Seedance 2.5
Længere klip og flere referencer, op til 1080p.


Hvilken AI-videomodel skal du vælge?
Seedance 2.5 er lavet til længere videoer i én generering og større multimodale referencesæt. Seedance 2.0 understøtter kortere klip og kan tilbyde andre opløsningsvalg afhængigt af din arbejdsgang i Topview.
Seedance 2.5
Længere klip og flere referencer, op til 1080p.
Seedance 2.0
Kortere klip, plus 4K når filen skal være 4K.
Grænserne, 720p-klippene side om side og kredittjekket ligger nedenfor.
Denne sammenligning bruger indstillingerne i Topview-webgeneratoren, ikke en anden udbyders API. Varighed, referencegrænser, opløsning og input kan variere efter tilstand, konto eller platform. Grænserne nedenfor er tjekket i de arbejdsgange, Topview understøtter, pr. 2026-10-16. Tjek generatoren for de nyeste valg, før du renderer.
| Det du sammenligner | Seedance 2.5 | Seedance 2.0 |
|---|---|---|
| Hvor længe du kan generere | 4–30s (pr. sekund) | 4–15s (pr. sekund) |
| Outputopløsning du kan vælge | 480p / 720p / 1080p | 480p / 720p / 1080p / 4K |
| Billedreferencer du kan uploade | Op til 30 | Op til 9 |
| Videoreferencer du kan uploade | Op til 10 | Op til 3 |
| Lydreferencer du kan uploade | Op til 10 | Op til 3 |
| Referencer i alt i ét brief | Op til 50 | Op til 15 |
| Maks. længde pr. referencefil | Op til 30.2s/fil | Op til 15.2s/fil |
| Indbygget lydgenerering | Ja | Ja |
| Bedste match til dit projekt | Længere sammenhængende historier og reference-tunge briefs | Korte formater i højere opløsning |
Planpriser står på .
Du bygger åbning, udvikling og afslutning inden for 30 sekunder, uden at klistre 2–3 korte klip sammen i efterarbejdet.
Du låser flere identiteter, produkter, bevægelsestakes og lydsenge fast i én generering.
Du lægger et længere musikunderlag eller et bevægelsestake ind uden hård beskæring.
Du afleverer 4K direkte fra de generatortrin, der er tilgængelige i dag. Seedance 2.5 udskriver også 480p, 720p og 1080p.
Dine annoncer og klip til sociale medier passer allerede inden for ≤15s. Ekstra længde hjælper dig ikke.
Hvis 9 billeder / 3 videoer / 3 lydfiler allerede dækker dit brief, betyder 2.5s større budget måske ikke noget.
Stol ikke kun på specifikationsskemaet. Se det samme brief gengivet på både Seedance 2.5 og Seedance 2.0, og vælg det, der matcher din kvalitetsgrænse. Seedance 2.5-filer er testoutput fra 2026-08-07. Seedance 2.0-filer er testoutput fra 2026-08-10. Begge filer i hvert par er 720p.
Kun tekst, 15 sekunder, 16:9. Prompten beder om én kredsende optagelse, lyn, en hammer samlet af vragdele og en afsluttende vid vinkel.


Seedance 2.5 holder ét flettet ansigt fra nærbilledet til slutningen. Hånden kalder lyn ned, kroppen dækkes af en søjle af lys, og sidste optagelse er en vid vinkel på toppen med hammeren allerede løftet. Fragmenterne vises ikke, mens de smelter sammen til hammeren.
Seedance 2.0 gør mellemoptagelsen større: figuren svæver i en lynhvirvel mellem klipper. Slutningen har også en hammer, men kroppen hænger over krateret, og fødderne ser ustabile ud. Den lander ikke det rolige, vide helteskud.
Brug 2.5-klippet, når ét ansigt og den endelige komposition betyder noget. Brug 2.0-klippet, når lynets skala betyder noget.
A high-concept mythological action VFX cinematic spectacle shot on Sony Venice 2 with Cine Alta 8K sensor and Leica Summilux-C lenses, featuring photorealistic golden lightning arc flashes, dynamic ray-traced particle physics, floating terrestrial debris, and glowing ancient divine runes illuminated by hyper-detailed volumetric atmosphere. The continuous, seamless 360-degree whip-pan camera begins in a low-angle orbital sweep around a muscular, bearded Norse god suspended in mid-air above a fractured obsidian mountain shrine under a tempestuous crimson sky. His initial solemn and stoic composure dramatically shifts into furious rage as his eyes burst into blinding blue plasma energy, casting vibrant specular highlights across his weathered skin and braided hair. As the camera accelerates its continuous spiral rotation around the god, he lets out a guttural, thunderous roar, raising his right hand to summon violent streaks of celestial lightning that erupt from swirling storm clouds. The raw electrical arcs violently pull floating stone fragments and divine liquid metal together into a swirling vortex, instantly fusing them into a massive, glowing, runic-engraved battle hammer in his fist. Upon gripping the weapon, he detonates a massive radial gravity shockwave that instantly pulverizes the surrounding floating boulders into fine stardust particles and ripples through the thick atmosphere, leaving the ancient fractured shrine beneath him pulsing with deep blue subterranean magic. The unbroken dynamic shot completes its orbital loop to settle into a dramatic wide hero framing of the god hovering amidst the dissipating energy dust, legendary, majestic, thunderous, and escalating from tense stillness to an overwhelming explosive climax.
Tre referencebilleder, 15 sekunder, 16:9, ingen separat lydreference. Fire talte replikker er ikke tjekket ord for ord.


Seedance 2.5 viser tilgangen: de to figurer går forbi cafeen, standser for at tale og når derefter dørene. Dørene åbner udad. Til sidst er han allerede indenfor, og hun følger efter, hvilket vender den ønskede rækkefølge.
Seedance 2.0 er tydeligere ved døren. Han holder begge døre, mens hun går ind foran ham. Tøjet forbliver det samme gennem hele klippet.
Brug 2.0-klippet til indgangen. Brug 2.5-klippet til gadetilgangen og de udadgående døre.
Kun tekst, 15 sekunder, 16:9, fast interiør.


Seedance 2.5 beholder den samme bil, den kørende shiba, den grå kat, vaskebjørnen og kurven. En and kommer ind, og en drue dukker op. Overrækkelsen af croissanthatten spilles ikke. Den grå kat har en isvaffel, og vandmelonen sidder på vaskebjørnen.
Seedance 2.0 rammer flere af de rekvisitter i åbningsbilledet: vandmelonhat, croissant, and, telefon og den syngende shiba. Inden for få sekunder er shibaen væk, passagererne skifter, og bilen er kort næsten tom, før en omrokeret gruppe vender tilbage.
Brug 2.5-klippet. Åbningen i 2.0 har den bedre rekvisitliste, og resten af det klip forbliver ikke én scene.
Ét referencebillede, ét lydspor, 15 sekunder, 9:16. Beat-match blev ikke bedømt.


Seedance 2.5 beholder de samme fem outfits. Gruppen bevæger sig fremad og sidder omkring 12 sekunder i en linje. I sidste billede er personen i midten foran igen, så den nye formation bliver ikke låst.
Seedance 2.0 giver midten af klippet større individuelle dansepositurer. Slutningen ligger tæt på det åbnende V, ikke en færdig linje.
Brug 2.5-klippet, når formationsskiftet betyder noget. Brug 2.0-klippet, når du vil have større dansepositurer og accepterer den gamle formation til sidst.
Kun tekst, 15 sekunder, 16:9, fra den public-domain flodscene i The Wind in the Willows (Vinden i piletræerne).


Seedance 2.5 holder det stille roskud: blå båd, piletræer, rotten ved årerne, muldvarpen i agterstavnen. Så klippes der ind i båden. Rotten ligger allerede på gulvet, og bredden er ikke i billedet.
Seedance 2.0 spiller sammenstødet. Rotten ror, muldvarpen sidder overfor, stævnen rammer bredden, og rotten falder bagover med fødderne op, mens muldvarpen ser på.
Brug 2.0-klippet til historien. Brug 2.5-klippet til den roligere ropassage.
To referencebilleder, 15 sekunder, 16:9, ét take.


Seedance 2.5 holder rækkefølgen læsbar: lav vinkel på mechens bryst, missiler der forlader mechens skuldre, heltinden der klatrer på panseret, derefter et frontalt træf på den lysende kerne. Slutningen er et energiudbrud, ikke legetøjsskallen der går fra hinanden.
Seedance 2.0 læses tydeligt som en hel figur i starten, og slutningen bryder op i farvede legetøjsstykker. Løbet mod kameraet og klatret op på hovedet afbryder forløbet, og sideeksplosionen viser ikke et missil, der forlader mechen.
Brug 2.5-klippet til actionrækkefølgen. Brug 2.0-klippet til det legetøjslignende brud.
Vores sammenligningsramme ser på prompttroskab, figurkonsistens, actionkontinuitet, lydsynkronisering og praktisk brugbarhed.
De seks scenarier dækker filmisk VFX, dialog, ensemble-spil, danssynkronisering, litterær fortælling og spilaction.
Vores planlagte benchmark bruger tre genereringer pr. model til enklere opgaver og fem genereringer pr. model til mere komplekse opgaver, i alt 52 genereringsforsøg på tværs af begge modeller.
Begge modeller får den samme prompt og de samme referencematerialer, med matchende varighed, opløsning, billedformat og lydindstillinger, hvor det understøttes.
Vi gemmer hver indsendt opgave, også mislykkede genereringer og afviste resultater.
Hver færdig video vurderes for sig med en på forhånd fastlagt pointskala.
For at undgå at plukke visuelt flotte resultater vælges det repræsentative benchmark-output ud fra nærheden til medianen af den blinde kvalitetsscore for den model og det scenarie.
Særskilte marketingvisninger kan vise resultatet med den højeste score, men de er tydeligt markeret som udvalgte eksempler.
Enkeltstående videoresultater kan variere mellem genereringer, også med identiske prompts.
Benchmarken skal hjælpe skabere med at forstå praktiske kompromiser mellem modellerne, ikke hævde at den ene model er universelt bedre.
Planpriser står på Topview pricing page. Kreditterne nedenfor gælder de opsætninger, der blev tjekket. De er ikke en fast takst. Genereringstiden ændrer sig med kø, prompt og kontobetingelser. Tallene 90 sekunder og 120 sekunder hører kun til testen på 1080p i 5 sekunder, ikke til klippene på 15 sekunder ovenfor.
| Opsætning | Seedance 2.0 | Seedance 2.5 |
|---|---|---|
| 10 sekunder, 720p | 10 kreditter | 15 kreditter |
| 15 sekunder, 720p | 15 kreditter | 22.5 kreditter |
| Tekst til video, 9:16, 1080p, 5 sekunder | 12.5 kreditter, cirka 120 sekunder | 18.5 kreditter, cirka 90 sekunder |
Sammenlign planer på Topview pricing page.
I den ene overlappende 1080p-test kostede det interval mere. En tekst til video på 9:16, 1080p og 5 sekunder brugte 18.5 kreditter og cirka 90 sekunder på 2.5, mod 12.5 kreditter og cirka 120 sekunder på 2.0.
Gå til 2.5, når du bliver ved med at ramme disse vægge på 2.0:
Opgrader ikke bare fordi 2.5 er nyere. Hvis dit KPI er opløsning, kan 2.0 stadig være din produktionsmodel på Topview i dag.
Se enkeltsider, eksempler og promptbiblioteker, når du har valgt en retning.
Seedance 2.5
Fuldt 2.5-overblik: funktioner, tilstande og hvordan du kommer i gang
Seedance 2.0
2.0-overblik til arbejdsgange, hvor opløsning kommer først
Sammenligning af Seedance 2.5 og MiniMax H3
Sammenligning på tværs af udbydere, når du vurderer andre modeller
Sådan bruger du Seedance 2.5
Trinvis guide til din første 2.5-generering
Seedance 2.5-eksempler
Udvalgte 2.5-resultater, du kan holde dine egne briefs op imod
Seedance-prompts
Klar-til-brug promptskabeloner til almindelige scenarier
Skal du bruge mere end 15 sekunder eller et større referencesæt, op til 1080p? Prøv Seedance 2.5. Skal du bruge 4K, eller et kortere brief der allerede passer? Åbn Seedance 2.0.
Sæt derefter varighed og opløsning i generatoren.
Billedreference 1

Billedreference 2

Billedreference 3

Pixar-style 3D animation, style locked to <<<Image3>>> , <<<Image1>>> and <<<Image2>>> — render everything exactly in their look. HAORAN, the young man from <<<Image1>>> , and XIAOYU, the young woman from <<<Image2>>> , run into each other on the sidewalk in front of the café from <<<Image3>>> , both breaking into surprised, warm smiles. XIAOYU says: "Haoran? What a coincidence!" He laughs: "First time seeing you since graduation!" She replies: "Come on in, coffee's on me." He answers: "Let's go." They walk up the steps together; HAORAN pulls the right door leaf outward by its brass handle — hinges on the outer edge — and holds it open as XIAOYU steps inside, then follows her in as the door swings shut behind them. Soft rounded stylized character proportions, subsurface scattering on skin, large expressive animated eyes, warm golden-hour cinematic lighting, gentle squash-and-stretch motion. The camera tracks them from across the street with a slow push-in. Dialogue in English with accurate lip sync, no subtitles. Avoid photorealistic faces, live-action look, 2D cel-shaded style, any style shift mid-clip, doors opening inward, sliding doors, or extra background characters entering frame.
Hyper-realistic wool-felt plush texture, cottagecore pastel palette, matching the reference image exactly. Fixed camera locked at this exact interior angle, no cuts, no camera movement. A hilarious and heartwarming 15-second road trip scene bursting with individual personality. [0-4s] The shiba inu driver is having the time of her life — head bobbing to music, singing loudly with mouth wide open, one paw drumming the steering wheel. The watermelon-hat cat films a selfie video, the duck photobombs by suddenly stretching its neck into frame with a loud honk, the cat rolls its eyes dramatically. The raccoon shakes its iced drink like a cocktail, ice cubes rattling. [4-8s] Sharp left turn! A comedic chain reaction: the croissant hat slides off the grey cat's head and lands on the bonnet kitten's face, covering its eyes — the kitten flails its tiny paws in confusion. The poodle slides across the back seat and squishes the bichon against the window, both bursting into laughter. The duck slides sideways with a deadpan expression, completely unbothered, like it has seen everything. [8-12s] Bumpy road! Everything bounces — a grape pops out of the picnic basket, flies through the air, and the raccoon catches it in its mouth mid-bounce, looking extremely proud of itself. One kitten in the pink basket gets bounced awake, grumpily grabs the edge of the basket, gives everyone an annoyed squint, then dramatically flops back down into the basket. The goldfish leaps out of the sloshing water and splashes back in. [12-15s] The road smooths out into warm golden light. All animals perk up, bright-eyed and alert, turning toward the camera with big open-eyed smiles — the shiba driver glances back with a wide grin and a thumbs-up paw, eyes sparkling; the croissant cat retrieves its hat, puts it on backwards without noticing, and blinks curiously at the camera; the bonnet kitten hiccups a tiny flower petal and giggles with wide shining eyes. Everyone stays awake, lively and energetic, eyes wide open, looking around cheerfully as sunset light glows on their fur. Every animal has exaggerated theatrical acting with natural fur physics — wide eyes, flattened ears, wagging tails, puffed cheeks, dramatic reactions, while rendering stays fully realistic plush-felt style throughout. All characters keep their eyes open and alert throughout, except the basket kittens. Blurred mountain scenery streams past the windows, tree shadows flicker across the interior.
Billedreference 1

The five dancers from <<<Image1>>> , keeping each dancer's exact face, hairstyle and outfit, perform street dance in the graffiti plaza, choreographed to the music in <<<Audio1>>> , every move landing on the beat. Formation change is required: starting in the V-formation from <<<Image1>>> , midway through the clip all five dancers travel to new positions — the center dancer moves to the back as the other four sweep forward into one horizontal line, finishing the routine in this new formation. Camera movement mirrors the music's rhythm and energy. Continuous single take. Use the ORIGINAL audio from <<<Audio1>>> unchanged; audio reference only, not visual reference. Avoid generated music, added sound effects, cuts, face distortion, identity swapping, subtitles, dancers standing in place for the whole clip.
A fifteen-second continuous shot, Edwardian pastoral watercolor style, soft riverside light. A water rat sculls a small rowing boat, painted blue outside and white within, along a gentle river, with a mole seated in the stern, exactly as the original text describes: "Believe me, my young friend, there is nothing—absolute nothing—half so much worth doing as simply messing about in boats. Simply messing," he went on dreamily: "messing—about—in—boats; messing—" "Look ahead, Rat!" cried the Mole suddenly. It was too late. The boat struck the bank full tilt. The dreamer, the joyous oarsman, lay on his back at the bottom of the boat, his heels in the air. "—about in boats—or with boats," the Rat went on composedly, picking himself up with a pleasant laugh." — Kenneth Grahame, The Wind in the Willows (1908), Chapter I, Project Gutenberg #27805 (Scribner 1913 ed.)
Billedreference 1

Billedreference 2

Toy-world giant boss battle CG, 15 seconds, one continuous take. Input references: <<<Image1>>> for character appearance — TOPVIEW BOT PRO exact costume and palette <<<Image2>>> for boss appearance — TITAN UNIT-01 final giant form, exact design and palette References are design sheets only: do NOT render the sheet layout, labels, swatches, scale panel or grey background. Extract character design only. Character lock (match <<<Image1>>> exactly, no changes): A small agile girl TOPVIEW BOT PRO with long silver-white hair in loose low twin tails, pale mauve eyes, calm focused expression. Yellow cat-ear cap with black inner ears and black cat face emblem, black and hot pink headphones with heart marks, heart earrings. Oversized yellow bomber jacket with black cat patches, PRO badge, X badges and pink hearts, white-black cropped top, pink belt with heart buckle, black shorts, pink heart mark on her thigh, mismatched socks, chunky yellow platform sneakers with pink soles. She carries a huge yellow and black toy cannon with pink handle and X markings, connected by pink cables to a back tank. Color palette locked: yellow #FFD400, hot pink #FF4D79, black #1A1A1A, white, grey. Boss lock (match <<<Image2>>> exactly): A hundred-meter toy titan mech in its tall heroic giant form, glossy injection-molded plastic and diecast materials, dense overlapping armor plates with oversized screws and molded seams. Deep grey and matte blue armor, blue helmet with hot pink crest raised above broad flat shoulder decks, glowing yellow eye visor, shoulder missile pods with yellow-black warning stripes and pink missile tips, pink-yellow energy lines, glowing chest core with pink X emblem set into layered chest armor plates forming flat ledges at varying heights — standable plates, deep seams, no man-made stairs or ladders. The titan is an active aggressive fighter: its head tracks her constantly, its fists strike and grab at her throughout the fight, servos whining with every motion. Environment: giant toy city battlefield — building blocks, gift boxes, toy trains, a Ferris wheel, teddy bears, plastic debris; realistic grey-white skyscrapers behind, bright blue sky, floating confetti. Timeline: 0.0–3.0s | Face-off Opening frame: seen from a low angle behind her — TOPVIEW BOT PRO stands with her back to the camera on a wide flat armor ledge beside the glowing X core, tiny against the titan's mass, facing up toward the helmet far above. Wind blasts through her twin tails and yellow jacket. She levels her cannon at the distant glowing visor. The titan's head tilts down, visor locking onto her and narrowing to a bright slit; both shoulder missile pods snap open with mechanical clicks. Camera: low-angle over-the-shoulder push-in past her toward the titan's head — her back to camera in the near foreground, the helmet towering above, shallow depth of field. 3.0–8.0s | Homing missile gauntlet The shoulder pods fire: missiles arc high into the sky trailing white smoke, then curve sharply downward and home in on her, chasing her path. She sprints up the titan's chest across overlapping armor plates, vaulting ledge to ledge as the homing missiles slam into the armor just behind her footsteps, each impact exploding into colorful plastic debris. The titan's left fist sweeps across its own chest to swat her — she slides under the passing fist without breaking stride, then fires once on the run, destroying the last missile behind her. Camera: fast side-tracking shot rising with her, wide lens, heavy motion blur, the sweeping fist and missile impacts crossing the foreground. 8.0–15.0s | Face-to-face point-blank finish As she reaches the shoulder deck, the titan's right hand rushes in to grab her — she leaps off the closing fingers, using the hand as a springboard, arcs through the air IN FRONT of the titan's face, and lands on the narrow brow ledge directly above the glowing yellow visor. She faces the titan's face head-on — her body turned OPPOSITE to the direction the titan faces, her back to the open sky, the huge visor glowing right in front of her. She presses the cannon muzzle horizontally against the center of the visor. The weapon charges yellow-pink energy for one beat while the titan thrashes — then she fires the beam horizontally straight INTO the face. The visor shatters inward, colorful energy bursts through every helmet seam, and the titan breaks apart into thousands of flying toy blocks and plastic pieces. She kicks off the collapsing face through the falling debris, landing on a giant tumbling block, still running forward. Camera: following her leap around to the FRONT of the titan's face, holding a frontal close shot — girl and giant face in the same frame, facing each other — during the charge and firing, then pulling wide as the mech shatters; follow her momentum through the debris. End frame: cut during her run across the falling blocks — no victory pose, no freeze frame, no fade. Style: AAA game boss battle trailer, stylized anime-inspired 3D CG, glossy toy materials, Ratchet & Clank + Astro Bot energy, extreme scale contrast between the small girl and the colossal mech, high saturation, cinematic rim light, physical debris simulation, motion blur, 24fps anamorphic widescreen. Audio: fast electronic rock, heavy drums, toy-box chimes, servo sounds, missile launch whooshes, homing missile whistles, sliding metal scrapes, cannon charge whine, massive beam impact, cascading plastic destruction; music cuts off mid-action. Avoid static camera, slow pacing, scene reset, character facing the camera in the opening shot, girl facing the same direction as the titan's head, girl standing on top of the head firing outward into empty sky, beam firing away from the titan, missiles flying away in straight lines, missiles appearing from off-screen without being launched, passive motionless boss, staircases, man-made steps, ladders, handrails, character redesign, hair or costume color change, blue jacket, bunny ears, weapon redesign, chibi proportions on the mech, rendering the reference sheet layout or text, extra limbs, distorted face, bad hands, subtitles, watermark, UI, gore, desaturated colors, slow-motion ending.