Seedance 2.5
Klip lebih panjang dan lebih banyak referensi, hingga 1080p.


Model video AI mana yang sebaiknya Anda pilih?
Seedance 2.5 dirancang untuk video yang lebih panjang dalam satu generasi dan set referensi multimodal yang lebih besar. Seedance 2.0 mendukung klip yang lebih pendek dan dapat menawarkan opsi resolusi yang berbeda, tergantung alur kerja Topview Anda.
Seedance 2.5
Klip lebih panjang dan lebih banyak referensi, hingga 1080p.
Seedance 2.0
Klip lebih pendek, plus 4K jika berkas harus 4K.
Batas, klip 720p berdampingan, dan pemeriksaan kredit ada di bawah.
Perbandingan ini memakai pengaturan di generator web Topview, bukan API penyedia lain. Durasi, batas referensi, resolusi, dan input dapat berbeda menurut mode, akun, atau platform. Batas di bawah diperiksa di alur kerja Topview yang didukung per 2026-10-16. Untuk opsi terbaru, periksa generator sebelum merender.
| Yang Anda bandingkan | Seedance 2.5 | Seedance 2.0 |
|---|---|---|
| Berapa lama Anda dapat menghasilkan | 4–30s (per detik) | 4–15s (per detik) |
| Resolusi keluaran yang dapat dipilih | 480p / 720p / 1080p | 480p / 720p / 1080p / 4K |
| Referensi gambar yang dapat diunggah | Hingga 30 | Hingga 9 |
| Referensi video yang dapat diunggah | Hingga 10 | Hingga 3 |
| Referensi audio yang dapat diunggah | Hingga 10 | Hingga 3 |
| Total referensi dalam satu brief | Hingga 50 | Hingga 15 |
| Panjang maks. per berkas referensi | Hingga 30.2s/berkas | Hingga 15.2s/berkas |
| Generasi audio bawaan | Ya | Ya |
| Paling cocok untuk proyek Anda | Cerita berkesinambungan yang lebih panjang + brief yang padat referensi | Pengiriman bentuk pendek beresolusi lebih tinggi |
Harga paket ada di Topview pricing page.
Anda menyusun pembuka, pengembangan, dan penutup dalam 30 detik, tanpa menyambung 2–3 klip pendek di pascaproduksi.
Anda mengunci lebih banyak identitas, produk, take gerak, dan alas audio ke dalam satu generasi.
Anda memasukkan alas musik atau take gerak yang lebih panjang tanpa memotong secara agresif.
Anda mengirim 4K langsung dari tingkat generator yang tersedia hari ini. Seedance 2.5 juga menghasilkan 480p, 720p, dan 1080p.
Iklan dan klip media sosial Anda sudah muat dalam ≤15s. Durasi tambahan tidak membantu.
Jika 9 gambar / 3 video / 3 audio sudah menutupi brief Anda, anggaran yang lebih besar di 2.5 mungkin tidak penting.
Jangan hanya mengandalkan tabel spesifikasi. Tonton brief yang sama dirender di Seedance 2.5 dan Seedance 2.0, lalu pilih yang sesuai dengan standar kualitas Anda. Berkas Seedance 2.5 adalah hasil uji pada 2026-08-07. Berkas Seedance 2.0 adalah hasil uji pada 2026-08-10. Kedua berkas di setiap pasangan beresolusi 720p.
Hanya teks, 15 detik, 16:9. Prompt meminta satu shot mengorbit, petir, palu yang tersusun dari puing, dan bidikan lebar di akhir.


Seedance 2.5 mempertahankan satu wajah berkepang dari close-up sampai akhir. Tangan memanggil petir, tubuh tertutup kolom cahaya, dan shot terakhir adalah bidikan lebar di puncak dengan palu sudah terangkat. Fragmen tidak ditampilkan menyatu menjadi palu.
Seedance 2.0 membuat shot tengah lebih besar: sosok mengambang dalam pusaran petir di antara batu. Akhirnya juga ada palu, tetapi tubuh menggantung di atas kawah dan kaki terlihat tidak stabil. Shot pahlawan yang lebar dan tenang tidak tercapai.
Pakai klip 2.5 jika satu wajah dan komposisi akhir yang penting. Pakai klip 2.0 jika skala petir yang penting.
A high-concept mythological action VFX cinematic spectacle shot on Sony Venice 2 with Cine Alta 8K sensor and Leica Summilux-C lenses, featuring photorealistic golden lightning arc flashes, dynamic ray-traced particle physics, floating terrestrial debris, and glowing ancient divine runes illuminated by hyper-detailed volumetric atmosphere. The continuous, seamless 360-degree whip-pan camera begins in a low-angle orbital sweep around a muscular, bearded Norse god suspended in mid-air above a fractured obsidian mountain shrine under a tempestuous crimson sky. His initial solemn and stoic composure dramatically shifts into furious rage as his eyes burst into blinding blue plasma energy, casting vibrant specular highlights across his weathered skin and braided hair. As the camera accelerates its continuous spiral rotation around the god, he lets out a guttural, thunderous roar, raising his right hand to summon violent streaks of celestial lightning that erupt from swirling storm clouds. The raw electrical arcs violently pull floating stone fragments and divine liquid metal together into a swirling vortex, instantly fusing them into a massive, glowing, runic-engraved battle hammer in his fist. Upon gripping the weapon, he detonates a massive radial gravity shockwave that instantly pulverizes the surrounding floating boulders into fine stardust particles and ripples through the thick atmosphere, leaving the ancient fractured shrine beneath him pulsing with deep blue subterranean magic. The unbroken dynamic shot completes its orbital loop to settle into a dramatic wide hero framing of the god hovering amidst the dissipating energy dust, legendary, majestic, thunderous, and escalating from tense stillness to an overwhelming explosive climax.
Tiga gambar referensi, 15 detik, 16:9, tanpa referensi audio terpisah. Empat kalimat yang diucapkan tidak diperiksa kata per kata.


Seedance 2.5 menunjukkan pendekatan: dua karakter melewati kafe, berhenti untuk berbicara, lalu sampai di pintu. Pintu terbuka ke luar. Di akhir pria sudah berada di dalam dan wanita mengikutinya, sehingga urutan yang diminta terbalik.
Seedance 2.0 lebih jelas pada pintu. Pria menahan kedua pintu sementara wanita berjalan masuk di depannya. Pakaian tetap sama sepanjang klip.
Pakai klip 2.0 untuk pintu masuk. Pakai klip 2.5 untuk pendekatan di jalan dan pintu yang terbuka ke luar.
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Pixar-style 3D animation, style locked to <<<Image3>>> , <<<Image1>>> and <<<Image2>>> — render everything exactly in their look. HAORAN, the young man from <<<Image1>>> , and XIAOYU, the young woman from <<<Image2>>> , run into each other on the sidewalk in front of the café from <<<Image3>>> , both breaking into surprised, warm smiles. XIAOYU says: "Haoran? What a coincidence!" He laughs: "First time seeing you since graduation!" She replies: "Come on in, coffee's on me." He answers: "Let's go." They walk up the steps together; HAORAN pulls the right door leaf outward by its brass handle — hinges on the outer edge — and holds it open as XIAOYU steps inside, then follows her in as the door swings shut behind them. Soft rounded stylized character proportions, subsurface scattering on skin, large expressive animated eyes, warm golden-hour cinematic lighting, gentle squash-and-stretch motion. The camera tracks them from across the street with a slow push-in. Dialogue in English with accurate lip sync, no subtitles. Avoid photorealistic faces, live-action look, 2D cel-shaded style, any style shift mid-clip, doors opening inward, sliding doors, or extra background characters entering frame.
Hanya teks, 15 detik, 16:9, interior tetap.


Seedance 2.5 mempertahankan mobil yang sama, shiba yang menyetir, kucing abu-abu, rakun, dan keranjang. Seekor bebek masuk, dan anggur muncul. Serah terima topi croissant tidak dimainkan. Kucing abu-abu memakai kerucut es krim, dan semangka berada di atas rakun.
Seedance 2.0 mencocokkan lebih banyak properti itu di bingkai pembuka: topi semangka, croissant, bebek, ponsel, dan shiba yang bernyanyi. Dalam beberapa detik shiba hilang, penumpang berganti, dan mobil sebentar hampir kosong sebelum kelompok yang disusun ulang kembali.
Pakai klip 2.5. Pembuka 2.0 punya daftar properti yang lebih baik, dan sisa klip itu tidak tetap menjadi satu adegan.
Hyper-realistic wool-felt plush texture, cottagecore pastel palette, matching the reference image exactly. Fixed camera locked at this exact interior angle, no cuts, no camera movement. A hilarious and heartwarming 15-second road trip scene bursting with individual personality. [0-4s] The shiba inu driver is having the time of her life — head bobbing to music, singing loudly with mouth wide open, one paw drumming the steering wheel. The watermelon-hat cat films a selfie video, the duck photobombs by suddenly stretching its neck into frame with a loud honk, the cat rolls its eyes dramatically. The raccoon shakes its iced drink like a cocktail, ice cubes rattling. [4-8s] Sharp left turn! A comedic chain reaction: the croissant hat slides off the grey cat's head and lands on the bonnet kitten's face, covering its eyes — the kitten flails its tiny paws in confusion. The poodle slides across the back seat and squishes the bichon against the window, both bursting into laughter. The duck slides sideways with a deadpan expression, completely unbothered, like it has seen everything. [8-12s] Bumpy road! Everything bounces — a grape pops out of the picnic basket, flies through the air, and the raccoon catches it in its mouth mid-bounce, looking extremely proud of itself. One kitten in the pink basket gets bounced awake, grumpily grabs the edge of the basket, gives everyone an annoyed squint, then dramatically flops back down into the basket. The goldfish leaps out of the sloshing water and splashes back in. [12-15s] The road smooths out into warm golden light. All animals perk up, bright-eyed and alert, turning toward the camera with big open-eyed smiles — the shiba driver glances back with a wide grin and a thumbs-up paw, eyes sparkling; the croissant cat retrieves its hat, puts it on backwards without noticing, and blinks curiously at the camera; the bonnet kitten hiccups a tiny flower petal and giggles with wide shining eyes. Everyone stays awake, lively and energetic, eyes wide open, looking around cheerfully as sunset light glows on their fur. Every animal has exaggerated theatrical acting with natural fur physics — wide eyes, flattened ears, wagging tails, puffed cheeks, dramatic reactions, while rendering stays fully realistic plush-felt style throughout. All characters keep their eyes open and alert throughout, except the basket kittens. Blurred mountain scenery streams past the windows, tree shadows flicker across the interior.
Satu gambar referensi, satu trek audio, 15 detik, 9:16. Kecocokan beat tidak dinilai.


Seedance 2.5 mempertahankan lima kostum yang sama. Kelompok bergerak maju dan, sekitar 12 detik, duduk dalam satu baris. Pada bingkai terakhir penari tengah kembali di depan, jadi formasi baru tidak tetap terkunci.
Seedance 2.0 memberi pose tari individual yang lebih besar di tengah klip. Akhirnya dekat dengan V pembuka, bukan barisan yang selesai.
Pakai klip 2.5 jika perubahan formasi penting. Pakai klip 2.0 jika Anda ingin pose tari yang lebih besar dan menerima formasi lama di akhir.
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The five dancers from <<<Image1>>> , keeping each dancer's exact face, hairstyle and outfit, perform street dance in the graffiti plaza, choreographed to the music in <<<Audio1>>> , every move landing on the beat. Formation change is required: starting in the V-formation from <<<Image1>>> , midway through the clip all five dancers travel to new positions — the center dancer moves to the back as the other four sweep forward into one horizontal line, finishing the routine in this new formation. Camera movement mirrors the music's rhythm and energy. Continuous single take. Use the ORIGINAL audio from <<<Audio1>>> unchanged; audio reference only, not visual reference. Avoid generated music, added sound effects, cuts, face distortion, identity swapping, subtitles, dancers standing in place for the whole clip.
Hanya teks, 15 detik, 16:9, dari adegan sungai domain publik di The Wind in the Willows (Angin di Pepohonan Willow).


Seedance 2.5 menahan shot mendayung yang tenang: perahu biru, pohon willow, tikus di dayung, tikus tanah di buritan. Lalu berpindah ke dalam perahu. Tikus sudah berbaring di lantai, dan tepi sungai tidak ada dalam bingkai.
Seedance 2.0 memainkan tabrakan. Tikus mendayung, tikus tanah duduk di seberang, haluan menghantam tepi, dan tikus jatuh ke belakang dengan kaki terangkat sementara tikus tanah memperhatikan.
Pakai klip 2.0 untuk cerita. Pakai klip 2.5 untuk bagian mendayung yang lebih tenang.
A fifteen-second continuous shot, Edwardian pastoral watercolor style, soft riverside light. A water rat sculls a small rowing boat, painted blue outside and white within, along a gentle river, with a mole seated in the stern, exactly as the original text describes: "Believe me, my young friend, there is nothing—absolute nothing—half so much worth doing as simply messing about in boats. Simply messing," he went on dreamily: "messing—about—in—boats; messing—" "Look ahead, Rat!" cried the Mole suddenly. It was too late. The boat struck the bank full tilt. The dreamer, the joyous oarsman, lay on his back at the bottom of the boat, his heels in the air. "—about in boats—or with boats," the Rat went on composedly, picking himself up with a pleasant laugh." — Kenneth Grahame, The Wind in the Willows (1908), Chapter I, Project Gutenberg #27805 (Scribner 1913 ed.)
Dua gambar referensi, 15 detik, 16:9, satu take.


Seedance 2.5 menjaga urutan tetap terbaca: sudut rendah pada dada mech, rudal meninggalkan bahu mech, pahlawan wanita memanjat zirah, lalu hantaman frontal pada inti yang bersinar. Akhirnya adalah ledakan energi, bukan cangkang mainan yang terlepas.
Seedance 2.0 terbaca jelas sebagai sosok utuh di awal, dan akhirnya pecah menjadi potongan mainan berwarna. Lari ke arah kamera dan panjatan ke kepala memutus jalur, dan ledakan di samping tidak menunjukkan rudal yang meninggalkan mech.
Pakai klip 2.5 untuk urutan aksi. Pakai klip 2.0 untuk pecahan yang menyerupai mainan.
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Toy-world giant boss battle CG, 15 seconds, one continuous take. Input references: <<<Image1>>> for character appearance — TOPVIEW BOT PRO exact costume and palette <<<Image2>>> for boss appearance — TITAN UNIT-01 final giant form, exact design and palette References are design sheets only: do NOT render the sheet layout, labels, swatches, scale panel or grey background. Extract character design only. Character lock (match <<<Image1>>> exactly, no changes): A small agile girl TOPVIEW BOT PRO with long silver-white hair in loose low twin tails, pale mauve eyes, calm focused expression. Yellow cat-ear cap with black inner ears and black cat face emblem, black and hot pink headphones with heart marks, heart earrings. Oversized yellow bomber jacket with black cat patches, PRO badge, X badges and pink hearts, white-black cropped top, pink belt with heart buckle, black shorts, pink heart mark on her thigh, mismatched socks, chunky yellow platform sneakers with pink soles. She carries a huge yellow and black toy cannon with pink handle and X markings, connected by pink cables to a back tank. Color palette locked: yellow #FFD400, hot pink #FF4D79, black #1A1A1A, white, grey. Boss lock (match <<<Image2>>> exactly): A hundred-meter toy titan mech in its tall heroic giant form, glossy injection-molded plastic and diecast materials, dense overlapping armor plates with oversized screws and molded seams. Deep grey and matte blue armor, blue helmet with hot pink crest raised above broad flat shoulder decks, glowing yellow eye visor, shoulder missile pods with yellow-black warning stripes and pink missile tips, pink-yellow energy lines, glowing chest core with pink X emblem set into layered chest armor plates forming flat ledges at varying heights — standable plates, deep seams, no man-made stairs or ladders. The titan is an active aggressive fighter: its head tracks her constantly, its fists strike and grab at her throughout the fight, servos whining with every motion. Environment: giant toy city battlefield — building blocks, gift boxes, toy trains, a Ferris wheel, teddy bears, plastic debris; realistic grey-white skyscrapers behind, bright blue sky, floating confetti. Timeline: 0.0–3.0s | Face-off Opening frame: seen from a low angle behind her — TOPVIEW BOT PRO stands with her back to the camera on a wide flat armor ledge beside the glowing X core, tiny against the titan's mass, facing up toward the helmet far above. Wind blasts through her twin tails and yellow jacket. She levels her cannon at the distant glowing visor. The titan's head tilts down, visor locking onto her and narrowing to a bright slit; both shoulder missile pods snap open with mechanical clicks. Camera: low-angle over-the-shoulder push-in past her toward the titan's head — her back to camera in the near foreground, the helmet towering above, shallow depth of field. 3.0–8.0s | Homing missile gauntlet The shoulder pods fire: missiles arc high into the sky trailing white smoke, then curve sharply downward and home in on her, chasing her path. She sprints up the titan's chest across overlapping armor plates, vaulting ledge to ledge as the homing missiles slam into the armor just behind her footsteps, each impact exploding into colorful plastic debris. The titan's left fist sweeps across its own chest to swat her — she slides under the passing fist without breaking stride, then fires once on the run, destroying the last missile behind her. Camera: fast side-tracking shot rising with her, wide lens, heavy motion blur, the sweeping fist and missile impacts crossing the foreground. 8.0–15.0s | Face-to-face point-blank finish As she reaches the shoulder deck, the titan's right hand rushes in to grab her — she leaps off the closing fingers, using the hand as a springboard, arcs through the air IN FRONT of the titan's face, and lands on the narrow brow ledge directly above the glowing yellow visor. She faces the titan's face head-on — her body turned OPPOSITE to the direction the titan faces, her back to the open sky, the huge visor glowing right in front of her. She presses the cannon muzzle horizontally against the center of the visor. The weapon charges yellow-pink energy for one beat while the titan thrashes — then she fires the beam horizontally straight INTO the face. The visor shatters inward, colorful energy bursts through every helmet seam, and the titan breaks apart into thousands of flying toy blocks and plastic pieces. She kicks off the collapsing face through the falling debris, landing on a giant tumbling block, still running forward. Camera: following her leap around to the FRONT of the titan's face, holding a frontal close shot — girl and giant face in the same frame, facing each other — during the charge and firing, then pulling wide as the mech shatters; follow her momentum through the debris. End frame: cut during her run across the falling blocks — no victory pose, no freeze frame, no fade. Style: AAA game boss battle trailer, stylized anime-inspired 3D CG, glossy toy materials, Ratchet & Clank + Astro Bot energy, extreme scale contrast between the small girl and the colossal mech, high saturation, cinematic rim light, physical debris simulation, motion blur, 24fps anamorphic widescreen. Audio: fast electronic rock, heavy drums, toy-box chimes, servo sounds, missile launch whooshes, homing missile whistles, sliding metal scrapes, cannon charge whine, massive beam impact, cascading plastic destruction; music cuts off mid-action. Avoid static camera, slow pacing, scene reset, character facing the camera in the opening shot, girl facing the same direction as the titan's head, girl standing on top of the head firing outward into empty sky, beam firing away from the titan, missiles flying away in straight lines, missiles appearing from off-screen without being launched, passive motionless boss, staircases, man-made steps, ladders, handrails, character redesign, hair or costume color change, blue jacket, bunny ears, weapon redesign, chibi proportions on the mech, rendering the reference sheet layout or text, extra limbs, distorted face, bad hands, subtitles, watermark, UI, gore, desaturated colors, slow-motion ending.
Kerangka perbandingan kami berfokus pada kepatuhan prompt, konsistensi karakter, kesinambungan aksi, sinkronisasi audio, dan kegunaan praktis.
Enam skenario mencakup VFX sinematik, dialog, akting ansambel, sinkronisasi tari, penceritaan sastra, dan aksi game.
Benchmark yang direncanakan memakai tiga generasi per model untuk tugas yang lebih sederhana dan lima generasi per model untuk tugas yang lebih kompleks, total 52 percobaan generasi di kedua model.
Kedua model menerima prompt dan aset referensi yang sama, dengan durasi, resolusi, rasio aspek, dan pengaturan audio yang sesuai di mana pun didukung.
Kami menyimpan setiap tugas yang dikirim, termasuk generasi yang gagal dan hasil yang ditolak.
Setiap video yang selesai dinilai secara independen dengan rubrik skor yang sudah ditentukan.
Agar tidak memilih hasil yang hanya menarik secara visual, hasil benchmark yang representatif dipilih berdasarkan kedekatannya dengan skor kualitas buta median untuk model dan skenario itu.
Etalase pemasaran yang terpisah dapat menampilkan hasil dengan skor tertinggi, tetapi etalase itu secara eksplisit ditandai sebagai contoh terpilih.
Output video individual dapat berbeda antar generasi, bahkan dengan prompt yang identik.
Benchmark ini dimaksudkan untuk membantu kreator memahami kompromi praktis antar model, bukan untuk mengklaim bahwa salah satu model unggul secara universal.
Harga paket ada di Topview pricing page. Kredit di bawah ini untuk pengaturan yang sudah diperiksa. Ini bukan tarif tetap. Waktu generasi berubah menurut antrean, prompt, dan kondisi akun. Angka 90 detik dan 120 detik hanya milik uji 1080p selama 5 detik, bukan klip 15 detik di atas.
| Pengaturan | Seedance 2.0 | Seedance 2.5 |
|---|---|---|
| 10 detik, 720p | 10 kredit | 15 kredit |
| 15 detik, 720p | 15 kredit | 22.5 kredit |
| Teks ke video, 9:16, 1080p, 5 detik | 12.5 kredit, sekitar 120 detik | 18.5 kredit, sekitar 90 detik |
Bandingkan paket di Topview pricing page.
Pada satu uji 1080p yang tumpang tindih, rentang itu lebih mahal. Teks ke video 9:16, 1080p, 5 detik memakai 18.5 kredit dan sekitar 90 detik di 2.5, dibanding 12.5 kredit dan sekitar 120 detik di 2.0.
Pindah ke 2.5 jika Anda terus menemui batas ini di 2.0:
Jangan naik versi hanya karena 2.5 lebih baru. Jika KPI Anda adalah resolusi, 2.0 mungkin masih menjadi model produksi Anda di Topview hari ini.
Jelajahi halaman model tunggal, contoh, dan pustaka prompt setelah Anda memilih arah.
Seedance 2.5
Pusat kemampuan 2.5 yang lengkap: fitur, mode, dan cara memulai
Seedance 2.0
Pusat model tunggal 2.0 untuk alur kerja yang mengutamakan resolusi
Seedance 2.5 dan MiniMax H3
Perbandingan lintas vendor saat Anda menilai model lain
Cara memakai Seedance 2.5
Panduan langkah demi langkah untuk generasi 2.5 pertama Anda
Contoh Seedance 2.5
Output 2.5 terpilih untuk mengukur brief Anda sendiri
Prompt Seedance
Templat prompt siap salin untuk skenario yang umum
Butuh lebih dari 15 detik atau set referensi yang lebih besar, hingga 1080p? Coba Seedance 2.5. Butuh 4K, atau brief yang lebih pendek yang sudah muat? Buka Seedance 2.0.
Lalu atur durasi dan resolusi di generator.