Dragon and Woman at Sunset
A highly detailed cinematic video prompt featuring a shimmering dragon interacting with a woman on an ocean shore at sunset.
หน้านี้รวมตัวอย่างพรอมต์วิดีโอที่จัดเป็น “Fantasy Magical” เปรียบเทียบผลลัพธ์ องค์ประกอบหรือช็อต และข้อความต้นฉบับก่อนปรับใช้กับโปรเจกต์
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A highly detailed cinematic video prompt featuring a shimmering dragon interacting with a woman on an ocean shore at sunset.
the dragon’s head slowly lowers toward her open hand, scales shimmering with soft light as the wind gently lifts her long hair and the hem of her flowing dress, its wings softly unfurling and catching the sunset glow while the ocean waves roll quietly
A complex cinematic prompt involving a space vortex, realigning planets, and an ethereal goddess.
Choose vortex in space add picture of the women . Ethereal affects . Sudden cosmic blast planets realigning . Goddess appears grabs the woman with black on ....
A complex cinematic prompt involving smooth transitions from a creator's dark studio into a fantasy forest and finally a futuristic supercar mountain chase.
A frustrated young male creator sits alone in a dark creative studio, staring at a completely blank computer monitor. He rests his hand on his forehead, looking stuck and out of ideas. The room is moody and cinematic, with soft monitor glow and deep shadows. The blank screen suddenly begins transforming into a vivid cinematic world. The camera smoothly pushes toward the monitor and transitions seamlessly inside it, revealing an enchanting fantasy forest filled with enormous ancient trees, glowing purple-pink foliage, exotic plants, soft mist, and a crystal-clear stream reflecting warm rays of sunlight. Magical particles float gently through the air as the camera slowly travels forward through the forest. The scene then dramatically transitions into a sleek futuristic black supercar speeding through a winding mountain road at dusk. The car accelerates aggressively around the curves, tires producing subtle smoke and sparks, glowing red taillights reflecting across the wet asphalt. Massive mountains surround the road with a bright full moon in the background. Ultra-cinematic commercial look, photorealistic details, dynamic camera movement, smooth transitions, volumetric lighting, atmospheric fog, realistic reflections, shallow depth of field, dramatic contrast, premium VFX, realistic motion blur, 4K quality. End with a powerful tracking shot behind the supercar as it disappears into the mountain road. Duration: 15 seconds. Aspect ratio: 16:9. No text, no logos, no watermark.
A cinematic video prompt depicting a master and disciple saying goodbye on a mountain, emphasizing the theme of letting go and personal growth with high visual fidelity.
I. Project Positioning Film-level realistic quality, pure ancient-style Chinese Xianxia aesthetics. The overall temperament is centered on restrained emotional relationship drama, with a very light touch of cold-faced warmth. Style requirements: Elegant classical character blocking Arri Alexa cinema camera texture Clear and stable facial micro-details Natural volumetric light Tangible silk and weathered textures Restrained, quiet, and weighty emotional progression Core reversal: A sentence that initially sounds like 'pushing someone away' gradually reveals another layer of meaning as the character's real actions unfold. It is not alienation, but allowing the other person to truly leave one's shadow and grow into herself. Hard limits: Magic failure is not allowed. Do not rely on misunderstanding tropes. Environmental accidents are not allowed. All reversals must come from dialogue, character actions, and emotions that are not directly spoken by the two people. II. Narrative Core The true theme of this scene is not 'sending off,' but letting go. On the surface: Junior sister is going down the mountain. Senior sister says 'not stopping her.' It sounds cold, indifferent, like she doesn't care. In fact: Senior sister doesn't not want her. Senior sister is acknowledging that she should go her own way. What she gives is not a shackle, but protection from a step back. The emotional change to be completed in the whole scene: Beat 1: A cold sentence creates a slight sting. Beat 2: A small but real caring action overturns the surface understanding. Beat 3: A sentence that truly points out the relationship turns 'letting go' into 'fulfillment.' III. Reference Control 1. Character Identity Anchors @Image 1 strictly as character ID A, Senior Sword Immortal identity anchor. @Image 2 strictly as character ID B, Junior Sister identity anchor. 2. Environment Reference All newly uploaded background and location reference images in this round are jointly regarded as the same environment DNA. Before formal composition, silently execute a round of environmental planning, comprehensively deducing compatible: Real terrain Architectural language Spatial scale Material era Vegetation ecology Water system direction Weather Clouds Mountain fog movement Main light direction Reflective surfaces Overall color system Air depth Real walkable paths for characters Then recombine into a unique, complete, unified new space for this round that has never appeared before. Requirements: Do not mechanically copy a single reference image. Maintain the same world identity. Three shots share the same set of geographical logic. Vivid environment but absolutely neutral narrative. IV. Character Settings Character ID A | Senior Sword Immortal Same as @Image 1. 25–30 year old East Asian female, oval face, fair natural skin tone, deep apricot eyes, black long hair half-up, fixed with a white jade hairpin, tall and slender. Fixed styling: White embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist sash Jade pendant White cloth boots Unique silver longsword Character temperament: Restrained Quiet Short speech Emotions hidden in actions Truly important parts rely on handling details rather than confession Character ID B | Junior Sister Same as @Image 2. 20–25 year old East Asian female, round and nimble face, black hair braided, petite stature. Fixed styling: Green linen Hanfu Dark waist belt Wooden hairpin Black cloth shoes Unique dark steel sword A small bag fitting the pure ancient world Character temperament: Sensitive but not fragile Understands senior sister but will be stung by her words Soft inside, tries to remain restrained on the outside This segment should move from 'disappointment' to 'truly understanding.' V. Environment Principles The environment must always be vivid but stay absolutely neutral in narrative. Sustainably existing environment life includes: Wind Water flow Mountain fog drifting Clouds slowly changing Vegetation responding to natural wind Reflections changing with camera angle Distant fine activities Spatial environment sound continuously exists But must satisfy: Never trigger the plot. Never solve problems. Never interrupt dialogue. Never express emotions for characters. Never create punchlines. The environment is only responsible for: Providing a sense of real existence. Providing a sense of time flow. Providing spatial layers. Providing cinematic breathing. VI. Core Prop Continuity Core props in this segment: Junior sister's small bag Junior sister's dark steel sword A single small jade whistle given to her by senior sister Requirements: The bag is prepared from the start. The sword is always the same one. The jade whistle must be clearly visible, becoming the emotional anchor for the second and third beats. The continuity must be stable from the jade whistle being handed over to being gripped at the end. All hand movements must be clear, legible, real, and restrained. VII. Storyboard Script 0–5s | Full Shot or Wide Shot In a departure space naturally selected according to the real geographical structure of the reference images, the junior sister has already packed her bags and is ready to set off. The same junior sister looks at the senior sister and asks softly: 'Senior sister, I'm going down the mountain this time, you really won't stop me?' The same white-clad sword immortal answers without hesitation: 'Not stopping you. Go far away.' The junior sister's eyes clearly darken a bit. Camera Requirements: Two people fully visible from shoes to head. The space should be quiet, open, with a sense of 'leaving.' The first beat must be established. 'Go far away' should sound like pushing away, cold, and not wanting someone to stay. The junior sister's sense of being hurt is only reflected through a very slight change in her eyes. The environment runs normally but does not participate in the emotional drop of this beat at all. 5–10s | Medium Shot or Cowboy Shot Maintain the same two women, same clothing, and exactly the same geographical space. The same junior sister turns to leave. Just as she hasn't even taken her second step, the same senior sister actively reaches out: Adjusts the loose shoulder strap for her Reshortens the knot on the sword Then puts the single small jade whistle into her palm While saying calmly: 'Blow it if you get lost, don't push yourself if you're hurt.' The junior sister looks down at the same jade whistle and looks back up at the senior sister. Camera Requirements: The second beat must be clearly established. The senior sister's actions are more important than the dialogue. Adjusting the shoulder strap, tightening the knot, and putting down the jade whistle are all quiet but very specific acts of care. These movements shouldn't be rushed; they should look like she thought of them long ago. The camera should make the hand interaction and the movement of the jade whistle into the palm clearly visible. The background remains vivid but narrative-neutral. 10–15s | Close-up or Extreme Close-up The same junior sister asks softly: 'Didn't you tell me to go far away?' The same white-clad senior sister truly locks eyes with her this time and answers calmly: 'Going far is for you to see your own path.' Preserve a half-beat pause with emotional weight. Then she adds a sentence: 'It's not to make you unable to find your way back.' Extreme close-up continues to advance: Very light moisture appears in the junior sister's eyes But she finally smiles Slowly grips the same jade whistle in her palm She asks again: 'And when I come back?' The same white-clad senior sister has a very slight smile at the corner of her mouth: 'Bring some of your own stories back.' The junior sister nods seriously, then turns and walks forward, not looking back this time. The senior sister stands calmly in place watching her walk away, her expression not of loss, but of a very restrained sense of relief. Camera Requirements: The third beat must truly land. 'See your own path' is the theme sentence. 'Not to make you unable to find your way back' is the relationship redefinition sentence. 'Bring some of your own stories back' is the closing sentence, must be gentle but restrained. The ending is not a final goodbye, but an acknowledgment of growth. The senior sister's relief shouldn't be made too large, just enough for the audience to feel that she is truly letting go.
An evocative and poetic video prompt describing a peaceful moment between a girl and a shimmering dragon at sunset by the ocean.
the dragon’s head slowly lowers toward her open hand, scales shimmering with soft light as the wind gently lifts her long hair and the hem of her flowing dress, its wings softly unfurling and catching the sunset glow while the ocean waves roll quietly behind them, the dragon’s eyes blink once with warmth and its mouth curves into a slow knowing smile, her fingers almost touching its snout as golden light dances across both of them… pure gentle bond, no big movements.
A highly structured cinematic prompt for Seedance 2.0 depicting an intense visual duel between two ancient Chinese female swordsmen in a movie-quality style.
Seedance Prompt | Turn an Intense Duel of Gazes into a High-Level Martial Arts Showdown I. Project Positioning Cinematic realistic texture, pure ancient Chinese xianxia aesthetics. Overall style: Epic-level master duel camera grammar, restrained visual comedy, Arri Alexa cinematic quality, clear and stable facial micro-details, fine film grain, natural volumetric light, ample controlled quiet pauses, and precise rhythmic response. Core Plot: Two true masters take a mundane act of 'staring at each other' and escalate it into a contest of martial dignity. Hard Limits: No magic failures, no secret reveals, no environmental accidents, no clumsy character moments. All humor must stem from pride, competitive desire, micro-expressions, breathing, and rhythm. II. Narrative Principles Plot progression relies solely on: Intention, gaze, breathing, micro-expressions, pauses, rhythm, dialogue, and minimal physical reactions. The environment must remain a vivid, active, and neutral world with continuous physical changes like flowing water, drifting mountain fog, swaying vegetation, shifting light, and natural parallax. III. Reference Control 1. Character Anchors: @Image 1 for the Sword Immortal Senior Sister, @Image 2 for the Junior Sister. 2. Environment Reference: New uploaded backgrounds define the environment DNA, organized into a unified new space that respects identity and logic across three shots. IV. Character Settings - Character A: Sword Immortal Senior Sister (@Image 1). 25–30 year old East Asian female, oval face, white embroidered silk hanfu, silver belt, jade pendant, carrying a silver longsword (sheathed). - Character B: Junior Sister (@Image 2). 20–25 year old East Asian female, round face, green linen hanfu, dark belt, carrying a dark steel sword (sheathed). V. Core Performance Logic The scene looks like a master duel but is a battle of composure and holding back basic human reactions. Humor comes from the contrast between the small event and the grand ritual. VI. Storyboard - 0–5s: Wide/Long shot. Two women stand 3 steps apart in a quiet space, sheathed swords in hand, staring seriously. Sister: "Today we compete in composure, not swords." Junior: "How?" Sister: "Whoever looks away first loses." Junior: "Bring it." - 5–10s: Medium/Cowboy shot. Symmetrical composition, camera slowly pushes in. No head movement, locked gaze. Junior blinks slightly; Sister raises an eyebrow. Eyes become watery. Junior: "Sister, your eyes are red." Sister: "So are yours." - 10–15s: Close-up/Extreme Close-up. Focus on eyelashes trembling and water in lower eyelids. They blink simultaneously. Quiet pause. Junior: "You blinked first." Sister: "You spoke first." Pause. Junior: "Draw?" Sister: "Again." Final shot: They lean forward slightly, locking gaze again. Cut to black. VII. Performance & Movement Characters remain intelligent and powerful. No exaggerated faces or slapstick. Precise micro-expressions: squinting, eyebrow raising, stable breathing, watery eyes. Minimal head movement. VIII. Camera & Technical Requirements 16:9 landscape, 3 continuous shots, Arri Alexa look. Restrained camera movement from wide to close-up. Real volumetric depth and physical effects (hair, silk). Synchronized Mandarin dialogue. Seedance 2.0 Fast optimization for identity stability.
A detailed fantasy prompt for a realistic dragon flight from a first-person rider's perspective.
Create a 30-second, full-realism fantasy dragon flight in 2 shots, vertical 9:16, using the references strictly: 100% face/character, armor, dragon, world and scale consistency. Only ONE dragon exists. SHOT A — 0:00–0:06: Frontal handheld close-up of SHARON, nervous first-time rider in white-silver armor, seated on a colossal 60m white-grey opalescent dragon at a cliff edge. Slow zoom out reveals her and the dragon’s horned head facing camera, valley behind. She nervously says: “Okay, buddy… ready? Just—no games, alright? It’s my first flight aaand—” Frequent blinks, wandering gaze, shaky breathing. Dragon snorts a tiny flame, crests flare, then suddenly charges toward the cliff. HARD CUT at launch. SHOT B — 0:06–0:30: Strict first-person rider POV from Sharon’s eyes, never third-person. Her armored hands and reins remain visible throughout, constantly clenching during fear and relaxing during calm moments. Exact route: plunge off cliff → skim through village → full flock of sheep rushes into view and splits left/right in panic → brush outer willow leaves with wingtip → hard 45° waterfall bank through spray → climb past floating islands → 360° barrel roll → dragon glances back → reveal colossal Gothic castle → spiral upward → dragon’s own claws seize the tallest empty spire and coil around it → final panoramic valley vista. No other dragons or creatures on the spire. Dragon must look like a living animal: thousands of individually layered opalescent scales with keratin texture, micro-wear and dirt seams; moving aqua/lilac/rose-gold/pearl reflections; neck scales rippling in wind; crests folding according to speed; translucent veined wings flexing naturally; realistic muscle, inertia, tail ruddering and wingbeats. No plastic, chrome or CG sheen. Maintain believable collisions: never pass through buildings, trees, rocks or water; only outer leaves are brushed. Sheep escape unharmed. Realistic reins, saddle movement, wind, G-forces and camera shake. Warm natural daylight, deep focus, cinematic anamorphic optics, realistic spray droplets, subtle edge distortion and chromatic aberration. No music, subtitles, text, logos, watermarks, lens flares or stylization. Full photorealism.
A comprehensive multi-shot prompt for a 15-second cinematic film set in a Chinese Xianxia heavenly palace, featuring high-quality telephoto lens simulation and detailed environmental motion rules.
Seedance 2.0 / 2.5 Direct Delivery Version 15-Second Chinese Xianxia Heavenly Palace Cinematic Short Film | 5-Shot Continuous Hard-Cut Edition Generation Goal: Generate a complete, continuous 15-second Chinese Xianxia heavenly palace cinematic short film. The entire film consists of 5 clear cinematic shots, each approximately 3 seconds, connected by clean, direct cinematic hard cuts. Strictly Use: @Image 1 @Image 2 @Image 3 @Image 4 @Image 5 as independent visual and spatial anchors for each of the 5 consecutive shots. I. Core Constraints 1) Rules for Using the Five Images - The 5 reference images have completed art design. - Each shot must strictly correspond to its respective reference image. - Within each shot, the following elements from the reference image must be maintained: building structure, number of characters, character clothing, trees, water systems, sea of clouds, bridges, railings, circular gates, dragon pillars, palace proportions, spatial perspective, light direction, and overall composition. - Do not redesign these scenes. - Do not merge the five images into the same scene. - No AI morph transitions. - No building deformation during shot switches. 2) Overall Worldview and Visual Quality Maintain a unified Eastern Xianxia civilization visual DNA: authentic Chinese ancient architectural structures (vermilion wood structures, dark tile roofs, dark gold carvings, stone foundations), high-altitude sea of clouds, authentic natural light (warm gold low-angle sunlight, deep shadows, aerial perspective), restrained film texture, grand but quiet, natural but continuously living, authentic cinematic photography feel. II. Five-Shot Storyboard Shot 1 | 0–3s | @Image 1 | Corridor Bridge and Ancient Pine - Shot Type: Long-focus distant cinematic shot, approx. 135mm telephoto compression. - Camera: Very slow, steady slight push forward along the central axis. - Spatial Relationships: Foreground eaves, pillars, and railings have slight parallax; middle-ground four characters maintain natural spatial relationships; distant giant ancient pine and sea of clouds move the least. - Character Requirements: Four characters must be living from the first frame. They maintain unsynchronized natural micro-behaviors: two on the left move a few steps slowly along the corridor, one slightly turns to look at the central ancient pine, the two on the right continue walking slowly or turn heads naturally while talking. Paces, breathing, shoulders, body weight, cuffs, hems, and a small amount of hair all change naturally. No collective synchronized movements or statue-like stillness. - Environmental Requirements: Constant high-altitude wind; ancient pine trunk is stable but twigs and needles sway continuously; sea of clouds is not a static background—it must have clouds at different depths drifting slowly, local expansion, dissipation, and reforming, with a few thin clouds slowly passing distant peaks. Shot 2 | 3–6s | @Image 2 | Heavenly Palace Over the City - Transition: Direct hard cut. - Shot Type: Distant long-focus establishing shot, 135–200mm cinematic telephoto observation. - Camera: Extremely slow zoom out. - Goal: Gradually complete the scale relationship between the ancient city below, walls, rock formations, and the giant heavenly palace. - Building: Giant main palace structure is absolutely stable with no deformation or drift. - City and Background Life: The city below cannot be a static texture; it must be alive: slow-flowing low-level mist and moisture between city parts, clouds passing through buildings, distant cloud silhouettes evolving slowly. - Birds and Characters: Existing cranes and birds fly naturally (unsynchronized, non-looping); bottom small characters have readable robe movement and natural body motion. Lighting on roofs and clouds changes continuously as clouds pass the sun. Shot 3 | 6–9s | @Image 3 | Waterfall Immortal Palace - Transition: Direct hard cut. - Shot Type: Restrained long-focus observation shot. - Camera: Nearly locked, only slight horizontal drift. - Dynamics: Water, wind, and clouds. Waterfalls must fall naturally with weight and speed variance, creating mist that blends with clouds. Water surface has small natural ripples. Reflections of characters and buildings must change subtly with water and light; reflections must not freeze. Weeping willow twigs sway naturally in the wind. Characters show authentic asynchronous behavior (adjusting posture, moving forward, looking at the waterfall). Shot 4 | 9–12s | @Image 4 | Dragon Pillar Corridor - Transition: Direct hard cut. - Shot Type: 135mm long-focus cinematic tracking shot. - Camera: Very slow horizontal right movement along the suspended corridor, synchronized with character movement. - Character Walking: Four characters walk naturally with realistic human gaits (slight variation in step length, unsynchronized, shifting center of gravity). Robes have weight, and hair sways in high-altitude wind. One person may briefly look at the sea of clouds. - Parallax: Foreground railings and pillars move fastest; characters and corridor have medium displacement; distant mountains and waterfalls move the least. - Limitation: The circular gate is a solid structure and must not become a glowing portal. Shot 5 | 12–15s | @Image 5 | Interior Circular Gate Final Shot - Transition: Direct hard cut. - Shot Type: Solemn long-focus liminal space observation, 135mm lens compression. - Camera: Very slow diagonal retreat within the giant hall, slightly moving left. - Parallax: Foreground dragon pillars and floor reflections produce most parallax; two characters in the middle ground; circular gate and distant palace move the least. - Ending: Two characters continue walking naturally (unsynchronized, realistic weight). Distant environment remains alive with drifting clouds and falling waterfalls. Camera continues quiet retreat at the same speed until a stable cinematic ending is formed. III. General Rules for Natural Movement - Core Principle: Characters and environment must simultaneously have continuous life. No frozen backgrounds or statue-like characters. - Character Rules: Natural breathing, walking, posture adjustment, gaze shifts, and hair/fabric movement. No mechanical synchronization. - Wind Rules: Same high-altitude wind affects hair, sleeves, pine needles, and mist differently based on material weight. - Clouds: Overall slow displacement, local shape evolution, and realistic occlusion of distant buildings.
A magical animation prompt in Japanese describing a pack of glowing emerald wolves howling and gaining speed in a mysterious forest.
Emerald wolf, silver trim, actual gem shine, edge enhancement, mysterious creature with animal-like vitality, faint flash inside, wild and ferocious appearance, deep and rich mysterious forest at night, loud and mournful howl, galloping, gradually more emerald wolves, numbers increasing little by little, speed gradually increasing, green glow becoming stronger as more companions join.
A multi-scene dark fantasy battle sequence prompt for Seedance 2.5, featuring a female warrior in a destroyed futuristic city with intense elemental effects.
Create a 27-second dark fantasy cinematic battle sequence set in a destroyed futuristic city during an apocalyptic storm. Scene 1 — Establishing shot (0–4 sec): Begin with a wide aerial cinematic shot of a devastated futuristic city. Massive skyscrapers are damaged and burning, smoke covers the streets, dark storm clouds fill the sky, and flaming debris falls from above. The atmosphere should feel hopeless, epic, and dangerous. Use dramatic volumetric lighting, realistic fire, thick smoke, flying ash, and subtle camera shake. Scene 2 — Warrior reveal (4–8 sec): Cut to a powerful female warrior standing in the middle of the destruction. She wears highly detailed dark metallic fantasy armor with sharp sculpted elements and glowing blue energy flowing around her body. Her eyes glow intensely. Lightning strikes behind her as she raises her arms and channels enormous electrical energy. Use a slow cinematic push-in toward her face, dramatic backlighting, wind moving her hair and armor details. Scene 3 — Enemy attack (8–13 sec): Introduce a huge monstrous armored enemy emerging through the smoke. The warrior charges toward it while several shadowy creatures move through the ruined battlefield. Show fast, dynamic sword combat with powerful impacts, sparks, flying debris, and realistic weight. Use low-angle shots, tracking shots, and brief slow-motion moments during major attacks. Scene 4 — Lightning clash (13–19 sec): The warrior releases a massive blue-white lightning attack toward the enemy. The enemy blocks with its enormous weapon, creating a spectacular energy collision. Lightning spreads across the ground, illuminating the battlefield. The camera circles around the fighters while explosions, dust, smoke, and debris fill the background. Scene 5 — Final confrontation (19–24 sec): Move into intense close-up combat. The warrior dodges a devastating strike and counters with a glowing energy blade. The enemy becomes surrounded by fiery orange energy while the warrior remains surrounded by cold blue lightning, creating a strong visual contrast. Scene 6 — Final hero shot (24–27 sec): End with the warrior standing alone on cracked ground after the battle. She slowly raises her glowing weapon as golden-orange energy burns around her. The destroyed city and storm remain in the background. Finish with a dramatic low-angle hero shot and a slow camera pullback. Visual style: photorealistic dark fantasy, AAA video-game cinematic, high-detail armor, realistic human movement, cinematic destruction, volumetric fog, dramatic storm lighting, realistic fire and smoke, blue lightning effects, orange energy, dynamic camera movement, realistic physics, shallow depth of field, anamorphic cinematic look, high contrast, epic scale, ultra-detailed VFX. Motion: smooth character animation, realistic combat choreography, controlled camera shake, fast trac
A film-grade prompt for a three-act emotional reversal in a Chinese martial arts setting, focusing on restrained character dynamics and cinematic textures.
I. Project Positioning Film-level realistic quality, pure ancient-style Chinese Xianxia aesthetics. Overall style requirements: Restrained emotional relationship drama, gradually transitioning into warm deadpan humor. Elegant classical character blocking Arri Alexa cinema camera texture Clear and stable facial micro-details Fine film grain Natural volumetric light Core structure adopts: 'Three-beat Emotional Reversal' Beat 1: Use an extremely cold sentence to create an emotional drop. Beat 2: Use actual actions to contradict the sentence. Beat 3: Use a truly weighty sentence to redefine the relationship between the two. Hard principles: The plot must be entirely driven by the relationship, dialogue, actions, and choices of the two characters themselves. The environment remains vivid but stays absolutely neutral in storytelling. Environment is not allowed to trigger the plot. Environment is not allowed to express character emotions. Environment is not allowed to create punchlines. II. Narrative Principles The core of this scene is not surface conflict, but the reconfirmation of the relationship. First half emotional tone: Quiet Restrained Slight sense of accidental hurt With real pauses and space for misunderstanding Second half emotional tone: Warm Restrained Not sensationalist Still preserving character dignity and edge The source of humor must be: The two already understand each other. The senior sister's expression is too cold. The junior sister already understands her, but still asks one more question. The final 'still scold' is both a deadpan punchline and a confirmation of the relationship. III. Reference Control 1. Character Anchors @Image 1 strictly as character ID A, Senior Sword Immortal identity anchor. @Image 2 strictly as character ID B, Junior Sister identity anchor. 2. Environment Reference All newly uploaded background and location reference images in this round jointly determine the same environment DNA. Before formal composition, silently push and deduce compatible: Real terrain Architectural language Spatial scale Materials Vegetation Water bodies Weather Clouds Mountain fog Main light direction Reflection relationships Overall color system Air depth Real walkable paths Then re-plan into a unique, complete, and unified new space for this round. Requirements: Do not mechanically copy a single reference image. Maintain the same world identity. Three shots share the same geographical logic. Vivid environment but neutral narrative. IV. Character Settings Character ID A | Senior Sword Immortal Same as @Image 1. 25–30 year old East Asian female, oval face, fair skin, deep apricot eyes, black long hair half-up, fixed with a white jade hairpin, tall and slender. Always wears the same outfit: White embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist sash Jade pendant White cloth boots Holds the unique silver longsword. Character ID B | Junior Sister Same as @Image 2. 20–25 year old East Asian female, round and nimble face, black hair braided, petite stature. Always wears the same outfit: Green linen Hanfu Dark waist belt Wooden hairpin Black cloth shoes Holds the unique dark steel sword. Additional continuity requirements: Her right wrist is wrapped in a clean, light-colored cloth bandage. The bandage must exist stably throughout. The dark steel sword must be consistent throughout, always the same sword. V. Environment Principles The environment is always an independently running, real world, but stays absolutely neutral in narrative. Continuous environment movements include: Wind Water flow Vegetation moving slightly Mountain fog drifting Reflection changes Distant spatial ambient sounds But must satisfy: Do not change due to dialogue. Do not change due to emotion. Do not provide answers for characters. Do not create obstacles for characters. Do not comment on the relationship drama. The environment is only responsible for: Sense of real existence Spatial layers Film texture Sense of breathing and time flow VI. Core Prop Continuity The most important continuous props in this segment include: Junior sister's dark steel sword Junior sister's light-colored cloth bandage on the right wrist The fabric used by the senior sister to wrap the sword later Requirements: The sword is always the same one. The sword-wrapping action must be detailed, serious, and real. The wrapping process must be clearly legible. Must not be handled roughly, must not look like discarding a weapon. This action itself is key evidence for the second-beat reversal. VII. Storyboard Script 0–5s | Full Shot or Wide Shot In a quiet rest space naturally selected based on the reference images, two women are in the same spatial relationship. The same junior sister looks down at her sheathed dark longsword and asks softly: 'Senior sister, what if I can never pick up a sword again?' The same white-clad sword immortal answers without hesitation: 'Then don't pick it up.' Requirements: The first beat must be established. This line must sound extremely cold. Create an emotional drop for the junior sister and the audience. The senior sister's tone should not be sharp, but calm, crisp, as if stating a fact. The relationship between the two should be clear; there should be a moment where the air turns cold. The environment runs naturally but does not intervene in this drop at all. 5–10s | Medium Shot or Cowboy Shot Maintain the same two women, same clothing, and exactly the same geographical space. The junior sister's body freezes slightly, clearly hurt, but she still says with restraint: 'You are quite blunt.' The same senior sister does not explain. She picks up the same dark steel sword beside the junior sister, does not throw it away, but very seriously uses a cloth to wrap the blade and scabbard carefully. At the same time, she says calmly: 'There are so many paths down the mountain; which rule says you must walk them with a sword?' Requirements: The second beat must be clearly established. The senior sister's words are cold, but her actions are very serious and caring. The sword-wrapping action should look like protecting an important object. This is not giving up, but considering the 'life beyond the sword' for her. The camera must provide enough legibility for hand movements. The junior sister gradually realizes that the senior sister's meaning is different from what she just heard. 10–15s | Close-up or Extreme Close-up The same junior sister finally lifts her eyes, looks at the same senior sister, and asks in a low voice: 'Then am I still your junior sister?' The same white-clad woman truly locks eyes with her this time and answers calmly: 'I recognize you, not this sword.' Preserve a full half-beat pause with weight. The junior sister's eyes clearly soften, a very light smile appears at the corner of her mouth, and she asks again: 'Will you still scold me in the future?' The senior sister answers without hesitation: 'Still scold.' Extreme close-up: The junior sister lets out a light laugh with suppressed emotion. The senior sister immediately looks away. Hiding a smile that is almost invisible at the corner of her mouth. Her hands still very seriously continue to wrap that sword for her. Requirements: The third beat must truly land. 'I recognize you, not this sword' is the core sentence for redefining the relationship. 'Still scold' is the closing line of deadpan humor and the confirmation of the close relationship. The ending should be warm but still restrained, not sensationalist.
A highly detailed action sequence prompt for a 30-second single-take shot. It depicts a young woman escaping an Aztec sun temple through a jungle city, captured with high-speed FPV drone-style camera movements and cinematic transitions.
A precise 30-second single-take shot with no editing or cuts. Focus on @Image1: a young white woman with long, straight, silky light-platinum hair and neat, airy bangs; she has light gray, clear eyes and delicate, cool-toned features; Overall outfit: white, fitted, pleated, cropped V-neck spaghetti-strap tank top; blue, fitted denim pants; vintage brown leather belt with carved design and large silver buckle; dark brown leather knee-high boots. Realistic skin tones; same outfit throughout. Background: A mythical Aztec sun temple complex deep in the jungle—stepped pyramids, rainforest, vine-covered stone channels, jade-and-gold color scheme, and golden morning mist; do not copy the composition of the reference image. Pursued by fanatics, she escapes from the altar chamber through the jungle pyramid city to the summit of the Great Sun Pyramid. The camera follows closely like a high-speed FPV drone, tracking/diving/ skimming the ground/circling/barrel rolling/pulling up in rapid cuts; transitions are naturally driven by foreground obstructions (stone gates/vine curtains/waterfalls/flags/leaves/pollen). 00:00–04 Altar: Close-up of her holding a golden-jade sun disk as golden dust sweeps across the lens; she dashes past the camera, crouches on a snake-adorned platform, leaps into a narrow cave, and the vine curtain sweeps across the lens to fade out. -08 Cliff: Emerges from the wall in a wide shot, circling the pyramid, the massive city, and the waterfall as it vanishes into the mist; sprints down a drainage channel, runs along the wall, makes a long leap over the wall to cross the valley, with the camera diving close to her feet and rising sharply to her side. -12 Marketplace: Plunges onto a wooden platform in the marketplace, half-rolls along the ground, skims past a fruit stall, and darts through the bamboo floor; jump over a cart, flip over a jar, slide under a beam, spin open a curtain; feathered flags and pottery wheels pass by. -16 Rock Alley: Pushed into the scene through a yellow cloth-covered lens; she kicks off the wall, climbs high, grabs a vine, swings across the rapids, spins, and lands on a wooden sled; the FPV camera snakes through the scene, rolls through barrels, and water droplets splash against the lens. -20 Stone Axle: The wooden sled crashes into the stone machinery room, somersaulting and kicking off rotating gears; she supports herself with her hands, flips sideways, slides low to dodge falling rocks; the camera passes through the wheel hub, skims along the water’s surface, and glides under a low arch. -24 Hollow Banyan: She leaps from a slanted channel over three consecutive walls into the hollow of an ancient banyan tree; the camera spirals upward underwater around her; she grabs a vine to use its lift to control her spin and swing toward the canopy window; golden dust sweeps by. -27 Collapsed Bridge: She exits the tree, lands on the shattered bridge, dashes past the falling rocks, and leaps away; two leopard-faced pursuers in the distance do not抢焦; with lightness skills, she leaps across the chasm as the camera flies backward, loops forward, and rises. -30 Tower Top: She leaps over fluttering banners to the golden summit, lands on one knee, touches the sun motif, and rises; the camera pulls sharply over her shoulder and rises to reveal the entire city shrouded in green mist under the morning sun. Camera: A single traceable continuous path, maintaining high-speed FPV centering; includes one each of skimming the ground, diving and rapid ascent, serpentine flight through narrow passages, spiral ascent, and a wide pull-back; High-speed motion blur but sharp focus on face and body; no teleportation; speed changes driven by her acrobatics and the structure. Action: Ancient martial arts parkour; lightness skills rely on pushing off the ground, springy steps, and momentum—not levitation; seamless transitions from wall-running, leaping, side flips, low slides, swinging on vines, kicking off gears, and long leaps; landing with impact and fluttering robes; focused and panting, never looking at the camera. Foreground: Altar / vine curtain / waterfall / jar / yellow cloth / vines / gears / counterweights / water / banyan roots / gold dust / flag / leaves—appear in sequence at the very foreground, temporarily obscuring the view before reappearing instantly; the pyramid and jungle are interconnected. Visuals: Realistic, mythical ancient Mesoamerica, where massive stone pyramids merge with the jungle; limestone yellow / jade green / moss gray / obsidian / warm sun gold, with dark clothing setting off the gold; beams of light piercing through damp mist and foliage create a high-contrast cinematic feel; ancient, fiery, and awe-inspiring.
A complex two-shot fantasy prompt for a 30-second vertical video. It features a nervous rider launching from a cliff and a first-person POV flight through villages and landscapes, maintaining extreme photorealism and character consistency.
Create a 30-second, full-realism fantasy dragon flight in 2 shots, vertical 9:16, using the references strictly: 100% face/character, armor, dragon, world and scale consistency. Only ONE dragon exists. SHOT A — 0:00–0:06: Frontal handheld close-up of SHARON, nervous first-time rider in white-silver armor, seated on a colossal 60m white-grey opalescent dragon at a cliff edge. Slow zoom out reveals her and the dragon’s horned head facing camera, valley behind. She nervously says: “Okay, buddy… ready? Just—no games, alright? It’s my first flight aaand—” Frequent blinks, wandering gaze, shaky breathing. Dragon snorts a tiny flame, crests flare, then suddenly charges toward the cliff. HARD CUT at launch. SHOT B — 0:06–0:30: Strict first-person rider POV from Sharon’s eyes, never third-person. Her armored hands and reins remain visible throughout, constantly clenching during fear and relaxing during calm moments. Exact route: plunge off cliff → skim through village → full flock of sheep rushes into view and splits left/right in panic → brush outer willow leaves with wingtip → hard 45° waterfall bank through spray → climb past floating islands → 360° barrel roll → dragon glances back → reveal colossal Gothic castle → spiral upward → dragon’s own claws seize the tallest empty spire and coil around it → final panoramic valley vista. No other dragons or creatures on the spire. Dragon must look like a living animal: thousands of individually layered opalescent scales with keratin texture, micro-wear and dirt seams; moving aqua/lilac/rose-gold/pearl reflections; neck scales rippling in wind; crests folding according to speed; translucent veined wings flexing naturally; realistic muscle, inertia, tail ruddering and wingbeats. No plastic, chrome or CG sheen. Maintain believable collisions: never pass through buildings, trees, rocks or water; only outer leaves are brushed. Sheep escape unharmed. Realistic reins, saddle movement, wind, G-forces and camera shake. Warm natural daylight, deep focus, cinematic anamorphic optics, realistic spray droplets, subtle edge distortion and chromatic aberration. No music, subtitles, text, logos, watermarks, lens flares or stylization. Full photorealism.
A majestic video prompt for a crow sculpted from gemstone spreading its wings with intricate silver filigree.
A majestic crow sculpted entirely from polished black onyx gemstone, powerfully spreading its wings wide in a heroic pose, intricate silver filigree and ornate patterns etched across its body, feathers, and wings, sharp emphasized edges with crystall...
A highly descriptive narrative prompt for a video showing a parent and pup emerald wolf interacting with raw gemstones, ending in a peaceful fade out.
Animal made of emerald with silver trim, wolf, realistic gemstone shine, edge enhancement, as lifelike as possible, looking as if it is about to move, food is raw emerald, gnawing, overflowing with raw gemstones, emerald wolf cub gnawing, parent wolf's affectionate gaze, eyes appearing gentle, a charming wild scene with the emerald wolf cub's mouth wide open, ending with a sleep fade-out, howling heard in the distance.
A poetic video prompt capturing the moment fingers nearly touch a dragon's snout under dancing golden light.
her fingers almost touching its snout as golden light dances across both of them
A highly detailed cinematographic prompt involving a dragon flying over the Grand Canyon with a day-to-night seamless transition.
The awestruck man sits on the Grand Canyon edge holding his steaming coffee, eyes wide with wonder as the exact golden Chinese lung-style dragon with massive scientifically realistic wings soars alone. The golden dragon breathes a powerful stream of fire directly toward the rising sun above the horizon. Then the dragon banks and flies toward the left side of the frame as a night skyline with stars and city lights begins to appear on the far left, creating a seamless day-to-night transition like crossing time zones — the dragon flies between the two worlds. Keep the enormous wings fully extended for lift, ultra-realistic detail, intense eyes, sun-reflecting golden scales, continuous smooth flight motion, epic lighting.
A high-intensity martial arts action prompt featuring a 25-second continuous fight scene on a snowy night, with detailed choreography, cinematic lighting, and specific visual effects.
A 25-second continuous live-action martial arts special effects fight video. The overall style uses frosty night cold blue moonlight, grey-white snow reflection, bluish-black brick walls, and dark orange firelight from grey pit charcoal as a cold-warm contrast, low saturation but bright and transparent; ARRI Alexa film texture, 35mm ultra-wide-angle lens, delicate 35mm film grain. Textures of real skin, wet hair, coarse cloth, bricks, snow, wooden beams, incense ash, and a small amount of sparks. The overall combat logic refers to the close-combat martial arts design of Hong Kong hard-boiled action blockbusters: emphasizing close-quarters pressure, continuous offensive, counter-moves into grappling, impact into throwing, short-range combat, environment-based combos, and clear cause-and-effect of movements. Not a floating Xianxia fight, but a high-intensity continuous death battle of 'real combat logic + exaggerated martial arts special effects.' Theme: Pursuit Battle in a Snowy Night Mortuary. The protagonist is a female martial artist, age about 35 to 45, Chinese female, lean and strong build, thin but powerful shoulders and back, strong explosive power, fierce, short, and fast movements, a practical martial arts expert. Cold face, calm and dangerous eyes, long hair tied up or half-tied, with a few stray wet strands allowed. Outfit is deep cyan-grey or black-grey old-style martial arts short-cut suit, suitable for close combat, wearing narrow-leg pants and cloth leggings, old cloth shoes or lightweight leather boots. Weapon is a 'dark iron short ruler', slightly shorter than the forearm, held with one hand, capable of parrying, hitting, smashing, wrist-locking, and knife-trapping, also cooperating with the other hand for grappling control. The protagonist's core technique is 'Bridge-Locking and Momentum-Breaking,' with the core strategy of staying close to the center line, intercepting weapons, controlling arms, continuous elbow and knee strikes, shoulder and back ramming, grappling and throwing, and then finishing with the short ruler. Afterimages/instant steps are only auxiliary footwork for rushing, repositioning, line-dodging, and back-taking, not to overshadow the combat. The opponent is a 48-year-old Skin-Borrower, a humanoid fox demon, with withered yellow long hair, a face like a layer of loose old skin, wearing a clay yellow short robe, holding a normal short knife. Skilled in Yellow Wind Claw Pressure, close-range knife strikes, shoulder ramming, low-level sliding pounce, and afterimage pouncing. Movements are sinister, change lines quickly, and are poisonous at close range, like a fierce martial arts bandit using a knife, but with a slight demonic aura. The scene is the courtyard of a mountain mortuary on a snowy night: snow-covered stone flat, incense burning pit, corpse-storing corridor, black wood coffin racks, corpse-washing stone table, withered cypress, and narrow stone steps in the back. Spatial relationships must be clear: center is the snow flat; left is the incense pit; right is the stone table and coffin racks; corridors, pillars, and beams on all sides; stone steps and brick walls in the back. Cold blue moonlight falls from above and the side-back, while charcoal in the pit provides flickering dark orange light, creating cold-warm lighting. Snow powder, ash, cold mist, and sparks float in the air. General Movement Principles: The entire film must have continuous martial arts action and clear combat logic, with a valid movement change every 0.4 to 0.8 seconds: attack, parry, dodge, grapple, counter, throw, explosion. No standing and charging power, no slow posing, no light-weight flying. All moves must be based on real body power: kicking off the ground, turning the hips, dropping the shoulders, cutting the line, staying close, locking the wrist, sealing the elbow, knee-striking, tripping, using walls, pillars, tables, and coffin racks. The combat feel should be like a real bone-breaking close battle but with exaggerated martial arts effects. General VFX Requirements: Exaggerated but must stay close to the actions. The 'Bridge-Locking and Momentum-Breaking' effect is formed by grey-white air pressure, air refraction, snow mist, incense ash, short ruler motion trails, stone impact, afterimage tails, and cold mist. Her heavy hits will explode with short pressure marks and shock rings at the point of contact, interception moves will pull out sharp grey-white cut lines, and throws will bring up snow, ash, stone chips, and air depressions. The opponent's 'Yellow Wind Claw Pressure' effect consists of withered yellow blade wind, black smoke, grey earth cracks, broken fur needles, and incomplete fox claw outlines. The finishing move can have a huge phantom effect, but it must be composed of real snow mist, ash, air distortion, and motion trails, not solid summoned beasts or colored magic. [0.0–4.0 seconds] Ultra-wide angle high-speed push close to the snow. The Skin-Borrower rushes over, the short knife slashes diagonally up and then horizontally back, as the Yellow Wind and broken fur tear the snow curtain. The protagonist does not retreat, immediately enters the center line, her left hand slaps away the knife wrist, right hand's short ruler diagonally blocks the second knife, followed by body forward pressure, ramming the chest with her shoulder, pressing the arm with her right elbow, and wrist-locking with the short ruler, directly breaking the opponent's continuous knife line. The knife clearly vibrates. She then turns her hips, tearing the opponent's knife-holding arm outward, knee-strikes the abdomen with her left knee, and follows with a short ruler smash to the collarbone. The movement should be like hard-bridge fast fighting, all in one go. Each collision has grey-white air pressure marks and exploding snow mist. Finally, the protagonist says coldly in a low voice: 'Holding a broken knife and you dare pursue me?' She then twists her waist and pulls back, the Skin-Borrower is pulled off balance, his shoulder and back hit the stone table, snow, ash, and stones explode. [4.0–8.0 seconds] The Skin-Borrower bounces back from the impact, stabs at the shoulder with the knife at close range, then turns to cut the belly, and sweeps the knee from a low position, movements are sinister and continuous. The protagonist first sidesteps to dodge the line, a short afterimage left in place, her true body stays close to the inside of the blade, an elbow strike hits the wrist, the knife is deflected; followed by using the short ruler to press the opponent's forearm, left hand locks the elbow, right shoulder rams into the chest, pushing him toward the incense pit. The Skin-Borrower suddenly headbutts the protagonist's brow, her head turns, wet hair and clothes have a delayed swing, but she does not let go, turns her wrist, passes the ruler through the arm crook, counter-locks the arm, then uses a leg trip and hip power to throw the opponent out diagonally, smashing a corner of the black wood coffin rack. The rack shatters, wood chips, snow, ash, and cold mist explode together. The entire segment must maintain close-range continuity, no broken-shot feel. [8.0–12.0 seconds] The Skin-Borrower counter-attacks violently, knife and Yellow Wind Claw strikes continuously, four or five incomplete fox claw phantoms press forward, tightening the space. The protagonist uses the core section of 'Bridge-Locking and Momentum-Breaking': first afterimage repositions to the left corridor edge to avoid the first claw; the true body immediately cuts back behind the opponent, short ruler strikes the wrist, left palm supports the jaw, right elbow hits the ribs, followed by a knee strike to the belly, and finally the ruler presses the heart, forming a four-hit combo. The logic should be like the close-combat combinations of Hong Kong martial arts: each hit creates an angle and loss of balance for the next. About 1 second slow motion (9.8–10.8s): left palm supports the jaw, opponent's head tilts back, followed by the right elbow hitting the ribs, the side of the ribs clearly caves in, grey-white dust pressure shoots out from the back; followed by knee strike to the belly, torso bends, fabric and flesh clearly collapse when the ruler hits the heart. High speed resumes immediately after slow motion. Finally, a spinning sweep leg ruins the opponent's stance, sending the Skin-Borrower sliding half-kneeling, plowing a snow trail on the snow flat. [12.0–16.5 seconds] The protagonist instant-steps up the corridor pillar, running fast on the vertical wooden pillar, the camera pans up. The Skin-Borrower slashes at the edge of the pillar from below, wood chips and snow fall. The protagonist dives down from a high position, ruler in front, the other hand as a palm, as afterimages, cold mist, incense ash, and air refraction behind her condense into a large incomplete grey-white tiger spine phantom, not a solid tiger, but a silhouette of a spine and claw marks formed by high-speed pressure. She cuts down from a high angle, the ruler hits the back of the knife, the left palm presses the head, pinning the Skin-Borrower to the stone flat. The ground shatters, snow, stones, and cold mist explode in sheets. The Skin-Borrower roars: 'Stupid woman, I'll strip your skin!' The protagonist does not answer, kicks the opponent away, pushing him toward the stone steps. [16.5–20.5 seconds] The Skin-Borrower dashes along the ground to pounce again, Yellow Wind Claw sweeps half the courtyard. The protagonist performs an upgraded 'Eight-Step Bridge-Breaking,' flashing between the incense pit, corridor, coffin rack, stone table, and steps. Each landing point is not a pose but an immediate action: one afterimage short ruler strikes the wrist, one afterimage sweeps the leg, one afterimage palm-strikes the chest, one afterimage shoulder-rams the back. After the Skin-Borrower cuts through two afterimages, the true body suddenly cuts in from the smoke at his back-left, left hand deflecting the knife wrist, right hand ruler smashing the face, then locking the neck with the forearm, using the centrifugal force of the turn to drag him to the center of the steps. About 1 second slow motion (19.2–20.2s): ruler smashes the face, nose and cheeks are visibly compressed, head tilts; followed by forearm neck-lock pull-back, waist and abdomen horizontally deformed, feet briefly off the ground; slow motion ends, body is slammed back to the ground, snow, stones, and dust explode on the steps. [20.5–25.0 seconds] Final move 'Momentum-Breaking Unity.' Afterimages, cold mist, ash, snow dust, and air refraction in the entire mortuary converge on the protagonist, forming a giant grey-white broken-bridge wind-spine phantom across the screen behind her path. This phantom is not a bridge or a beast, but like a cracked spine line pressed out by air pressure and snow dust, edges continuously dissipating, interior empty. The protagonist shatters the stone steps as she instant-steps in front of the Skin-Borrower, shouting: 'Your momentum ends here.' She first traps the knife wrist with the ruler, left palm presses the chest, body drops for half a beat, forming an extremely short contact pause; in the next instant, palm, shoulder, hip, and leg exert power simultaneously, hitting the strongest close-range explosion. The largest grey-white shock ring explodes at the contact point, the opponent's chest and belly cave in, knees collapse, body bends; the broken-bridge wind spine pierces the courtyard along her power path, snow is split to the sides, incense ash from the pit spirals into the sky, stone steps and brick ground explode continuously along the attack direction. The Skin-Borrower is blown away, crashing through coffin racks and the back brick wall before landing heavily. The lens follows this huge grey-white shock wave forward at high speed, and is finally pushed back by stones, snow mist, and the shock wave, ending on the frame of the protagonist standing after finishing her move, her shoulders slightly dropped.
A descriptive prompt for an alien world with migrating living mountains and ecosystems on their backs.
The camera is already flying through a sky filled with living mountains slowly migrating across the atmosphere of an alien world. Entire ecosystems exist on their backs while roots of stone and crystal trail behind them through the clouds. Two flight craft weave between these moving giants, diving through valleys and tunnels carved into the mountains themselves. The camera tracks tightly as colossal peaks drift past the lens. A transparent station attached to one of the mountains overlooks the migration. The craft climb above the herd to reveal thousands of living mountains stretching across the horizon like a moving continent.
A 15-second comedic cinematic short film prompt for Seedance 2.0 where two martial arts sisters compete to accept a challenge only after a salary bonus is offered.
[Generation Goal] Cinematic realistic texture, pure ancient Chinese Xianxia aesthetic. A collision between the solemnity of traditional martial arts epics and a deadpan "sect chore" style comedy, featuring: Restrained deadpan performance Three-beat progressive structure Clear setup and payoff Arri Alexa cinematic texture Clear and stable facial micro-details Fine film grain Natural volumetric lighting The core comedy must be understandable at first glance: Expert challenges -> Two true experts pass the chore to each other -> Master announces a 10% monthly allowance increase -> Both instantly fight to take the challenge -> Enemy starts to feel afraid. All comedy stems only from the characters' own choices, attitudes, dialogues, and reactions. The environment must never create accidents, trigger laughs, or change the plot. [Reference Responsibilities] @Image 1: Strictly lock Character ID A | Sword Fairy Senior Sister. @Image 2: Strictly lock Character ID B | Junior Sister. The set of background and location reference images uploaded this round collectively determine the environment's DNA. Before formal composition, silently integrate: Real terrain Architectural language Spatial scale Material age Vegetation Water bodies Weather Movement of clouds and mountain mist Main light direction Reflective relationships Atmospheric depth Realistic character walking routes Replan into a unique, complete, and unified new space for this round, rather than mechanically copying a single reference image. Background elements like water, mist, vegetation, banners, clouds, distant ordinary disciples, and ambient sound continue to function naturally but remain narratively neutral. [Character Settings] Character ID A | Sword Fairy Senior Sister | @Image 1 25–30 year old East Asian female, oval face, dark almond eyes, fair natural skin tone, long black hair partially tied up with a white jade hairpin, tall and slender figure. Fixed Appearance: White embroidered silk Hanfu, translucent layered wide sleeves, silver waistband, jade pendant, white cloth boots, a unique silver longsword. Performance Core: Dignified, calm, deadpan. Truly does not want to take this "chore" in the first half; instantly enters a true master state after hearing about the allowance increase in the second half. Character ID B | Junior Sister | @Image 2 20–25 year old East Asian female, rounded and lively face shape, black hair braided, petite build. Fixed Appearance: Blue-green linen Hanfu, dark belt, wooden hairpin, black cloth shoes, a unique dark steel sword. Performance Core: Quick reflexes, sharp-tongued, highly synchronized with Senior Sister; state changes must be almost simultaneous with Senior Sister. Enemy Swordsman One male. Extremely imposing aura, seriously here to challenge. Initially thinks he is about to face a legendary duel, then gradually realizes these two treat him like an unwanted sect chore. Elderly Master One male. Always several steps behind the two women, sitting or standing naturally. Calm, authoritative, unfazed. Only responsible for changing the rules and delivering the final verbal blow. [Shot Design] Shot 1 | 0–5s | Full Shot / Long Shot Adaptive choice of the most logical courtyard, platform, or open area based on the real space of the reference images. The enemy swordsman strides into the frame with great momentum, shouting loudly: "Who is the strongest here? Come out and fight!" The elderly master, a few steps behind the two women, replies extremely calmly: "Either of them will do." The enemy looks back and forth between the Senior Sister and Junior Sister: "Who goes first?" A complete pause. The same white-clad sword fairy and the same green-clad junior sister simultaneously look away at the exact same moment, as if neither heard a thing. Action Points: Enemy entry must have a true master's challenge momentum. Master's reply must be extremely flat. The two women looking away simultaneously is the first visual punchline. No exaggerated facial expressions; they just need to naturally pretend they didn't hear. Shot 2 | 5–10s | Medium Shot / Cowboy Shot Maintain the same characters, clothing, swords, enemy, master, and identical geographic space. Senior Sister says calmly: "I'm off duty today." Junior Sister immediately follows: "I guarded the gate last night." The master slowly raises his eyes and asks seriously: "When did the sect have shifts?" A half-beat pause. Senior Sister says without changing expression: "Just now." Junior Sister nods extremely seriously in total agreement. The enemy's originally majestic expression finally collapses: "I am here to challenge you, not to watch you push chores around!" Action and Performance Points: Senior and Junior Sisters must act like they are seriously discussing work schedules. "Just now" must be delivered very naturally. Junior Sister's nod is the second layer of the punchline. The enemy's breakdown comes from his epic challenge being downgraded to a "chore nobody wants." Background continues natural movement but does not intervene in the plot. Shot 3 | 10–15s | Close-up → Extreme Close-up The master sighs softly, as if used to this, and says casually: "Whoever fights gets a 10% increase in this month's allowance." Absolute silence for a half-beat. In the next instant— The same Senior Sister and Junior Sister completely change their state: Simultaneously step forward Simultaneously place hands on their respective sword hilts Eyes sharpen simultaneously Body postures instantly enter true master combat mode They say in unison: "I'll do it." But they don't look at the enemy first; they immediately turn to look at each other. Junior Sister: "Me first." Senior Sister (deadpan): "Weren't you tired?" Junior Sister (without blinking): "Suddenly energized." Extreme Close-up: The previously aggressive enemy starts to retreat very slowly, tentatively raising a hand: "Maybe... I'll come back another day?" The Senior Sister and Junior Sister snap their gaze toward him at the exact same moment, shouting in unison: "Stay put." Focus shifts to the master in the back. He shows no surprise, just calmly takes a sip of tea, as if he knew all along that a 10% raise would have this effect. Precise cut to black. [Comedy Rhythm Constraints] Three phases must be very clear: Beat 1 | Pushing the chore: True masters don't want the challenge. Beat 2 | Rule change: Master only adds a "10% allowance." Beat 3 | Identity reversal: The two go from dodging to fighting over it; the enemy goes from challenger to the one who wants to leave most. The point isn't "greedy exaggeration," but rather: The change in attitude is too professional, too synchronized, and too matter-of-fact. [Consistency and Action Requirements] Stable character identities throughout (face, hair, clothing). Stable ownership of the silver sword and dark steel sword. Stable positions for the Master and Enemy. Synchronized actions of the two female leads must be clear and readable (looking away, stepping forward, gripping hilts, speaking in unison). Synchronized nodes must be precise but not mechanically stiff. [Environment Requirements] The environment is a functioning real world (flowing water, moving mist, swaying banners, moving clouds). The environment must NOT react to the punchlines (e.g., no sudden wind after the allowance reveal, no dramatic lighting changes at the punchline, no synchronized background crowd reactions). [Technical Specifications] Strict total duration: 15 seconds. 16:9 widescreen. Three continuous clear shots. Native synchronized Mandarin dialogue with precise lip-sync and clear comedy pauses. Arri Alexa cinematic texture. Clear facial details. Realistic silk fabric and hair movement. Natural parallax between foreground, midground, and background. Real spatial ambient sound. No subtitles. [Negative] blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, subtitles, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, hairstyle change, background shift, architecture mutation, lighting jump, glitching cuts, disappearing props, duplicated swords, changing sword ownership, extra foreground characters, exaggerated slapstick acting, exaggerated greed reaction, cartoon comedy, environment triggering joke, sudden wind at punchline, dramatic lighting change at salary reveal, synchronized background crowd reaction, unstable enemy position, unstable master position, broken eyelines, broken geography, random camera jump.
A dramatic animation prompt depicting the biblical scene of the Red Sea parting for the Israelites.
Imagine the parting of the Red Sea and the Israelites passing and the Egyptians chariots sinking
A cinematic video prompt of a person on a cliff edge welcoming a dragon with a gentle, inviting gesture.
i'm standing tall on the cliff edge, one hand reaching out toward the dragon with an open palm, gentle and inviting, like i'm welcoming an old friend.
Generates a video of a growing dragon elegantly holding a teacup with its black claws, blending mythical power with dainty movements.
dragon grows up to be big and daintily holds own teacup in ebony black fingerclaw
A cinematic Seedance prompt for a martial arts sequence where two characters realize they have secretly studied each other's fighting styles after swapping swords.
Seedance Prompt | Exposed Martial Styles After Swapping Swords I. Project Positioning Cinematic realistic texture, pure ancient Chinese xianxia aesthetics. A fusion of restrained relationship-based comedy, elegant martial body choreography, and classical visual comedy rhythm. Arri Alexa cinematic look. II. Narrative Principles Plot is driven by: choice, dialogue, gaze, swordsmanship, body choreography, and reaction pauses. Environment is vivid but neutral. III. Reference Control @Image 1: Anchor for Senior Sister Sword Immortal. @Image 2: Anchor for Junior Sister. Environmental DNA follows a unified new world logic. V. Core Performance Logic The humor comes from both characters being strong but secretly observing/learning from each other. When truth is exposed, they remain stubborn and composed. VI. Storyboard - 0–5s: Wide shot. They stand face-to-face. Senior: "Let's swap swords and see how you fare without your own." They formally exchange swords. - 5–10s: Medium shot. Junior (with silver sword) performs Senior's signature moves. Senior (with dark sword) responds with Junior's unique style. They stop. Junior: "How do you know my style?" Senior: "How do you know mine?" Pause. - 10–15s: Close-up. Junior looks away: "Watched occasionally." Senior: "Me too." They return swords, turn around, and both fight a light smile. They look back simultaneously, then hide the smile. IX. Technical Specifications 15 seconds, 16:9, 3 continuous shots, synchronized Mandarin dialogue. Seedance 2.0 multi-modal reference optimization.
เริ่มจากตัวอย่างที่ตรงกับเป้าหมาย อธิบายหัวเรื่องและผลลัพธ์ แล้วเพิ่มองค์ประกอบ กล้อง แสง เสียง การเคลื่อนไหว หรือเลย์เอาต์ที่จำเป็นต่อการสร้างวิดีโอ เปลี่ยนตัวแปรสินค้า แบรนด์ สื่ออ้างอิง และบทสนทนาก่อนสร้าง
เปิดการ์ด เปรียบเทียบตัวอย่างกับข้อความต้นฉบับ แล้วคัดลอก Prompt ต้นฉบับไปยัง Topview AI หรือเครื่องมือที่รองรับ ปรับสื่ออ้างอิง ข้อจำกัด และสไตล์ให้เข้ากับโปรเจกต์
ใช้แต่ละพรอมต์เป็นตัวอย่างหรือจุดเริ่มต้น ไม่ใช่การรับประกันผลลัพธ์ ตรวจความถูกต้องของแบรนด์ สิทธิ์ ความปลอดภัย และความสามารถของโมเดล
ได้ หน้าสื่อเชื่อมไปยังหน้าฟาเซ็ตเฉพาะ แต่ละหน้าคงการจัดหมวดหมู่เดียวเพื่อให้ขอบเขตและเจตนาการค้นหาชัดเจน
ขณะนี้คลังมีตัวอย่างสำหรับ Seedance 2.5, Seedance 2.0, Wan 3.0, GPT Image 2, Nano Banana Pro, Gemini Omni, Grok Imagine รายการที่มีจะแตกต่างตามประเภทสื่อและตัวกรอง
กำลังดูพรอมต์วิดีโอจากคอลเลกชัน “Fantasy Magical” ซึ่งจัดตามสไตล์