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    2. Wan 3 Vs Minimax H3

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    Wan 3.0 vs MiniMax H3

    To av de nyeste AI-videomodellene, ett Topview-arbeidsområde. Sammenlign varighet, oppløsning, referansestyring og lyd før du genererer.

    Prøv Wan 3.0Prøv MiniMax H3
    Wan 3.0: opptil 30 sek sammenhengende opptakMiniMax H3: native 2K + åpne vekterBegge i ett Topview-arbeidsområde

    Side om side

    Samme prompt, to modeller

    For hver brief nedenfor kjøres samme prompt og samme referanseinput (når det brukes) gjennom Wan 3.0 og MiniMax H3 — ingen nye kjøringer. Se begge resultatene og døm selv.

    01

    Sammenligning av VFX-spektakkel

    Kun tekst

    16:915s

    Prompt

    A high-concept mythological action VFX cinematic spectacle shot on Sony Venice 2 with Cine Alta 8K sensor and Leica Summilux-C lenses, featuring photorealistic golden lightning arc flashes, dynamic ray-traced particle physics, floating terrestrial debris, and glowing ancient divine runes illuminated by hyper-detailed volumetric atmosphere. The continuous, seamless 360-degree whip-pan camera begins in a low-angle orbital sweep around a muscular, bearded Norse god suspended in mid-air above a fractured obsidian mountain shrine under a tempestuous crimson sky. His initial solemn and stoic composure dramatically shifts into furious rage as his eyes burst into blinding blue plasma energy, casting vibrant specular highlights across his weathered skin and braided hair. As the camera accelerates its continuous spiral rotation around the god, he lets out a guttural, thunderous roar, raising his right hand to summon violent streaks of celestial lightning that erupt from swirling storm clouds. The raw electrical arcs violently pull floating stone fragments and divine liquid metal together into a swirling vortex, instantly fusing them into a massive, glowing, runic-engraved battle hammer in his fist. Upon gripping the weapon, he detonates a massive radial gravity shockwave that instantly pulverizes the surrounding floating boulders into fine stardust particles and ripples through the thick atmosphere, leaving the ancient fractured shrine beneath him pulsing with deep blue subterranean magic. The unbroken dynamic shot completes its orbital loop to settle into a dramatic wide hero framing of the god hovering amidst the dissipating energy dust, legendary, majestic, thunderous, and escalating from tense stillness to an overwhelming explosive climax.
    Wan 3.0 output for Sammenligning av VFX-spektakkel
    Wan 3.0
    MiniMax H3 output for Sammenligning av VFX-spektakkel
    MiniMax H3
    02

    Sammenligning av dialogscene

    3 bilder

    16:915s

    Bildereferanse 1

    Bildereferanse 1: Sammenligning av dialogscene

    Bildereferanse 2

    Bildereferanse 2: Sammenligning av dialogscene

    Bildereferanse 3

    Bildereferanse 3: Sammenligning av dialogscene

    Prompt

    Pixar-style 3D animation, style locked to <<<Image3>>> , <<<Image1>>> and <<<Image2>>> — render everything exactly in their look. HAORAN, the young man from <<<Image1>>> , and XIAOYU, the young woman from <<<Image2>>> , run into each other on the sidewalk in front of the café from <<<Image3>>> , both breaking into surprised, warm smiles. XIAOYU says: "Haoran? What a coincidence!" He laughs: "First time seeing you since graduation!" She replies: "Come on in, coffee's on me." He answers: "Let's go." They walk up the steps together; HAORAN pulls the right door leaf outward by its brass handle — hinges on the outer edge — and holds it open as XIAOYU steps inside, then follows her in as the door swings shut behind them. Soft rounded stylized character proportions, subsurface scattering on skin, large expressive animated eyes, warm golden-hour cinematic lighting, gentle squash-and-stretch motion. The camera tracks them from across the street with a slow push-in. Dialogue in English with accurate lip sync, no subtitles. Avoid photorealistic faces, live-action look, 2D cel-shaded style, any style shift mid-clip, doors opening inward, sliding doors, or extra background characters entering frame.
    Wan 3.0 output for Sammenligning av dialogscene
    Wan 3.0
    MiniMax H3 output for Sammenligning av dialogscene
    MiniMax H3
    03

    Sammenligning av ensemblespill

    Kun tekst

    16:915s

    Prompt

    Hyper-realistic wool-felt plush texture, cottagecore pastel palette, matching the reference image exactly. Fixed camera locked at this exact interior angle, no cuts, no camera movement. A hilarious and heartwarming 15-second road trip scene bursting with individual personality. [0-4s] The shiba inu driver is having the time of her life — head bobbing to music, singing loudly with mouth wide open, one paw drumming the steering wheel. The watermelon-hat cat films a selfie video, the duck photobombs by suddenly stretching its neck into frame with a loud honk, the cat rolls its eyes dramatically. The raccoon shakes its iced drink like a cocktail, ice cubes rattling. [4-8s] Sharp left turn! A comedic chain reaction: the croissant hat slides off the grey cat's head and lands on the bonnet kitten's face, covering its eyes — the kitten flails its tiny paws in confusion. The poodle slides across the back seat and squishes the bichon against the window, both bursting into laughter. The duck slides sideways with a deadpan expression, completely unbothered, like it has seen everything. [8-12s] Bumpy road! Everything bounces — a grape pops out of the picnic basket, flies through the air, and the raccoon catches it in its mouth mid-bounce, looking extremely proud of itself. One kitten in the pink basket gets bounced awake, grumpily grabs the edge of the basket, gives everyone an annoyed squint, then dramatically flops back down into the basket. The goldfish leaps out of the sloshing water and splashes back in. [12-15s] The road smooths out into warm golden light. All animals perk up, bright-eyed and alert, turning toward the camera with big open-eyed smiles — the shiba driver glances back with a wide grin and a thumbs-up paw, eyes sparkling; the croissant cat retrieves its hat, puts it on backwards without noticing, and blinks curiously at the camera; the bonnet kitten hiccups a tiny flower petal and giggles with wide shining eyes. Everyone stays awake, lively and energetic, eyes wide open, looking around cheerfully as sunset light glows on their fur. Every animal has exaggerated theatrical acting with natural fur physics — wide eyes, flattened ears, wagging tails, puffed cheeks, dramatic reactions, while rendering stays fully realistic plush-felt style throughout. All characters keep their eyes open and alert throughout, except the basket kittens. Blurred mountain scenery streams past the windows, tree shadows flicker across the interior.
    Wan 3.0 output for Sammenligning av ensemblespill
    Wan 3.0
    MiniMax H3 output for Sammenligning av ensemblespill
    MiniMax H3
    04

    Sammenligning av gruppedans og beat-synk

    1 bilde + lyd

    9:1615s

    Bildereferanse 1

    Bildereferanse 1: Sammenligning av gruppedans og beat-synk

    Lydreferanse

    Referanse med beat-spor

    Prompt

    The five dancers from <<<Image1>>> , keeping each dancer's exact face, hairstyle and outfit, perform street dance in the graffiti plaza, choreographed to the music in <<<Audio1>>> , every move landing on the beat. Formation change is required: starting in the V-formation from <<<Image1>>> , midway through the clip all five dancers travel to new positions — the center dancer moves to the back as the other four sweep forward into one horizontal line, finishing the routine in this new formation. Camera movement mirrors the music's rhythm and energy. Continuous single take. Use the ORIGINAL audio from <<<Audio1>>> unchanged; audio reference only, not visual reference. Avoid generated music, added sound effects, cuts, face distortion, identity swapping, subtitles, dancers standing in place for the whole clip.
    Wan 3.0 output for Sammenligning av gruppedans og beat-synk
    Wan 3.0
    MiniMax H3 output for Sammenligning av gruppedans og beat-synk
    MiniMax H3
    05

    Sammenligning av litterær adaptasjon

    Kun tekst

    Trofast adaptert fra Det suser i sivet (1908), kap. I — vurder hver modell opp mot originalpassasjen som vises ved siden av.

    16:915s

    Prompt

    A fifteen-second continuous shot, Edwardian pastoral watercolor style, soft riverside light. A water rat sculls a small rowing boat, painted blue outside and white within, along a gentle river, with a mole seated in the stern, exactly as the original text describes: "Believe me, my young friend, there is nothing—absolute nothing—half so much worth doing as simply messing about in boats. Simply messing," he went on dreamily: "messing—about—in—boats; messing—" "Look ahead, Rat!" cried the Mole suddenly. It was too late. The boat struck the bank full tilt. The dreamer, the joyous oarsman, lay on his back at the bottom of the boat, his heels in the air. "—about in boats—or with boats," the Rat went on composedly, picking himself up with a pleasant laugh." — Kenneth Grahame, The Wind in the Willows (1908), Chapter I, Project Gutenberg #27805 (Scribner 1913 ed.)

    Originalpassasje

    "Believe me, my young friend, there is nothing—absolute nothing—half so much worth doing as simply messing about in boats. Simply messing," he went on dreamily: "messing—about—in—boats; messing—" "Look ahead, Rat!" cried the Mole suddenly. It was too late. The boat struck the bank full tilt. The dreamer, the joyous oarsman, lay on his back at the bottom of the boat, his heels in the air. "—about in boats—or with boats," the Rat went on composedly, picking himself up with a pleasant laugh." — Kenneth Grahame, The Wind in the Willows (1908), Chapter I, Project Gutenberg #27805 (Scribner 1913 ed.)
    Wan 3.0 output for Sammenligning av litterær adaptasjon
    Wan 3.0
    MiniMax H3 output for Sammenligning av litterær adaptasjon
    MiniMax H3
    06

    Sammenligning av bosskamp i spill

    2 bilder

    16:915s

    Bildereferanse 1

    Bildereferanse 1: Sammenligning av bosskamp i spill

    Bildereferanse 2

    Bildereferanse 2: Sammenligning av bosskamp i spill

    Prompt

    Toy-world giant boss battle CG, 15 seconds, one continuous take. Input references: <<<Image1>>> for character appearance — TOPVIEW BOT PRO exact costume and palette <<<Image2>>> for boss appearance — TITAN UNIT-01 final giant form, exact design and palette References are design sheets only: do NOT render the sheet layout, labels, swatches, scale panel or grey background. Extract character design only. Character lock (match <<<Image1>>> exactly, no changes): A small agile girl TOPVIEW BOT PRO with long silver-white hair in loose low twin tails, pale mauve eyes, calm focused expression. Yellow cat-ear cap with black inner ears and black cat face emblem, black and hot pink headphones with heart marks, heart earrings. Oversized yellow bomber jacket with black cat patches, PRO badge, X badges and pink hearts, white-black cropped top, pink belt with heart buckle, black shorts, pink heart mark on her thigh, mismatched socks, chunky yellow platform sneakers with pink soles. She carries a huge yellow and black toy cannon with pink handle and X markings, connected by pink cables to a back tank. Color palette locked: yellow #FFD400, hot pink #FF4D79, black #1A1A1A, white, grey. Boss lock (match <<<Image2>>> exactly): A hundred-meter toy titan mech in its tall heroic giant form, glossy injection-molded plastic and diecast materials, dense overlapping armor plates with oversized screws and molded seams. Deep grey and matte blue armor, blue helmet with hot pink crest raised above broad flat shoulder decks, glowing yellow eye visor, shoulder missile pods with yellow-black warning stripes and pink missile tips, pink-yellow energy lines, glowing chest core with pink X emblem set into layered chest armor plates forming flat ledges at varying heights — standable plates, deep seams, no man-made stairs or ladders. The titan is an active aggressive fighter: its head tracks her constantly, its fists strike and grab at her throughout the fight, servos whining with every motion. Environment: giant toy city battlefield — building blocks, gift boxes, toy trains, a Ferris wheel, teddy bears, plastic debris; realistic grey-white skyscrapers behind, bright blue sky, floating confetti. Timeline: 0.0–3.0s | Face-off Opening frame: seen from a low angle behind her — TOPVIEW BOT PRO stands with her back to the camera on a wide flat armor ledge beside the glowing X core, tiny against the titan's mass, facing up toward the helmet far above. Wind blasts through her twin tails and yellow jacket. She levels her cannon at the distant glowing visor. The titan's head tilts down, visor locking onto her and narrowing to a bright slit; both shoulder missile pods snap open with mechanical clicks. Camera: low-angle over-the-shoulder push-in past her toward the titan's head — her back to camera in the near foreground, the helmet towering above, shallow depth of field. 3.0–8.0s | Homing missile gauntlet The shoulder pods fire: missiles arc high into the sky trailing white smoke, then curve sharply downward and home in on her, chasing her path. She sprints up the titan's chest across overlapping armor plates, vaulting ledge to ledge as the homing missiles slam into the armor just behind her footsteps, each impact exploding into colorful plastic debris. The titan's left fist sweeps across its own chest to swat her — she slides under the passing fist without breaking stride, then fires once on the run, destroying the last missile behind her. Camera: fast side-tracking shot rising with her, wide lens, heavy motion blur, the sweeping fist and missile impacts crossing the foreground. 8.0–15.0s | Face-to-face point-blank finish As she reaches the shoulder deck, the titan's right hand rushes in to grab her — she leaps off the closing fingers, using the hand as a springboard, arcs through the air IN FRONT of the titan's face, and lands on the narrow brow ledge directly above the glowing yellow visor. She faces the titan's face head-on — her body turned OPPOSITE to the direction the titan faces, her back to the open sky, the huge visor glowing right in front of her. She presses the cannon muzzle horizontally against the center of the visor. The weapon charges yellow-pink energy for one beat while the titan thrashes — then she fires the beam horizontally straight INTO the face. The visor shatters inward, colorful energy bursts through every helmet seam, and the titan breaks apart into thousands of flying toy blocks and plastic pieces. She kicks off the collapsing face through the falling debris, landing on a giant tumbling block, still running forward. Camera: following her leap around to the FRONT of the titan's face, holding a frontal close shot — girl and giant face in the same frame, facing each other — during the charge and firing, then pulling wide as the mech shatters; follow her momentum through the debris. End frame: cut during her run across the falling blocks — no victory pose, no freeze frame, no fade. Style: AAA game boss battle trailer, stylized anime-inspired 3D CG, glossy toy materials, Ratchet & Clank + Astro Bot energy, extreme scale contrast between the small girl and the colossal mech, high saturation, cinematic rim light, physical debris simulation, motion blur, 24fps anamorphic widescreen. Audio: fast electronic rock, heavy drums, toy-box chimes, servo sounds, missile launch whooshes, homing missile whistles, sliding metal scrapes, cannon charge whine, massive beam impact, cascading plastic destruction; music cuts off mid-action. Avoid static camera, slow pacing, scene reset, character facing the camera in the opening shot, girl facing the same direction as the titan's head, girl standing on top of the head firing outward into empty sky, beam firing away from the titan, missiles flying away in straight lines, missiles appearing from off-screen without being launched, passive motionless boss, staircases, man-made steps, ladders, handrails, character redesign, hair or costume color change, blue jacket, bunny ears, weapon redesign, chibi proportions on the mech, rendering the reference sheet layout or text, extra limbs, distorted face, bad hands, subtitles, watermark, UI, gore, desaturated colors, slow-motion ending.
    Wan 3.0 output for Sammenligning av bosskamp i spill
    Wan 3.0
    MiniMax H3 output for Sammenligning av bosskamp i spill
    MiniMax H3

    Sammenligning spesifikasjon for spesifikasjon

    Hver verdi gjenspeiler hvordan modellen er representert på Topview og, der det er angitt, offentlig rapporterte spesifikasjoner ved lansering. Wan 3.0 er i offentlig betatest, og tallene er projiserte, ikke uavhengig benchmarket.

    DimensjonWan 3.0MiniMax H3
    UtviklerAlibabaMiniMax
    ModelltypeMultimodal videomodell (lukket offentlig betatest)Omni-Modality Transformer (åpne vekter)
    Distribusjon og tilgangHostet på Topview; betalt API, ingen nedlastbare vekterÅpne vekter; API / åpen plattform; klar for privat / on-prem
    Oppløsning (Topview)480p / 720p / 1080p768p / native 2K (2560×1440)
    VarighetOpptil 30 sek i ett sammenhengende opptak5–15 sek per shot
    ReferanseinputTekst-, bilde-, video- og lydreferanser pluss internettsøk — opptil 10 bilder, 5 videoer, 5 lydfiler (20 kombinert)Opptil 9 bilder, 3 videoer, 3 lydfiler (15 kombinert på tvers av referanser)
    Native lydMerket på Topview for både tekst-til-video- og referanse-til-video-genereringMerket på Topview for referanse-til-video-generering (dialog, musikk, leppesynk); ikke merket for ren tekst-til-video
    Redigering og styringReferanselåsing av identitet, rekvisitter, rom og digitalt innhold (UI/tekst/animasjon)Instruksjonsbasert redigering og V2V-bevegelsesoverføring
    Sideforhold16:9, 9:16, 1:1, 4:3, 3:421:9, 16:9, 4:3, 1:1, 3:4, 9:16
    PrissignalPå Topview er prisen per sekund lavere enn Wan 2.7, men høyere enn MiniMax H3 ved sammenlignbare oppløsningerPå Topview koster det fra 0,3 kreditter/sek på 768p og opptil 0,6 kreditter/sek på native 2K (1440p)
    Best tilLengre fortellinger i ett opptak, referanser forankret i internettsøk, store referansemikserNative 2K-utdata, åpen/privat distribusjon, rask omni-modal iterasjon med lyd

    MiniMax H3-verdiene følger produksjonskonfigurasjonen av generatoren hos Topview. Wan 3.0-verdiene følger spesifikasjonene fra den offentlige betatesten slik de ble rapportert ved lansering (2026-08-06), samt de projiserte parameterne som vises på Wan 3.0-siden — betrakt dem som veiledende, ikke leverandørbekreftede benchmarker.

    Der hver modell skiller seg ut

    Wan 3.0

    Lengre fortellinger i ett opptak

    Generer en sammenhengende sekvens på opptil 30 sekunder i én kjøring.

    Referanser forankret i internettsøk

    Forankre en generering i innhold fra det åpne nettet som referansesignal — merket for Wan 3.0 på Topview, ikke for MiniMax H3.

    Referanselåst verdensbygging

    Beskytt identitet, rekvisitter og rom gjennom en lengre fortelling med omni-referanse.

    MiniMax H3

    Native 2K-utdata

    Generer i native 2K (2560×1440) for skarpere produkt- og reklamebilder.

    Åpne vekter og privat distribusjon

    Kjør modellen selv, finjuster den eller kjør on-prem når datalagring eller tilpasning er avgjørende.

    Omni-modal lyd i én kjøring

    Kombiner styring via tekst, bilde, lyd og video med native dialog, musikk og leppesynk i én generering.

    Hvilken modell passer arbeidsflyten din?

    Match prosjektet med modellen som er bygget for det.

    Lengre sammenhengende annonse eller merkevarehistorie på opptil 30 sekunder

    Wan 3.0

    Native generering i ett opptak gir en hel idé plass til å bygges opp uten å klippe til et nytt klipp.

    Forankre en scene i aktuelt nettinnhold eller trendende referanser

    Wan 3.0

    Internettsøk er en førsteklasses referansekilde for Wan 3.0 på Topview — dette er ikke merket for MiniMax H3.

    Produkt- eller reklamebilder i native 2K

    MiniMax H3

    Native 2K-utdata er posisjonert for skarpere leveranser når oppløsning betyr mest.

    Privat / on-prem eller pipeline med åpne vekter

    MiniMax H3

    Åpne vekter og privat distribusjon passer team som ikke kan sende data gjennom et lukket API.

    Raske omni-modale klipp med native leppesynk

    MiniMax H3

    Dialog, musikk og leppesynk i én kjøring passer korte annonser og sosiale iterasjoner.

    Referanselåst identitet eller verden gjennom en lengre sekvens

    Wan 3.0

    Omni-referanse er laget for å holde identitet, rekvisitter og rom konsistent over lengre skjermtid.

    Rask A/B-testing på tvers av mange korte varianter

    MiniMax H3

    Kortere native klipplengder og instruksjonsbasert redigering passer rask iterasjon på en arbeidsversjon.

    Prosjekter som trekker på en stor miks av bilde-, video- og lydmateriale

    Wan 3.0

    Wan 3.0 aksepterer opptil 20 kombinerte referanser (10 bilder, 5 videoer, 5 lydfiler) på Topview, mot MiniMax H3 sine 15 (9 bilder, 3 videoer, 3 lydfiler).

    Ofte stilte spørsmål

    Wan 3.0 er bygget for lengre, sammenhengende opptak på opptil 30 sekunder med referanser forankret i internettsøk. MiniMax H3 er bygget for native 2K-oppløsning og privat distribusjon med åpne vekter i kortere shots på 5–15 sekunder, med native dialog, musikk og leppesynk merket i referanse-til-video-modusen.

    Wan 3.0 støtter native generering i opptil 30 sekunder i ett sammenhengende opptak. MiniMax H3 genererer shots på 5–15 sekunder.

    MiniMax H3 genererer i native 2K (2560×1440) i tillegg til 768p. På Topview tilbyr Wan 3.0 for øyeblikket 480p, 720p og 1080p.

    Nei. Wan 3.0 er for øyeblikket en lukket offentlig betatest som er tilgjengelig via et betalt API, uten nedlastbare vekter. MiniMax H3 leveres med åpne vekter og støtter privat eller on-prem distribusjon.

    På Topview er native lyd merket for MiniMax H3 i referanse-til-video-modusen (dialog, musikk og leppesynk i én kjøring), men ikke i ren tekst-til-video. Wan 3.0 er merket med native lyd i både tekst-til-video- og referanse-til-video-modusene.

    Wan 3.0 er merket med støtte for internettsøk på Topview, som lar den forankre en generering i innhold fra det åpne nettet som referansesignal. Dette er ikke en del av referansesettet til MiniMax H3 på Topview.

    Wan 3.0 gikk inn i offentlig betatest 2026-08-06. Tallene på denne siden og på Wan 3.0-siden er rapportert ved lansering og vises som projiserte parametere, ikke uavhengig benchmarket eller garantert av leverandøren.

    Den siden sammenligner MiniMax H3 med Seedance 2.5. Denne siden sammenligner MiniMax H3 med Wan 3.0 — en annen modell med andre egenskaper for varighet, referanser og distribusjon.

    Ja. Hos Topview får du tilgang til flere videomodeller i ett arbeidsområde, slik at du kan generere med Wan 3.0 og MiniMax H3 med de samme referansene uten å bytte verktøy.

    Topview bruker en kredittbasert produktopplevelse i stedet for å love ubegrenset gratis generering. Tilgjengelige modeller, genereringsinnstillinger og kredittbruk vises i produktflyten før du starter en rendering.

    Prøv begge modellene på Topview

    Samme arbeidsområde, samme referanser — velg modellen som passer dette prosjektet.

    Prøv Wan 3.0Prøv MiniMax H3

    Navn på tredjepartsmodeller og -merker er varemerker som tilhører sine respektive eiere. Topview gir tilgang til støttede AI-modeller via sin uavhengige plattform og er ikke utvikleren av disse tredjepartsmodellene.