texture, and natural asymmetry. Narrow oval face, clear brow bone, straight thick eyebrows, sharp gaze, straight nose, clean jawline, a faint small scar on the right eyebrow tail, full chest with clear contours. Black collarbone-length hair tied in a loose low ponytail. The ponytail, stray hairs, and clothing hem swing continuously with speed and turns; with exertion, stray hairs stick to forehead and face. Fixed clothing: Matte dark green lightweight windbreaker, dark gray U-neck tight T-shirt, black straight-leg cargo pants, dark gray non-slip running shoes, black nylon crossbody bag with a burgundy strap crossing from right shoulder to left waist. Protagonist maintains the same face, physique, hair, clothing, and bag throughout. The bag stays with her, never transferred to pursuers. Performance core: Initial alertness → tense acceleration when confirmed chased → rapid judgment facing obstacles → brief panic in a dead end → re-focusing finding the fire escape → nearly caught → temporary escape but still wary. Express tension through backward glances, rapid breathing, scanning the environment, shifts in center of gravity, and gripping actions; no exaggerated bulging eyes, screaming, or emoji-like terror. [Three Pursuers] Fixed as 3 adult males, unarmed: Pursuer A: Tall, charcoal gray hoodie, black pants, black sneakers, always leading. Pursuer B: Burly, dark blue denim jacket, dark yellow T-shirt, dark pants, usually left behind A. Pursuer C: Thin, brown old work jacket, gray beanie, dark gray pants, usually right behind. Identities, faces, physiques, and clothing are non-interchangeable. Count always 3, no duplicating, merging, disappearing, or adding new ones. [00:00–00:02.5 | Establishing Wide | Spotting Pursuers] Fixed wide angle from the side of the street, establishing the wet street, intersection, alley entrance on the right, and distant fire escape. Protagonist bursts from an alley on the far left, enters the main street and instinctively looks back. Pursuer A appears immediately, B and C follow within half a second. Clear chase formation. Protagonist accelerates right, breathing tightening, leaning forward. Pursuers follow. Music starts with low pulses; sounds of shoes hitting wet ground and splashing water, followed by three sets of approaching footsteps. [00:02.5–00:06 | Side Orbit Follow | Closing Distance] Medium-long shot high-speed orbit track from the side, parallel to protagonist moving right. All 4 visible. Protagonist accelerates arm swing; bag and strap bounce. One quick backward glance to confirm Pursuer A is closing in, then eyes back front. Pursuers maintain positions: A first, B left-back, C right-back. Protagonist passes a puddle, right foot splashing water backwards; no slipping, continues running. B pauses slightly stepping in the puddle, falling half a pace behind. Music adds fast low drums and short electronic beats. [00:06–00:09.5 | Low-Angle Front Follow | Overlapping Fallen Bicycle] Low-angle wide-front follow, camera moving backward. Protagonist visible from knees up; obstacle ahead clear. A fallen delivery bike blocks the path. Protagonist sees it, checks height, adjusts stride. Left foot plants on wet ground, knee bends, center of gravity drops; then jumps over the lowest part of the frame. Vertical rise happens after takeoff. Lands on right foot, knee absorbing impact, upper body briefly dipping, then re-accelerates. Short side-back medium shot: A vaults over handlebars, B dodges left, C vaults the wheel. Distinct but continuous actions, no clipping or merging. [00:09.5–00:13.5 | Telephoto Compression | Entering Dead End] Frontal telephoto shot from deep inside a narrow side alley. Protagonist turns right into the alley; long lens compresses space making pursuers look closer. Right foot plants to turn, body leaning inward, shoes kicking up water droplets. Runs a few paces, realizes the alley ends in a brick wall. Speed drops, sprint turns to two rapid braking steps. Doesn't stop early or appear at the wall instantly. Panic when seeing the wall; scans left/up, finds a metal toolbox and a fire escape bar 2m high. Sounds of approaching footsteps and a short shout (no dialogue). Music adds rising high-freq strings and electronic noise. [00:13.5–00:17 | Low-Angle Medium | Leaping to Fire Escape] Side low-angle medium shot from below the fire escape, showing lead, toolbox, bar, and alley entry. She rushes the toolbox. Right foot plants on the edge with a metallic thud; pushes up. Reaches up with both hands. Hands grip the bar after rising. Fingers close fully, arms take weight, body swings slightly. Tucks abs, feet against wall, right knee up, pulling to the platform. Pursuer A lunges for her right foot. Hand misses by 20cm after she pulls up. No contact. Shoes pass above A's palm. A overshoots, stabilizing without falling. [00:17–00:20 | Low-Angle Wide | Temporary Escape] Fixed low-angle wide from alley floor. Using arm pull and wall kick, she rolls onto the first platform. Chest, abs, and knees cross the edge sequentially. Pursuers A, B, and C arrive below. Count stays 3, looking up for a way to follow. She stands quickly, grabbing the upper railing to climb higher. Looks down once: not victory, but panting, tension, and wary of stopping. Camera tilts up slightly following her out of frame top. Last shot shows the swaying metal fire escape, pursuers below, and wet brick walls. Loud metallic vibration sounds. Music ends on a strong beat at 20s, leaving suspense. [Music & Sound FX] Instrumental urban action thriller score: low-freq heartbeat pulses, fast electronic beats, low drums, rising strings, and a final heavy hit. Music builds from 0s, adds beats at 2.5s, peaks during the climb, and stops at 20s. Must not drown out real sounds: four sets of footsteps, lead's rapid breathing, splashes, bike vibration, metallic toolbox thud, bar friction, and fire escape vibration.
A 15-second high-energy Chinese Wuxia 2D animation script featuring extreme speed, martial arts combat, and cinematic lighting at a ruined temple.
15-second high-octane Chinese martial arts 2D animated film, mature-oriented Guoman, 2D hand-drawn cel animation texture, realistic adult body proportions, clear outlines, Level 2-3 hard-edged shadows, cinematic lighting and shadows, partial integration of ink splash/streaks, high-speed brushes, smear frames, air blade cuts, and exaggerated yet logically consistent high-speed afterimages. Not Xianxia, not a game skill showcase, the core is a realistic martial arts chase under extreme speed differences. Setting: 'Duanyun Temple' at dusk just after heavy rain, a massive abandoned ancient temple nestled among mountains and cliffs. Features a three-story wooden main hall, giant dark brown wooden pillars, dark blue-black wet tiles, half-collapsed corridors, stone courtyards, a bell tower, broken railings, a stone bridge over a cliff, ancient pines, and tattered Buddhist banners. The western dark clouds split to reveal an orange-red sunset, with warm golden slanted light illuminating the cold bluish-gray temple. Wet stone slabs and tiles reflect characters and special effects. The air is filled with mist, dust, falling leaves, and broken tiles. Character A: 'Bai Jin', a white-haired thread-suspending guest, adult male, slender and lean, long silvery-white hair, black narrow-sleeved cross-collar martial arts attire, dark black short robe, dark red waist sash, black leg-binding pants with light martial arts boots. Small amount of dark purple vein-like patterns on the side of the neck and chest. Combat ability: extreme high-speed Qinggong 'Purple Lightning Wandering Dragon Steps', vein-severing palm techniques, and heavy leg strikes 'Cloud-Severing Mountain-Cleaver'. Purple effects represent high-speed movement only, not energy attacks. Character B: 'Shen Yan', a black-clad bladesman, adult male, messy mid-length black hair, ink black and dark gray narrow-sleeved martial arts outfit, gray-black short cloak, a long saber in a deep black scabbard at his waist. Skilled in hidden blade techniques and judgment-based tile-treading footwork, but significantly slower than Bai Jin. He remains suppressed throughout the first half. 0.0—1.0s: Fight starts immediately. 20mm ultra-wide low-angle shot, camera almost touching the wet bluestone ground. Bai Jin occupies the massive foreground, one black boot appearing huge due to perspective, body lowered almost to the ground. Shen Yan stands in the courtyard in front of the main hall dozens of meters away. Bai Jin suddenly explodes off the ground; the stone slab beneath him cracks like a spiderweb, standing water splashes backward in a fan-shaped curtain, his hair and clothing pull straight back. The camera follows closely, with wooden pillars, stone steps, banners, and eaves blurring into high-speed stripes along the direction of motion. Bai Jin enters 'Purple Lightning Wandering Dragon Steps', forming a continuous high-speed trail with a white-purple highlight core, deep purple body, magenta edges, and minimal cyan-green dispersion. 1.0—2.5s: Bai Jin cuts into the courtyard at high speed but doesn't attack immediately. He first flashes past Shen Yan's left, leaving a black human afterimage, a white air trail, and water cut by the airflow; an instant later, he circles a giant wooden pillar from the right rear. Shen Yan quickly turns his head to find the target, hand gripping the hilt but not swinging wildly. The camera zooms into Shen Yan's eye; the pupil darts left, then snaps right. In the next frame, Bai Jin has already cut in from the side-rear. Bai Jin uses two joined knuckles to quickly brush aside Shen Yan's raised scabbard, followed immediately by a palm strike exploding from a very short distance, slamming heavily into the side of Shen Yan's face. The contact must be clear: the cheek compresses first, the head is knocked aside, hair and rain spin in the other direction, a few drops of blood fly out, and the shoulders and waist follow. The arm can have a very brief 2D smear stretch, but the actual arm does not lengthen. 2.5—4.0s: Shen Yan is sent flying dozens of meters laterally by the palm strike, body tumbling irregularly. His feet first brush against a stone lamp, shattering the top half, then he crashes through the decayed wooden railing and wall of the main hall. A massive amount of wood chips, tiles, and dust scatter. The camera cuts to an ultra-wide shot to show the displacement. Shen Yan's shoulders and back hit the wooden floor of the hall first, his body continuing to roll, the long saber still gripped in his hand, the scabbard scraping the floor creating continuous wood shavings. Finally, Shen Yan kneels on one knee, one hand supporting the ground, not yet fully stable. 4.0—5.8s: A purple-white high-speed light trail flashes outside the main hall's wooden wall. Bai Jin bursts through the wood chips into the hall, first flashing past Shen Yan's front, creating two purple human afterimages, then a third afterimage appearing behind Shen Yan. The real Bai Jin finally stops steadily to the side. As Shen Yan turns, Bai Jin has already stepped forward, his supporting foot crushing the floorboards, his knee lifting quickly, waist and hips fully rotating, his leg extending horizontally to execute 'Cloud-Severing Mountain-Cleaver'. His sole strikes Shen Yan's chest and abdomen heavily. At the moment of contact, Shen Yan's torso folds, the sword hilt is pressed into his body, and then his feet leave the ground entirely. 5.8—7.1s: Shen Yan is blown out from the other side of the hall by the side kick, the decayed wall exploding into a giant hole. He flies through a storm of wood pieces and broken tiles toward the next roof level. Shen Yan's feet hit the wet blue tiles first, which shatter consecutively as his body slides down the slanted roof at high speed. He immediately stabs the scabbard into the tile gaps to slow down, carving a long mark across the roof. Bai Jin doesn't pause, entering 'Purple Lightning Wandering Dragon Steps' again, shooting out from the hall's opening, a purple-white high-speed trail streaking across the flying eaves. 7.1—9.0s: High-density 3D pursuit. Bai Jin sprints along the eaves, circles behind an ancient pine, then runs briefly horizontally along the side wall of the bell tower, using the force to change direction. The purple light band forms a continuous S-shaped path between temple buildings, accompanied by black humanoid afterimages and white ink-style air brushes. Shen Yan leaps from a roof toward another corridor. Bai Jin cuts in early from the ridge above, first slamming his shoulder into Shen Yan's sword arm to deflect his posture, then immediately spinning his body to deliver a lateral elbow strike to the side of Shen Yan's face. The elbow strike frame features a strong 2D smear, with hair, cuffs, and forearm briefly stretched. Shen Yan is knocked off the roof again. 9.0—10.0s: Shen Yan falls from a height of two stories. Bai Jin chases down from above as an almost vertical purple high-speed trail. Bai Jin is not firing energy but descending at high speed himself. He passes Shen Yan mid-air, presses his palm against Shen Yan's back, and uses his own descending momentum to slam him downward. Shen Yan's trajectory is forced vertically down, crashing face-first into the next courtyard. The wet stone slabs shatter instantly, with white-gray dust, water splashes, and rubble exploding simultaneously, forming a tall smoke pillar in the center and a ring of spreading water curtains. 10.0—11.8s: Before the dust clears, Shen Yan forces himself out, running along a massive colonnade. Bai Jin follows in 'Purple Lightning Wandering Dragon Steps'. High-speed horizontal tracking shot; the two weave between dozens of giant dark brown wooden pillars, characters briefly obscured by the columns. The purple trail must realistically circle the pillars and never pass through them. Bai Jin kicks off a pillar to turn, wood chips exploding from the surface as he launches in the opposite direction. Shen Yan uses his scabbard to vault over a wooden railing, landing on an outer stone terrace. As Bai Jin chases out, the high-speed wind pressure sweeps up a whole row of banners. 11.8—13.2s: Shen Yan judges that the next strike cannot be fully dodged. He turns immediately, keeping his long saber sheathed, gripping both the hilt and scabbard with both hands, holding the entire sword horizontally across his chest, lowering his center of gravity in a front-back bow stance to form 'River-Blocking Guard'. In the distance, Bai Jin charges along the stone terrace, exiting the purple high-speed state in the final meters, pulling both palms to his waist before thrusting forward simultaneously in the final step with 'Mountain-Shaking Palm'. Both palms slam into Shen Yan's horizontal scabbard. 13.2—14.1s: The collision must be depicted in layers. In the first instant, Shen Yan successfully blocks the attack; the scabbard bends inward, his arms are pressed back to his chest by the immense force, and his feet slide back along the wet stone slabs, soles kicking up water splashes as the stones begin to crack. But Bai Jin's force continues to surge in; in the next instant, Shen Yan's defense completely collapses, and he is blown away along with his sword. The camera follows Shen Yan with a 30-45 degree camera roll, with eaves, sunset, cliffs, and mountains rotating and tilting together. 14.1—15.0s: Shen Yan flies toward an ancient stone bridge connecting two cliff walls. One foot touches the wet bridge surface first, followed by the second. His body continues to slide back at high speed, water on the bridge spraying to both sides. Shen Yan almost falls off the edge of the bridge before finally stabbing the scabbard into a stone crack; rubble bursts out, and his body finally forces a stop. The final shot is static: Shen Yan kneels on one knee in the center of the cliff stone bridge, head slightly lowered, a trace of blood at the corner of his mouth, shoulders heaving, one hand still firmly gripping the hilt. In the distance, on the roof of Duanyun Temple, Bai Jin stands quietly. The sunset stretches a vast distance between the two. The scene ends as Shen Yan just begins to look up, connecting directly to the next segment. Special Effects Fixed Rules: Purple only represents Bai Jin's high-speed Qinggong; white-purple center, deep purple body, magenta outer edge, minimal green dispersion. High speed can produce 3-5 humanoid afterimages, but there is only one real person. Attacks are primarily actual fist, palm, and leg techniques; effects only show speed and impact. All knockbacks must involve real contact first, then body deformation, then displacement. No random teleporting, no static standing, no turn-based combat, no purple turning into lasers, no characters passing through pillars or walls, no characters flying away prematurely, no instant recovery to normal after landing.
An anime-style video prompt featuring a muddy motocross track under dark, overcast skies with realistic terrain physics.
Cinematic anime short film clip, 15 seconds. Muddy motocross track, dark overcast cloudy sky, wet churned up dirt everywhere, deep ruts in the track, no crowd just raw open terrain. CHARACTER: Use uploaded character sheet as strict visual reference.
A detailed action-comedy video prompt for Seedance 2.5 featuring a female character's persistent attacks and a male character's playful evasions involving quick cheek kisses.
Use exactly 2 uploaded image assets. Image1: Female lead priority identity reference. Image2: Korean male with glasses priority identity reference. Generate a 30s 16:9 4K action comedy short film set in a modern penthouse. Realistic cinematic style, no anime or slow motion. Action must be fast and clear. Premise: A playful action performance where the female lead constantly attacks and the male lead dodges, disrupting the rhythm with quick cheek kisses (5 times total). Male Character: Playful, 악의 없는 (not malicious) prankster vibe. Technical rules: Use medium close-ups for kisses with push-in dolly shots. Timeline includes specific beats for each of the 5 kisses and 4 lines of Korean dialogue. Ends with the male lead running away after the final kiss.
A detailed cinematic action sequence featuring a woman on inline skates navigating through city traffic and a police chase, emphasizing character consistency and realistic physics.
Create an ultra-realistic cinematic action sequence featuring a young woman wearing fitted blue jeans, a stylish crop top, sneakers, and protective inline skates. Maintain perfect character consistency throughout the entire video — same face, hairstyle, outfit, body proportions, and accessories. The video opens with a low-angle tracking shot as she skates aggressively through a crowded downtown street, weaving effortlessly between taxis, buses, pedestrians, bicycles, street vendors, and delivery carts. She looks over her shoulder and notices a police car approaching behind her with flashing lights. She accelerates dramatically. The camera races alongside her as she performs a powerful jump over a moving car, lands smoothly, then immediately launches over a street vendor cart without losing speed. She ducks beneath a low barrier, spins around a corner, grabs a railing, swings around it, and lands back onto the street. The police chase intensifies. Two police cars struggle to follow as she cuts through narrow side streets, crowded market lanes, alleyways, and pedestrian-filled shortcuts. Use rapid FPV-style camera movement, low tracking shots beside her skates, dramatic overhead views, tire-level shots, and fast whip pans. Keep the action physically believable with realistic momentum, wheel friction, body weight, and landing impact. She makes one final spectacular leap over a line of parked vehicles, lands perfectly, and disappears around a tight corner. The police cars stop behind her. The officers step out, completely exhausted, looking down the empty street in disbelief. One officer slowly shakes his head and says, “She's too fast.” The other officer catches his breath and simply gives up, leaning against the car. End with a cinematic slow-motion hero shot of the girl skating away into the busy city, sunlight reflecting off the buildings as the camera rises above the street and pulls back. Style: Premium action-movie cinematography, high-energy urban chase, realistic stunt choreography, dynamic handheld camera, FPV tracking, dramatic low angles, smooth gimbal shots, realistic motion blur, detailed city environment, natural lighting, physically accurate vehicle and character movement, cinematic color grading, photorealistic, ultra-detailed, 4K HDR, 24fps, 1 Negative prompt: No crashes into pedestrians, no injuries, no gore, no distorted anatomy, no extra limbs, no duplicated characters, no floating objects, no unrealistic skating physics, no flickering, no text, no logos, no subtitles, no watermark.
A highly detailed, multi-cut animation prompt for Seedance 2.5 featuring a 3D toon-style desert chase scene with a dual-wielding protagonist and a white dragon.
Desert Chase Action / Dual Pistol Prompt. High-quality anime video. 3D toon/cel-shaded chase action. The setting is a bright desert, and the protagonist holds two pistols, one in each hand. Maintain character consistency, sand-board chase, a giant white snake dragon, direction of travel, camera intent, and a conclusion where the chase continues after firing. [Referential Role and Priority of Images] Image1 is for face/identity reference. Prioritize face shape, eyes, iris, eyelashes, cheeks, jaw, nose, mouth, bangs, and hair around the face. Image2 is for full-body/outfit reference. Reference overall hair, twin-tails, flower ornaments, costume structure, gloves, shoes, body type, silhouette, and specific color scheme. Image1 and Image2 represent the same protagonist. In case of conflict, prioritize Image1 for facial features and Image2 for hair, ornaments, clothing, and body type. Do not copy indoor backgrounds, text, logos, character sheets, UI, lines, white backgrounds, multiple panels, or static poses from reference images. [Fixing Protagonist Identity] Soft small oval face, pale skin, large irises glowing purple to lavender, delicate thick upper eyelashes, small nose and mouth, focused gaze. Hair is long twin-tails in light coral pink to milky pink. Maintain purple flower ornaments, tassels, earrings, and black ear studs in the same position and count. Outfit is black/lavender/purple streetwear idol/hacker style: short lavender jacket, black top, chest straps, patches, belt/harness, layered pleated skirt, fingerless gloves, and platform boots. No facial averaging, becoming a different person, hair color drift, costume swap, or clones. [Fixed Art Style: 3D Toon / Cel-look] High-density 3D toon/cel-look. Thin dark blue to blue-gray outlines, 2-3 tier cell shading, soft mid-tones, translucent ambient light. Multilayered pink/lavender/white highlights on hair. Purple multilayered irises with small catchlights. Distinct textures for sand, rock, scales, metal, cloth, and leather. Avoid thick black outlines, flat shading, generic 3D faces, smooth plastic CG, realism, live-action, low-density backgrounds, or mixed styles. [Fixed Desert, Enemy, and Equipment] Setting: Golden dunes, red sandstone canyons, dry cracks, crumbled ledges, distant sandstorms, blue sky. Enemy: A single giant white snake dragon with a long articulated body, white armored scales, black understructure, cyan glowing lines, translucent cyan dorsal fin, red eyes, and orange mouth interior. Board: One sand hoverboard. Weapons: Exactly two pistols, one in each hand. Identical black-purple compact handguns with integrated barrel, slide, and grip. Protagonist holds one in each hand, pointing both forward. Do not duplicate, separate, or transform weapons. [Common Motion Contract] Connect board-to-sand contact, jump, aerial movement, dual aiming, simultaneous firing, recoil, and the next glide as a single continuous trajectory. Each contact follows the sequence: gap before contact -> clear contact point -> local reaction -> continuation. Use sand spray and the dragon's body as foreground wipes; do not show the dragon alone for long periods. Cut 1: Extreme eye close-up to chase. Start with an extreme close-up of one eye (Image1) reflecting dunes and dragon armor. Camera pulls back to reveal face, ornaments, body, and board contact. Sand spray leads to the next dune. Cut 2: Lateral chase. Side-follow from low 3/4 angle. Protagonist glides at high speed, keeping low posture and edging the board. Sand spray leads to the red canyon. Keep dragon in frame to show distance and speed. Cut 3: Wall-run axis reversal. Camera rises and rolls, making the canyon wall the vanishing axis. Board remains in continuous contact with the sandstone slope. Show leg bracing, dust, and reaction. Continue to the rim for the next jump. Cut 4: Firing under dragon's belly. Show protagonist, board, dual pistols, and dragon belly armor. Jump off the rim, passing through the air. Maintain space before firing. Both pistols fire once simultaneously, hitting the same armor zone. Show sparks, dust, and recoil traveling through the body. Continue to next glide; no aerial freeze. Cut 5: Return to dunes. Side-follow from rear diagonal. Return recoil to body, re-engaging board with sand for a turn. Proceed to the next wall. Jump immediately after contact. Cut 6: Overview of cracks and ledges. High diagonal overview. Cross dry cracks and ledges. Show sequence: gap -> contact on ledge -> knee sink -> reaction -> continuation. Keep dragon and protagonist in frame. Cut 7: Evading dragon's mouth. High front diagonal. Show giant mouth, fangs, protagonist, and landing point. Fangs do not touch protagonist. Low posture, board edges away from the mouth by a hair's breadth. Sand spray leads to parallel run. Cut 8: Parallel head-run. Low wide side-shot. Protagonist in foreground, dragon head in background. Maintain low posture; show contact, spray, and dual handling. Sand spray serves as a wipe. Cut 9: Face, pistols, and hit reaction. 3/4 close-up over the shoulder. Show dual pistols, eyes, bangs, ornaments, and dragon cheek armor. Space between muzzles and cheek before firing. Simultaneous shot hits the same spot. Synchronize muzzle flashes, metallic sounds, and sparks. Dragon's head jerks; recoil returns to protagonist. Continue running. End on the moment of impact. No victory poses or holstering. [Sound] Synchronize board scraping, contact, falling pebbles, wind, mechanical/firing sounds of dual handguns, dragon armor reactions, and roars. No dialogue, narration, or singing. [Important Guards] Only one protagonist, one white dragon, one board, and two pistols. No extra people, clones, or swaps. No slow motion, aerial freeze, protagonist disappearing, dragon destruction, or UI/watermarks.
A multi-shot handheld vlog prompt featuring a woman jump roping in a gym, focusing on realistic lighting and motion.
7-shot handheld phone vlog montage, photorealistic snapshot realism, varied angles/cuts, slight tilt/shake, harsh fluorescent gym light mixed with warm high-window afternoon sun, fine film grain. Woman Image1: use reference only for face/hairstyle; fitted heather-grey short-sleeve athletic top, black leggings, tied-back hair with loose strands. Alone in a quiet scuffed gym corner with folded mats, spotted mirror, bench with rolled yoga mat/water bottle. Natural Korean dialogue/reactions, live ambient SFX only, no music/text/logos/watermarks. 1 (0-2s): Rope catches her foot; she stumbles and laughs. Close, low, drifting camera. “아 뭐야 벌써”. 2 (2-4s): Side close-up of hands/rope resetting; wrist flicks, rope slaps floor twice, then finds rhythm. Shaky follow. 3 (4-6s): Straight-on steady jump-rope rhythm, focused half-smile, quicker breathing, rope blur. “하나, 둘, 셋…” 4 (6-8s): Rope hits shin; she winces/laughs, hops once, restarts. Slight upward angle, slow push-in. “Okay, still counts.” 5 (8-10s): Faster set, sweat at hairline, heavy breathing, rapid rope beats. Straight-on, gentle sway, motion blur. 6 (10-13s): Rope tangles; she stops, doubles over laughing, hands on knees, shoulders shaking. Camera tilts down. “아 못하겠다 진짜”. 7 (13-15s): Still laughing/breathless, slowly straightens, wipes eyes, drops rope, grinning. Camera drifts back/up and lingers. Only her throughout; authentic fumbling, laughter, breathing, footsteps, rope impacts/drop, faint distant gym ambience. Do not depict/copy the reference image itself.
A cinematic Wuxia prompt featuring a subversion of the hostage trope, where a supposedly captured junior sister is the real threat in the situation.
Hostage Reversal I. Core Positioning Cinematic realism texture, pure ancient Chinese Xianxia aesthetic. Style: High-level "hostage identity reversal" comedy. Silent film reaction rhythm, British-style deadpan logic, restrained Hong Kong-style action-comedy tempo, three-beat progressive structure. Arri Alexa cinematic texture, clear and stable facial micro-details, fine film grain, natural volumetric light. Core joke comes from a misjudgment of power relations: The enemy thinks they successfully captured the Junior Sister. The audience briefly accepts this situation. As reactions unfold, it becomes clear the one in danger is the enemy. No exaggerated performances. Jokes must come from: character confidence level, pauses, eye contact, real martial power gap, the enemy's gradual realization. II. Reference Control 1. Character Anchors: @Image 1 locked to Character ID A: Sword Immortal Senior Sister; @Image 2 locked to Character ID B: Junior Sister. 2. Environment: All uploaded background/location images determine environment DNA. Integrate: terrain, architecture, spatial scale, materials, vegetation, water, weather, mist, clouds, lighting, reflections, depth, walkable paths. Replan into a unique, unified, spatially reasonable, physically continuous new space. 3. Principles: Background remains vivid but neutral. Elements include: wind, vegetation, water, mist, reflections, distant figures, ambient sound. Strictly follow: background cannot trigger plot, create jokes, help escape, or interrupt rhythm. III. Character Settings Character ID A | Senior Sister: Same as @Image 1. 25–30 year old East Asian female, tall and slender, oval face, dark almond eyes, black long hair with white jade hairpin. Look: white embroidered silk Hanfu, semi-transparent wide sleeves, silver waistband, jade pendant, white cloth boots, silver longsword. Temperament: calm, dignified, extreme control. Key requirements: sheathes sword immediately upon "drop the sword"; sheathing is not compromise but confidence. "Loosen your hand, she doesn't like people touching her hair" must be a serious reminder. Character ID B | Junior Sister: Same as @Image 2. 20–25 year old East Asian female, petite, rounded face, black braided hair. Look: teal linen Hanfu, dark belt, wooden hairpin, black shoes, dark steel sword. Temperament: clever, steady, not flustered, truly powerful. More annoyed by hair being touched than being held hostage. Key requirements: don't play as panicked; first emotion is "annoyance." Asking "how many breaths?" must be calm. Reverse movements must be fast/clean. Sub-character 1 | Enemy: Confident then confused then lost judgment. Requirements: real opening threat. Show "it's working" pride when sword is sheathed. Confused by "two breaths." Sub-character 2 | Master: Final punchline. Requirements: "Three taels of silver" as casual bookkeeping. IV. Core Props: Silver sword (Senior Sister), Steel sword (Junior Sister), Wooden hairpin (Junior Sister). V. Comedy Structure: 1. Enemy thinks they're in control. Senior Sister sheathes sword and gives "hair" warning. 2. Audience sees the real danger. Junior Sister asks "How many breaths?" Senior Sister: "Two breaths, don't delay dinner." Junior Sister counters in two breaths. 3. Semantic reversal. Enemy: "Wasn't she your hostage?" Senior Sister: "Yes... so I was just saving you." Ends with hairpin price punchline. VI. Action Design: Simple, clear, physical logic, non-bloody, non-supernatural. Sequence: wrist twist, shoulder turn, elbow control, low sweep, disarm. VII. Storyboard Script: 0-5s: Wide shot. Enemy captures Junior Sister, "Drop the sword!" Senior Sister sheathes sword. 5-10s: Medium shot. Junior Sister asks "How many breaths?" Senior Sister: "Two breaths." Junior Sister counter-attacks. 10-15s: Close-up. Enemy: "Wasn't she your hostage?" Senior Sister: "Yes... so I was saving you." Master: "Three taels of silver." VIII. Performance: Senior Sister too calm, Junior Sister annoyed by hair, Enemy confused, Master deadpan. IX. Camera: 16:9, Arri Alexa look, stable micro-details. X. Sound: Mandarin dialogue, sync lip movements, realistic environment sounds. XI. Technical Specs: 15s, 16:9, three shots, Mandarin, consistent characters/props. XII. Negative: blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
A raw, documentary-style medieval war scene set during the 12th-century Crusades with detailed character and environment descriptions.
Create a 15-second ultra-photorealistic live-action medieval war sequence set during the 12th-century Crusades, depicting a fictionalized battlefield confrontation between Crusader forces and the army of Salahuddin (Saladin). The entire scene must feel grounded, documentary-like, raw, and physically realistic, as if authentic historical footage had somehow been captured with a primitive period camera. Environment: A medieval settlement and battlefield in the Levant during the Crusades, with weathered stone buildings, fortified walls, dirt roads, wooden structures, tents, farmland, horses, carts, siege equipment, scattered shields and weapons, drifting smoke, dust in the air, damaged structures, and a tense wartime atmosphere. Harsh overcast afternoon light mixed with dusty sunlight, natural atmospheric haze, and realistic environmental wear. Characters: Crusader soldiers wearing historically inspired 12th-century mail armor, surcoats, helmets, shields, boots, and period-accurate equipment. Salahuddin’s soldiers wear historically inspired Ayyubid-era Middle Eastern military clothing, chainmail, helmets, shields, and period-accurate equipment. Natural faces, realistic skin texture, sweat, dirt, fatigue, fear, and believable body movements. Horses and animals must move according to realistic biomechanics. 0–3s — Establishing Shot: Wide handheld shot of a dusty medieval settlement suddenly filled with smoke and confusion. Crusader soldiers and Salahuddin’s forces move rapidly between stone buildings and defensive positions. Horses pull wooden carts while civilians rush toward safer areas. Dust and smoke drift naturally through the battlefield. 3–6s — Tension: Camera moves through the battlefield at shoulder height, following several Crusader soldiers as distant battle cries, horns, arrows, and metal impacts are heard. They immediately react and take cover behind a stone wall and overturned wooden cart. Across the battlefield, Salahuddin’s soldiers advance cautiously through the dust. 6–10s — Combat: Fast handheld tracking shot as Crusader and Ayyubid soldiers clash between cover. Shields absorb impacts, swords collide with realistic weight and momentum, arrows strike wooden structures and shields, and small pieces of stone, wood, dust, and debris fall naturally from nearby impacts. Weapon movement, armor weight, recoil from physical impacts, momentum, balance, and body weight must be physically accurate. Keep the violence realistic and restrained. 10–13s — Human Moment: Camera briefly focuses on a wounded soldier being helped behind cover by another soldier. Their breathing, facial expressions, fear, exhaustion, body language, armor weight, and movement should feel natural and unscripted. In the background, the battle continues through smoke and dust. 13–15s — Final Shot: Camera pulls back into a wide shot of the medieval battlefield as smoke slowly moves through the settlement. Crusader forces
A humorous video generation prompt depicting a swordfight where the senior sister provides 'hands-off' verbal instructions, focusing on comedic timing and character continuity.
I. Core Positioning Cinematic realistic texture, pure ancient Chinese xianxia aesthetics. Styled as an elegant martial arts duel with deadpan reactions, spatial visual comedy, and dry logic. Features Arri Alexa film look, micro-facial details, fine grain, and natural volumetric lighting. Comedy structure: Misleading -> Escalation -> Reversal. The humor stems from the Senior Sister promising 'not to intervene' and physically keeping her hands off while providing non-stop verbal guidance. II. Reference Control Character Anchors: @Image 1 for Senior Sister (Role A). @Image 2 for Junior Sister (Role B). Environment: Shared DNA across three shots with consistent geography, terrain, and weather. III-IV. Characters and Environment Senior Sister (Role A): 25-30 years old, tall, fair skin, white silk hanfu, silver sword. Calm, serious, and logically dry. Junior Sister (Role B): 20-25 years old, petite, celadon hanfu, dark steel sword. Accustomed to her sister's style. Enemy Swordsman: A 'normal person' who becomes increasingly frustrated. Master: An authoritative figure watching from afar. V. Core Narrative Logic 1st Beat (Misleading): Enemy demands a one-on-one. Sister retires and promises not to intervene. 2nd Beat (Escalation): During the duel, Sister keeps her hands behind her back but gives precise instructions ('Shoulders down', 'Left side'). 3rd Beat (Reversal): Enemy snaps, 'This is not intervention?' Sister replies, 'Hands didn't move.' Master confirms, 'By the rules, hands stayed still.' Junior Sister adds, 'She mainly uses her mouth.' VI. Storyboard Script 0-5s | Wide Shot: Enemy shouts 'One at a time!' Senior Sister sheaths her sword and backs away: 'Fine, I won't intervene.' Junior Sister steps forward. 5-10s | Medium Shot: Duel starts. Senior Sister stands aside with hands behind her back, coaching: 'Settle your shoulders... Steady feet... Left side.' Junior Sister yells: 'Sister, I got this!' Enemy stops and shouts at the Sister: 'Is this not intervention?' Sister looks at her hands: 'Hands didn't move.' 10-15s | Close-up: Enemy looks to the Master for justice. Master nods solemnly: 'By the rules, indeed no hands were used.' Enemy is speechless. Junior Sister adds: 'She mainly moves her mouth.' Senior Sister starts to correct her, but Junior Sister points a finger: 'Don't guide this line.' Sister freezes with a tiny eyebrow twitch. Enemy drops his sword in defeat. VII-VIII. Performance & Action Senior Sister must remain serious; the humor comes from her complete lack of irony. Junior Sister is利落 and familiar with the routine. Enemy is the audience surrogate for disbelief. Master provides the absurdly serious ruling. Actions must be clean and readable, especially the hands-behind-back pose and the three sword exchanges.
A cinematic prompt for a martial arts action sequence set in a concrete courtyard, featuring a male hero vs. masked assassins.
Cinematic action sequence in a brutalist concrete multi-story courtyard. A young Asian male hero wearing a varsity denim-and-red jacket, hoodie with a "T" logo, and cargo pants surrounded by a circle of multiple agile female assassins in elaborate dark red and black outfits with white fox masks, wielding katanas. Dynamic martial arts choreography, fast-paced camera movement, dust kicked up from the concrete floor, high-tension cinematic lighting, hyper-realistic, 4k resolution, 60fps action cinematography.
A dynamic prompt for a soul dance music video featuring high-energy movements, creative camera angles, and transitions from a gigolo-style start to intense soul dancing.
The dancer in Image 1 is performing a sexy, cool, and intense soul dance. Start with gigolo movements, then transition into a cool soul dance. Dance coolly, alluringly, and happily to soulful music. A 15-second high-quality multi-cut music video. Use your best creativity for the editing, shot sizes, angles, and camera work for each cut. Set a background that fits this person and their dance. Now, show me the best 15-second soul dance MV. Since it's only 15 seconds, just focus on the dancing.
Start med et eksempel, der passer til målet. Beskriv motiv og resultat, og tilføj komposition, kamera, lys, lyd, bevægelse eller layout til Video-generering. Udskift produkt-, brand-, reference- og dialogvariabler før generering.
Åbn et kort, sammenlign forhåndsvisningen med kildeteksten, og kopiér den originale Prompt til Topview AI eller en kompatibel generator. Tilpas referencer, begrænsninger og stilnoter.
Brug hver prompt som et vist eksempel eller udgangspunkt, ikke som en garanti. Kontrollér brand, rettigheder, sikkerhed og den valgte models muligheder.
Ja. Mediesiderne linker til særskilte facetsider. Hver side holder én klassifikation aktiv, så omfang og søgeintention er tydelige.
Biblioteket indeholder aktuelt eksempler til Seedance 2.5, Seedance 2.0, Wan 3.0, GPT Image 2, Nano Banana Pro, Gemini Omni, Grok Imagine. Tilgængeligheden afhænger af medietype og filtre.
Du ser Video-prompts i samlingen »Sports Action«, klassificeret efter motiv.