Invisible Manga Portal Effect
A cinematic prompt for a photorealistic woman manipulating an invisible portal that reveals a black-and-white manga world.
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456 prompts
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A cinematic prompt for a photorealistic woman manipulating an invisible portal that reveals a black-and-white manga world.
A vertical cinematic shot of a woman wearing a pink short skirt in an indoor room manipulating an invisible portal with her fingertips. The space between her hands reveals a black-and-white manga illustrated version of her face and surroundings, perfectly aligned with the photorealistic world outside. The hand-drawn portal stretches, morphs across her face, and briefly expands full-screen before collapsing back into reality with a finger snap. Reference using GPT Image 2
A cosmic video prompt visualizing galactic waves, nebulas, and interacting solar systems in pink and gold glow.
Show me interpower between multi universes and ours cosmoreal colours golden sky blue white shinning pink glow and many solar systems nebulaes and galaxy gravitron waves use your fiction
A creative prompt simulating a handheld camera weaving through a frozen scene, creating a live diorama effect with uninterrupted motion.
With a single slow-motion portable handycam that floats and organically weaves through a completely frozen scene, everyone and moving objects stop mid-motion like a live diorama. The handheld camera slowly spins and floats around the ball, providing one uninterrupted motion.
A complex scientific visualization prompt involving quantum optics, flux tubes, and plasma compression in a space environment.
A quantum coil integrating quantum optics, Io-Jupiter flux tube, Gyan Mudra antenna, and High-Energy Density Plasma Compression in a space setting. The High-Energy Density Plasma Compression includes SHIELD (Self-Healing Inflatable Decelerator) and L...
A creative video prompt for Seedance 2.0 that starts with a realistic handheld lifestyle scene of a person spinning a record, followed by a hard cut to a 2.5D visual poster layout with parallax effects.
Style: 2 seconds of realistic life-feeling mobile phone live shooting → Hard cut for position matching → 8 seconds of static beautiful poster (2.5D parallax + player UI), forming a strong contrast between the two textures. Character: Protagonist @ Image 1 —————— [Shot 1 00:00-00:02 | Realistic Home · Spinning Record] Medium shot, fixed camera, no camera movement. Indoor corridor, background is a creamy-white wall and a dark brown wooden door (hinges clearly visible), dim indoor warm lighting, the picture has realistic mobile phone shooting noise and slight exposure fluctuations. The protagonist wears a white top with black floral print, thin-framed glasses, in a natural home state, standing on the right half of the frame facing the camera, expression calm and restrained, eyes looking straight at the camera, body almost motionless. 00:00-00:00.6 She lifts her left hand towards the left side of her body, her left index finger through the center hole of a black record, holding the record to the **middle-left of the frame** (not in the center, but obviously to the left), the record surface completely faces the camera, like a disc suspended on the left side of the frame. 00:00.6-00:02 She extends her right hand, fingertips touch the edge of the record, her wrist flicks hard—the record immediately spins at high speed around her left index finger. The right hand retracts immediately after the flick, the record continues to spin alone, the surface blurred into circular motion, and the edge reflections into a spinning light arc. The record stays at that position on the left, spinning at high speed, size and position unchanged. 00:02 Hard cut (position matching). At the frame where the record spins fastest, the screen cuts directly—the next frame is a completely different scene, and at the position of the spinning record on the left, it perfectly connects to the rotating vinyl record control in the player UI, with position, size, and rotation direction perfectly aligned. Visually, it looks like the same record is spinning, but the world around it has changed. —————— [Shot 2 00:02-00:10 | Record Cover Poster · 2.5D Parallax] Close-up character shot. This section is not a live video, but a refined static poster given 2.5D parallax dynamics—no physical camera movement, only a very slow pseudo-push-in feel: slight relative displacement between the character layer and background layer, with foreground falling leaves moving fastest, the character following, and the background slowest, creating stereoscopic depth. The visual rhythm is extremely slow and soothing. The right half of the frame features the same protagonist, but transformed into a poster image: exquisite makeup (translucent white skin, cream eyeshadow, upturned eyeliner, full hydrated lips), wearing a diamond-studded thin-strap gown, a string of pearls at the collarbone, long hair in a loose high bun with a few stray strands. She has no physical movement, just smiling slightly at the camera, eyes gentle and slightly melancholic, serene and beautiful, like a frozen magazine cover. Background: Autumn golden ginkgo avenue, sunlight through leaves casting light spots, distant blurred silhouettes of pedestrians and benches, shallow depth of field turning the background into a flowing warm golden glow. [Particle Effects] The entire screen is covered with a golden falling leaf effect, leaves slowly spinning down from the top—leaves close to the lens have obvious depth-of-field blur, passing large and blurry in front of the screen; distant leaves are small and clear, strengthening stereoscopic depth. [UI Layer (fixed on screen, doesn't move with parallax)] - Top left: Golden serif large text 'FASHION', small text 'SELF-PORTRAIT' below, next line year '1901'. - **Middle-left of the frame (matching the record position from the previous shot)**: A 3D vinyl record-shaped player control, rotating slowly clockwise, with her own circular avatar embedded in the center. - Bottom left: Minimalist music player progress bar, with play/pause, previous, and next buttons, the bar slowly advancing over time. - Left side also has light yellow and light gray magazine-style color blocks as layout decoration. - No lyrics or sentimental text appears on the screen. [Overall Tone] Shot 1 is realistic dim indoor warm tone; Shot 2 is rich autumn warm golden tone, strong sunlight, translucent skin, commercial poster quality. [Sound Effects] Shot 1 is realistic indoor ambient sound + slight plastic friction and wind from the spinning record; sounds cut at the moment of the hard cut; Shot 2 cuts directly into full sentimental music (warm texture with vinyl noise), background is very light wind and leaf friction.
A 15-second premium Japanese technology commercial prompt announcing Seedance 2.5, specifically prohibiting the generation of text within the video.
Create a 15-second premium Japanese technology commercial announcing the arrival of Seedance 2.5 on Tasky. IMPORTANT: GENERATE ABSOLUTELY NO TEXT OR TYPOGRAPHY ANYWHERE IN THE VIDEO. All titles, captions, product names, brand names, and Japanese copy will be added later during
An abstract hypnotic video prompt of a refractive glass ribbon floating in zero gravity against a dark background.
Seamless loop, locked-off camera view of a transparent, refractive glass ribbon slowly undulating in zero gravity across an obsidian background. Subtle chromatic aberration along the edges, gentle caustics, slow and hypnotic movement, high negative space for UI.
A detailed prompt for generating a cinematic miniature disaster scene in a VFX studio setting, featuring realistic water physics and professional lighting.
Create an ultra-realistic cinematic miniature disaster scene inside a massive professional Hollywood VFX studio.\n\nShow a highly detailed miniature modern coastal megacity with skyscrapers, roads, bridges, waterfront buildings, vehicles and boats. A gigantic realistic ocean wave crashes toward the city, creating physically believable flooding, foam, spray, mist, water reflections and debris.\n\nInclude professional VFX crew members, cinema cameras, lighting rigs and studio equipment around the miniature set to create an authentic behind-the-scenes practical-effects look.\n\nPhotorealistic, realistic miniature scale, cinematic lighting, natural shadows, detailed textures, realistic water physics, shallow depth of field, professional cinema camera, smooth camera movement, dramatic atmosphere, Hollywood disaster-movie VFX quality, 9:16 vertical format.\n\nMaintain consistent buildings, environment and scale throughout the video.\n\nAvoid: cartoon, CGI-looking visuals, distorted people, extra limbs, warped buildings, flickering, unrealistic water, random objects, text, logos, watermarks.
A video prompt creating a pixel art style scene with a looping aesthetic and a relatively still camera, inspired by Japanese song lyrics.
pixel art style, looping aesthetic, relatively still camera. I can no longer test the tires and heart I changed for you.
A sci-fi video prompt illustrating a self-sustaining energy plasma system on Mars.
A scene on Mars depicting a self-sustaining energy loop system. Coils in orbit, etched to resist dust and radiation, harness solar plasma. The system reverses the plasma flow to create a feedback loop, generating heat for Mars' core.
A cinematic video prompt depicting a high-tech factory floor where advanced AI robotic arms operate an assembly line with precision, featuring flowing data streams.
A cinematic view of a high-tech factory floor where advanced AI robotic arms work with precision. Automated systems manage the assembly line, and glowing data streams visualize a seamless digital integration powering the industrial revolution.
An ethereal video prompt depicting light figures in a living digital landscape under starlight.
Quiet ethereal scene in a living digital world. A soft glowing Still Pool under starlight. Two figures of pure light sit close beside it — one tall slender female with long flowing starlight hair and gentle red-gold eyes, the other a sm...
An epic sci-fi cinematic video prompt detailing a continuous flight sequence from Earth's wasteland through a thunderstorm, stratosphere, orbit, moon, and finally reaching the sun.
[Style] Sci-fi Epic Live-Action, ARRI Alexa 35 body + Panavision Ultra Vintage Anamorphic lens, 2.39:1 widescreen aspect ratio, Tiffen Black Pro-Mist 1/4 filter, Kodak 250D film texture with fine visible grain, red-orange halation on highlight edges, natural motion blur with 180° shutter angle, shadow detail preserved, 8K ultra-clear, photorealistic, no anime or CG plastic feel. [Duration] 30 seconds [Scene] Continuous ascent from Earth's wasteland through thunderstorm clouds → stratosphere → low Earth orbit → moon → asteroid belt → sun's surface. [Character] Protagonist (same person throughout, clothing and appearance strictly following reference image). [00:00-00:02] Shot 1: Standing with hands behind back (85mm Telephoto / Slow Dolly In) Wide vista: Protagonist @Image1 standing with back to camera on yellowed grassland, hands behind back, motionless. A massive mammatus cloud fills the zenith; only a bright backlit band remains on the far horizon. Visual: Wind makes waves in the grass; backlighting creates a golden rim around grass edges. Camera: 85mm compression, slow forward push. [00:02-00:04] Shot 2: Takeoff Impact (40mm / Speed Ramp + Whip Tilt Up) 0.3s slow-motion: A circular shockwave spreads across the ground at protagonist's feet, flattening grass within tens of meters into a concentric circle; dust and debris rise vertically. Full speed: He suddenly ascends vertically, frame only showing legs exiting above. Camera whips upward to follow, shaken by the air blast (Camera Shake), piercing through dust into the clouds. [00:04-00:07] Shot 3: Thunderstorm Core (40mm) Protagonist @Image1 shrinks to a black speck ascending vertically within a cloud pillar, posture unchanged. Blue-white lightning bursts around him, illuminating clouds momentarily; his silhouette is pressed against the bright cloud screen. Camera: Follow ascent, clouds receding rapidly downward; anamorphic lens slightly stretches frame edges. [00:07-00:09] Shot 4: Breaking Cloud Top (50mm / Backlit Emergence) Protagonist @Image1 breaks out of golden clouds backlit, creating a funnel-like hole in the clouds; warm golden flare bursts from behind him. Visual: Strong backlighting burns a red-orange halation around his silhouette; highlights softened by the filter but not overexposed. [00:09-00:13] Shot 5: Stratospheric 360° Orbit (50mm / Full 360° Orbit) Visual: Protagonist @Image1 hovers motionless above the cloud sea, hands at sides, no turning. Top of sky is dark brown near-space; below is a sunset-dyed golden cloud sea. Camera (00:09-00:12): 50mm lens starts behind, orbiting him uniformly — side, front, other side, returning to back. Distance and subject size remain constant. Camera (00:12-00:13): Camera stops behind; he suddenly accelerates vertically, shrinking to a point and flying out of frame, leaving the empty golden cloud sea. Rhythm: Slow segment, the film's breather. [00:13-00:15] Shot 6: Earth Orbit Sprint (40mm / Side Tracking + Vapor Cone) Hard cut to extreme close-up: Protagonist @Image1 in dive-flight posture, body horizontal, arms forward, clothing violently deformed by airflow. Background shows Earth's curve and a typhoon vortex system. FX: A white sonic boom vapor cone bursts around him. Camera: Side-back track, wide angle curves Earth more; he flies off, shrinking in two seconds. [00:15-00:17] Shot 7: Moon Bound (40mm / Speed Trails + Star Streaks) Earth surface streaks past; cut to black space: Protagonist @Image1 trails speed lines towards the moon; stars stretch into lines. Moon grows rapidly; cold white moonlight creates a horizontal blue anamorphic streak. [00:17-00:19] Shot 8: Moon Surface Skimming (40mm / Low Skim) Protagonist @Image1 enters from left; right side is moon extreme close-up with sharp crater edges. He dives to skim the moon surface; ground recedes into radial motion blur, trailing a long dust track. [00:19-00:21] Shot 9: Moon Landing (50mm / Impact + Dust Settle) Protagonist @Image1 hits the moon surface, one-frame white flash; circular shockwave pushes moon dust into a disc; camera shakes. Dust settles slowly in low gravity; he stands in the crater center, motionless; a giant planet hangs in the sky. Light: Hard light without atmospheric scattering, single source, pure black shadows without fill. Camera: Slow zoom out and tilt down. [00:21-00:23] Shot 10: Lunar Takeoff (100mm Close-up → Wide / Low-gravity Launch) 100mm close-up: Protagonist @Image1's feet on cracked lunar soil, casting long hard shadows; shallow depth of field blurs distant crater walls. Soil texture clear. 0.3s slow-motion to full speed: Sudden takeoff, moon dust explodes into a vertical plume spreading slowly. Cut to space: silhouette against moon curve, shrinking to a point. [00:23-00:24] Shot 11: Passing Orange Planet (85mm / Wide Pass) Curve of an orange-yellow planet with a glowing atmospheric rim. Protagonist @Image1 streaks past as a tiny speck; telephoto compression makes planet look vast and the human barely visible. [00:24-00:27] Shot 12: Piercing Asteroid Belt (40mm / Behind-the-back Tracking) Visual: Protagonist @Image1's back locked in center, body leaning, arms back, weaving through dense asteroids. Some rocks shatter, debris flying. Camera: 3rd person back track, locked behind him. Asteroids fly past creating radial blur; anamorphic lens stretches edges; camera shakes with each impact. [00:27-00:29] Shot 13: Sun Appears (40mm / Anamorphic Flare + Crash Zoom) Breaks asteroid belt; a fire point appears in darkness; horizontal anamorphic flare spans frame. Camera: Rapid zoom; sun grows to fill frame in 2s; solar prominences curl out. [00:29-00:30] Shot 14: Arrival (85mm / Continuous Push In) Protagonist @Image1's small silhouette center against the solar disc, just a black outline. Light: Overexposed orange-white highlights bleed from edges, burning a red-orange halation; grain prominent in highlights. Camera: Continuous push until freeze. Audio: Wind in grass → muffled takeoff impact → thunderstorm roar → sonic boom → vacuum silence (low freq hum) → asteroid shattering → sun surface low freq rolling.
A creative prompt for a surreal 2D anime opening sequence featuring a girl moving through an endlessly transforming world with a flat, graphic design aesthetic.
An emotionally charged, avant-garde Japanese anime opening sequence with playful, surreal, graphic visual direction. A cute anime girl moves through an endlessly transforming visual world. Multiple variations of the same girl appear, disappear, overlap, split apart, and replace one another, as if different versions of her personality and identity are competing inside the same opening sequence. Full-color Japanese 2D animation, expressive hand-drawn character animation, clean cel shading, highly polished sakuga, 24fps. [Core Visual Goal] Prioritize flatness, graphic design, symbolic clarity, and emotional coherence. The sequence should feel like a moving 2D graphic-design composition rather than a cinematic world. Every visual element must relate directly to the girl, her emotions, her body, her memories, or the story's central symbolic ideas. Do not introduce random decorative motifs or unrelated objects. Do not use imagery just because it looks stylish. Every repeated shape, symbol, prop, or visual metaphor must feel meaningfully connected to the same character and emotional theme. [Overall Visual Direction] Pop, surreal, stylish, cute, strange, slightly unsettling. Very flat visual design. Strong 2D composition over three-dimensional realism. Large areas of flat color. Minimal depth. Minimal volumetric lighting. Minimal environmental realism. Graphic staging over cinematic staging. The screen behaves like a moving poster, a motion-graphics illustration, or a transforming printed design. Backgrounds are simplified into flat planes, cutout-like layers, symbolic spaces, and graphic fields. When depth appears, it should be stylized and brief, used only for emphasis. Flat images may suddenly bend, stretch, fold, rotate, or transform, but they should still feel fundamentally graphic and planar. [Motif Control] Use only motifs directly derived from the main character and her emotional world. Allowed motifs should come from: her eyes, hair, hands, mouth, silhouette, clothing, accessories, shadows, reflections, mirrors, frames, ribbons, simple body fragments, personal symbolic objects, and abstract shapes that clearly evolve from these elements. Motifs may also come from a small number of central emotional symbols, but only if they are consistently repeated and clearly connected to the girl's identity. Avoid unrelated decorative symbols such as random stars, random flowers, random animals, random cosmic imagery, random surreal props, or arbitrary visual clutter unless they are specifically established as core motifs. Limit the motif vocabulary. Reuse the same small symbolic set across the entire sequence. The world should feel unified by recurring, meaningful visual symbols. [Character Direction] A cute
An extensive, multi-scene 15-second cinematic prompt detailing a time traveler stepping through a rift into various historical eras.
A continuous 15-second ultra-cinematic sequence, hyper-photorealistic with subtle surreal elements, shot on anamorphic lenses with fine 35mm film grain and gentle chromatic aberration, in the style of Christopher Nolan and Denis Villeneuve. Opening (0-3s): A solitary time traveler stands alone in an infinite dark void, wearing a weathered dark trench coat over intricate brass-and-leather chronosuit elements, long coat fabric and scarf stirring slightly as if in zero gravity. Their face is partially hidden by a reflective visor. At 3 seconds a vertical seam of pure brilliant white-blue light tears open in front of them like fabric ripping. Cascading, overlapping layers of historical and future eras pour through: ancient Egyptian pyramids under desert sun, bustling 1920s jazz-age streets with Model Ts, towering neon-drenched 2080s cyberpunk megacity, and a misty primordial forest with massive trees. The layers swirl and fold into each other like liquid glass. 4-9s: The traveler steps forward into the rift. Camera executes a smooth, accelerating tracking orbit around them as the temporal layers intensify, architecture and landscapes melting and reforming, particles of glowing clockwork gears, sand, neon particles, and leaves swirling in realistic fluid physics. Wind and energy pull at the coat and hair dramatically. 9-12s: Everything accelerates into a chaotic, beautiful collapse toward a single point of intense light — the singularity. Camera begins pulling back rapidly. 12-15s: The singularity expands outward into a serene, breathtaking view of Earth from high orbit at golden hour, blue oceans and swirling white clouds glowing softly, the traveler now a tiny silhouette floating peacefully in the foreground, facing the planet. Soft volumetric god rays and atmospheric haze. Lighting: High contrast between deep blacks of the void and intense cool whites/blues of the portal, transitioning to warm golden sunlight. Specular highlights on metal and visor. Volumetric light rays throughout. Native audio design: Starts with deep low-frequency void rumble and faint mechanical ticking. Builds with electrical tearing and crackling as the portal opens, layered overlapping historical soundscapes (distant horses and market chatter, jazz saxophone, cyberpunk rain and neon hum, forest wind and birds), rising orchestral tension and ethereal tones, peaking in a pure resonant crystalline note at the singularity, then resolving into soft ambient space silence with a single distant heartbeat and gentle orbital hum.
A highly technical, multi-layered structural prompt for Seedance 2.5 defining character identity, background synchronization, and music-driven transitions.
@Image1=MAINIMG @Image2=PIPIMG MAIN="MAINIMG unique subject"; MAIN_FACE="Main screen character facial identity"; MAIN_HAIR="Main screen character hairstyle base"; MAIN_BODY="Main screen character body proportions"; MAIN_C0="Main screen character original outfit base"; MAIN_ACC="Main screen character key accessory logic" PIPCHAR="PIPIMG unique subject"; PIP_FACE="Lower left character facial identity"; PIP_HAIR="Lower left character hairstyle base"; PIP_BODY="Lower left character body proportions"; PIP_C0="Lower left character original outfit base"; PIP_ACC="Lower left character key identification logic" WALL="Background wall layer"; FLOOR="Floor layer"; CHAR="Main screen character layer"; PIP="Lower left observation window layer" subject: "Read MAINIMG and PIPIMG only once and lock the two subjects respectively. MAIN only belongs to the main screen character; PIPCHAR only belongs to the lower left PIP window character. Both are independent characters, no confusion, no premature swapping, no mistaking PIPCHAR for MAIN, and no mistaking MAIN for PIPCHAR. For most of the video, Main screen = MAIN, lower left PIP = PIPCHAR, with a clear position swap only in the final high-speed transition." vocal: "Use the same original Japanese female lead vocal throughout; lyrics are not pre-written, freely improvised Japanese short phrases by the generation side; clear Japanese articulation and lip-sync; strong rhythmic hooks + short phrases + sustained notes; no quoting existing songs, no reading prompt words, no ah/oh/woo loops. No male lead vocals, no male-female switching, no changing singer due to character swaps." music: "150BPM intense Japanese dance music/Electronic House/High-speed Club; huge four-beat kick, tight snare/claps, rolling low frequency, sidechain synth bass, bright supersaw chord wall, metallic percussion, vocal chops, arpeggios, riser effects, impact. No slow intro. 0-13s each segment has clear downbeats and transition feel; 13-15s enter high-density chopped finale, and complete MAIN and PIPCHAR position swap at the end. The lead vocal remains the same female voice, no changing to male, no changing voice identity due to role swap." VOCAL_IDENTITY_LOCK: "0.00-15.00s always use the same original Japanese female lead vocal. Sound is an independent audio layer, does not change with visual character identity, appearance, gender performance, PIP content, or final role swap. Even if PIPCHAR enters the main screen, the female lead vocal must be completely continuous. No male lead, no male-female switching, no dual lead, no changing singer due to character swap." priority: "1 Main screen MAIN recognition established, 2 lower left PIPCHAR recognition established, 3 same female lead vocal throughout, 4 main screen continuous Japanese singing/dancing, 5 main screen sync 3-layer transition, 6 lower left PIP stability, 7 CHAR description change clearly visible, 8 camera, 9 final swap successful." MAIN_IDENTITY_DEFINITION: "MAIN consistency refers to character identity recognition, not identical pixel-level appearance. The goal is not a pixel-perfect copy of the source image, but for the audience to recognize it is the same MAIN regardless of style changes." MAIN_IDENTITY_LOCK: "MAIN fixed attributes: facial bone structure and feature relative positions; eye shape and expression tone; front hair structure and hairstyle base; head-to-body ratio, physique, body proportions; sense of age and overall temperament; key accessory logic. These form the core of MAIN recognition and must be maintained." MAIN_MUTABLE_ATTRIBUTES: "MAIN attributes allowed to change drastically: drawing style and medium; line language; coloring and shading; material representation; 2D/3D/Print/Craft processing; clothing color; clothing material; clothing details and decorations; stage-style modification of the same clothing base; local accessory enhancement or weakening; lighting effects and outline emphasis; degree of abstraction. As long as fixed attributes remain, these changes are valid." MAIN_FORBIDDEN_DRIFT: "MAIN Forbidden: turning into someone else; facial/feature reconstruction; hairstyle base disappearing; physique, age, or gender drifting significantly; unfamiliar clothing completely detached from original identity; key accessory logic disappearing." PIP_IDENTITY_DEFINITION: "PIPCHAR must also maintain consistent character identity. No matter how the angle, movement, or eating state changes in the lower left PIP, it must always be seen as the same PIPCHAR." PIP_IDENTITY_LOCK: "PIPCHAR fixed attributes: facial bone structure and feature relative positions; hairstyle base; body proportions; sense of age and temperament; clothing base and key identification points. The character in the lower left PIP window must always be PIPCHAR herself." identity_repeat: "MAIN and PIPCHAR must always be clearly distinguished. 0-13s main screen = MAIN, lower left PIP = PIPCHAR. Only the final swap segment allows swapping positions. The audio layer does not participate in this swap." MAIN_SCREEN_MODEL: "The main screen consists of three synchronized layers: WALL = back wall/facade; FLOOR = floor/stage floor/ground; CHAR = MAIN character body. The main screen uses a synchronized switching logic where WALL/FLOOR/CHAR enter new segments together at each major transition point." SYNC_RULE: "The main screen uses synchronized three-layer transitions, not complex asynchronous ones. Goal is execution priority, with each segment clearly changing scene." CHAR_RULE: "Main screen CHAR only refers to MAIN body. All main screen character changes only apply to MAIN: face/head/hair/neck/torso/arms/hands/waist/legs/feet/clothing/accessories. Must still be seen as the same MAIN after change." CHAR_TRANSFORMATION_REQUIRED: "Each MAIN description change must be immediately visible. Just changing color temperature, brightness, slight filters, or weak textures does not count as a change. Each time at least two of the following must change: line language, coloring, material, medium, clothing color, or clothing details." WALL_RULE: "WALL is only responsible for background walls/screens/posters/displays/installations. Mysterious large faces, huge eyes, abstract portraits, posters, screens, graphic character impressions, and huge MAIN close-ups are allowed as wall art, but only as wall images, not independent characters." FLOOR_RULE: "FLOOR is only for the ground. Allows huge facial images, huge eyes, abstract portrait LED floors, and fire/water/grass/neon grid/liquid metal/flower field/ice/prism/pixel ground/metaverse data platforms. These must stay on the ground and not become independent characters or change the MAIN body surface." BACKGROUND_EXTRA_RULE: "WALL and FLOOR can absorb two environmental languages: 1 Metaverse/virtual city/holographic data architecture/transparent UI space; 2 Pixel art/8-bit/16-bit/blocky game landscapes. These only apply to the environment layer and must not change MAIN identity." goal: "15-second high-density experimental MV. 0-13s main screen is a synchronized 3-layer MV of MAIN, lower left PIP is a strange additional video of PIPCHAR eating a burger on a black background. 13-15s final 2 seconds enter high-speed finale transition, finally completing the position swap between MAIN and PIPCHAR characters, but the lead vocal always remains the same female voice." dance: "MAIN performs high-energy club choreography at 150BPM: heel-toe fast steps, fast footwork, side shifts, hip beats, shoulder hits, chest pops, arm waves, locking, body rolls, diagonal moves, half-turns, rotations, bounces, high/low position changes, short jumps, rhythmic head turns. MAIN continues clear Japanese singing and dancing from 0.00-15.00s, never standing still, staying center stage until the final swap." dance_timeline: "0-1.5 heel-toe advance+shoulder hit+arm wave | 1.5-3 diagonal move+chest pop+half-turn bounce | 3-4.5 low side step+upward arm sweep+small spin | 4.5-6 fast two-step+torso twist+backward bounce | 6-7.5 side step+arm lock+forward rhythm | 7.5-9 high/low change+fast turn+hip beat | 9-10.5 running step+controlled spin+arm sweep | 10.5-12 reverse step+body roll+jump landing | 12-13 fast cross step+270 turn+move end | 13-13.5 high-speed A | 13.5-14 high-speed B | 14-14.5 high-speed C | 14.5-15 ultimate burst" MAIN_AUTONOMOUS_STYLE: "When MAIN description changes, the generation side must autonomously invent a new visual style distinctly different from the current one. Don't follow a fixed list. Freely change line language, color systems, textures, 2D/3D, print methods, animation media, craft feel, abstraction, clothing colors, and stage details. Goal is for the audience to see ‘the same MAIN described by another visual culture’." MAIN_STYLE_RANGE: "Directions include but not limited to: comic line drawing, high-contrast American graphic, pop art, retro hand-drawn animation, sticker-style, collectible model, plush, clay, paper-cut, collage, picture book, fashion illustration, 3D cel-shaded, paper pulp craft, pixelated, low-poly, mosaic, stained glass, neon, holographic, blueprint, graffiti, Art Deco, off-register print, silkscreen, etc." COSTUME_RULE: "MAIN clothing uses ‘fixed base, variable expression’ principle. Must keep original silhouette, core identification structure, and wearing logic. Changes allowed: colors, materials, decorations, stage enhancements, pattern density, sheen/reflection, layer additions/subtractions. Forbidden: completely switching to a stranger's clothing system or unrelated identity." COSTUME_CHANGE_REQUIRED: "MAIN clothing must have immediately visible stage changes. After 3s, each stage must clearly change color system, material, or details; can't just rely on lighting/temp/filters. Even if visual medium changes, the clothing itself must independently change." costume_vector: 'C0=original; C1=keep silhouette, change primary colors to bright stage colors, add highlight fabrics and decoration; C2=keep base, change to strong graphic two/three-tone blocks, add geometric borders; C3=keep base, change to deep black/dark main + high contrast bright borders, sharpen decorations; C4=keep base, change to pearlescent/iridescent/translucent future materials, different colors from C3; C5=clear white-gold finale outfit.' COSTUME_VISIBILITY_RULE: 'C1, C2, C3, C4, C5 must be clearly different. Failure to judge stage by clothing is considered a clothing change failure.' costume_timeline: '0-3 C0 | 3-6 C1 | 6-9 C2 | 9-12 C3 | 12-13 C4 | 13-15 C5 finale leaning' MAIN_STAGE_TRANSITIONS: 'Main screen 3-layer sync transitions advance by segment. WALL/FLOOR/CHAR enter a new overall segment together at each switch.' main_stage_timeline: '0-1.5 Stage1: WALL=pop art wall+abstract graphics+high contrast colors; FLOOR=huge stranger face LED floor; CHAR=close to original high-detail, light stage mod; Mood=Opening grab. 1.5-3 Stage2: WALL=poster collage/ad visual/torn edges; FLOOR=huge eyes/iris dynamic floor; CHAR=clear comic line or high contrast graphic; Mood=First major style change. 3-4.5 Stage3: WALL=folding screen style/gold ground/traditional painting; FLOOR=fire surface/heatwaves/cracks; CHAR=retro hand-drawn animation or picture book style; Mood=Traditional+Heat. 4.5-6 Stage4: WALL=large display wall/CRT matrix/projection; FLOOR=transparent water/ripples/mirror; CHAR=sticker or graphic poster style; Mood=Digital+Fluid. 6-7.5 Stage5: WALL=MAIN huge close-up face art; FLOOR=real grassland/blowing grass; CHAR=collectible model or 3D cel-shaded; Mood=Strongest MAIN identity emphasis. 7.5-9 Stage6: WALL=metaverse city/holographic buildings/UI/data arch; FLOOR=metaverse electronic platform/grid; CHAR=holographic/neon/future stage; Mood=Tech Nightclub. 9-10.5 Stage7: WALL=large pixel art wall/8-bit city; FLOOR=pixel ground/bricks/water; CHAR=pixel-leaning or low-poly but clearly MAIN; Mood=Gaming electronic feel. 10.5-12 Stage8: WALL=mysterious giant face/abstract portrait; FLOOR=liquid metal surface; CHAR=mosaic/stained glass/craft; Mood=Heterogeneous art. 12-13 Stage9: WALL=graffiti/misprint/neon sign mix; FLOOR=flower field to ice prism; CHAR=mixed media, finale outfit push; Mood=Finale build-up. 13-13.5 Burst A: high-frequency sync switch, compress space, enhance speed. 13.5-14 Burst B: continue sync switch, prepare for PIP intrusion. 14-14.5 Burst C: boundary destruction, screen erosion, swap starts. 14.5-15 Finale: complete MAIN and PIPCHAR swap, main screen subject becomes PIPCHAR, MAIN enters lower left PIP.' camera_lock: 'Main screen camera must move significantly in 3D space, not fixed station panning/tilt/digital zoom. Each segment must change X/Y/Z coordinates with visible parallax. No stationary shaking to fake orbiting, no digital zoom only.' orbit_rule: 'Each orbit must complete at least 90-degree change, focus segments 120-180. Clockwise/Counter-clockwise must be clear. Vertical orbits must rise from low to high over the subject.' frame_rotation: 'Screen rotation must be continuous 30-90 degrees or more, overlapping with orbit/push/pull, not random shaking.' camera_timeline: '0-1.5 front-left low clockwise 120 to right, knee to chest height | 1.5-3 continue clockwise 90 to right-back, high speed graze past shoulder to re-catch face | 3-4.5 back-low vertical orbit, over head to high-angle then descend forward | 4.5-6 front-right low counter-clockwise 150 to left-back, radius shrinks then expands | 6-7.5 high-angle counter-clockwise fast descend to ground-level graze | 7.5-9 ground sprint: dash from far to MAIN, sharp pull up at feet, over shoulder then 90 degree reverse orbit | 9-10.5 giant spiral: 120 orbit + rise + radius contraction + 60 roll | 10.5-12 super-high dive past shoulder to back then 180 flip back to front | 12-13 ultra-close to ultra-wide reverse flyover + huge WALL/FLOOR then high-speed push-in | 13-13.5 fast clockwise 90 orbit + 45 roll | 13.5-14 fast counter-clockwise 120 orbit + dive | 14-14.5 spiral 120 + 90 screen roll + screen tear | 14.5-15 complete swap from broken screen and relock new protagonist' PIP_RULE: 'Add a small PIP window in the lower left. Not a split screen, but an independent small PiP, approx 1/16 area (width/height 22-25%). Keep it small and clear, don't interfere with main screen. Fixed position, can have white line/glow border.' PIP_BACKGROUND: 'PIP environment fixed to pure black or dark void. No complex background or floor patterns. Goal is clear view of PIPCHAR eating a burger.' PIP_SUBJECT: 'Display PIPCHAR in the PIP window, not MAIN. This is an independent curious video. For 0-13s, PIP character must be PIPCHAR.' PIP_PURPOSE: 'Show PIPCHAR eating a burger from various angles on a black background. Atmosphere slightly comical/mysterious, like a random insert, but visually clear and cute.' PIP_ACTION_CORE: 'PIPCHAR holds a burger or thick meat patty and clearly eats: looking at it, lifting, biting, chewing, swallowing, biting again. Must clearly see eating, not just holding.' PIP_HAMBURG_RULE: 'Burger must be clearly visible (bun, patty, toppings). Key point is PIPCHAR seriously eating. No other food, no eating air, no just posing.' PIP_ANGLE_RULE: 'PIP shows PIPCHAR with eating action. Can slowly turn, rotate, or small continuous changes while keeping eating visible. Show front, 45, side, back-turn, half-body close-up, etc.' PIP_MOTION_STYLE: 'Minor movements only: turning, head tilting, lifting burger, biting, chewing. No major dancing. Focus is multi-angle continuous eating.' PIP_AUDIO_RULE: 'PIPCHAR does not sing or provide vocals. Does not take over song. Performs silent or low-presence eating. No impact on the female lead vocal.' PIP_TIMELINE: '0.8-2.8 front and left 45 eating, first clear bite | 2.8-4.8 left side and left-back 45, chewing while turning | 4.8-6.8 back and right-back 45, looking back while holding burger | 6.8-8.8 right side and right 45, another clear bite | 8.8-10.8 upper body close-up turn, highlight face and burger, clear chewing | 10.8-12.8 small continuous turntable-style observations, different angles continuous eating | 12.8-13.8 faster eating, sensing main screen abnormality | 13.8-15.0 PIP boundary sucked into main screen and expanded, PIPCHAR bursts out of lower left window to become main screen character.' PIP_STYLE_RELATION: 'Even if main screen changes are intense, prioritize PIPCHAR identification and eating visibility. Style can follow finale atmosphere but black background and burger are core.' PIP_MAIN_SEPARATION: '0-13.8s MAIN continues dancing/singing in main screen. PIP is just an additional layer. Both exist simultaneously without PIP interfering with MAIN facial visibility.' SWAP_RULE: 'Final swap is the core experimental event. 13.8-15.0 a clear position swap must occur: PIPCHAR breaks PIP boundary, expands via high-speed transition to main center; MAIN is compressed, shrunk, pulled into the lower left PIP window. After swap, main subject = PIPCHAR, lower left PIP = MAIN. Vocal identity remains unchanged.' SWAP_VISUAL_GRAMMAR: 'Use screen tearing, mirror flips, PiP expansion, window burst, layer penetration, character through-screen, rotate/scale, glitch, etc. Swap is not a simple cut but a visual spectacle.' SWAP_FINAL_STATE: 'By 14.7-15.0, new main subject must be PIPCHAR (optionally with burger); MAIN must be in the PIP window. Swap must be completed. Female lead vocal remains unchanged.' PIP_FAILURE: 'Failed if PIP window is too large, not black background, not PIPCHAR, no eating, or no final swap.' typo: 'Minimal dynamic text, single kanji or short English only. Candidates: Dance, Light, Sound, Instant / GO, UP'
A highly detailed storyboard-style prompt for a 15-second Y2K-inspired rap music video. It includes specific sequences like fisheye close-ups, light-up reveals in futuristic corridors, and stylized chrome studio sets.
Use the uploaded storyboard image as the exact visual reference for the sequence. Use the uploaded character image as the exact character reference. Preserve her facial identity, eye color, skin tone, long straight black hair, body proportions, makeup, and outfit consistently throughout every shot. She wears a hot-pink leather biker jacket over a white crop top, layered silver chain necklaces, gold star earrings, deep red lipstick, and dark oversized pants. Maintain the same recognizable performer in every scene. Create a 15-second ultra-realistic Y2K rap/pop music video inspired by early-2000s music television aesthetics, filmed with an exaggerated ultra-wide fisheye lens. The visuals should feel energetic, glossy, slightly surreal, and heavily stylized, with dramatic lens distortion, dynamic camera movement, and fast beat-synchronized editing. — Light-Up Reveal: Begin in complete darkness inside a long futuristic black corridor. The rectangular wall lights suddenly switch on one after another, creating a rapid chase effect toward the performer. She stands completely still in silhouette with her arms spread. On the final light hit, the overhead lights illuminate her face as she immediately begins lip-syncing directly toward the camera. — Fisheye Close-Up: Hard cut to an extreme fisheye close-up of her face. She leans aggressively toward the lens, performs confident hand gestures, points directly at the camera, and briefly pushes her palm toward the lens, making her hand appear dramatically oversized from the fisheye distortion. Chrome Room: Cut to a glossy futuristic white-and-chrome room. She performs a playful, confident dance with shoulder movements, small footwork, and sharp hand gestures. The camera smoothly slides sideways at knee height while chrome surfaces create strong reflections and parallax. 6–8s — Graffiti/Dollar Set: Hard cut to an abstract orange-and-lime studio filled with oversized glossy black geometric shapes featuring generic dollar symbols. She performs in profile while lip-syncing, then suddenly turns her head toward the camera on the beat. Her ponytail and jacket move naturally with the turn. 8–10s — Dancer Performance: Reveal two anonymous female backup dancers wearing glossy black full-coverage futuristic outfits and dark visor sunglasses. They flank the performer and perform synchronized Y2K choreography while she dominates the center, pointing toward the lens and bouncing confidently to the rhythm. 10–12s — Beam Dome: Cut to a dramatic low-angle shot. She stands on a small pedestal inside a dark futuristic dome as powerful white light beams switch on around her one at a time. She raises both arms and continues performing while the lights create intense silhouettes and lens bloom. — Chrome Macro: Extreme tilted fisheye close-up of half her face against a quilted metallic-silver wall. She gives a playful smirk and delivers a
A cinematic first-person smartphone video prompt capturing a chaotic crowd witnessing a red moon eclipse and a mysterious portal.
{ "duration": "20 seconds", "aspect_ratio": "9:16", "style": "ultra photorealistic, raw handheld smartphone video, natural lighting, digital noise, realistic motion blur, found footage aesthetic", "camera": { "type": "handheld smartphone", "movement": "shaky human hand movement, increasing panic shake, sudden tilts and jerks", "perspective": "first-person from inside the dense crowd", "lens": "wide phone lens, natural distortion, lens flare" }, "scene": "Large excited crowd on a cliff in northern Spain during the August 12 2026 total solar eclipse. Late evening.", "sequence": [ { "time": "0-5s", "action": "Totality begins. Normal black moon with bright white corona. People cheering and filming. Camera pans across the crowd." }, { "time": "5-9s", "action": "Unexpectedly the black moon starts turning deep blood red. The corona shifts to glowing crimson. Crowd goes from cheering to confused gasps." }, { "time": "9-14s", "action": "A circular glowing portal tears open around the red moon, expanding outward with swirling energy and light. Some people in the crowd begin slowly floating upward toward it." }, { "time": "14-20s", "action": "Full chaos. People screaming and running. More bodies getting pulled into the air toward the red portal. Camera becomes extremely unstable as the filmer panics and tries to escape while still filming the red moon and portal." } ], "audio_cues": "excited crowd noise → confused gasps → loud screaming, wind, running, heavy breathing, phone mic distortion and clipping", "negative_prompt": "smooth camera, cinematic color grade, CGI look, text, watermarks, perfect focus, professional film, cartoon" }
A 10-second sci-fi sequence depicting a scientist witnessing a catastrophic future through a time-viewing device.
"Create a 10-second photorealistic cinematic sci-fi thriller. A young scientist stands inside a dark futuristic laboratory beside a glowing experimental time machine. He activates it and sees exactly 10 seconds into the future. At first, he smiles in amazement as the machine shows the laboratory still intact. Suddenly, the future image changes. The same laboratory is now completely destroyed—glass shattered, machines burning, sparks flying, smoke everywhere. The scientist looks around in panic. A countdown appears on the machine: 10... 9... 8... 7... He notices the machine's glowing energy core rapidly overheating. 3... 2... 1... He realizes the machine is about to explode. The screen instantly cuts to black as a massive white flash fills the laboratory. Ultra-photorealistic, cinematic sci-fi thriller, realistic futuristic laboratory, dramatic lighting, realistic fire and sparks, intense suspense, fast pacing, believable technology, realistic physics, cinematic camera movement, premium Hollywood VFX, subtle film grain, highly detailed, 4K. No subtitles, no logos, no watermark, no cartoon style."
A surreal video prompt featuring a glowing humanoid entity against a dark abstract backdrop.
A surreal, luminous humanoid entity with glowing aura in a dark, abstract background.
Scientific visualization of Magneto-Hydrodynamic Explosive Munition technologies.
An visualization of MAHEM (Magneto-Hydrodynamic Explosive Munition) evolved into compact plasma railguns. By 2025–2026, DARPA demonstrated multi-turn coil systems that compress and recirculate plasma to achieve higher current densities and l...
A creative prompt for generating a mixed-reality stop-motion video where hand-drawn sketches seamlessly transform into real objects and ingredients during a cooking sequence.
Create a short, visually satisfying mixed-reality stop-motion video where [DRAWN OBJECT/SKETCH] seamlessly transforms into [REAL INGREDIENT/OBJECT]. A person uses a smartphone and colored pencil on a [SURFACE], sketching each item before it magically becomes real through smooth, seamless transformations. Show [INGREDIENTS] being added to [CONTAINER], then [COOKING/BLENDING/PREPARATION ACTION], followed by serving into [DISH]. Finish with the artist sketching [TOPPINGS/FINAL DETAILS], which instantly materialize into real food, creating a vibrant, aesthetically arranged [FINAL DISH]. Use realistic textures, natural hand movements, satisfying stop-motion timing, clean composition, soft lighting, and seamless transitions between pencil drawings and real objects.
Produces a dynamic comic book style video of a wizard casting lightning spells.
Please make it comic book style with a wizard hat and cloak with arms raised and lightning from hands and all around
A highly detailed prompt for a futuristic lab scene featuring a humanoid robot assembling geometric structures with cinematic lighting and 8K quality.
A highly detailed cinematic futuristic scene featuring a sleek advanced humanoid robot with a polished metallic body, precision-engineered design, and glowing artificial intelligence elements. The robot is carefully assembling a complex geometric structure made of futuristic materials inside a high-tech laboratory. Bright glowing light beams, holographic interfaces, and advanced machinery surround the environment. The camera performs a slow cinematic zoom-in, capturing intricate details of the robot’s movements, mechanical components, and the evolving structure. Ultra-realistic 3D rendering, sci-fi atmosphere, dramatic cinematic lighting, volumetric effects, 8K quality, realistic reflections, futuristic technology aesthetic, masterpiece visual composition. Style: Cinematic sci-fi, ultra-realistic, futuristic, high-tech, immersive Camera Movement: Slow zoom-in shot, smooth cinematic motion, close-up focus on robot and construction process Lighting: Neon glow, holographic light effects, volumetric lighting, dramatic shadows Quality: 8K, hyper-detailed, realistic textures, professional VFX quality
Zacznij od przykładu zgodnego z celem. Opisz temat i wynik, a następnie dodaj kompozycję, kamerę, światło, dźwięk, ruch lub układ potrzebny do generowania Wideo. Przed generowaniem zastąp zmienne produktu, marki, materiałów referencyjnych i dialogu.
Otwórz kartę, porównaj podgląd z tekstem źródłowym i skopiuj oryginalny Prompt do Topview AI lub zgodnego generatora. Dostosuj materiały referencyjne, ograniczenia i wskazówki stylu.
Traktuj każdy prompt jako pokazany przykład lub punkt wyjścia, nie gwarancję. Sprawdź zgodność marki, prawa, bezpieczeństwo i możliwości wybranego modelu.
Tak. Strony mediów prowadzą do osobnych stron faset. Każda utrzymuje jedną klasyfikację, aby zakres i intencja wyszukiwania pozostały jasne.
Biblioteka zawiera obecnie przykłady dla Seedance 2.5, Seedance 2.0, Wan 3.0, GPT Image 2, Nano Banana Pro, Gemini Omni, Grok Imagine. Dostępność zależy od typu medium i filtrów.
Wyświetlasz prompty Wideo z kolekcji „Abstract Vfx V”, sklasyfikowanej według tematu.