Topview T1 — 예측 가능한 1080p 단가의 시네마틱 스토리
모든 회원이 공개된 초당 2.2 크레딧으로 1080p를 생성합니다. 텍스트, 이미지, 멀티모달 입력을 지원합니다.
어떤 AI 영상 모델을 고를까요
Seedance 2.5와 Topview T1은 모두 Topview에서 지원하는 워크플로로 최대 30초 AI 영상을 생성합니다. 1080p 출력, 네이티브 오디오, 최대 50개의 멀티모달 레퍼런스를 지원합니다. Topview T1은 시네마틱한 스토리텔링을 중심으로 하며, 공개된 1080p 단가는 모든 회원이 초당 2.2 크레딧입니다. Seedance 2.5는 전용 480p Draft Mode를 포함해 추가 워크플로를 제공합니다. 1080p 출력은 초당 3.7 크레딧입니다.
드라마 연기, 대사 중심 장면, 뮤직비디오, 판타지 액션, 시각 효과를 두 모델이 어떻게 다루는지 비교합니다. 결과, 워크플로 조건, 계정의 실시간 크레딧 견적을 확인한 뒤 결정할 수 있습니다.
Topview T1 — 예측 가능한 1080p 단가의 시네마틱 스토리
모든 회원이 공개된 초당 2.2 크레딧으로 1080p를 생성합니다. 텍스트, 이미지, 멀티모달 입력을 지원합니다.
Seedance 2.5 — 더 전문화된 생성 제어
4–30초 출력, 480p Draft Mode, 상세한 타임라인 지시, 지원되는 검색 보조 워크플로를 제공합니다.
두 모델 모두 더 긴 시청각 스토리와 많은 레퍼런스를 지원합니다. 실제 차이는 출력 단계, 일부 생성 모드, 다시 시도할 때의 과금 방식에 모여 있습니다.
| 항목 | Topview T1 | Seedance 2.5 |
|---|---|---|
| 개발사 | Topview의 첫 영상 생성 모델 | ByteDance |
| 최대 클립 길이 | 30초 | 30초 |
| 길이 설정 | 4–30초. 지원되는 API 모드의 Smart Duration | 4–30초. 지원되는 API 모드의 Smart Duration |
| 출력 해상도 | 720p, 1080p | 480p, 720p, 1080p |
| 텍스트→영상 | 지원 | 지원 |
| 이미지→영상 | 지원 | 지원 |
| 멀티 레퍼런스 | 지원 | 지원 |
| 레퍼런스 합계 상한 | 최대 50 | 최대 50 |
| 이미지 레퍼런스 | 최대 30 | 최대 30 |
| 영상 레퍼런스 | 최대 10 | 최대 10 |
| 오디오 레퍼런스 | 최대 10 | 최대 10 |
| 네이티브 오디오 | 사용 가능 | 사용 가능 |
| 화면 비율 | 가로, 세로, 정사각형, 지원되는 적응형 프리셋 | 가로, 세로, 정사각형, 지원되는 적응형 프리셋 |
| 480p Draft Mode | 미지원 | 지원 |
| 1080p 가격 | 공개 단가. 모든 회원 초당 2.2 크레딧 | 워크플로, 플랜, 실시간 견적에 따라 다릅니다. 일반 사용자는 초당 3.7 크레딧 |
| 시작점으로 적합한 경우 | 1080p 예산과 스토리 중심 작업 | 전문 제어와 초안 우선 워크플로 |
사양은 공개된 Topview 워크플로를 반영하며, 모든 계정에 모든 옵션이 보인다는 보장이 아닙니다. 레퍼런스 수는 파일 유형, 길이, 모드 제한을 받습니다.
제출하기 전에 생성기에서 현재 선택지를 확인하세요.
두 모델 모두 30초 시청각 장면을 완성할 수 있습니다. 한 번 더 찍는 비용, 입력 워크플로, 필요한 제어 정도 가운데 가장 중요한 제약으로 고르면 됩니다.
Topview는 회원 플랜 전반에서 T1의 1080p 단가를 초당 2.2 크레딧으로 공개합니다. 작업을 시작하기 전에 샷 수, 클립 길이, 재촬영을 추정한 뒤, 계정에 표시된 단가를 확인하면 됩니다.
한 가지 해석에 고정하기 전에 연기, 카메라 앵글, 감정 비트를 시험할 수 있습니다. Topview T1은 여러 테이크가 유용한 숏드라마, 시네마틱 장면, 애니메이션, 뮤직비디오에 맞춰져 있습니다.
프롬프트, 첫 프레임 이미지, 또는 지원되는 멀티모달 소재에서 시작할 수 있습니다. 문서에 적힌 입력과 길이 한도 안에서 T1은 레퍼런스를 최대 50개까지 받습니다.
이미지와 네이티브 사운드를 함께 생성합니다. 완성된 프로젝트에 넣기 전에, 원본 내보내기에서 대사, 효과음, 음악 타이밍, 입 모양을 확인하면 됩니다.
지원되는 Draft Mode로 방향을 살핀 뒤, 더 높은 해상도의 최종 생성으로 넘어갈 수 있습니다. 일반 480p 영상과 480p Draft Mode 작업의 과금이 반드시 같지는 않습니다.
30초 브리프를 동작, 대사, 카메라, 소리의 구간으로 나눌 수 있습니다. 액션이 많은 장면에서는 최종 출력이 의도한 순서를 따르는지 확인하면 됩니다.
선택한 Topview 레퍼런스 워크플로가 지원할 때 인터넷 검색을 사용합니다.
Topview에서 Seedance 관련 스토리보드, 이어 생성, 구간 편집 도구를 살펴볼 수 있습니다. 프로젝트에 의존하기 전에, 모델의 제어와 Topview 플랫폼의 제어를 구분하면 됩니다.
드라마, 서스펜스, 음악, 판타지 액션, 시각 효과에 걸친 업로드 영상 여덟 그룹을 살펴봅니다. 각 시나리오는 표정 연기, 장면 연속성, 인물 동일성, 움직임, 소리, 공간 이해 가운데 서로 다른 제작 과제에 초점을 둡니다.
업로드한 클립 사양: 30초 · 16:9 · 720p · 24fps
햇빛이 드는 교실에서 학생이 괴롭힘에 맞섭니다. 장면은 집단의 위압과 긴장된 클로즈업에서 교실 안의 신체 움직임, 그리고 저항의 순간으로 이어집니다.
Topview T1
Seedance 2.5
짧은 드라마는 동작과 인물의 감정이 함께 전달될 때 성립합니다. 안정된 얼굴과 표정이 있는 연기는 보기 좋은 한 프레임보다 중요합니다.
대사가 있는 결말은 Seedance 2.5가 더 읽기 쉽습니다. 두 클립 모두 하복의 주인공을 유지하고, 책상 주변에 모인 무리에서 교실 싸움으로 넘어가며, 공중 발차기와 쓰러진 다른 학생을 보여 줍니다. 얼굴은 양쪽에서 알아볼 수 있습니다. Seedance는 언짢은 클로즈업을 정면으로 유지하고, 정면을 보며 입을 연 채로 끝나서 경고가 연기처럼 읽힙니다. Topview T1도 정체성과 발차기는 지키지만, 후반 클로즈업은 머리카락에 가린 옆모습이라 마지막 대사가 더 보기 어렵습니다. 싸움이 진행되는 동안 Topview T1의 움직임은 더 연속적이고 덜 뻣뻣합니다. 감정의 전환과 말한 결말이 읽혀야 할 때는 Seedance 2.5를 선택하면 됩니다.

CHARACTER REFERENCE — <<<Image1>>>. Cool and elegant Korean high school girl in a summer school uniform, realistic natural skin, no beautifying filters, and a consistent face throughout. Quiet and patient but strong boundaries. Her emotion evolves from quiet tolerance to cold annoyance, a controlled outburst and a tired, disdainful aftermath. high school girl, summer school uniform, natural skin texture, no filters, consistent facial features throughout. Quiet, avoids trouble, extremely patient but with strong boundaries. Emotional shift: Zen-like patience → thoroughly annoyed by repeated harassment → calm outburst → cold disdain. Post-fight: slightly messy hair, slight panting, realistic expressions. 00:00‒00:06 | Malicious Harassment (Suppression): Quiet afternoon classroom, female lead by the window. Four bullies provoke her, bumping her desk, pushing her, throwing stationery. She avoids and stays silent, wanting peace. Wide-angle handheld camera with slight shake, oppressive atmosphere. 00:06‒00:12 | Patience Exhausted (Turning Point): Slow zoom to facial close-up. Bullies escalate. Her patience vanishes, turning into cold annoyance. She stands up straight. Background blurs, silence except for her steady breathing, preparing to end the harassment. 00:12‒00:19 | Clean Counterattack (Main Fight): Girls push her. She blocks calmly, dodges quickly. Elbow strikes, precise low kicks. Realistic, clean movements. 360° wrap-around tracking shot with camera shake and motion blur. Three bullies fall, desks slide, scene reverses. 00:19‒00:24 | Mid-air Finisher (Climax Slow-mo): Last girl rushes. Ultra-low angle shot. Lead jumps, 35% slow motion. Uniform skirt and hair flow naturally. 360-degree mid-air roundhouse kick to the chest. Opponent hits the wall. Normal frame rate upon landing, clean and powerful. All four are down. 00:24‒00:27 | Silent Aftermath: Classroom in mess. Lead stands in center, panting slightly, cold gaze, tired and detached, calm and restrained aura. 00:27‒00:30 | Dialogue: Close-up. She looks at the camera, cold and annoyed tone. Korean line: "제발 귀찮게 하지 마." (Please stop bothering me.) Natural, realistic warning. No subtitles.
업로드한 클립 사양: 30초 · 16:9 · 720p · 24fps
거센 비의 밤, 차가 길가 빨래방으로 다가옵니다. 안에서 남녀가 카운터 주변에서 상호작용하고, 장면은 바깥 날씨, 분위기 디테일, 클로즈업 연기 사이를 오갑니다.
Topview T1
Seedance 2.5
밤 실내는 조명, 장면 연속성, 미세한 연기의 문제를 드러냅니다. 이 디테일은 서스펜스와 서사 영상의 중심에 있습니다.
이번 연기 테스트에는 Topview T1이 더 맞습니다. 두 클립 모두 비 오는 빨래방과 차로 시작하고, 신호 미터로 넘어가며, 젖은 거리의 세단으로 끝납니다. T1의 실내가 더 분명합니다. 앉은 투샷, 카운터 위의 손과 종이, 여성의 얼굴을 가로지르는 헤드라이트, 이어서 두 사람이 기계 사이에서 작업합니다. Seedance 2.5는 비와 미터를 유지하고, 결말에서 세탁 카트와 그 뒤의 차를 한 화면에 두어 미끼를 더 직접적으로 보여 줍니다. 다만 중반은 긴장된 대화보다 옷을 개는 쪽에 가깝고, 이후 프레임은 대부분 차와 빛줄기입니다. 밤 실내와 두 사람의 연기가 장면을 담당해야 할 때는 T1을 선택하면 됩니다. 카트와 차의 마무리가 한 샷에서 읽혀야 할 때는 Seedance 2.5를 선택하면 됩니다.
Create a 30 second cinematic short film titled The Suit Was Still Listening, presented in 16:9 with synchronized dialogue, environmental sound, and original music. The film must feel completely live action, physically grounded, and captured on location, never glossy or synthetic. Visual language: a rain soaked neighborhood laundromat at midnight, warm amber fluorescent tubes inside, cold blue street light and moving car reflections outside, wet pavement, fogged windows, chipped enamel machines, baskets, detergent boxes, loose receipts, realistic skin texture, natural eye moisture, subtle fabric lint, imperfect hair, restrained film grain, gentle halation, lifted shadows, rich but believable color. Wardrobe creates bold editorial color blocking: Mara wears a cobalt trench over a cream blouse, Noah wears a rust knit polo, the teenage attendant wears faded green workwear, and an elderly customer wears a pale gray suit and dark hat. Use expressive medium close shots, tactile inserts, occasional low angles, clean profile compositions, and brief handheld movement that feels operated by a human. Preserve consistent faces, clothing, props, screen direction, reflections, hand anatomy, and spatial continuity. Use realistic speech timing, breathing, blinking, eye focus, and precise lip synchronization. 0 to 3 seconds. Exterior wide shot through falling rain. A lonely laundromat glows on a dark corner. A black sedan turns slowly into the street. Camera makes a subtle forward creep. Music begins with muted upright bass, brushed snare, a low analog pulse, and the rhythmic churn of washers. 3 to 6 seconds. Interior macro shot through a round washer door. A red scarf turns through soap and water. Cut to Mara opening a dryer. A tiny black transmitter falls from the lining of a cream suit and strikes the tile with a sharp metallic click. The score briefly drops out. 6 to 10 seconds. Low medium two shot. Noah freezes beside a folding table. He says quietly, You said clean the suit. Mara studies the transmitter in her palm and replies, I did. You hid a heartbeat in the lining. Keep the delivery controlled and intimate, not theatrical. 10 to 14 seconds. Tight insert on the teenage attendant checking an old signal meter beside the change machine. A green needle jumps. He looks toward the fogged front window and says, It is still transmitting. Camera racks focus from the meter to white headlights sliding across the glass. 14 to 18 seconds. The sedan stops outside. The elderly customer continues folding a shirt without looking up. He says, Then he is already here. Hold on Mara as the moving headlights carve across her face. Let silence, rain, and machine motors carry the tension. 18 to 22 seconds. Noah whispers, Back door. The old man calmly turns the deadbolt on the back exit and answers, Too obvious. Mara notices a delivery rider outside pushing a rolling laundry cart past the window. Use a fast sequence of close shots: her eyes, the transmitter, the cart wheel, the sedan mirror. 22 to 27 seconds. Mara crosses naturally behind a row of machines, slips the transmitter into a sealed laundry bag on the moving cart through an open service hatch, and returns without drawing attention. Noah asks, What did you do. Mara watches the cart continue down the wet street and says, Gave him a cleaner story. 27 to 30 seconds. Exterior telephoto view. The black sedan pulls away and follows the cart. Cut back inside to a symmetrical medium shot of the four characters framed by spinning washer doors. The red scarf circles behind Mara like a slow warning light. She sits opposite Noah and says, Now tell me who owns the suit. End on the transmitter signal fading from the attendant meter as the final bass note lands. Sound design must include rain on glass, distant tires on wet road, washer motors, dryer buttons, fabric movement, the transmitter click, door lock, fluorescent hum, and soft room reflections around every voice. Dialogue must remain clean and naturally mixed above the music. Avoid visual distortion, artificial camera acceleration, floating objects, excessive shallow focus, oversharpening, plastic skin, extra fingers, unreadable signage, random background motion, or dreamlike effects.
업로드한 클립 사양: 30초 · 720p · 24fps
색이 선명한 걸그룹 뮤직비디오가 분홍 녹음실, 복도, 그룹 퍼포먼스를 지나갑니다. 분홍 머리의 중심 멤버, 맞춰진 의상, 밝은 스튜디오 조명이 등장합니다.
Topview T1
Seedance 2.5
뮤직비디오는 정체성, 다장면 연속성, 안무, 음악 타이밍을 함께 다룹니다. 화질을 판단하기 전에 내보내기 설정을 맞춰야 하는 이유도 여기에 있습니다.
네 명의 퍼포머는 Seedance 2.5에서 더 구분하기 쉽습니다. 두 클립 모두 같은 네 가지 외양을 유지합니다. 금발에 분홍 의상, 푸른 업스타일, 크림색 의상의 긴 검은 머리, 푸른 의상의 분홍빛이 도는 라벤더 머리입니다. Topview T1에서 가장 분명한 그룹 프레임은 은색 링을 둘러싼 네 사람의 동기화된 대형입니다. Seedance 2.5는 분홍 머리 멤버가 폴더폰을 들고 입을 연 모습을 보여 준 뒤, 하나의 고정된 대형이 아니라 어긋난 네 사람의 결말로 끝납니다. 솔로와 소품이 컷을 넘어 남아야 할 때는 Seedance 2.5를 선택하면 됩니다. 후렴 대형이 읽혀야 하는 샷일 때는 Topview T1을 선택하면 됩니다.
오디오 레퍼런스





Create an original 30-second, 16:9 live-action Y2K sweet-and-edgy K-pop girl-group music video, with four adult female performers. Use Audio 4 (<<<aud_4>>>) as the single authoritative reference for the song, lyrics, vocal delivery, beats, and edit timing. Preserve the four alternating solo verses, four short group-response moments, and the final full-group chorus. Solo lyrics must be accurately lip-synced; group-response shots can feature playful interactions without forcing every member to mouth each word. Keep the track, bass, drums, and stage lighting at full intensity until 28 seconds. Only begin a smooth musical and visual fade during 28‒30s. The final five seconds must feature four distinct changing compositions― not a static five-second push-in. CHARACTER REFERENCES ― KEEP ALL FOUR IDENTITIES DISTINCT: Member 1 (Image 25): Light blonde high ponytail, pink collegiate Y2K outfit; preserve her face, proportions, hairstyle, outfit, and accessories. Member 2 (Image 20): Blue updo, powder-blue collegiate look; preserve the separate face and costume identity. Member 3 (Image 15): Long dark loose hair, cream collegiate outfit; preserve the separate face and costume identity. Member 4 (Image 24): Long pink-lavender hair, light-blue sporty collegiate outfit; preserve her face, silhouette, and accessories. Image 2: Group relationship, pastel pink/blue/cream styling, overall Y2K sweet-cool visual direction. Never blend faces, swap outfits, clone members, or introduce additional performers. 0‒3s | MEMBER 1 SOLO ― PINK CLASSROOM FANTASY SET. Cut directly to the blonde singer leaning against a transparent desk. Soft gradient pink wall, venetian-blind shadows, cream storage modules, floating abstract panels. She looks sideways, turns to camera, and lip-syncs: “Bell rings, cherry gloss, I’m out the door.” Playful eyes, natural turn and small hand gesture; no full choreography. 3‒5s | GROUP RESPONSE ― DESK PLAY. On “Hey! We’re ready for more,” Member 1 swipes a translucent card across the lens to transition. Four members gather around a clear acrylic table, swap bright notes, playfully bump shoulders, gesture to camera, and laugh. Keep the original vocals; line-by-line lip-sync is unnecessary in this cutaway. 5‒8s | MEMBER 2 SOLO ― ICE-BLUE AND CREAM MODULAR SET. A reflection along a mirror bench wipes to Member 2. The scene is predominantly cream with touches of low-saturation ice blue, fine silver framing, clear acrylic foreground, lilac frosted-glass screen, blush detail, and distinct foreground/midground/background layers. Never flood the frame with flat blue light. Member 2 steps forward with restrained cool confidence and accurately lip-syncs: “Flip-phone flash, I’m stealing the light.” Subtle push-in; focus remains on her eyes. 8‒10s | GROUP RESPONSE ― TRANSPARENT ROLLING CHAIR. She pushes a reflective panel across the lens, revealing the pastel lounge. Member 1 sits on a transparent rolling chair, Member 4 gently pushes it, and Members 2 and 3 jog beside them laughing. During “Oh! We own the night,” use a lateral tracking shot and spontaneous friend-group interaction; no required individual lip-sync. 10‒13s | MEMBER 3 SOLO ― CREAM MEDIA-CLASSROOM FANTASY. The rolling chair wipes into a soft cream set with modular shelving, translucent divider, faint pink blind-shaped light, thin acrylic console and tiny ice-blue indicators. Member 3 taps the console, glowing strips illuminate, and she raises her eyes toward the moving camera while lip-syncing: “Pastel dreams in the window shine.” Gentle breathing, turning and eye contact rather than dancing. 13‒15s | GROUP RESPONSE ― DIGITAL CAMERA FLASH. The console light blooms into a digital-camera flash transition. Four performers crowd together in a clean pink-and-cream photo corner, straighten each other's hair clips, lean shoulders together, and change funny expressions on the second flash. Retain “Yeah! This moment is mine” on the soundtrack without mandatory detailed lip-sync. 15‒18s | MEMBER 4 SOLO ― LAVENDER COMMUNICATION ROOM. The flash clears onto an original lilac modular studio with silver slim framing, frosted acrylic, cream low cabinets, soft horizontal lighting, and a transparent flip-phone prop. Member 4 lowers the receiver and approaches camera half a step, confidently lip-syncing: “Turn up the hall, let the whole school know.” Natural hair movement, open gesture, no complex dance. 18‒20s | GROUP RESPONSE ― ENTERING THE MAIN ARENA. During “One, two, three―let’s go!” Member 4 slides open a translucent divider. The other three peek out, link hands, and run forward into a glowing doorway. Their movement carries seamlessly into the final arena. 20‒23s | FINAL CHORUS ― UPGRADED STAGE. Reveal an original “After School Club Arena”: translucent curved rear wall, abstract locker-shaped arches at either side, floating silver elliptical structure, cream-and-light-wood reflective sports floor, pink-and-blue illuminated floor tracks, transparent raised platforms. All four perform synchronized full-body choreography and sing: “After school electric, e-e-electric.” The camera glides forward through the glowing doorway. 23‒25s | CHORUS PROGRESSION ― DIAMOND FORMATION. The members move from a horizontal line into a diamond, singing “Candy-coated confidence, magnetic.” Platform light strips respond like sound waves. The camera tracks from knee-height framing out to all four performers. Keep drums, bass, and vocals vivid. 25‒27s | CLIMAX A ― SIDEWAYS ARCUATE TRACK. On “Four hearts, one beat, lighting up the room,” the camera sweeps from stage front-left to front-right with foreground parallax from transparent platforms. The dancers interlace arm gestures, cross positions in two steps, half-turn, and open into a wide diagonal formation. Alternate full-body and knees-up framing, preserving all four identities. Music and lighting remain at their highest energy. 27‒28s | CLIMAX B ― LOW-ANGLE IMPACT. Hard cut to a slightly low-angle group shot, push in briefly then arc around the outer side. They clearly sing “Hands up together―watch us go boom!” together and land a precisely synchronized arm-raise, turn, and step on the final musical impact. The silver frame flashes from ice blue to bubblegum pink and floor strips ignite in sequence. No early musical fade before 28s. 28‒29s | FADE A ― PAIRED MEDIUM CLOSE-UPS. The lyrics have ended; retain wordless group harmony, synthesizer sustain, final drum tail, bass resonance, and reverberation while the volume steadily begins its two-second fade. Show a glance-to-camera from Members 1 and 2, wipe via hair and shoulder motion, then show Members 3 and 4 trading subtle expressions, each with a brief semi-orbit. Background lights dim in layers but faces stay legible. 29‒30s | FADE B ― FOUR-MEMBER FINAL HERO FRAME. Cut to a wide slightly low-angle group composition with an asymmetric staggered arrangement, two women at the front of the transparent platforms and two on a higher level. Keep only natural breathing, settling hair, and slight eye movement. The camera floats sideways and slowly pulls back, settling during the final half-second. Architecture, silver ring, reflective floor and pink-blue tracks fade softly with the last instrumental decay. No abrupt freeze, harsh cut, or unfinished ending. TRANSITIONS, STYLE AND QUALITY: Link scenes through practical on-camera swipes: translucent card, mirror wipe, rolling chair occlusion, camera flashes, sliding acrylic divider, and illuminated doorway. All solo studios share cream modular architecture, blind-shaped soft shadows, pale acrylic and subtle chrome, but each retains unique accents. Premium live-action music-video studio production, early-2000s fashion-magazine energy, bubblegum pink, ice blue, cream white, muted lilac, selective silver and black. Campus elements must be abstract and editorial rather than a realistic school. Real human skin, accurate facial identity and lip-sync, energetic but readable cinematography. No microphones, in-ear monitors, subtitles, on-screen text, extra people, or brand logos. PROTOTYPE ASSET NOTE: The referenced Audio 4 and Images 2, 15, 20, 24, 25 are source-material IDs from the production brief; they are not bundled in this preview HTML.
업로드한 클립 사양: 30초 · 16:9 · 720p · 24fps
선명한 노란 스튜디오 배경 앞에 두 퍼포머가 나오고, 드럼, 앰프, 힘 있는 제스처, 바뀌는 카메라 위치가 있습니다. 전신 퍼포먼스, 타악기, 표정이 있는 상호작용이 번갈아 나타납니다.
Topview T1
Seedance 2.5
음악 퍼포먼스는 손동작, 소품 상호작용, 박자 정렬, 인물 관계의 약점을 드러냅니다.
제공된 영상 레퍼런스의 동작을 끝까지 따르는 것은 Topview T1뿐입니다. 두 클립 모두 노란 스튜디오를 쓰고, 의상은 양쪽에서 안정적입니다. 빨간 머리, 검은 코르셋, 체크 셔츠, 뒤로 쓴 모자, 크림색 바지가 포함됩니다. Seedance 2.5는 팔을 든 춤과, 검은 재킷이 공중에 있는 동안은 조금 더 분명합니다. 그러나 레퍼런스 동작을 T1처럼 지키지는 않습니다. 퍼포먼스가 레퍼런스 영상의 동작을 하나씩 맞춰야 할 때는 Topview T1을 선택하면 됩니다.


영상 레퍼런스
【TASK: Frame-by-frame remake of the reference video ― replace only the specified characters and studio color】 Use <<<Video1>>> as the sole reference for action, performance, character interaction, camera move, framing, edit rhythm, and timeline order. Fully replace the original male with the man in <<<Image2>>>, and the original female with the woman in <<<Image1>>>. Change the pink studio walls and floor to a bright, saturated, clean yellow. This is reference-video-driven character and set replacement ― not a new story, not a redesigned dance, not freestyle to the song. Final length ~26.67s, 16:9, 1920×1080, 30fps. Keep real action speed from the source ― no slow-mo, no stretch, no compress to 15s. Timecodes below are alignment aids; cuts, action starts/ends, and paths follow <<<Video1>>>. Only <<<Image2>>> male lead and <<<Image1>>> female lead ― no third person, dancers, crowd, or clones. 【1. Source roles & priority】 Video1: camera, staging, body action, expression timing, mouth, interaction, props, cuts, aspect inserts, light 2D doodle FX only. Do not inherit original actors’ faces, hair, beards, hats, or clothes. <<<Image2>>> locks: male face, skin, short curls, backward black baseball cap, build, red-white check shirt, cream wide trousers, chunky shoes, right-arm tattoo, wrist accessories. <<<Image1>>> locks: female face, long cherry-red hair with face-framing micro-braids, build, white baby tee under black lace-up corset vest, black pleated mini skirt, silver chain choker, flesh-tone headset mic. On conflict: looks/wardrobe from Image1/Image2; action/camera from Video1. Only micro-adapt kneel/sit/jacket-toss for the new clothes ― do not rewrite whole beats. 【2. Male consistency <<<Image2>>>】 Same adult man: dark skin, lean athletic, short dense black curls (tapered sides), clean jaw, faint upper-lip shadow only. Always wears a plain black baseball cap backwards (visor at the back). No glasses. Not the original actor’s face. Wardrobe always: oversized red-and-white windowpane short-sleeve shirt, extremely baggy cream/beige wide-leg trousers, grey/off-white chunky platform shoes. Multi-strand white beaded bracelets on right wrist; silver metal watch on left. Large black tattoo on right forearm wrist-to-below-elbow, inner and outer. Fixed to that same right arm ― never swap sides, never mirror both arms, never copy to upper arm/hand/clothes. Perform drums, nods, leans, dance, claps, floor games, cup sips, side-lie, and lip-sync as in Video1. Expressions change with performance. Plain black sunglasses and star party glasses are temporary props; after removal, no extra sunglasses remain on his face. No prop pop-in/out mid continuous shot. 【3. Female consistency <<<Image1>>>】 Same adult woman: East Asian, pale skin, slim, long cherry/crimson-red hair slightly wind-moved with two thin face-framing braids, sharp winged liner, blurred red lips, cool girl-crush look. Any facial mole stays fixed ― no mirror flip, no vanish in close-ups. Wardrobe always: white short-sleeve baby tee under black lace-up corset vest with silver grommets/buckles, black pleated mini skirt with grommet belt and side silver chain, silver chain choker, small hoops, multiple silver rings; flesh-tone headset mic near mouth. Never gold hair, green cami, burgundy floral skirt, brown boots, or other original looks. Keep playful energy: sing to camera, reach, head toss, shoulder lean, remove glasses, dance, clap, point laughing, cup sip, prop toss. Hair must be her own long red hair with natural inertia. Mic stays on face; on kneel/sit the mini skirt covers naturally ― not a long dress or pants. 【4. Set】 Keep open studio: seamless wall meets floor; speakers/gear left-right; drum kit scale/placement in drum beats; later dance/floor beats use matching gear layout (don’t force kit into dance zone). Replace all pink walls/floor with bright saturated clean yellow (real softbox falloff ― not neon, not orange-pink residue). Solid studio floor with contact shadows. Speakers black/dark grey; metal stands real. Recolor environment only ― no full-frame yellow grade on skin/clothes. Kick drum face clean black, no art/text. No logos, charts, coins, finance UI. 【5. Camera & edit】 Match playful retro music-video studio feel. Keep mid frontals, high angles, slight Dutch, close wide, mouth ECU, two-shots, fast cuts, short punches. No new slow-mo, long orbits, drone, audience, or redesigned oners. Real faces/fabric; light grain and motion blur. Keep letterboxed inserts and slight tilt. Output canvas 16:9. Strip platform watermarks/UI; no new titles/end cards. 【6. Shot timeline】 (cuts/action from Video1) Shot 01|00.00‒01.10|She sings foreground, he drums background Lowish frontal medium-wide. She kneels left FG with wired mic, lip-sync; red hair, white tee + black corset vest, black mini clear. He at kit rear-right: backward black cap, red-white check, cream trousers, drumming on beat; right-arm tattoo when visible. Clean black kick face. Shot 02|01.10‒04.30|High angle, she reaches to camera Free hand reaches into lens (strong FG perspective), then retract, point, head sway, lean; red hair moves. Camera rises/pulls to show more yellow floor and kit. He keeps drumming BG. Optional tiny lightning/star doodles at source hits. Shot 03|04.30‒07.67|Letterboxed shoulder interaction Black bars, slight tilt. He left at drums with sticks; she right leans on his shoulder ― arm wrap, side bend, head whip (red hair swings) per source. He stays seated nodding/tapping. Shot 04|07.67‒10.80|She takes his sunglasses, wears them Same physical black sunglasses: she lifts off his face, stands, turns, light hair toss, puts them on herself, re-leans. He has no thin eyeglasses; after transfer he must not still wear an identical pair. Backward cap stays on. Shot 05|10.80‒12.30|Letterboxed high two-shot She in the taken sunglasses leans on him lip-syncing; he keeps stick rhythm, brief eyes-closed/smile/tilt. Faces stay Image2 / Image1 distinct. Shot 06|12.30‒13.93|Her mouth ECU Her own lips/teeth/skin from Image1; mouth follows source syllables. Soft warm-gold instead of pink wash ― don’t yellow-tint lips/teeth. Shot 07|13.93‒15.57|Full-body synced dance He left, she right, full body: backward cap + check shirt + cream trousers + platforms; red hair + white tee/black vest + black pleated mini. Beat-for-beat elbows, shoulder pops, leans, weight shifts ― no mirror swap, no random waving. Shot 08|15.57‒16.37|Her close, him BG She FG head tilts/nods lip-sync; red hair + vest clear. He keeps dancing BG. Shot 09|16.37‒16.97|His close, her BG He FG lean, lip-sync, short chest gestures; backward cap, curls, check shirt locked. Tattoo only when angle shows it. Shot 10|16.97‒17.37|Side clap transition Side-turn steps + chest claps on downbeats; optional tiny line/lightning doodles. Shot 11|17.37‒20.47|Face-to-face floor clap game He left facing right, she right facing left; center small cup. Full clap → reach → contact → retract → clasp cycles; no sticky fingers, pass-through, or extra arms. Skirt and trousers sit naturally. Shot 12|20.47‒22.10|Giant star glasses sing to camera She left, he right, oversized five-point star party glasses; nod/tilt/lean lip-sync. Lower faces + hair/cap still readable. Shot 13|22.10‒23.40|Floor game, she points laughing She points at him, leans back laughing; he reacts head-down, hand up, cup, lean-back ― cause/effect intact. Shot 14|23.40‒23.80|Punch-in: she sips cup Fast push + blur; cup/lips contact real; red hair swings back. Don’t stretch to slow-mo. Shot 15|23.80‒24.30|He sips cup CU Same sip/lean rhythm; always Image2 face + backward cap + check shirt. Shot 16|24.30‒25.80|He FG side-lie; she BG swings/throws jacket He lower-left side-lying in check shirt, cream trousers, platforms, backward cap. She mid-rear swings one separate black jacket prop (not clothing she is wearing); she stays in white tee + black corset vest + black mini. Jacket path: side swing → toss up → flip → skim FG/exit per source. Never remove the skirt or switch to white top/black shorts. Shot 17|25.80‒26.67|Two-shot look/laugh end He left, she right, look at each other; side head, laugh up, brief look down, light sway. Keep Image2 / Image1 looks. No freeze portrait, hug, kiss, titles, or end card. End on source final frame. 【7. Sound & lips】Keep original track, tempo, vocal order, length. Lips follow syllables; drum hits and claps sync to contact. Don’t drown music with SFX. Same timeline ― don’t retimed the song. 【8. Hard avoids】No new plot/dance; no meeting/award/stage-crowd rewrite; no face-swap that keeps blonde/cap/leather of originals; no matching yellow outfits; no changing check shirt/cream pants or red-hair corset/black mini; no identity drift / tattoo side-swap; no prop teleport / sunglasses clone; no pink residue / full yellow grade; no subtitles, finance UI, watermarks; no slow-mo or stretched shots. Final goal: same shots, same actions, same interactions, same edit ― only the cast fully replaced by <<<Image2>>> male (with backward black cap) and <<<Image1>>> female (cherry-red hair + black corset look), and pink studio → clean yellow studio.
업로드한 클립 사양: 30초 · 16:9 · 720p · 24fps
갑옷 전사들이 눈 덮인 전장에서 거대한 환상 생물과 맞섭니다. 대열, 추운 분위기, 마법 효과, 대규모 액션이 한 장면에 들어 있습니다.
Topview T1
Seedance 2.5
극적인 판타지 장면은 볼거리이면서도 공간이 혼란스러워질 수 있습니다. 이 비교는 읽히는 액션, 일관된 규모, 인과를 봅니다.
규모는 Topview T1이 더 읽기 쉽습니다. 진홍 텐트, 태양 깃발, 대장으로 시작하고, 이어서 방패 벽 위의 거인, 묶인 거인에 대한 보라색 스캔, 눈 속의 돌진, 병사 옆에서 여전히 거대한 북극곰, 마지막 프레임에서는 곰 머리가 대장의 얼굴 옆에서 화면을 채웁니다. Seedance 2.5는 텐트가 아니라 숲에서 시작합니다. 거인은 프레임 안에서 더 작고, 눈 속 돌진에도 달리는 사람 뒤에 거인이 남으며, 곰이 나오는 순간에도 돌 거인이 포함됩니다. 대장의 최종 클로즈업은 더 선명한 얼굴이고, 곰은 그 뒤에 있습니다. 생물의 크기와 텐트에서 눈으로 이어지는 이동이 분명해야 할 때는 Topview T1을 선택하면 됩니다. 대장의 최종 얼굴이 가장 선명한 프레임이어야 할 때는 Seedance 2.5를 선택하면 됩니다.
A 30-second ultra-realistic 4K cinematic original war short, ultra-high saturation modern film look (crisp vivid film grain, not vintage). Fully original fantasy world ― invent all designs, no resemblance to any existing film, game, book, or myth franchise. No copyrighted characters, creatures, armor styles, or logos. EXACT ORDER: 0‒4s ― THE HOOK (50mm slow push → 85mm): A mixed medieval-fantasy army at a dark pine forest edge, holding deep crimson hand-painted cloth banners with simple geometric sun-disk emblems (original, non-trademark). A child in torn clothes flashes past crying for one second, then exits forever. A scarred captain in custom riveted iron plate and a worn crimson cloak whispers English only: “What is that?” Soldiers exchange uneasy looks. Oppressive quiet, shallow DOF, out-of-focus banner cloth in foreground bokeh. 4‒9s ― THE EMERGENCE (28mm low-angle wide): Thin mist parts. A line of original colossal humanoid war-constructs steps out ― rough basalt-skin bodies, rope-bound wooden plating, bone charms, unique silhouette unlike any known giant IP. They tower over the banners. Captain bellows: “RUN!” Rack focus from a spear tip in foreground to a massive stone foot. 9‒13s ― SCAN 1 / FOREST→SNOW: Soft freeze stutter. Very low-key pale purple local scan sweeps trees only ― thin, restrained, not flashy. Forest hard-replaces to open snowfield; same army and constructs, continuity held. 13‒22s ― RUNNING WAR (35mm steadicam + 85mm ECU): Soldiers flee while fighting. Constructs smash fleeing lines; spears snap, men hurled into snow, crimson banners drag and fall. Captain briefly counters then keeps running. Tracking beside panicked soldiers, OTS strikes, ultra-close practical impact inserts (boot, shield, snow burst), whip pans, half-beat pauses. No magic energy beams. 22‒26s ― SCAN 2 / CONSTRUCTS→WHITE BEARS: Soft freeze. Pale purple local scan only across construct bodies; they hard-replace into same-scale giant wild polar bears (natural animals, no armored fantasy brands). Action unbroken: bears roar and smash, soldiers keep fleeing and fighting. 26‒30s ― AFTERSHOCK (28mm wide → 85mm punch-in): Chaotic snow war ― polar bears advancing, banners collapsing, soldiers scattering. No child. End on captain’s exhausted determined face racked into sharp focus, a bear silhouette soft behind him. No logos, no text, no watermark. CAMERA LOCK (key nodes only): 28mm low-angle scale, 35mm chase tracking, 50‒85mm faces, rack focus, OTS, shallow foreground bokeh. Anamorphic cinema feel, fine film grain, ultra-high saturation crimson accents, breath fog. Purple scans subtle and local only. No neon, no ruins, no kinetic FX, no franchise lookalikes. English dialogue only.
업로드한 클립 사양: 30초 · 16:9 · 1080p · 30fps
젊은 여성이 도시 거리에서 붉은 눈의 거대 거미형 생물과 맞섭니다. 빛나는 손 효과, 움직이는 다리, 차량, 환경의 움직임, 카메라 거리의 큰 변화가 포함됩니다.
Topview T1
Seedance 2.5
요구가 높은 시각 효과 비교로 가장 적합한 그룹이며, 내보낸 픽셀 크기가 서로 맞습니다. 빠른 움직임의 볼거리가 긴 장면에서도 이해되는지를 봅니다.
Topview T1은 싸움을 서로 다른 비트로 들려줍니다. 두 클립 모두 파란 머리 여성, 라임색 드레스, 젖은 거리, 노란 택시, 커다란 거미 한 마리를 유지합니다. T1은 트럭에서 그 위의 거미, 손에 빛이 있는 그녀의 주먹, 다리 클로즈업, 충격, 뒤집힌 택시, 빛나는 눈, 마지막 초상으로 이동합니다. Seedance 2.5는 거리에 대한 거미의 크기를 더 일찍 분명하게 하고, 여성이 거미와 택시 앞에 서 있는 장면도 포함합니다. 다만 밝은 광선은 거미에게서 나오는 것처럼 읽히고, 결말은 비슷한 걸어 들어오는 클로즈업을 반복합니다. 그녀의 주먹과 빛나는 손이 각각 따로 읽혀야 할 때는 Topview T1을 선택하면 됩니다. 거리 안의 생물 규모가 더 중요할 때는 Seedance 2.5를 선택하면 됩니다.

Create a 30-second, 16:9 photorealistic live-action action sequence on an overcast Manhattan street after rain. Wet asphalt reflects yellow taxis and gray buildings. [Subject] is the protagonist. Keep the protagonist’s identity and appearance consistent throughout, without specifying gender, facial features, hairstyle, or clothing. The monster is one giant reddish-brown spider with exactly eight clearly articulated legs and a cluster of glowing red eyes. Maintain a consistent street layout: the white box truck is up the street, an overturned yellow taxi is on the protagonist’s left, and a parked car is on the right. Keep the action on one side of the street axis so the direction of movement remains clear. 00:00‒00:03 ― Street and warning Wide establishing shot from a low, 24mm street-level camera tracking beside a shallow puddle. A yellow taxi crosses the foreground, briefly wiping the frame. As it clears, the white box truck comes into view up the street and jolts violently. Make a quick handheld push toward the truck. Original, wordless male humming begins quietly beneath traffic noise. 00:03‒00:07 ― Spider reveal Cut to a tight, low-angle shot of the truck’s rear doors buckling outward. The camera snaps back to a wider three-quarter view as the cargo box tears open and the spider emerges. Follow one leg striking the asphalt in a brief ground-level insert, then tilt up to reveal its full scale. It overturns a taxi; the camera operator instinctively stumbles backward as pedestrians run past the lens. Keep all eight legs visually distinct. 00:07‒00:11 ― Protagonist reveal Cut behind [Subject] in a medium over-the-shoulder shot, with the spider visible up the street. Arc the handheld camera around to a front medium close-up without crossing the action axis. [Subject] stops rather than running. Rack focus from the spider in the background to pink electrical arcs gathering around the protagonist’s fists. Finish with a quick close insert of electricity reflected in the wet road. 00:11‒00:15 ― First strike From a low side angle, track laterally with a spider leg as it thrusts toward [Subject]. Cut wider before the dodge so the complete movement is readable. [Subject] steps aside and punches the leg joint. Switch to a tight impact shot for a fraction of a second: the fist connects, pink electricity branches across the leg, and droplets jump from its surface. Use only a brief slow-motion accent at contact, then return to real speed. 00:15‒00:19 ― Leap and counterpunch Start with a wide shot that shows [Subject], the overturned taxi, and the spider in the same frame. A low tracking camera follows [Subject] running toward the taxi and using it to jump. Cut to a rising side angle that follows the jump’s arc; avoid an impossible midair camera orbit. [Subject] lands on the spider’s cephalothorax. A tight, slightly shaky overhead shot catches the downward punch, followed by a wider reaction shot as the spider recoils. 00:19‒00:23 ― Thrown into the car Hold a medium-wide shot long enough to show the spider’s physical movement throwing [Subject] toward the parked car on the right. Pan with the trajectory rather than cutting away. The car door dents on impact and its windows vibrate. Cut to a close, canted handheld shot beside the car: sound drops into muffled ringing, [Subject] grips the bodywork and rises, and pink light briefly appears in their eyes. Preserve the protagonist’s face and identity. 00:23‒00:27 ― Electrical blast Begin behind [Subject] in a low over-the-shoulder shot, framing both extended fists and the spider down the street. [Subject] releases one concentrated pink electrical blast. Cut to a wide frontal view of the spider so its resistance is visible: all eight legs dig into the wet asphalt before it slides backward several meters. Use a short close insert of sparks and water spraying from its feet. Return to the wide shot to show the full distance it has been pushed. Do not turn the blast into an explosion. 00:27‒00:30 ― Shock and silence As the electricity fades, follow [Subject] descending into the intersection with a gentle handheld tilt down. Move into a slow, restrained push-in from medium shot to close-up. [Subject] breathes hard and looks toward the distant spider, visibly shocked by what just happened. The music cuts out; only rain, electrical fizz, and a faint siren remain. [Subject] quietly says, “Stay there.” Hold for a beat with subtle handheld movement, then cut to black. Overall camera language: Immediate, physical handheld photography; grounded low angles that establish scale; clear wide shots before complex actions; close inserts only for decisive details. Use brief slow motion at the two major punches, never throughout the fight. Natural overcast light and cool gray streets contrast with vivid pink electricity. Give every jump, collision, and monster movement realistic weight. Maintain consistent protagonist identity, spider anatomy, vehicle positions, and screen direction across every cut. No on-screen text. Audio: Use original, wordless vocal textures and original ambient scoring only. Build the action with tire skids, metal impacts, footsteps, spider legs striking asphalt, rain, and electrical crackle. Do not use, quote, reference, or imitate any existing song, melody, recording, or artist. Negative prompt: cartoon, anime, plastic skin, blurry action, warped face, changing protagonist identity, extra human limbs, bad hands, spider with fewer or more than eight legs, fused or mushy legs, changing monster design, weightless impacts, rubbery vehicle damage, sunshine, impossible camera movement, confusing screen direction, gore, text, watermark.
업로드한 클립 사양: 25초 · 16:9 · 720p · 24fps
여성 수사관이 정장을 입은 나이 든 동료와 함께, 일본 도시에서 통제선이 쳐진 범죄 현장으로 다가갑니다. 주택가, 행인, 경찰 차량, 감식 활동을 지나갑니다.
Topview T1
Seedance 2.5
사실적인 범죄 드라마는 절제된 연기와 믿을 수 있는 배경 활동에 의존합니다. 과제는 시각 효과를 늘리는 일이 아니라 현실감을 유지하는 일입니다.
수사관의 경로와 장면 안 위치는 Topview T1이 더 따라가기 쉽습니다. 두 클립 모두 검은 블레이저의 여성과 정장의 나이 든 남성을 유지한 뒤, 노란 테이프, 일본 경찰차, 파란 감식복에 도달합니다. 두 차량의 글자는 모두 정식 경찰 표식입니다. T1의 차에서는 글자 庁가 반복됩니다. T1의 경로는 여전히 더 분명합니다. 조용한 주택 골목에서 걸어 들어와 차 옆을 지나, 무릎 꿇은 수사관이 있는 테이프 표시에 도착하므로 장면의 방향이 읽힙니다. Seedance 2.5는 이미 붐비는 현장 안에서 시작합니다. 접근 경로와 장소 배치가 분명해야 할 때는 Topview T1을 선택하면 됩니다.


Create a 25-second photorealistic Japanese crime-drama sequence in a quiet residential district of Tokyo, filmed in ONE UNBROKEN TAKE: no cuts, invisible cuts, time skips, location changes, or editorial transitions. Format 16:9 landscape, 30 fps, with high-end 4K-capture aesthetics and an observational TV-drama/documentary crime-scene feel. Restrained, natural and professional acting―no fashion-commercial posing, heroic introductions, or exaggerated shock. LOCATION AND TONE: A typical Tokyo apartment neighborhood at about 4 p.m. on a fully overcast workday. Narrow asphalt road between mid-rise apartment buildings, white metal guardrails, modest palm-like greenery, an ordinary white police vehicle, several quiet onlookers, and a cordoned forensic zone farther ahead. The crime happened recently and police are still photographing evidence, organizing witnesses, and controlling access. Natural overcast daylight is the only key light. The mood advances from routine arrival to alert observation, partner reunion, entering the controlled scene, noticing evidence on the ground, and finally looking upward at an unexplained disturbance in the apartment building; never reveal the mystery itself. CHARACTERS AND REFERENCES: Character A (<<@img_8>>) is an adult Japanese female investigator with shoulder-length straight black hair, realistic skin, a dark tailored suit, white knit inner top, and a red police armband on her left upper arm. Character B (<<@img_6>>) is a middle-aged Japanese male investigator with slightly graying short black hair, tired under-eye skin, a weathered dark suit, wrinkled light shirt, and black tie. B wears NO armband. The police vehicle follows reference <<@img_7>>. Preserve each person's own facial identity, age, styling, body shape, costume and arm placement through pans, occlusions, motion blur and refocusing. Do not beautify B into a young fashion model or duplicate either lead among the extras. LENS AND EXPOSURE: Simulate a single full-frame equivalent 26mm prime lens throughout. Never zoom or change lenses. Shoot 30fps with approximately 1/60s shutter for natural motion blur. Work around T4 aperture, adjusting gently toward T3.2 only if the building shade requires it. Approximately ISO 800, fixed 5600K white balance, slightly restrained exposure protecting cloudy skies and white police car highlights, yet maintaining dark-suit texture. Camera altitude usually 1.4‒1.6m, lowered gradually to about 1.2m while passing the cordon. Move as a professionally operated human-height floating follow camera: progressive acceleration, inertia, gentle deceleration, mild handheld footfall movement, breathing and imperfect human reframing. No weightless or mechanically flawless motion. FOCUS AND LOOK: Authentic wireless follow-focus behavior shifts between A's eyes, B's face, the hand lifting the caution tape, and the evidence on the ground. Brief natural focus softness during occlusions and fast pans is acceptable, then reacquire without repeated purposeless hunting. Slight optical softness and motion blur, medium-to-deep readable depth of field. Retain visible pores, age lines, uneven real skin, natural specular oil, soft under-eye shadows, and B's subtle stubble. Restrained low-saturation cool gray, gray-green, blue-gray, charcoal and naturally pale skin; the only notable accents are the red armband, muted red cones, and yellow/black caution tape. No HDR, neon, orange/teal grading, beauty filters, artificial rim light or glowing ad-style treatment. BACKGROUND DIRECTION: Uniformed officers take separate unsynchronized actions―watch the perimeter, talk quietly, use radios. Forensic technicians independently kneel to photograph the site, position evidence markers, exchange bags and carry a case. Journalists and residents act differently; one reporter holds takeaway coffee, another checks notes, residents glance from behind the rail or lower phones. Some background people remain still. None stare at the camera, copy the leads' faces, or move in synchronized patterns. PERFORMANCE RULES: A and B naturally blink at unsynchronized intervals―roughly 3‒5 times for A and 2‒4 for B across 25 seconds, fewer during urgent attention. A's eyes lead head and shoulders; feet and weight lead directional change. Eye tension precedes changes in mouth and breath. B is about half a beat behind A's observations, eye lines and turns. A remains pragmatic and slightly tense, never performing for camera. 25-SECOND CONTINUOUS CAMERA BLOCKING: 0‒2s | Start close behind A at her right rear, about 0.5m away; her red armband enters first as she walks toward the apartments. Rise from roughly 1.3m to 1.5m and shift focus from armband to shoulder. White police car slides out on the right. 2‒4s | Follow A from one meter behind, letting upper apartment balconies and cloudy façade reveal above her shoulder while the distant caution tape becomes visible. Natural handheld micro-roll. 4‒6s | Arc smoothly around A's left side to her left-front, about one meter away. Her eyes scan the building then crowd; white railings slide across the background, onlookers move at different times, a brief shoulder occlusion leads to renewed focus on her eyes. 6‒8s | Walk backward ahead of A, leaving visual room for her gaze toward the cordon, crowd and building entrance. She slows, gathers herself, and becomes more vigilant. Reporters and distant officers continue independent activity. 8‒10s | A glances toward the right-rear, exits frame left as the camera accelerates into a motivated pan and lateral move to discover B next to the open police car door. Let the guardrail and onlookers create continuous motion blur; brake naturally and rack focus from door edge to B. 10‒12s | B lets go of the open car door, steps onto the road, straightens his worn jacket, examines the building and follows A. Camera retreats from approximately 1.5m ahead, gradually re-centering the scene to leave A room to return. 12‒14s | A walks back into frame from the left. B catches up at her right-rear by half a body length, and they approach the caution tape together. Both share a coherent frame. Technicians behind the tape photograph the ground and organize evidence bags. 14‒16s | A studies the tape height and reaches out with her RIGHT hand, back of hand first, then turning palm to lift the underside. B slows and raises his LEFT hand ready to take over. Lower camera from 1.5m to 1.4m, glance toward the hand/tape contact, then refocus on A. 16‒18s | A ducks under the tape with a physically correct right-foot-then-left-foot passage; B holds the tape with his LEFT hand and follows. The camera lowers to around 1.2m and retreats through the actual opening created by A. The yellow tape briefly blurs close to the lens. Maintain tape continuity and realistic recoil. 18‒20s | Beyond the cordon, A straightens and looks down at floor evidence; B releases the tape, which settles naturally. Camera gently arcs toward A's side/rear, tilts down and picks up evidence while A's shoulder forms a soft foreground. Technicians continue taking photos and shifting a case. 20‒22s | A's eyes rise before her chin and shoulders; she notices something above the building. B follows her attention slightly later. Camera orbits gradually to her front-right, lifts to 1.6m and racks from evidence back to A's eyes. Do not show the unseen target. 22‒24s | A stops 0.8m from lens, positioned frame right, gaze fixed upward-left; B remains roughly 1.5m behind frame left, later raising his head. Push in slightly while allowing small stabilizing motions. A's jaw firms, breath shallows. The apartment exterior occupies only the top edge of the frame. 24‒25s | Finish on A's watchful face as she holds the upward look, makes one slow natural blink, then stares. B remains perceptible behind, focused on the same unknown. Only slight handheld settling; no cut, no spoken line, no mystery reveal. SOUND: Absolutely no musical score or stylized suspense sting. Continuous grounded ambience from distant Tokyo traffic, dry leaves rustling, subtle Japanese murmurs from residents and reporters, camera shutter clicks, independently timed footsteps and clothing fabric, quiet breathing, paper rustle, takeaway-cup tapping, tape tension/recoil, forensic case sounds, and at most one or two unobtrusive distant phone notifications. Audio direction and distance must evolve smoothly with the moving camera. No sirens, police-car engine, melodramatic low-frequency hits, heartbeats, synthetic risers or dialogue from A or B. CONTINUITY / NEGATIVE CONSTRAINTS: No editing, hidden cuts, teleportation, axis reversals, changes in spatial geography, or sudden focal-length changes. A and B never swap identity, positions, faces, clothes, hairstyles, or the armband; keep A's RIGHT hand lifting the tape and B's LEFT hand taking over. Do not place the tape elsewhere, let it float, pass through bodies, snap, melt, or spontaneously move. No malformed hands, drifting feet, body intersections, duplicated faces, synchronized extras, artificial eye blinking, exposure or white-balance jumps, over-processed HDR, neon, unnecessary focus hunting, or character dialogue. This is intimate, imperfect, uninterrupted, observational Japanese crime television with a mounting sense of mystery. PROTOTYPE ASSET NOTE: The reference identifiers <<@img_8>>, <<@img_6>>, and <<@img_7>> come from the supplied production brief. The underlying reference files are not embedded in this HTML prototype.
업로드한 클립 사양: 30초 · 16:9 · 720p · 24fps
빛나는 호박으로 장식된 어두운 복도에서 장난기 있는 할로윈 장면이 펼쳐집니다. 시트를 덮은 유령이 나타나고, 분장한 아이들이 들어와 반응하면서 놀라움과 코미디가 단계적으로 커집니다.
Topview T1
Seedance 2.5
코미디와 으스스한 단편에는 타이밍이 맞는 반응, 분명한 인물 위치, 일관된 무대가 필요합니다. 이 비교는 단순한 이야기를 시각 설정을 잃지 않고 끝낼 수 있는지를 봅니다.
Topview T1은 화면과 이야기를 논리적인 순서로 유지합니다. 두 클립 모두 일본식 복도, 쇼지 문, 빛나는 호박 줄을 사용합니다. T1에서는 시트 유령이 나타난 뒤에, 사람들이 그것을 볼 수 있게 된 다음 반응합니다. Seedance 2.5는 유령이 나타나기 전에 이미 무서워하는 사람을 보여 주므로, 농담의 원인이 너무 늦게 도착합니다. 복도 장면이 비트마다 이어져야 할 때는 Topview T1을 선택하면 됩니다.
A photorealistic short set in a haunted house inside a traditional Japanese home during Halloween. Shot handheld by another staff member, with each shot about 2 seconds long. No dialogue, subtitles, or background music. Characters Sakura: a young woman playing the haunted house ghost. She is covered head to toe in a large white bedsheet with two round eye holes, the hem dragging on the floor. She stays under the sheet the whole time and never shows her head or face. The senior staffer: a man in his thirties in dark work clothes, holding a flashlight. Other guests appear only briefly in their own shots. Fixed rules There is only one ghost, Sakura. Her look never changes, and the sheet is never lifted. The closet is always on the left side of the frame, and the senior staffer hides behind a shoji door on the right. Guests always move in one direction, from the back of the frame toward the camera. The hallway is lined with jack-o'-lanterns, with warm orange light and dark surroundings. The sheet always hangs naturally and never floats. Shot order The jack-o'-lantern hallway. The closet on the left slides open and the bedsheet ghost jumps out, spreading her sheet up high with both hands. A couple glances at her; the guy even pulls out his phone for a selfie with her, and they walk past laughing. The ghost lowers her arms and retreats into the closet, disappointed. Inside the closet, the bedsheet ghost stomps in frustration, her fists clenched under the sheet. Two housewives walk past, chatting. The ghost rushes out, but steps on her hem and stumbles. By the time she steadies herself, they're already far away, and she can only raise her sheet at their backs. The senior staffer comes over, pats her on the shoulder, points to the shoji door on the right, and flashes a flashlight twice to show her the cue. Inside the closet, the ghost's shoulders rise and fall with a deep breath. She hitches up her hem and gives a determined nod. Through the gap in the closet door, two little boys wearing devil horns and capes timidly approach, holding hands. Behind the shoji door on the right, the flashlight flashes once, then twice. The ghost bursts out of the closet and spreads her sheet up high. The two boys scream, jump, and cling to each other. The boys turn and run away, and one of them drops his devil horns on the floor. Left behind, the ghost is startled by their screams and falls back onto the floor. The sheet stays over her head, and she trembles all over. The curtain on the shoji door lifts again. Several staff members peek out with wide eyes, then silently applaud her. The ghost picks up the devil horns and shyly puts them on top of her sheet. She takes the senior staffer's hand to get up, gives a happy little wiggle, and returns to the closet.
각 결과가 원래의 창작 과제에 맞는지 평가합니다. 어느 프레임이 더 극적으로 보이는지가 기준은 아닙니다.
통제된 테스트에서는 두 모델이 모두 지원하는 범위에서 같은 원본 프롬프트, 원본 소재, 의도한 길이, 화면 비율, 해상도, 사운드 설정을 사용합니다.
각 출력의 실제 길이, 픽셀 크기, 프레임 레이트, 오디오 트랙, 제출 ID, 선택한 모델을 기록합니다. 기술 속성은 모델 품질 판단을 대신하지 않습니다.
미리 정한 기준으로 프롬프트 준수, 인물 일관성, 움직임과 장면 연속성, 시청각 정렬, 실제 사용성을 봅니다. 해당하지 않는 항목은 해당 없음으로 표시합니다.
실패한 작업, 거절된 출력, 재시도, 성공한 영상을 테스트 기록에 남깁니다. 기술적으로 끝난 작업이 쓸 수 있는 영상을 만든 것과 같지는 않습니다.
이 페이지에 보여주는 대표 벤치마크는 미리 선언한 샘플 수와 블라인드 채점을 사용합니다.
완료 시간의 중앙값은 완료된 작업에 대해 제출부터 다운로드 가능한 결과까지를 잽니다. 작업 완료율은 제출한 모든 시도를 사용합니다. 사용 가능한 영상 하나의 비용에는 채택되지 않은 시도에서 소비한 크레딧이 포함됩니다. 작업 완료율 = 완료된 생성 ÷ 제출한 모든 작업. 사용 가능한 영상 비율 = 채택된 출력 ÷ 제출한 모든 작업. 사용 가능한 영상 하나의 비용 = 청구된 모든 크레딧 ÷ 채택된 출력.
강하거나 약한 영상 하나만으로 그 모델이 항상 그렇다는 증거가 되지는 않습니다. 차이는 프롬프트, 레퍼런스, 무작위 변동, 설정, 편집 과정에서 올 수 있습니다.
Topview가 현재 공개한 T1의 1080p 단가는 모든 회원이 초당 2.2 크레딧이며, $0.22/초입니다.
Seedance 2.5 단가는 구독, 워크플로, 할인에 따라 달라집니다. 실시간 견적에서는 차이가 더 작거나, 다른 차이로 나타날 수 있습니다.
프로젝트에는 여러 샷과 샷마다 여러 번의 시도가 포함될 수 있습니다. 계정에서 사용할 수 있는 단가로 작업량을 추정하면 됩니다.
예상 크레딧 = 샷 수 × 샷당 생성 횟수 × 생성당 초 × 초당 크레딧.
T1 예산 예시:
예상 합계: 생성 300초에 660 크레딧.
이것은 생성한 소재의 총 시간이며, 완성 편집의 길이가 아닙니다. 다른 워크플로, 프로모션, 회원 혜택을 쓰면 실제 비용은 달라질 수 있습니다.
Topview 가격 보기대사 장면이나 숏드라마에서는 편집이 맞을 때까지 여러 번의 연기가 필요할 수 있습니다. T1의 공개된 1080p 회원 단가는 여러 시도의 비용을 추정하기 쉽게 합니다.
제작에 필요한 것이 최대 30초, 1080p 출력, 네이티브 오디오, 50개 이내의 레퍼런스뿐이라면 두 모델 모두 이 기준을 제공합니다. 다른 모델 사양이 필요하다고 단정하지 말고, 출력 품질과 비용을 테스트하면 됩니다.
Seedance 2.5는 문서에 있고 T1에는 없는 Draft Mode를 제공합니다. 첫 목표가 샷을 확인한 뒤 최종 1080p 생성을 하는 경우에 유용합니다.
현재까지 인터넷 검색으로 보조하는 레퍼런스 생성과, 특정 모델만의 창작 또는 편집 제어는 T1에서 똑같이 쓸 수 있는 것은 아닙니다. 과정을 짜기 전에 정확한 모드를 확인하면 됩니다.
Topview T1 AI 영상 생성
T1의 시네마틱 쇼케이스, 텍스트로 영상 생성, 이미지로 영상 생성, 멀티 레퍼런스 워크플로, 현재 1080p 가격을 확인합니다.
Topview T1 보기
Seedance 2.5 AI 영상 생성
이 모델이 지원하는 레퍼런스, 타임코드 창작 제어, 출력 설정, 영상 예시를 확인합니다.
Seedance 2.5 보기
Topview T1 사용 방법
프롬프트를 설정하고, 설정을 고른 다음, 첫 영상을 생성하는 단계를 따라가세요.
Topview T1 가이드
Seedance 2.5 사용 방법
프롬프트를 설정하고, 설정을 고른 다음, 첫 영상을 생성하는 단계를 따라가세요.
Seedance 2.5 튜토리얼
Topview T1과 Seedance 2.5의 API 가격
제작 연동을 추정하기 전에, 플랫폼의 API 생성 실시간 단가를 확인합니다.
API 가격 보기
Seedance 2.5와 Seedance 2.0 비교
모델 버전을 비교하고, 짝을 이룬 영상 예시를 더 확인합니다.
Seedance 버전 비교
Topview T1과 Seedance 2.5
더 나은 이야기에는 맞는 워크플로가 필요합니다
예측 가능한 1080p 제작 비용과 추가 창작 테이크가 중요하면 Topview T1을 선택하면 됩니다. 과정이 Draft Mode나 더 전문화된 생성 제어에 의존하면 Seedance 2.5를 선택하면 됩니다.