Seedance 2.5
Klip lebih panjang dan lebih banyak rujukan, sehingga 1080p.


Model video AI yang mana patut dipilih?
Seedance 2.5 direka untuk video yang lebih panjang dalam satu penjanaan dan set rujukan berbilang mod yang lebih besar. Seedance 2.0 menyokong klip yang lebih pendek dan mungkin menawarkan pilihan resolusi lain mengikut aliran kerja anda dalam Topview.
Seedance 2.5
Klip lebih panjang dan lebih banyak rujukan, sehingga 1080p.
Seedance 2.0
Klip lebih pendek, serta 4K apabila fail mesti beresolusi 4K.
Had, klip 720p sebelah-menyebelah dan semakan kredit ada di bawah.
Perbandingan ini memakai tetapan penjana web Topview, bukan API pembekal lain. Tempoh, had rujukan, resolusi dan input boleh berubah mengikut mod, akaun atau platform. Had di bawah disemak dalam aliran kerja yang disokong Topview pada 2026-10-16. Semak penjana untuk pilihan terkini sebelum anda render.
| Perkara yang anda bandingkan | Seedance 2.5 | Seedance 2.0 |
|---|---|---|
| Berapa lama anda boleh menjana | 4–30s (setiap saat) | 4–15s (setiap saat) |
| Resolusi hasil yang boleh dipilih | 480p / 720p / 1080p | 480p / 720p / 1080p / 4K |
| Rujukan imej yang boleh dimuat naik | Sehingga 30 | Sehingga 9 |
| Rujukan video yang boleh dimuat naik | Sehingga 10 | Sehingga 3 |
| Rujukan audio yang boleh dimuat naik | Sehingga 10 | Sehingga 3 |
| Jumlah rujukan dalam satu brief | Sehingga 50 | Sehingga 15 |
| Panjang maksimum setiap fail rujukan | Sehingga 30.2s/fail | Sehingga 15.2s/fail |
| Penjanaan audio terbina dalam | Ya | Ya |
| Paling sesuai untuk projek anda | Cerita berterusan yang lebih panjang dan brief padat rujukan | Penghantaran bentuk pendek pada resolusi lebih tinggi |
Harga pelan ada di Topview pricing page.
Anda bina pembuka, perkembangan dan penutup dalam 30 saat, tanpa menyambung 2–3 klip pendek di pascapenerbitan.
Anda kunci lebih banyak identiti, produk, pengambilan gerakan dan alas audio ke dalam satu penjanaan.
Anda masukkan alas muzik atau pengambilan gerakan yang lebih panjang tanpa memotong secara agresif.
Anda serahkan 4K terus daripada aras penjana yang tersedia hari ini. Seedance 2.5 juga mengeluarkan 480p, 720p dan 1080p.
Iklan dan klip media sosial anda sudah muat dalam ≤15s. Tempoh tambahan tidak membantu.
Jika 9 imej / 3 video / 3 audio sudah merangkumi brief anda, bajet yang lebih besar pada 2.5 mungkin tidak penting.
Jangan bergantung pada jadual spesifikasi sahaja. Tonton brief yang sama dijana pada Seedance 2.5 dan Seedance 2.0, kemudian pilih yang menepati paras kualiti anda. Fail Seedance 2.5 ialah hasil ujian pada 2026-08-07. Fail Seedance 2.0 ialah hasil ujian pada 2026-08-10. Kedua-dua fail dalam setiap pasangan beresolusi 720p.
Teks sahaja, 15 saat, 16:9. Prompt meminta satu syot mengorbit, kilat, tukul yang dipasang daripada serpihan, dan pandangan luas di akhir.


Seedance 2.5 mengekalkan satu wajah bertocang dari dekat hingga akhir. Tangan memanggil kilat, badan dilitupi tiang cahaya, dan syot terakhir ialah pandangan luas di puncak dengan tukul sudah terangkat. Serpihan tidak ditunjukkan sedang bercantum menjadi tukul.
Seedance 2.0 membesarkan syot tengah: sosok terapung dalam pusaran kilat antara batu. Di akhir ada tukul juga, tetapi badan tergantung di atas kawah dan kaki kelihatan tidak stabil. Syot wira yang luas dan tenang tidak tercapai.
Gunakan klip 2.5 apabila satu wajah dan komposisi akhir penting. Gunakan klip 2.0 apabila skala kilat penting.
A high-concept mythological action VFX cinematic spectacle shot on Sony Venice 2 with Cine Alta 8K sensor and Leica Summilux-C lenses, featuring photorealistic golden lightning arc flashes, dynamic ray-traced particle physics, floating terrestrial debris, and glowing ancient divine runes illuminated by hyper-detailed volumetric atmosphere. The continuous, seamless 360-degree whip-pan camera begins in a low-angle orbital sweep around a muscular, bearded Norse god suspended in mid-air above a fractured obsidian mountain shrine under a tempestuous crimson sky. His initial solemn and stoic composure dramatically shifts into furious rage as his eyes burst into blinding blue plasma energy, casting vibrant specular highlights across his weathered skin and braided hair. As the camera accelerates its continuous spiral rotation around the god, he lets out a guttural, thunderous roar, raising his right hand to summon violent streaks of celestial lightning that erupt from swirling storm clouds. The raw electrical arcs violently pull floating stone fragments and divine liquid metal together into a swirling vortex, instantly fusing them into a massive, glowing, runic-engraved battle hammer in his fist. Upon gripping the weapon, he detonates a massive radial gravity shockwave that instantly pulverizes the surrounding floating boulders into fine stardust particles and ripples through the thick atmosphere, leaving the ancient fractured shrine beneath him pulsing with deep blue subterranean magic. The unbroken dynamic shot completes its orbital loop to settle into a dramatic wide hero framing of the god hovering amidst the dissipating energy dust, legendary, majestic, thunderous, and escalating from tense stillness to an overwhelming explosive climax.
Tiga imej rujukan, 15 saat, 16:9, tanpa rujukan audio berasingan. Empat ayat yang dituturkan tidak disemak perkataan demi perkataan.


Seedance 2.5 menunjukkan pendekatan: dua watak lalu di kafe, berhenti untuk bercakap, kemudian sampai ke pintu. Pintu terbuka ke luar. Di akhir watak lelaki sudah di dalam dan watak perempuan mengikut, lalu susunan yang diminta terbalik.
Seedance 2.0 lebih jelas pada pintu. Watak lelaki memegang kedua-dua daun pintu sementara watak perempuan masuk di hadapannya. Pakaian kekal sama sepanjang klip.
Gunakan klip 2.0 untuk pintu masuk. Gunakan klip 2.5 untuk pendekatan di jalan dan pintu yang terbuka ke luar.
Rujukan imej 1

Rujukan imej 2

Rujukan imej 3

Pixar-style 3D animation, style locked to <<<Image3>>> , <<<Image1>>> and <<<Image2>>> — render everything exactly in their look. HAORAN, the young man from <<<Image1>>> , and XIAOYU, the young woman from <<<Image2>>> , run into each other on the sidewalk in front of the café from <<<Image3>>> , both breaking into surprised, warm smiles. XIAOYU says: "Haoran? What a coincidence!" He laughs: "First time seeing you since graduation!" She replies: "Come on in, coffee's on me." He answers: "Let's go." They walk up the steps together; HAORAN pulls the right door leaf outward by its brass handle — hinges on the outer edge — and holds it open as XIAOYU steps inside, then follows her in as the door swings shut behind them. Soft rounded stylized character proportions, subsurface scattering on skin, large expressive animated eyes, warm golden-hour cinematic lighting, gentle squash-and-stretch motion. The camera tracks them from across the street with a slow push-in. Dialogue in English with accurate lip sync, no subtitles. Avoid photorealistic faces, live-action look, 2D cel-shaded style, any style shift mid-clip, doors opening inward, sliding doors, or extra background characters entering frame.
Teks sahaja, 15 saat, 16:9, dalaman yang tetap.


Seedance 2.5 mengekalkan kereta yang sama, shiba yang memandu, kucing kelabu, rakun dan bakul. Seekor itik masuk, dan sebiji anggur muncul. Serahan topi croissant tidak dimainkan. Kucing kelabu memakai kon aiskrim, dan tembikai duduk di atas rakun.
Seedance 2.0 memadankan lebih banyak prop itu pada bingkai pembuka: topi tembikai, croissant, itik, telefon dan shiba yang menyanyi. Dalam beberapa saat shiba hilang, penumpang bertukar, dan kereta seketika hampir kosong sebelum kumpulan yang disusun semula kembali.
Gunakan klip 2.5. Pembukaan 2.0 ada senarai prop yang lebih baik, dan selebihnya klip itu tidak kekal sebagai satu adegan.
Hyper-realistic wool-felt plush texture, cottagecore pastel palette, matching the reference image exactly. Fixed camera locked at this exact interior angle, no cuts, no camera movement. A hilarious and heartwarming 15-second road trip scene bursting with individual personality. [0-4s] The shiba inu driver is having the time of her life — head bobbing to music, singing loudly with mouth wide open, one paw drumming the steering wheel. The watermelon-hat cat films a selfie video, the duck photobombs by suddenly stretching its neck into frame with a loud honk, the cat rolls its eyes dramatically. The raccoon shakes its iced drink like a cocktail, ice cubes rattling. [4-8s] Sharp left turn! A comedic chain reaction: the croissant hat slides off the grey cat's head and lands on the bonnet kitten's face, covering its eyes — the kitten flails its tiny paws in confusion. The poodle slides across the back seat and squishes the bichon against the window, both bursting into laughter. The duck slides sideways with a deadpan expression, completely unbothered, like it has seen everything. [8-12s] Bumpy road! Everything bounces — a grape pops out of the picnic basket, flies through the air, and the raccoon catches it in its mouth mid-bounce, looking extremely proud of itself. One kitten in the pink basket gets bounced awake, grumpily grabs the edge of the basket, gives everyone an annoyed squint, then dramatically flops back down into the basket. The goldfish leaps out of the sloshing water and splashes back in. [12-15s] The road smooths out into warm golden light. All animals perk up, bright-eyed and alert, turning toward the camera with big open-eyed smiles — the shiba driver glances back with a wide grin and a thumbs-up paw, eyes sparkling; the croissant cat retrieves its hat, puts it on backwards without noticing, and blinks curiously at the camera; the bonnet kitten hiccups a tiny flower petal and giggles with wide shining eyes. Everyone stays awake, lively and energetic, eyes wide open, looking around cheerfully as sunset light glows on their fur. Every animal has exaggerated theatrical acting with natural fur physics — wide eyes, flattened ears, wagging tails, puffed cheeks, dramatic reactions, while rendering stays fully realistic plush-felt style throughout. All characters keep their eyes open and alert throughout, except the basket kittens. Blurred mountain scenery streams past the windows, tree shadows flicker across the interior.
Satu imej rujukan, satu trek audio, 15 saat, 9:16. Padanan rentak tidak dinilai.


Seedance 2.5 mengekalkan lima pakaian yang sama. Kumpulan bergerak ke hadapan dan, sekitar 12 saat, duduk sebaris. Pada bingkai terakhir penari di tengah kembali di hadapan, jadi formasi baharu tidak kekal terkunci.
Seedance 2.0 memberi pose tarian individu yang lebih besar di tengah klip. Akhirnya hampir dengan V pembuka, bukan barisan yang selesai.
Gunakan klip 2.5 apabila pertukaran formasi penting. Gunakan klip 2.0 apabila pose tarian yang lebih besar dikehendaki dan formasi lama di akhir diterima.
Rujukan imej 1

The five dancers from <<<Image1>>> , keeping each dancer's exact face, hairstyle and outfit, perform street dance in the graffiti plaza, choreographed to the music in <<<Audio1>>> , every move landing on the beat. Formation change is required: starting in the V-formation from <<<Image1>>> , midway through the clip all five dancers travel to new positions — the center dancer moves to the back as the other four sweep forward into one horizontal line, finishing the routine in this new formation. Camera movement mirrors the music's rhythm and energy. Continuous single take. Use the ORIGINAL audio from <<<Audio1>>> unchanged; audio reference only, not visual reference. Avoid generated music, added sound effects, cuts, face distortion, identity swapping, subtitles, dancers standing in place for the whole clip.
Teks sahaja, 15 saat, 16:9, daripada adegan sungai domain awam dalam The Wind in the Willows (Angin di Celah Willow).


Seedance 2.5 mengekalkan syot mendayung yang tenang: bot biru, pokok willow, tikus pada dayung, tikus tanah di buritan. Kemudian ia memotong ke dalam bot. Tikus sudah terbaring di lantai, dan tebing tiada dalam bingkai.
Seedance 2.0 memainkan perlanggaran. Tikus mendayung, tikus tanah duduk bertentangan, haluan menghentam tebing, dan tikus jatuh ke belakang dengan kaki terangkat sementara tikus tanah memerhati.
Gunakan klip 2.0 untuk cerita. Gunakan klip 2.5 untuk petikan mendayung yang lebih tenang.
A fifteen-second continuous shot, Edwardian pastoral watercolor style, soft riverside light. A water rat sculls a small rowing boat, painted blue outside and white within, along a gentle river, with a mole seated in the stern, exactly as the original text describes: "Believe me, my young friend, there is nothing—absolute nothing—half so much worth doing as simply messing about in boats. Simply messing," he went on dreamily: "messing—about—in—boats; messing—" "Look ahead, Rat!" cried the Mole suddenly. It was too late. The boat struck the bank full tilt. The dreamer, the joyous oarsman, lay on his back at the bottom of the boat, his heels in the air. "—about in boats—or with boats," the Rat went on composedly, picking himself up with a pleasant laugh." — Kenneth Grahame, The Wind in the Willows (1908), Chapter I, Project Gutenberg #27805 (Scribner 1913 ed.)
Dua imej rujukan, 15 saat, 16:9, satu pengambilan.


Seedance 2.5 mengekalkan susunan yang mudah dibaca: sudut rendah pada dada mech, peluru berpandu meninggalkan bahu mech, wirawati memanjat perisai, kemudian hentaman depan pada teras yang bercahaya. Akhirnya letupan tenaga, bukan cangkerang mainan yang tercerai.
Seedance 2.0 dibaca dengan jelas sebagai sosok penuh pada permulaan, dan akhirnya pecah menjadi kepingan mainan berwarna. Larian ke arah kamera dan panjatan ke kepala memutuskan laluan, dan letupan di sisi tidak menunjukkan peluru berpandu meninggalkan mech.
Gunakan klip 2.5 untuk susunan aksi. Gunakan klip 2.0 untuk perpecahan yang menyerupai mainan.
Rujukan imej 1

Rujukan imej 2

Toy-world giant boss battle CG, 15 seconds, one continuous take. Input references: <<<Image1>>> for character appearance — TOPVIEW BOT PRO exact costume and palette <<<Image2>>> for boss appearance — TITAN UNIT-01 final giant form, exact design and palette References are design sheets only: do NOT render the sheet layout, labels, swatches, scale panel or grey background. Extract character design only. Character lock (match <<<Image1>>> exactly, no changes): A small agile girl TOPVIEW BOT PRO with long silver-white hair in loose low twin tails, pale mauve eyes, calm focused expression. Yellow cat-ear cap with black inner ears and black cat face emblem, black and hot pink headphones with heart marks, heart earrings. Oversized yellow bomber jacket with black cat patches, PRO badge, X badges and pink hearts, white-black cropped top, pink belt with heart buckle, black shorts, pink heart mark on her thigh, mismatched socks, chunky yellow platform sneakers with pink soles. She carries a huge yellow and black toy cannon with pink handle and X markings, connected by pink cables to a back tank. Color palette locked: yellow #FFD400, hot pink #FF4D79, black #1A1A1A, white, grey. Boss lock (match <<<Image2>>> exactly): A hundred-meter toy titan mech in its tall heroic giant form, glossy injection-molded plastic and diecast materials, dense overlapping armor plates with oversized screws and molded seams. Deep grey and matte blue armor, blue helmet with hot pink crest raised above broad flat shoulder decks, glowing yellow eye visor, shoulder missile pods with yellow-black warning stripes and pink missile tips, pink-yellow energy lines, glowing chest core with pink X emblem set into layered chest armor plates forming flat ledges at varying heights — standable plates, deep seams, no man-made stairs or ladders. The titan is an active aggressive fighter: its head tracks her constantly, its fists strike and grab at her throughout the fight, servos whining with every motion. Environment: giant toy city battlefield — building blocks, gift boxes, toy trains, a Ferris wheel, teddy bears, plastic debris; realistic grey-white skyscrapers behind, bright blue sky, floating confetti. Timeline: 0.0–3.0s | Face-off Opening frame: seen from a low angle behind her — TOPVIEW BOT PRO stands with her back to the camera on a wide flat armor ledge beside the glowing X core, tiny against the titan's mass, facing up toward the helmet far above. Wind blasts through her twin tails and yellow jacket. She levels her cannon at the distant glowing visor. The titan's head tilts down, visor locking onto her and narrowing to a bright slit; both shoulder missile pods snap open with mechanical clicks. Camera: low-angle over-the-shoulder push-in past her toward the titan's head — her back to camera in the near foreground, the helmet towering above, shallow depth of field. 3.0–8.0s | Homing missile gauntlet The shoulder pods fire: missiles arc high into the sky trailing white smoke, then curve sharply downward and home in on her, chasing her path. She sprints up the titan's chest across overlapping armor plates, vaulting ledge to ledge as the homing missiles slam into the armor just behind her footsteps, each impact exploding into colorful plastic debris. The titan's left fist sweeps across its own chest to swat her — she slides under the passing fist without breaking stride, then fires once on the run, destroying the last missile behind her. Camera: fast side-tracking shot rising with her, wide lens, heavy motion blur, the sweeping fist and missile impacts crossing the foreground. 8.0–15.0s | Face-to-face point-blank finish As she reaches the shoulder deck, the titan's right hand rushes in to grab her — she leaps off the closing fingers, using the hand as a springboard, arcs through the air IN FRONT of the titan's face, and lands on the narrow brow ledge directly above the glowing yellow visor. She faces the titan's face head-on — her body turned OPPOSITE to the direction the titan faces, her back to the open sky, the huge visor glowing right in front of her. She presses the cannon muzzle horizontally against the center of the visor. The weapon charges yellow-pink energy for one beat while the titan thrashes — then she fires the beam horizontally straight INTO the face. The visor shatters inward, colorful energy bursts through every helmet seam, and the titan breaks apart into thousands of flying toy blocks and plastic pieces. She kicks off the collapsing face through the falling debris, landing on a giant tumbling block, still running forward. Camera: following her leap around to the FRONT of the titan's face, holding a frontal close shot — girl and giant face in the same frame, facing each other — during the charge and firing, then pulling wide as the mech shatters; follow her momentum through the debris. End frame: cut during her run across the falling blocks — no victory pose, no freeze frame, no fade. Style: AAA game boss battle trailer, stylized anime-inspired 3D CG, glossy toy materials, Ratchet & Clank + Astro Bot energy, extreme scale contrast between the small girl and the colossal mech, high saturation, cinematic rim light, physical debris simulation, motion blur, 24fps anamorphic widescreen. Audio: fast electronic rock, heavy drums, toy-box chimes, servo sounds, missile launch whooshes, homing missile whistles, sliding metal scrapes, cannon charge whine, massive beam impact, cascading plastic destruction; music cuts off mid-action. Avoid static camera, slow pacing, scene reset, character facing the camera in the opening shot, girl facing the same direction as the titan's head, girl standing on top of the head firing outward into empty sky, beam firing away from the titan, missiles flying away in straight lines, missiles appearing from off-screen without being launched, passive motionless boss, staircases, man-made steps, ladders, handrails, character redesign, hair or costume color change, blue jacket, bunny ears, weapon redesign, chibi proportions on the mech, rendering the reference sheet layout or text, extra limbs, distorted face, bad hands, subtitles, watermark, UI, gore, desaturated colors, slow-motion ending.
Rangka perbandingan kami menumpukan pada kepatuhan prompt, kekonsistenan watak, kesinambungan aksi, penyegerakan audio dan kebolehgunaan praktikal.
Enam senario merangkumi VFX sinematik, dialog, lakonan ensembel, penyegerakan tarian, penceritaan sastera dan aksi permainan.
Penanda aras yang dirancang memakai tiga penjanaan bagi setiap model untuk tugas yang lebih ringkas dan lima penjanaan bagi setiap model untuk tugas yang lebih kompleks, sejumlah 52 percubaan penjanaan merentas kedua-dua model.
Kedua-dua model menerima prompt dan bahan rujukan yang sama, dengan tempoh, resolusi, nisbah aspek dan tetapan audio yang sepadan di mana ia disokong.
Kami menyimpan setiap tugasan yang dihantar, termasuk penjanaan yang gagal dan hasil yang ditolak.
Setiap video yang siap dinilai secara berasingan dengan rubrik skor yang ditetapkan lebih awal.
Supaya hasil yang hanya menarik dari segi visual tidak dipilih, hasil penanda aras yang mewakili dipilih berdasarkan kehampirannya dengan skor kualiti buta median bagi model dan senario itu.
Pameran pemasaran yang berasingan boleh menampilkan hasil berskor tertinggi, tetapi pameran itu ditanda secara jelas sebagai contoh terpilih.
Hasil video individu boleh berbeza antara penjanaan, walaupun promptnya sama.
Penanda aras ini bertujuan membantu pencipta memahami tolak ansur praktikal antara model, bukan mendakwa mana-mana model lebih baik secara universal.
Harga pelan ada di Topview pricing page. Kredit di bawah untuk tetapan yang telah disemak. Ia bukan kadar tetap. Masa penjanaan berubah mengikut giliran, prompt dan keadaan akaun. Angka 90 saat dan 120 saat hanya milik ujian 1080p selama 5 saat, bukan klip 15 saat di atas.
| Tetapan | Seedance 2.0 | Seedance 2.5 |
|---|---|---|
| 10 saat, 720p | 10 kredit | 15 kredit |
| 15 saat, 720p | 15 kredit | 22.5 kredit |
| Teks ke video, 9:16, 1080p, 5 saat | 12.5 kredit, kira-kira 120 saat | 18.5 kredit, kira-kira 90 saat |
Bandingkan pelan di Topview pricing page.
Pada satu ujian 1080p yang bertindih, julat itu lebih mahal. Teks ke video 9:16, 1080p, 5 saat menggunakan 18.5 kredit dan kira-kira 90 saat pada 2.5, berbanding 12.5 kredit dan kira-kira 120 saat pada 2.0.
Beralih ke 2.5 jika anda terus terkena dinding ini pada 2.0:
Jangan naik taraf hanya kerana 2.5 lebih baharu. Jika KPI anda ialah resolusi, 2.0 mungkin masih model produksi anda di Topview hari ini.
Terokai halaman model tunggal, contoh dan pustaka prompt selepas arah dipilih.
Seedance 2.5
Hab keupayaan 2.5 yang penuh: ciri, mod dan cara untuk bermula
Seedance 2.0
Hab 2.0 untuk aliran kerja yang mengutamakan resolusi
Perbandingan Seedance 2.5 dan MiniMax H3
Perbandingan merentas vendor apabila model lain dinilai
Cara menggunakan Seedance 2.5
Panduan langkah demi langkah untuk penjanaan 2.5 yang pertama
Contoh Seedance 2.5
Hasil 2.5 terpilih untuk menanda aras brief anda sendiri
Prompt Seedance
Templat prompt sedia salin untuk senario biasa
Perlukan lebih daripada 15 saat atau set rujukan yang lebih besar, sehingga 1080p? Cuba Seedance 2.5. Perlukan 4K, atau brief yang lebih pendek dan sudah muat? Buka Seedance 2.0.
Kemudian tetapkan tempoh dan resolusi dalam penjana.