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    2. Wan 3 Vs Seedance 2

    Iklan AI

    Agen video AIVideo iklan AIVideo produk AIVideo UGC AIURL ke Video

    Avatar AI

    Generator avatar AIAvatar produkDesain avatar sayaSinkronisasi Bibir AI

    Video AI

    Pembuat Video AIDrama StudioTukar Tubuh Video AIUpscaler Video AIPenghapus Watermark Video AITikTok Watermark RemoverSora Watermark RemoverSubtitle RemoverKontrol Gerakan AISinkronisasi Bibir AIURL ke Video

    Gambar AI

    Generator Gambar AITukar Wajah AITukar Karakter Gambar AIUpscaler Gambar AIInpaint AIEditor Teks Gambar AIEditor Sudut FotoRelighting AIFotografi Produk AIVirtual Try-On AIGenerator Storyboard AIEkstrak palet warnaGambar ke prompt

    Suara AI

    VoiceoverKloning Suara AIGenerator Musik AI

    3D

    3D World Generator3D Shot Composer

    Contoh penggunaan

    PeriklananPemasaran afiliasiE-commerceMerek DTCSiaran langsung AI

    Sumber daya

    BlogProgram afiliasiPusat pembelajaranAlternatifAPI

    Perusahaan

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    Wan 3.0 vs Seedance 2.0

    Dua model video AI, satu ruang kerja Topview. Bandingkan durasi, resolusi, kontrol referensi, dan harga sebelum Anda menghasilkan.

    Coba Wan 3.0Coba Seedance 2.0
    Wan 3.0: hingga 30 dtk single shotSeedance 2.0: hingga 2160p (4K)Keduanya di satu ruang kerja Topview

    Berdampingan

    Prompt yang sama, dua model

    Untuk setiap brief di bawah, prompt dan input referensi yang sama (jika dipakai) dijalankan melalui Wan 3.0 dan Seedance 2.0 — tanpa re-roll. Tonton kedua hasilnya dan nilai sendiri.

    01

    Perbandingan aksi spektakuler VFX

    Hanya teks

    16:915s

    Prompt

    A high-concept mythological action VFX cinematic spectacle shot on Sony Venice 2 with Cine Alta 8K sensor and Leica Summilux-C lenses, featuring photorealistic golden lightning arc flashes, dynamic ray-traced particle physics, floating terrestrial debris, and glowing ancient divine runes illuminated by hyper-detailed volumetric atmosphere. The continuous, seamless 360-degree whip-pan camera begins in a low-angle orbital sweep around a muscular, bearded Norse god suspended in mid-air above a fractured obsidian mountain shrine under a tempestuous crimson sky. His initial solemn and stoic composure dramatically shifts into furious rage as his eyes burst into blinding blue plasma energy, casting vibrant specular highlights across his weathered skin and braided hair. As the camera accelerates its continuous spiral rotation around the god, he lets out a guttural, thunderous roar, raising his right hand to summon violent streaks of celestial lightning that erupt from swirling storm clouds. The raw electrical arcs violently pull floating stone fragments and divine liquid metal together into a swirling vortex, instantly fusing them into a massive, glowing, runic-engraved battle hammer in his fist. Upon gripping the weapon, he detonates a massive radial gravity shockwave that instantly pulverizes the surrounding floating boulders into fine stardust particles and ripples through the thick atmosphere, leaving the ancient fractured shrine beneath him pulsing with deep blue subterranean magic. The unbroken dynamic shot completes its orbital loop to settle into a dramatic wide hero framing of the god hovering amidst the dissipating energy dust, legendary, majestic, thunderous, and escalating from tense stillness to an overwhelming explosive climax.
    Wan 3.0 output for Perbandingan aksi spektakuler VFX
    Wan 3.0
    Seedance 2.0 output for Perbandingan aksi spektakuler VFX
    Seedance 2.0
    02

    Perbandingan adegan dialog

    3 gambar

    16:915s

    Ref. gambar 1

    Ref. gambar 1: Perbandingan adegan dialog

    Ref. gambar 2

    Ref. gambar 2: Perbandingan adegan dialog

    Ref. gambar 3

    Ref. gambar 3: Perbandingan adegan dialog

    Prompt

    Pixar-style 3D animation, style locked to <<<Image3>>> , <<<Image1>>> and <<<Image2>>> — render everything exactly in their look. HAORAN, the young man from <<<Image1>>> , and XIAOYU, the young woman from <<<Image2>>> , run into each other on the sidewalk in front of the café from <<<Image3>>> , both breaking into surprised, warm smiles. XIAOYU says: "Haoran? What a coincidence!" He laughs: "First time seeing you since graduation!" She replies: "Come on in, coffee's on me." He answers: "Let's go." They walk up the steps together; HAORAN pulls the right door leaf outward by its brass handle — hinges on the outer edge — and holds it open as XIAOYU steps inside, then follows her in as the door swings shut behind them. Soft rounded stylized character proportions, subsurface scattering on skin, large expressive animated eyes, warm golden-hour cinematic lighting, gentle squash-and-stretch motion. The camera tracks them from across the street with a slow push-in. Dialogue in English with accurate lip sync, no subtitles. Avoid photorealistic faces, live-action look, 2D cel-shaded style, any style shift mid-clip, doors opening inward, sliding doors, or extra background characters entering frame.
    Wan 3.0 output for Perbandingan adegan dialog
    Wan 3.0
    Seedance 2.0 output for Perbandingan adegan dialog
    Seedance 2.0
    03

    Perbandingan akting ansambel

    Hanya teks

    16:915s

    Prompt

    Hyper-realistic wool-felt plush texture, cottagecore pastel palette, matching the reference image exactly. Fixed camera locked at this exact interior angle, no cuts, no camera movement. A hilarious and heartwarming 15-second road trip scene bursting with individual personality. [0-4s] The shiba inu driver is having the time of her life — head bobbing to music, singing loudly with mouth wide open, one paw drumming the steering wheel. The watermelon-hat cat films a selfie video, the duck photobombs by suddenly stretching its neck into frame with a loud honk, the cat rolls its eyes dramatically. The raccoon shakes its iced drink like a cocktail, ice cubes rattling. [4-8s] Sharp left turn! A comedic chain reaction: the croissant hat slides off the grey cat's head and lands on the bonnet kitten's face, covering its eyes — the kitten flails its tiny paws in confusion. The poodle slides across the back seat and squishes the bichon against the window, both bursting into laughter. The duck slides sideways with a deadpan expression, completely unbothered, like it has seen everything. [8-12s] Bumpy road! Everything bounces — a grape pops out of the picnic basket, flies through the air, and the raccoon catches it in its mouth mid-bounce, looking extremely proud of itself. One kitten in the pink basket gets bounced awake, grumpily grabs the edge of the basket, gives everyone an annoyed squint, then dramatically flops back down into the basket. The goldfish leaps out of the sloshing water and splashes back in. [12-15s] The road smooths out into warm golden light. All animals perk up, bright-eyed and alert, turning toward the camera with big open-eyed smiles — the shiba driver glances back with a wide grin and a thumbs-up paw, eyes sparkling; the croissant cat retrieves its hat, puts it on backwards without noticing, and blinks curiously at the camera; the bonnet kitten hiccups a tiny flower petal and giggles with wide shining eyes. Everyone stays awake, lively and energetic, eyes wide open, looking around cheerfully as sunset light glows on their fur. Every animal has exaggerated theatrical acting with natural fur physics — wide eyes, flattened ears, wagging tails, puffed cheeks, dramatic reactions, while rendering stays fully realistic plush-felt style throughout. All characters keep their eyes open and alert throughout, except the basket kittens. Blurred mountain scenery streams past the windows, tree shadows flicker across the interior.
    Wan 3.0 output for Perbandingan akting ansambel
    Wan 3.0
    Seedance 2.0 output for Perbandingan akting ansambel
    Seedance 2.0
    04

    Perbandingan tari grup & sinkronisasi beat

    1 gambar + audio

    9:1615s

    Ref. gambar 1

    Ref. gambar 1: Perbandingan tari grup & sinkronisasi beat

    Ref. audio

    Referensi trek beat

    Prompt

    The five dancers from <<<Image1>>> , keeping each dancer's exact face, hairstyle and outfit, perform street dance in the graffiti plaza, choreographed to the music in <<<Audio1>>> , every move landing on the beat. Formation change is required: starting in the V-formation from <<<Image1>>> , midway through the clip all five dancers travel to new positions — the center dancer moves to the back as the other four sweep forward into one horizontal line, finishing the routine in this new formation. Camera movement mirrors the music's rhythm and energy. Continuous single take. Use the ORIGINAL audio from <<<Audio1>>> unchanged; audio reference only, not visual reference. Avoid generated music, added sound effects, cuts, face distortion, identity swapping, subtitles, dancers standing in place for the whole clip.
    Wan 3.0 output for Perbandingan tari grup & sinkronisasi beat
    Wan 3.0
    Seedance 2.0 output for Perbandingan tari grup & sinkronisasi beat
    Seedance 2.0
    05

    Perbandingan adaptasi karya sastra

    Hanya teks

    Diadaptasi secara setia dari The Wind in the Willows (1908), Bab I — nilai setiap model terhadap kutipan asli yang ditampilkan di sampingnya.

    16:915s

    Prompt

    A fifteen-second continuous shot, Edwardian pastoral watercolor style, soft riverside light. A water rat sculls a small rowing boat, painted blue outside and white within, along a gentle river, with a mole seated in the stern, exactly as the original text describes: "Believe me, my young friend, there is nothing—absolute nothing—half so much worth doing as simply messing about in boats. Simply messing," he went on dreamily: "messing—about—in—boats; messing—" "Look ahead, Rat!" cried the Mole suddenly. It was too late. The boat struck the bank full tilt. The dreamer, the joyous oarsman, lay on his back at the bottom of the boat, his heels in the air. "—about in boats—or with boats," the Rat went on composedly, picking himself up with a pleasant laugh." — Kenneth Grahame, The Wind in the Willows (1908), Chapter I, Project Gutenberg #27805 (Scribner 1913 ed.)

    Kutipan asli

    "Believe me, my young friend, there is nothing—absolute nothing—half so much worth doing as simply messing about in boats. Simply messing," he went on dreamily: "messing—about—in—boats; messing—" "Look ahead, Rat!" cried the Mole suddenly. It was too late. The boat struck the bank full tilt. The dreamer, the joyous oarsman, lay on his back at the bottom of the boat, his heels in the air. "—about in boats—or with boats," the Rat went on composedly, picking himself up with a pleasant laugh." — Kenneth Grahame, The Wind in the Willows (1908), Chapter I, Project Gutenberg #27805 (Scribner 1913 ed.)
    Wan 3.0 output for Perbandingan adaptasi karya sastra
    Wan 3.0
    Seedance 2.0 output for Perbandingan adaptasi karya sastra
    Seedance 2.0
    06

    Perbandingan pertarungan bos game

    2 gambar

    16:915s

    Ref. gambar 1

    Ref. gambar 1: Perbandingan pertarungan bos game

    Ref. gambar 2

    Ref. gambar 2: Perbandingan pertarungan bos game

    Prompt

    Toy-world giant boss battle CG, 15 seconds, one continuous take. Input references: <<<Image1>>> for character appearance — TOPVIEW BOT PRO exact costume and palette <<<Image2>>> for boss appearance — TITAN UNIT-01 final giant form, exact design and palette References are design sheets only: do NOT render the sheet layout, labels, swatches, scale panel or grey background. Extract character design only. Character lock (match <<<Image1>>> exactly, no changes): A small agile girl TOPVIEW BOT PRO with long silver-white hair in loose low twin tails, pale mauve eyes, calm focused expression. Yellow cat-ear cap with black inner ears and black cat face emblem, black and hot pink headphones with heart marks, heart earrings. Oversized yellow bomber jacket with black cat patches, PRO badge, X badges and pink hearts, white-black cropped top, pink belt with heart buckle, black shorts, pink heart mark on her thigh, mismatched socks, chunky yellow platform sneakers with pink soles. She carries a huge yellow and black toy cannon with pink handle and X markings, connected by pink cables to a back tank. Color palette locked: yellow #FFD400, hot pink #FF4D79, black #1A1A1A, white, grey. Boss lock (match <<<Image2>>> exactly): A hundred-meter toy titan mech in its tall heroic giant form, glossy injection-molded plastic and diecast materials, dense overlapping armor plates with oversized screws and molded seams. Deep grey and matte blue armor, blue helmet with hot pink crest raised above broad flat shoulder decks, glowing yellow eye visor, shoulder missile pods with yellow-black warning stripes and pink missile tips, pink-yellow energy lines, glowing chest core with pink X emblem set into layered chest armor plates forming flat ledges at varying heights — standable plates, deep seams, no man-made stairs or ladders. The titan is an active aggressive fighter: its head tracks her constantly, its fists strike and grab at her throughout the fight, servos whining with every motion. Environment: giant toy city battlefield — building blocks, gift boxes, toy trains, a Ferris wheel, teddy bears, plastic debris; realistic grey-white skyscrapers behind, bright blue sky, floating confetti. Timeline: 0.0–3.0s | Face-off Opening frame: seen from a low angle behind her — TOPVIEW BOT PRO stands with her back to the camera on a wide flat armor ledge beside the glowing X core, tiny against the titan's mass, facing up toward the helmet far above. Wind blasts through her twin tails and yellow jacket. She levels her cannon at the distant glowing visor. The titan's head tilts down, visor locking onto her and narrowing to a bright slit; both shoulder missile pods snap open with mechanical clicks. Camera: low-angle over-the-shoulder push-in past her toward the titan's head — her back to camera in the near foreground, the helmet towering above, shallow depth of field. 3.0–8.0s | Homing missile gauntlet The shoulder pods fire: missiles arc high into the sky trailing white smoke, then curve sharply downward and home in on her, chasing her path. She sprints up the titan's chest across overlapping armor plates, vaulting ledge to ledge as the homing missiles slam into the armor just behind her footsteps, each impact exploding into colorful plastic debris. The titan's left fist sweeps across its own chest to swat her — she slides under the passing fist without breaking stride, then fires once on the run, destroying the last missile behind her. Camera: fast side-tracking shot rising with her, wide lens, heavy motion blur, the sweeping fist and missile impacts crossing the foreground. 8.0–15.0s | Face-to-face point-blank finish As she reaches the shoulder deck, the titan's right hand rushes in to grab her — she leaps off the closing fingers, using the hand as a springboard, arcs through the air IN FRONT of the titan's face, and lands on the narrow brow ledge directly above the glowing yellow visor. She faces the titan's face head-on — her body turned OPPOSITE to the direction the titan faces, her back to the open sky, the huge visor glowing right in front of her. She presses the cannon muzzle horizontally against the center of the visor. The weapon charges yellow-pink energy for one beat while the titan thrashes — then she fires the beam horizontally straight INTO the face. The visor shatters inward, colorful energy bursts through every helmet seam, and the titan breaks apart into thousands of flying toy blocks and plastic pieces. She kicks off the collapsing face through the falling debris, landing on a giant tumbling block, still running forward. Camera: following her leap around to the FRONT of the titan's face, holding a frontal close shot — girl and giant face in the same frame, facing each other — during the charge and firing, then pulling wide as the mech shatters; follow her momentum through the debris. End frame: cut during her run across the falling blocks — no victory pose, no freeze frame, no fade. Style: AAA game boss battle trailer, stylized anime-inspired 3D CG, glossy toy materials, Ratchet & Clank + Astro Bot energy, extreme scale contrast between the small girl and the colossal mech, high saturation, cinematic rim light, physical debris simulation, motion blur, 24fps anamorphic widescreen. Audio: fast electronic rock, heavy drums, toy-box chimes, servo sounds, missile launch whooshes, homing missile whistles, sliding metal scrapes, cannon charge whine, massive beam impact, cascading plastic destruction; music cuts off mid-action. Avoid static camera, slow pacing, scene reset, character facing the camera in the opening shot, girl facing the same direction as the titan's head, girl standing on top of the head firing outward into empty sky, beam firing away from the titan, missiles flying away in straight lines, missiles appearing from off-screen without being launched, passive motionless boss, staircases, man-made steps, ladders, handrails, character redesign, hair or costume color change, blue jacket, bunny ears, weapon redesign, chibi proportions on the mech, rendering the reference sheet layout or text, extra limbs, distorted face, bad hands, subtitles, watermark, UI, gore, desaturated colors, slow-motion ending.
    Wan 3.0 output for Perbandingan pertarungan bos game
    Wan 3.0
    Seedance 2.0 output for Perbandingan pertarungan bos game
    Seedance 2.0

    Perbandingan spek per spek

    Setiap nilai mencerminkan cara model ditampilkan di Topview. Wan 3.0 masih dalam beta publik dan angkanya bersifat proyeksi, belum diuji secara independen.

    DimensiWan 3.0Seedance 2.0
    PengembangAlibabaByteDance
    Tipe modelModel video multimodal (beta publik tertutup)Dual Branch Diffusion Transformer
    Deployment & aksesDihosting di Topview; API berbayar, tanpa weight yang bisa diunduhDihosting di Topview; juga tersedia di Dreamina (CapCut) dan melalui API resmi (fal.ai, Together AI, Cloudflare, dll.)
    Resolusi (Topview)480p / 720p / 1080p480p / 720p / 1080p / 2160p (4K)
    DurasiHingga 30 dtk dalam satu shot berkelanjutan4 dtk–15 dtk per klip, dapat dipilih per detik
    Input referensiReferensi teks, gambar, video, audio — hingga 10 gambar, 5 video, 5 audio (20 gabungan)Referensi teks, gambar, video, audio — hingga 9 gambar, 3 video, 3 audio (15 gabungan)
    Audio nativeDitandai di Topview untuk generasi text-to-video maupun reference-to-videoDitandai di Topview untuk generasi text-to-video maupun reference-to-video
    Rasio aspek16:9, 9:16, 1:1, 4:3, 3:416:9, 9:16, 3:4, 1:1, 4:3, 21:9 (plus adaptif)
    Sinyal hargaDi Topview, 0.3–1 kredit/detik pada 480p–1080pDi Topview, 0.5–7 kredit/detik pada 480p–2160p (4K) — lebih mahal per detik dibanding Wan 3.0 di setiap resolusi yang sama
    Paling cocok untukCerita single-take yang lebih panjang, campuran referensi besar, biaya lebih rendah pada resolusi yang samaPengiriman resolusi tertinggi (hingga 4K), ketersediaan multi-platform

    Nilai mengikuti konfigurasi generator produksi Topview untuk kedua model (tingkat resolusi, rentang durasi, dan batas referensi yang dapat dipilih). Prompt yang didasarkan pada pencarian internet ditandai untuk Seedance 2.0 pada generasi text-to-video maupun reference-to-video, dan untuk Wan 3.0 hanya pada generasi reference-to-video — tidak pada text-to-video biasa. Wan 3.0 masih dalam beta publik; angkanya dilaporkan saat peluncuran (2026-08-06) dan ditampilkan sebagai parameter proyeksi — perlakukan sebagai indikasi, bukan benchmark yang dikonfirmasi vendor.

    Di mana setiap model unggul

    Wan 3.0

    Cerita single-take yang lebih panjang

    Hasilkan rangkaian koheren hingga 30 detik dalam satu proses.

    Campuran referensi gabungan lebih besar

    Menerima hingga 20 referensi gabungan (10 gambar, 5 video, 5 audio) di Topview, dibandingkan 15 milik Seedance 2.0 (9 gambar, 3 video, 3 audio).

    World-building dengan referensi terkunci

    Lindungi identitas, properti, dan ruang di sepanjang narasi yang lebih panjang menggunakan omni reference.

    Seedance 2.0

    Output hingga 2160p (4K)

    Pilih resolusi hingga 2160p (4K) di Topview, tingkat tertinggi dalam perbandingan ini — jauh melampaui batas 1080p Wan 3.0.

    Kontrol durasi per detik

    Pilih durasi apa pun dari 4 hingga 15 detik, dapat dipilih per detik. Wan 3.0 juga bertahap per detik, pada rentang lebih panjang 2–30 detik.

    Ketersediaan multi-platform yang mapan

    Juga tersedia melalui Dreamina (CapCut) dan API resmi (fal.ai, Together AI, Cloudflare) di luar Topview.

    Model mana yang cocok dengan alur kerja Anda?

    Sesuaikan proyek Anda dengan model yang dibangun untuk itu.

    Iklan atau cerita brand kontinu yang lebih panjang, hingga 30 detik

    Wan 3.0

    Generasi single-shot native hingga 30 detik memberi ruang bagi satu ide utuh untuk dibangun tanpa harus memotong ke klip baru.

    Deliverable yang harus dikirim dalam resolusi tinggi (4K)

    Seedance 2.0

    Seedance 2.0 dapat memilih resolusi hingga 2160p (4K) di Topview; Wan 3.0 maksimal di 1080p.

    Klip short-form dengan panjang persis per detik

    Seedance 2.0

    Durasi dapat dipilih per detik dari 4 hingga 15 detik, mencakup sebagian besar potongan sosial dan produk tanpa beralih ke model 30 detik.

    Proyek yang mengandalkan campuran besar materi sumber gambar, video, dan audio

    Wan 3.0

    Wan 3.0 menerima hingga 20 referensi gabungan (10 gambar, 5 video, 5 audio) di Topview, dibandingkan 15 milik Seedance 2.0 (9 gambar, 3 video, 3 audio).

    Identitas atau dunia dengan referensi terkunci di sepanjang rangkaian yang lebih panjang

    Wan 3.0

    Omni reference dirancang untuk menjaga identitas, properti, dan ruang tetap konsisten sepanjang lebih banyak durasi tayang.

    Potongan short-form standar yang tetap mementingkan resolusi

    Seedance 2.0

    Klip 4–15 detik mencakup sebagian besar potongan sosial dan produk, sambil tetap menawarkan hingga 4K.

    Pipeline multi-platform di luar Topview

    Seedance 2.0

    Seedance 2.0 juga tersedia melalui Dreamina (CapCut) dan API resmi (fal.ai, Together AI, Cloudflare) jika Anda membutuhkannya di luar Topview.

    Draf hemat biaya pada tingkat resolusi yang sama

    Wan 3.0

    Pada resolusi yang sama, harga Wan 3.0 per detik lebih rendah daripada Seedance 2.0 di Topview (misalnya 0.5 vs 1 kredit/detik pada 720p).

    Pertanyaan yang sering diajukan

    Wan 3.0 dibangun untuk shot tunggal yang berkelanjutan dan lebih panjang, hingga 30 detik, dengan campuran referensi gabungan yang lebih besar (20 vs 15). Seedance 2.0 dibangun untuk pengiriman resolusi lebih tinggi (hingga 2160p/4K) dan ketersediaan di luar Topview.

    Wan 3.0 mendukung generasi native hingga 30 detik dalam satu shot berkelanjutan. Seedance 2.0 menghasilkan klip berdurasi 4–15 detik.

    Seedance 2.0 dapat memilih resolusi hingga 2160p (4K) di Topview. Wan 3.0 saat ini menawarkan 480p, 720p, dan 1080p.

    Tidak. Wan 3.0 di Topview saat ini adalah beta publik tertutup yang diakses melalui API berbayar, tanpa weight yang bisa diunduh dan tanpa platform alternatif yang terdaftar. Seedance 2.0 juga tersedia melalui Dreamina (CapCut) dan API resmi seperti fal.ai, Together AI, dan Cloudflare.

    Di Topview, Wan 3.0 dan Seedance 2.0 sama-sama ditandai dengan audio native pada generasi text-to-video maupun reference-to-video — tidak ada model yang unggul dari yang lain dalam hal ini.

    Seedance 2.0 ditandai dengan pencarian internet di Topview pada generasi text-to-video maupun reference-to-video. Wan 3.0 ditandai dengan fitur ini hanya pada generasi reference-to-video, tidak pada text-to-video biasa.

    Wan 3.0 memasuki beta publik pada 2026-08-06. Angka di halaman ini dan di halaman Wan 3.0 dilaporkan saat peluncuran dan ditampilkan sebagai parameter proyeksi, belum diuji secara independen atau dijamin vendor.

    Halaman itu membandingkan Wan 3.0 dengan MiniMax H3. Halaman ini membandingkan Wan 3.0 dengan Seedance 2.0 — model berbeda dengan batas resolusi, rentang durasi, dan jejak deployment yang berbeda pula.

    Ya. Topview memberi Anda akses ke beberapa model video dalam satu ruang kerja, sehingga Anda bisa menghasilkan dengan Wan 3.0 dan Seedance 2.0 menggunakan referensi yang sama tanpa berpindah alat.

    Topview memakai pengalaman produk berbasis kredit, bukan menjanjikan generasi gratis tanpa batas. Model, pengaturan generasi, dan penggunaan kredit yang tersedia ditampilkan dalam alur produk sebelum Anda memulai render.

    Coba kedua model di Topview

    Ruang kerja yang sama, referensi yang sama — pilih model yang cocok untuk proyek ini.

    Coba Wan 3.0Coba Seedance 2.0

    Nama model dan merek pihak ketiga adalah merek dagang milik pemiliknya masing-masing. Topview menyediakan akses ke model AI yang didukung melalui platform independennya dan bukan pengembang model pihak ketiga tersebut.