TOPVIEW T1 — Narrativa cinematográfica com uma taxa de 1080p previsível
Geração em 1080p a 2.2 créditos/s publicados para todos os membros, com suporte a texto, imagem e entrada multimodal.
Qual modelo de vídeo com AI você deve escolher?
O Seedance 2.5 e o Topview T1 geram clipes de vídeo com AI de até 30 segundos, com saída em 1080p, áudio nativo e até 50 referências multimodais nos fluxos compatíveis da Topview. O Topview T1 foi pensado para narrativa cinematográfica e publica uma taxa de produção em 1080p de 2.2 créditos por segundo para todo membro. O Seedance 2.5 abre outras opções de fluxo, inclusive um Draft Mode dedicado em 480p, e custa 3.7 créditos por segundo na saída em 1080p.
Veja como os modelos tratam atuação dramática, cenas de diálogo, clipes musicais, ação de fantasia e efeitos visuais. Compare o resultado criativo, o que o fluxo exige e a cotação real em créditos antes de decidir.
TOPVIEW T1 — Narrativa cinematográfica com uma taxa de 1080p previsível
Geração em 1080p a 2.2 créditos/s publicados para todos os membros, com suporte a texto, imagem e entrada multimodal.
SEEDANCE 2.5 — Controles de geração mais especializados
Saída de 4 a 30 segundos, Draft Mode em 480p, direção detalhada de linha do tempo e fluxos de produção com busca, quando compatíveis.
Os dois modelos sustentam histórias audiovisuais mais longas e conjuntos grandes de referência. Na prática, a diferença fica nas faixas de saída, em alguns modos de geração e na forma de pagar cada nova tentativa.
| Recurso | Topview T1 | Seedance 2.5 |
|---|---|---|
| Desenvolvedor / provedor | Primeiro modelo de geração de vídeo da Topview | ByteDance |
| Duração máxima do clipe | 30 segundos | 30 segundos |
| Ajustes de duração | 4–30s; Smart Duration nos modos de API compatíveis | 4–30s; Smart Duration nos modos de API compatíveis |
| Resolução de saída | 720p, 1080p | 480p, 720p, 1080p |
| Texto para vídeo | Sim | Sim |
| Imagem para vídeo | Sim | Sim |
| Multirreferência | Sim | Sim |
| Máximo total de referências | Até 50 | Até 50 |
| Referências de imagem | Até 30 | Até 30 |
| Referências de vídeo | Até 10 | Até 10 |
| Referências de áudio | Até 10 | Até 10 |
| Áudio nativo | Disponível | Disponível |
| Proporção | Paisagem, retrato, quadrado e predefinições adaptativas compatíveis | Paisagem, retrato, quadrado e predefinições adaptativas compatíveis |
| Draft Mode em 480p | Não compatível | Compatível |
| Preço em 1080p | 2.2 créditos/s publicados para todos os membros | Depende do fluxo, do plano e da cotação ao vivo; 3.7 créditos/s para usuários comuns |
| Bom ponto de partida | Orçamento de produção em 1080p e criação guiada pela história | Controles especializados e fluxos que começam pelo rascunho |
As especificações refletem os fluxos publicados da Topview, sem garantir que toda opção apareça em toda conta. As contagens de referência dependem do tipo de arquivo, da duração e do modo.
Confira as opções atuais no gerador antes de enviar.
Os dois modelos podem entregar uma cena audiovisual completa de 30 segundos. Escolha pelo limite que mais pesa na produção: o preço de outra tomada, o fluxo de entrada ou o quanto de controle você precisa.
A Topview publica uma taxa de 2.2 créditos/s em 1080p para o T1 em todos os planos de membro. Estime a quantidade de tomadas, a duração do clipe e as novas tentativas antes de produzir, e confirme a taxa que aparece na sua conta.
Explore atuações, ângulos de câmera e batidas emocionais diferentes sem fechar uma única interpretação. O Topview T1 se posiciona para dramas curtos, cenas cinematográficas, animação e clipes musicais em que várias tomadas podem ajudar.
Comece com um prompt, uma imagem de primeiro quadro ou ativos multimodais compatíveis. O T1 aceita até 50 itens de referência dentro dos limites documentados de entrada e duração.
Gere a cena com imagem e som nativo juntos. Revise vozes, efeitos, o tempo da música e o movimento dos lábios na exportação original antes de usar o clipe num projeto final.
Use o Draft Mode compatível para testar uma direção criativa antes de comprometer uma renderização final em resolução mais alta. Um vídeo comum em 480p e uma tarefa de Draft Mode em 480p não são necessariamente cobrados do mesmo jeito.
Divida um pedido de 30 segundos em intervalos planejados para ações, diálogo, movimento de câmera e som. Confira se a saída final segue a sequência pretendida, sobretudo em cenas cheias de ação.
Use a busca na internet onde o fluxo de referência da Topview selecionado oferecer esse suporte.
Explore as ferramentas de painel de cenas, continuação ou edição por trecho ligadas ao Seedance e disponíveis pela Topview. Confira o que pertence ao modelo e o que pertence à plataforma Topview em volta antes de depender disso no seu projeto.
Veja oito grupos de vídeos enviados em drama, suspense, música, ação de fantasia e efeitos visuais. Cada cenário pega um desafio diferente de produção: atuação, continuidade de cena, identidade do personagem, movimento, som ou raciocínio espacial.
Especificações do clipe enviado: 30s · 16:9 · 720p · 24fps
Uma aluna enfrenta bullying numa sala ensolarada. A cena sai da intimidação em grupo e dos closes tensos para o movimento físico pela sala e um momento de resistência.
Topview T1
Seedance 2.5
Um drama curto funciona quando quem assiste entende a ação e a emoção dos personagens. Rostos estáveis e atuações expressivas importam mais do que um único quadro bonito.
O Seedance 2.5 deixa o final falado mais legível. Os dois clipes mantêm uma protagonista de uniforme de verão, passam do grupo em volta da carteira para a briga na sala e mostram um chute no ar com os outros alunos no chão. O rosto dela continua reconhecível nos dois. O Seedance segura o close de irritação de frente e termina num olhar direto, com a boca aberta, então o aviso funciona como atuação. O Topview T1 também sustenta a identidade dela e o chute, mas o close final é um perfil coberto pelo cabelo, e a última fala fica mais difícil de ver. Durante a briga, o Topview T1 deixa o movimento mais contínuo e menos travado. Escolha o Seedance 2.5 quando a virada emocional e o final falado precisarem continuar legíveis.

CHARACTER REFERENCE — <<<Image1>>>. Cool and elegant Korean high school girl in a summer school uniform, realistic natural skin, no beautifying filters, and a consistent face throughout. Quiet and patient but strong boundaries. Her emotion evolves from quiet tolerance to cold annoyance, a controlled outburst and a tired, disdainful aftermath. high school girl, summer school uniform, natural skin texture, no filters, consistent facial features throughout. Quiet, avoids trouble, extremely patient but with strong boundaries. Emotional shift: Zen-like patience → thoroughly annoyed by repeated harassment → calm outburst → cold disdain. Post-fight: slightly messy hair, slight panting, realistic expressions. 00:00‒00:06 | Malicious Harassment (Suppression): Quiet afternoon classroom, female lead by the window. Four bullies provoke her, bumping her desk, pushing her, throwing stationery. She avoids and stays silent, wanting peace. Wide-angle handheld camera with slight shake, oppressive atmosphere. 00:06‒00:12 | Patience Exhausted (Turning Point): Slow zoom to facial close-up. Bullies escalate. Her patience vanishes, turning into cold annoyance. She stands up straight. Background blurs, silence except for her steady breathing, preparing to end the harassment. 00:12‒00:19 | Clean Counterattack (Main Fight): Girls push her. She blocks calmly, dodges quickly. Elbow strikes, precise low kicks. Realistic, clean movements. 360° wrap-around tracking shot with camera shake and motion blur. Three bullies fall, desks slide, scene reverses. 00:19‒00:24 | Mid-air Finisher (Climax Slow-mo): Last girl rushes. Ultra-low angle shot. Lead jumps, 35% slow motion. Uniform skirt and hair flow naturally. 360-degree mid-air roundhouse kick to the chest. Opponent hits the wall. Normal frame rate upon landing, clean and powerful. All four are down. 00:24‒00:27 | Silent Aftermath: Classroom in mess. Lead stands in center, panting slightly, cold gaze, tired and detached, calm and restrained aura. 00:27‒00:30 | Dialogue: Close-up. She looks at the camera, cold and annoyed tone. Korean line: "제발 귀찮게 하지 마." (Please stop bothering me.) Natural, realistic warning. No subtitles.
Especificações do clipe enviado: 30s · 16:9 · 720p · 24fps
Um carro se aproxima de uma lavanderia de beira de estrada à noite, com chuva forte. Lá dentro, um homem e uma mulher interagem em torno de um balcão, e a cena alterna o tempo lá fora, detalhes de atmosfera e atuações em close.
Topview T1
Seedance 2.5
Interiores noturnos revelam problemas de luz, continuidade e atuação sutil. Esses detalhes são o centro do suspense e da narrativa.
O Topview T1 combina melhor com este teste de atuação. Os dois clipes abrem numa lavanderia sob chuva e num carro, cortam para um medidor de sinal e terminam com o sedã na rua molhada. O interior do T1 é a cena mais clara: um plano duplo com os dois sentados, mãos e papéis no balcão, um farol cruzando o rosto da mulher e, depois, a dupla trabalhando entre as máquinas. O Seedance 2.5 segura a chuva e o medidor, e o final mostra o carrinho de roupa com o carro atrás, o que deixa a isca mais literal. O meio, porém, parece mais dobrar roupa do que uma troca tensa, e um quadro posterior é sobretudo o carro e um feixe de luz. Escolha o T1 quando o interior noturno e as duas atuações precisarem sustentar a cena. Escolha o Seedance 2.5 quando o desfecho do carrinho com o carro precisar ser lido num único plano.
Create a 30 second cinematic short film titled The Suit Was Still Listening, presented in 16:9 with synchronized dialogue, environmental sound, and original music. The film must feel completely live action, physically grounded, and captured on location, never glossy or synthetic. Visual language: a rain soaked neighborhood laundromat at midnight, warm amber fluorescent tubes inside, cold blue street light and moving car reflections outside, wet pavement, fogged windows, chipped enamel machines, baskets, detergent boxes, loose receipts, realistic skin texture, natural eye moisture, subtle fabric lint, imperfect hair, restrained film grain, gentle halation, lifted shadows, rich but believable color. Wardrobe creates bold editorial color blocking: Mara wears a cobalt trench over a cream blouse, Noah wears a rust knit polo, the teenage attendant wears faded green workwear, and an elderly customer wears a pale gray suit and dark hat. Use expressive medium close shots, tactile inserts, occasional low angles, clean profile compositions, and brief handheld movement that feels operated by a human. Preserve consistent faces, clothing, props, screen direction, reflections, hand anatomy, and spatial continuity. Use realistic speech timing, breathing, blinking, eye focus, and precise lip synchronization. 0 to 3 seconds. Exterior wide shot through falling rain. A lonely laundromat glows on a dark corner. A black sedan turns slowly into the street. Camera makes a subtle forward creep. Music begins with muted upright bass, brushed snare, a low analog pulse, and the rhythmic churn of washers. 3 to 6 seconds. Interior macro shot through a round washer door. A red scarf turns through soap and water. Cut to Mara opening a dryer. A tiny black transmitter falls from the lining of a cream suit and strikes the tile with a sharp metallic click. The score briefly drops out. 6 to 10 seconds. Low medium two shot. Noah freezes beside a folding table. He says quietly, You said clean the suit. Mara studies the transmitter in her palm and replies, I did. You hid a heartbeat in the lining. Keep the delivery controlled and intimate, not theatrical. 10 to 14 seconds. Tight insert on the teenage attendant checking an old signal meter beside the change machine. A green needle jumps. He looks toward the fogged front window and says, It is still transmitting. Camera racks focus from the meter to white headlights sliding across the glass. 14 to 18 seconds. The sedan stops outside. The elderly customer continues folding a shirt without looking up. He says, Then he is already here. Hold on Mara as the moving headlights carve across her face. Let silence, rain, and machine motors carry the tension. 18 to 22 seconds. Noah whispers, Back door. The old man calmly turns the deadbolt on the back exit and answers, Too obvious. Mara notices a delivery rider outside pushing a rolling laundry cart past the window. Use a fast sequence of close shots: her eyes, the transmitter, the cart wheel, the sedan mirror. 22 to 27 seconds. Mara crosses naturally behind a row of machines, slips the transmitter into a sealed laundry bag on the moving cart through an open service hatch, and returns without drawing attention. Noah asks, What did you do. Mara watches the cart continue down the wet street and says, Gave him a cleaner story. 27 to 30 seconds. Exterior telephoto view. The black sedan pulls away and follows the cart. Cut back inside to a symmetrical medium shot of the four characters framed by spinning washer doors. The red scarf circles behind Mara like a slow warning light. She sits opposite Noah and says, Now tell me who owns the suit. End on the transmitter signal fading from the attendant meter as the final bass note lands. Sound design must include rain on glass, distant tires on wet road, washer motors, dryer buttons, fabric movement, the transmitter click, door lock, fluorescent hum, and soft room reflections around every voice. Dialogue must remain clean and naturally mixed above the music. Avoid visual distortion, artificial camera acceleration, floating objects, excessive shallow focus, oversharpening, plastic skin, extra fingers, unreadable signage, random background motion, or dreamlike effects.
Especificações do clipe enviado: 30s · 720p · 24fps
Um clipe colorido de grupo feminino passa por um estúdio rosa de gravação, corredores e momentos de performance em grupo. Os clipes trazem uma líder de cabelo rosa, figurinos coordenados e luz forte de estúdio.
Topview T1
Seedance 2.5
Clipes musicais juntam identidade, continuidade entre cenas, coreografia e tempo musical. Também mostram por que os ajustes de exportação precisam estar sob controle antes de qualquer afirmação de qualidade.
O Seedance 2.5 deixa as quatro integrantes mais fáceis de distinguir. Os dois clipes mantêm os mesmos quatro visuais: cabelo loiro com roupa rosa, um coque azul, cabelo escuro comprido em creme e cabelo rosa-lavanda em azul. O quadro de grupo mais claro do Topview T1 é uma formação sincronizada de quatro pessoas em volta de um aro prateado. O Seedance 2.5 mostra a integrante de cabelo rosa com um celular flip e a boca aberta, depois um final escalonado de quatro pessoas, em vez de uma formação travada. Escolha o Seedance 2.5 quando um solo e um objeto precisarem sobreviver ao corte. Escolha o Topview T1 quando a formação do refrão for o plano que precisa ser lido.
Referência de áudio





Create an original 30-second, 16:9 live-action Y2K sweet-and-edgy K-pop girl-group music video, with four adult female performers. Use Audio 4 (<<<aud_4>>>) as the single authoritative reference for the song, lyrics, vocal delivery, beats, and edit timing. Preserve the four alternating solo verses, four short group-response moments, and the final full-group chorus. Solo lyrics must be accurately lip-synced; group-response shots can feature playful interactions without forcing every member to mouth each word. Keep the track, bass, drums, and stage lighting at full intensity until 28 seconds. Only begin a smooth musical and visual fade during 28‒30s. The final five seconds must feature four distinct changing compositions― not a static five-second push-in. CHARACTER REFERENCES ― KEEP ALL FOUR IDENTITIES DISTINCT: Member 1 (Image 25): Light blonde high ponytail, pink collegiate Y2K outfit; preserve her face, proportions, hairstyle, outfit, and accessories. Member 2 (Image 20): Blue updo, powder-blue collegiate look; preserve the separate face and costume identity. Member 3 (Image 15): Long dark loose hair, cream collegiate outfit; preserve the separate face and costume identity. Member 4 (Image 24): Long pink-lavender hair, light-blue sporty collegiate outfit; preserve her face, silhouette, and accessories. Image 2: Group relationship, pastel pink/blue/cream styling, overall Y2K sweet-cool visual direction. Never blend faces, swap outfits, clone members, or introduce additional performers. 0‒3s | MEMBER 1 SOLO ― PINK CLASSROOM FANTASY SET. Cut directly to the blonde singer leaning against a transparent desk. Soft gradient pink wall, venetian-blind shadows, cream storage modules, floating abstract panels. She looks sideways, turns to camera, and lip-syncs: “Bell rings, cherry gloss, I’m out the door.” Playful eyes, natural turn and small hand gesture; no full choreography. 3‒5s | GROUP RESPONSE ― DESK PLAY. On “Hey! We’re ready for more,” Member 1 swipes a translucent card across the lens to transition. Four members gather around a clear acrylic table, swap bright notes, playfully bump shoulders, gesture to camera, and laugh. Keep the original vocals; line-by-line lip-sync is unnecessary in this cutaway. 5‒8s | MEMBER 2 SOLO ― ICE-BLUE AND CREAM MODULAR SET. A reflection along a mirror bench wipes to Member 2. The scene is predominantly cream with touches of low-saturation ice blue, fine silver framing, clear acrylic foreground, lilac frosted-glass screen, blush detail, and distinct foreground/midground/background layers. Never flood the frame with flat blue light. Member 2 steps forward with restrained cool confidence and accurately lip-syncs: “Flip-phone flash, I’m stealing the light.” Subtle push-in; focus remains on her eyes. 8‒10s | GROUP RESPONSE ― TRANSPARENT ROLLING CHAIR. She pushes a reflective panel across the lens, revealing the pastel lounge. Member 1 sits on a transparent rolling chair, Member 4 gently pushes it, and Members 2 and 3 jog beside them laughing. During “Oh! We own the night,” use a lateral tracking shot and spontaneous friend-group interaction; no required individual lip-sync. 10‒13s | MEMBER 3 SOLO ― CREAM MEDIA-CLASSROOM FANTASY. The rolling chair wipes into a soft cream set with modular shelving, translucent divider, faint pink blind-shaped light, thin acrylic console and tiny ice-blue indicators. Member 3 taps the console, glowing strips illuminate, and she raises her eyes toward the moving camera while lip-syncing: “Pastel dreams in the window shine.” Gentle breathing, turning and eye contact rather than dancing. 13‒15s | GROUP RESPONSE ― DIGITAL CAMERA FLASH. The console light blooms into a digital-camera flash transition. Four performers crowd together in a clean pink-and-cream photo corner, straighten each other's hair clips, lean shoulders together, and change funny expressions on the second flash. Retain “Yeah! This moment is mine” on the soundtrack without mandatory detailed lip-sync. 15‒18s | MEMBER 4 SOLO ― LAVENDER COMMUNICATION ROOM. The flash clears onto an original lilac modular studio with silver slim framing, frosted acrylic, cream low cabinets, soft horizontal lighting, and a transparent flip-phone prop. Member 4 lowers the receiver and approaches camera half a step, confidently lip-syncing: “Turn up the hall, let the whole school know.” Natural hair movement, open gesture, no complex dance. 18‒20s | GROUP RESPONSE ― ENTERING THE MAIN ARENA. During “One, two, three―let’s go!” Member 4 slides open a translucent divider. The other three peek out, link hands, and run forward into a glowing doorway. Their movement carries seamlessly into the final arena. 20‒23s | FINAL CHORUS ― UPGRADED STAGE. Reveal an original “After School Club Arena”: translucent curved rear wall, abstract locker-shaped arches at either side, floating silver elliptical structure, cream-and-light-wood reflective sports floor, pink-and-blue illuminated floor tracks, transparent raised platforms. All four perform synchronized full-body choreography and sing: “After school electric, e-e-electric.” The camera glides forward through the glowing doorway. 23‒25s | CHORUS PROGRESSION ― DIAMOND FORMATION. The members move from a horizontal line into a diamond, singing “Candy-coated confidence, magnetic.” Platform light strips respond like sound waves. The camera tracks from knee-height framing out to all four performers. Keep drums, bass, and vocals vivid. 25‒27s | CLIMAX A ― SIDEWAYS ARCUATE TRACK. On “Four hearts, one beat, lighting up the room,” the camera sweeps from stage front-left to front-right with foreground parallax from transparent platforms. The dancers interlace arm gestures, cross positions in two steps, half-turn, and open into a wide diagonal formation. Alternate full-body and knees-up framing, preserving all four identities. Music and lighting remain at their highest energy. 27‒28s | CLIMAX B ― LOW-ANGLE IMPACT. Hard cut to a slightly low-angle group shot, push in briefly then arc around the outer side. They clearly sing “Hands up together―watch us go boom!” together and land a precisely synchronized arm-raise, turn, and step on the final musical impact. The silver frame flashes from ice blue to bubblegum pink and floor strips ignite in sequence. No early musical fade before 28s. 28‒29s | FADE A ― PAIRED MEDIUM CLOSE-UPS. The lyrics have ended; retain wordless group harmony, synthesizer sustain, final drum tail, bass resonance, and reverberation while the volume steadily begins its two-second fade. Show a glance-to-camera from Members 1 and 2, wipe via hair and shoulder motion, then show Members 3 and 4 trading subtle expressions, each with a brief semi-orbit. Background lights dim in layers but faces stay legible. 29‒30s | FADE B ― FOUR-MEMBER FINAL HERO FRAME. Cut to a wide slightly low-angle group composition with an asymmetric staggered arrangement, two women at the front of the transparent platforms and two on a higher level. Keep only natural breathing, settling hair, and slight eye movement. The camera floats sideways and slowly pulls back, settling during the final half-second. Architecture, silver ring, reflective floor and pink-blue tracks fade softly with the last instrumental decay. No abrupt freeze, harsh cut, or unfinished ending. TRANSITIONS, STYLE AND QUALITY: Link scenes through practical on-camera swipes: translucent card, mirror wipe, rolling chair occlusion, camera flashes, sliding acrylic divider, and illuminated doorway. All solo studios share cream modular architecture, blind-shaped soft shadows, pale acrylic and subtle chrome, but each retains unique accents. Premium live-action music-video studio production, early-2000s fashion-magazine energy, bubblegum pink, ice blue, cream white, muted lilac, selective silver and black. Campus elements must be abstract and editorial rather than a realistic school. Real human skin, accurate facial identity and lip-sync, energetic but readable cinematography. No microphones, in-ear monitors, subtitles, on-screen text, extra people, or brand logos. PROTOTYPE ASSET NOTE: The referenced Audio 4 and Images 2, 15, 20, 24, 25 are source-material IDs from the production brief; they are not bundled in this preview HTML.
Especificações do clipe enviado: 30s · 16:9 · 720p · 24fps
Duas pessoas aparecem num estúdio de fundo amarelo forte, com bateria, amplificadores, gestos energéticos e câmera mudando de posição. A sequência alterna performance de corpo inteiro, percussão e interação expressiva.
Topview T1
Seedance 2.5
Performance musical expõe fraquezas de movimento das mãos, interação com objetos, alinhamento com o beat e relação entre os personagens.
Só o Topview T1 segue por completo as ações do vídeo de referência. Os dois clipes usam o estúdio amarelo, e o figurino fica estável nos dois, incluindo cabelo ruivo, um corset preto, uma camisa xadrez, um boné para trás e uma calça creme. O Seedance 2.5 fica um pouco mais claro na dança de braço levantado e na jaqueta preta enquanto ela está no ar, mas não mantém a ação de referência do jeito que o T1 mantém. Escolha o Topview T1 quando a performance precisar bater com o vídeo de referência movimento por movimento.


Referência de vídeo
【TASK: Frame-by-frame remake of the reference video ― replace only the specified characters and studio color】 Use <<<Video1>>> as the sole reference for action, performance, character interaction, camera move, framing, edit rhythm, and timeline order. Fully replace the original male with the man in <<<Image2>>>, and the original female with the woman in <<<Image1>>>. Change the pink studio walls and floor to a bright, saturated, clean yellow. This is reference-video-driven character and set replacement ― not a new story, not a redesigned dance, not freestyle to the song. Final length ~26.67s, 16:9, 1920×1080, 30fps. Keep real action speed from the source ― no slow-mo, no stretch, no compress to 15s. Timecodes below are alignment aids; cuts, action starts/ends, and paths follow <<<Video1>>>. Only <<<Image2>>> male lead and <<<Image1>>> female lead ― no third person, dancers, crowd, or clones. 【1. Source roles & priority】 Video1: camera, staging, body action, expression timing, mouth, interaction, props, cuts, aspect inserts, light 2D doodle FX only. Do not inherit original actors’ faces, hair, beards, hats, or clothes. <<<Image2>>> locks: male face, skin, short curls, backward black baseball cap, build, red-white check shirt, cream wide trousers, chunky shoes, right-arm tattoo, wrist accessories. <<<Image1>>> locks: female face, long cherry-red hair with face-framing micro-braids, build, white baby tee under black lace-up corset vest, black pleated mini skirt, silver chain choker, flesh-tone headset mic. On conflict: looks/wardrobe from Image1/Image2; action/camera from Video1. Only micro-adapt kneel/sit/jacket-toss for the new clothes ― do not rewrite whole beats. 【2. Male consistency <<<Image2>>>】 Same adult man: dark skin, lean athletic, short dense black curls (tapered sides), clean jaw, faint upper-lip shadow only. Always wears a plain black baseball cap backwards (visor at the back). No glasses. Not the original actor’s face. Wardrobe always: oversized red-and-white windowpane short-sleeve shirt, extremely baggy cream/beige wide-leg trousers, grey/off-white chunky platform shoes. Multi-strand white beaded bracelets on right wrist; silver metal watch on left. Large black tattoo on right forearm wrist-to-below-elbow, inner and outer. Fixed to that same right arm ― never swap sides, never mirror both arms, never copy to upper arm/hand/clothes. Perform drums, nods, leans, dance, claps, floor games, cup sips, side-lie, and lip-sync as in Video1. Expressions change with performance. Plain black sunglasses and star party glasses are temporary props; after removal, no extra sunglasses remain on his face. No prop pop-in/out mid continuous shot. 【3. Female consistency <<<Image1>>>】 Same adult woman: East Asian, pale skin, slim, long cherry/crimson-red hair slightly wind-moved with two thin face-framing braids, sharp winged liner, blurred red lips, cool girl-crush look. Any facial mole stays fixed ― no mirror flip, no vanish in close-ups. Wardrobe always: white short-sleeve baby tee under black lace-up corset vest with silver grommets/buckles, black pleated mini skirt with grommet belt and side silver chain, silver chain choker, small hoops, multiple silver rings; flesh-tone headset mic near mouth. Never gold hair, green cami, burgundy floral skirt, brown boots, or other original looks. Keep playful energy: sing to camera, reach, head toss, shoulder lean, remove glasses, dance, clap, point laughing, cup sip, prop toss. Hair must be her own long red hair with natural inertia. Mic stays on face; on kneel/sit the mini skirt covers naturally ― not a long dress or pants. 【4. Set】 Keep open studio: seamless wall meets floor; speakers/gear left-right; drum kit scale/placement in drum beats; later dance/floor beats use matching gear layout (don’t force kit into dance zone). Replace all pink walls/floor with bright saturated clean yellow (real softbox falloff ― not neon, not orange-pink residue). Solid studio floor with contact shadows. Speakers black/dark grey; metal stands real. Recolor environment only ― no full-frame yellow grade on skin/clothes. Kick drum face clean black, no art/text. No logos, charts, coins, finance UI. 【5. Camera & edit】 Match playful retro music-video studio feel. Keep mid frontals, high angles, slight Dutch, close wide, mouth ECU, two-shots, fast cuts, short punches. No new slow-mo, long orbits, drone, audience, or redesigned oners. Real faces/fabric; light grain and motion blur. Keep letterboxed inserts and slight tilt. Output canvas 16:9. Strip platform watermarks/UI; no new titles/end cards. 【6. Shot timeline】 (cuts/action from Video1) Shot 01|00.00‒01.10|She sings foreground, he drums background Lowish frontal medium-wide. She kneels left FG with wired mic, lip-sync; red hair, white tee + black corset vest, black mini clear. He at kit rear-right: backward black cap, red-white check, cream trousers, drumming on beat; right-arm tattoo when visible. Clean black kick face. Shot 02|01.10‒04.30|High angle, she reaches to camera Free hand reaches into lens (strong FG perspective), then retract, point, head sway, lean; red hair moves. Camera rises/pulls to show more yellow floor and kit. He keeps drumming BG. Optional tiny lightning/star doodles at source hits. Shot 03|04.30‒07.67|Letterboxed shoulder interaction Black bars, slight tilt. He left at drums with sticks; she right leans on his shoulder ― arm wrap, side bend, head whip (red hair swings) per source. He stays seated nodding/tapping. Shot 04|07.67‒10.80|She takes his sunglasses, wears them Same physical black sunglasses: she lifts off his face, stands, turns, light hair toss, puts them on herself, re-leans. He has no thin eyeglasses; after transfer he must not still wear an identical pair. Backward cap stays on. Shot 05|10.80‒12.30|Letterboxed high two-shot She in the taken sunglasses leans on him lip-syncing; he keeps stick rhythm, brief eyes-closed/smile/tilt. Faces stay Image2 / Image1 distinct. Shot 06|12.30‒13.93|Her mouth ECU Her own lips/teeth/skin from Image1; mouth follows source syllables. Soft warm-gold instead of pink wash ― don’t yellow-tint lips/teeth. Shot 07|13.93‒15.57|Full-body synced dance He left, she right, full body: backward cap + check shirt + cream trousers + platforms; red hair + white tee/black vest + black pleated mini. Beat-for-beat elbows, shoulder pops, leans, weight shifts ― no mirror swap, no random waving. Shot 08|15.57‒16.37|Her close, him BG She FG head tilts/nods lip-sync; red hair + vest clear. He keeps dancing BG. Shot 09|16.37‒16.97|His close, her BG He FG lean, lip-sync, short chest gestures; backward cap, curls, check shirt locked. Tattoo only when angle shows it. Shot 10|16.97‒17.37|Side clap transition Side-turn steps + chest claps on downbeats; optional tiny line/lightning doodles. Shot 11|17.37‒20.47|Face-to-face floor clap game He left facing right, she right facing left; center small cup. Full clap → reach → contact → retract → clasp cycles; no sticky fingers, pass-through, or extra arms. Skirt and trousers sit naturally. Shot 12|20.47‒22.10|Giant star glasses sing to camera She left, he right, oversized five-point star party glasses; nod/tilt/lean lip-sync. Lower faces + hair/cap still readable. Shot 13|22.10‒23.40|Floor game, she points laughing She points at him, leans back laughing; he reacts head-down, hand up, cup, lean-back ― cause/effect intact. Shot 14|23.40‒23.80|Punch-in: she sips cup Fast push + blur; cup/lips contact real; red hair swings back. Don’t stretch to slow-mo. Shot 15|23.80‒24.30|He sips cup CU Same sip/lean rhythm; always Image2 face + backward cap + check shirt. Shot 16|24.30‒25.80|He FG side-lie; she BG swings/throws jacket He lower-left side-lying in check shirt, cream trousers, platforms, backward cap. She mid-rear swings one separate black jacket prop (not clothing she is wearing); she stays in white tee + black corset vest + black mini. Jacket path: side swing → toss up → flip → skim FG/exit per source. Never remove the skirt or switch to white top/black shorts. Shot 17|25.80‒26.67|Two-shot look/laugh end He left, she right, look at each other; side head, laugh up, brief look down, light sway. Keep Image2 / Image1 looks. No freeze portrait, hug, kiss, titles, or end card. End on source final frame. 【7. Sound & lips】Keep original track, tempo, vocal order, length. Lips follow syllables; drum hits and claps sync to contact. Don’t drown music with SFX. Same timeline ― don’t retimed the song. 【8. Hard avoids】No new plot/dance; no meeting/award/stage-crowd rewrite; no face-swap that keeps blonde/cap/leather of originals; no matching yellow outfits; no changing check shirt/cream pants or red-hair corset/black mini; no identity drift / tattoo side-swap; no prop teleport / sunglasses clone; no pink residue / full yellow grade; no subtitles, finance UI, watermarks; no slow-mo or stretched shots. Final goal: same shots, same actions, same interactions, same edit ― only the cast fully replaced by <<<Image2>>> male (with backward black cap) and <<<Image1>>> female (cherry-red hair + black corset look), and pink studio → clean yellow studio.
Especificações do clipe enviado: 30s · 16:9 · 720p · 24fps
Guerreiros de armadura enfrentam criaturas fantásticas enormes num campo de neve. A cena junta uma formação de tropa, clima frio, efeitos mágicos e ação em grande escala.
Topview T1
Seedance 2.5
Uma cena de fantasia pode parecer espetacular e, ao mesmo tempo, ficar espacialmente confusa. Esta comparação olha para ação legível, escala coerente e causa e efeito.
O Topview T1 deixa a escala mais fácil de ler. Ele abre na tenda carmesim com os estandartes de sol e o capitão, depois mostra um gigante sobre uma muralha de escudos, uma varredura roxa nos gigantes amarrados, uma investida na neve, ursos-polares que continuam enormes ao lado dos soldados e um último quadro em que a cabeça de um urso preenche o plano ao lado do rosto do capitão. O Seedance 2.5 abre na floresta, e não na tenda. O gigante dele fica menor no quadro, a investida na neve ainda mantém um gigante atrás de quem corre, e o momento do urso ainda inclui um gigante de pedra. O close final do capitão é o rosto mais nítido, com os ursos atrás dele. Escolha o Topview T1 quando o tamanho das criaturas e a passagem da tenda para a neve precisarem ficar óbvios. Escolha o Seedance 2.5 quando o rosto final do capitão tiver de ser o quadro mais nítido.
A 30-second ultra-realistic 4K cinematic original war short, ultra-high saturation modern film look (crisp vivid film grain, not vintage). Fully original fantasy world ― invent all designs, no resemblance to any existing film, game, book, or myth franchise. No copyrighted characters, creatures, armor styles, or logos. EXACT ORDER: 0‒4s ― THE HOOK (50mm slow push → 85mm): A mixed medieval-fantasy army at a dark pine forest edge, holding deep crimson hand-painted cloth banners with simple geometric sun-disk emblems (original, non-trademark). A child in torn clothes flashes past crying for one second, then exits forever. A scarred captain in custom riveted iron plate and a worn crimson cloak whispers English only: “What is that?” Soldiers exchange uneasy looks. Oppressive quiet, shallow DOF, out-of-focus banner cloth in foreground bokeh. 4‒9s ― THE EMERGENCE (28mm low-angle wide): Thin mist parts. A line of original colossal humanoid war-constructs steps out ― rough basalt-skin bodies, rope-bound wooden plating, bone charms, unique silhouette unlike any known giant IP. They tower over the banners. Captain bellows: “RUN!” Rack focus from a spear tip in foreground to a massive stone foot. 9‒13s ― SCAN 1 / FOREST→SNOW: Soft freeze stutter. Very low-key pale purple local scan sweeps trees only ― thin, restrained, not flashy. Forest hard-replaces to open snowfield; same army and constructs, continuity held. 13‒22s ― RUNNING WAR (35mm steadicam + 85mm ECU): Soldiers flee while fighting. Constructs smash fleeing lines; spears snap, men hurled into snow, crimson banners drag and fall. Captain briefly counters then keeps running. Tracking beside panicked soldiers, OTS strikes, ultra-close practical impact inserts (boot, shield, snow burst), whip pans, half-beat pauses. No magic energy beams. 22‒26s ― SCAN 2 / CONSTRUCTS→WHITE BEARS: Soft freeze. Pale purple local scan only across construct bodies; they hard-replace into same-scale giant wild polar bears (natural animals, no armored fantasy brands). Action unbroken: bears roar and smash, soldiers keep fleeing and fighting. 26‒30s ― AFTERSHOCK (28mm wide → 85mm punch-in): Chaotic snow war ― polar bears advancing, banners collapsing, soldiers scattering. No child. End on captain’s exhausted determined face racked into sharp focus, a bear silhouette soft behind him. No logos, no text, no watermark. CAMERA LOCK (key nodes only): 28mm low-angle scale, 35mm chase tracking, 50‒85mm faces, rack focus, OTS, shallow foreground bokeh. Anamorphic cinema feel, fine film grain, ultra-high saturation crimson accents, breath fog. Purple scans subtle and local only. No neon, no ruins, no kinetic FX, no franchise lookalikes. English dialogue only.
Especificações do clipe enviado: 30s · 16:9 · 1080p · 30fps
Uma jovem enfrenta uma criatura gigante parecida com uma aranha de olhos vermelhos nas ruas da cidade. A sequência inclui efeitos de mãos brilhantes, membros da criatura em movimento, veículos, movimento do ambiente e mudanças fortes de distância da câmera.
Topview T1
Seedance 2.5
Este é o candidato mais forte a uma comparação exigente de VFX com dimensões de pixel exportadas equivalentes. O teste vê se o espetáculo de muito movimento continua compreensível numa cena longa.
O Topview T1 conta a luta em batidas separadas. Os dois clipes mantêm uma mulher de cabelo azul num vestido lima, numa rua molhada, com táxis amarelos e uma aranha grande. O T1 vai do caminhão para a aranha em cima dele, para o soco dela com luz nas mãos, um close da perna, o impacto, um táxi virado, olhos brilhantes e um retrato final. O Seedance 2.5 deixa o tamanho da aranha em relação à rua óbvio mais cedo, inclusive a mulher parada na frente da aranha e do táxi, mas o feixe brilhante parece sair da aranha, e o final repete closes parecidos de aproximação. Escolha o Topview T1 quando o soco dela e as mãos brilhantes precisarem ser lidos sozinhos. Escolha o Seedance 2.5 quando a escala da criatura na rua importar mais.

Create a 30-second, 16:9 photorealistic live-action action sequence on an overcast Manhattan street after rain. Wet asphalt reflects yellow taxis and gray buildings. [Subject] is the protagonist. Keep the protagonist’s identity and appearance consistent throughout, without specifying gender, facial features, hairstyle, or clothing. The monster is one giant reddish-brown spider with exactly eight clearly articulated legs and a cluster of glowing red eyes. Maintain a consistent street layout: the white box truck is up the street, an overturned yellow taxi is on the protagonist’s left, and a parked car is on the right. Keep the action on one side of the street axis so the direction of movement remains clear. 00:00‒00:03 ― Street and warning Wide establishing shot from a low, 24mm street-level camera tracking beside a shallow puddle. A yellow taxi crosses the foreground, briefly wiping the frame. As it clears, the white box truck comes into view up the street and jolts violently. Make a quick handheld push toward the truck. Original, wordless male humming begins quietly beneath traffic noise. 00:03‒00:07 ― Spider reveal Cut to a tight, low-angle shot of the truck’s rear doors buckling outward. The camera snaps back to a wider three-quarter view as the cargo box tears open and the spider emerges. Follow one leg striking the asphalt in a brief ground-level insert, then tilt up to reveal its full scale. It overturns a taxi; the camera operator instinctively stumbles backward as pedestrians run past the lens. Keep all eight legs visually distinct. 00:07‒00:11 ― Protagonist reveal Cut behind [Subject] in a medium over-the-shoulder shot, with the spider visible up the street. Arc the handheld camera around to a front medium close-up without crossing the action axis. [Subject] stops rather than running. Rack focus from the spider in the background to pink electrical arcs gathering around the protagonist’s fists. Finish with a quick close insert of electricity reflected in the wet road. 00:11‒00:15 ― First strike From a low side angle, track laterally with a spider leg as it thrusts toward [Subject]. Cut wider before the dodge so the complete movement is readable. [Subject] steps aside and punches the leg joint. Switch to a tight impact shot for a fraction of a second: the fist connects, pink electricity branches across the leg, and droplets jump from its surface. Use only a brief slow-motion accent at contact, then return to real speed. 00:15‒00:19 ― Leap and counterpunch Start with a wide shot that shows [Subject], the overturned taxi, and the spider in the same frame. A low tracking camera follows [Subject] running toward the taxi and using it to jump. Cut to a rising side angle that follows the jump’s arc; avoid an impossible midair camera orbit. [Subject] lands on the spider’s cephalothorax. A tight, slightly shaky overhead shot catches the downward punch, followed by a wider reaction shot as the spider recoils. 00:19‒00:23 ― Thrown into the car Hold a medium-wide shot long enough to show the spider’s physical movement throwing [Subject] toward the parked car on the right. Pan with the trajectory rather than cutting away. The car door dents on impact and its windows vibrate. Cut to a close, canted handheld shot beside the car: sound drops into muffled ringing, [Subject] grips the bodywork and rises, and pink light briefly appears in their eyes. Preserve the protagonist’s face and identity. 00:23‒00:27 ― Electrical blast Begin behind [Subject] in a low over-the-shoulder shot, framing both extended fists and the spider down the street. [Subject] releases one concentrated pink electrical blast. Cut to a wide frontal view of the spider so its resistance is visible: all eight legs dig into the wet asphalt before it slides backward several meters. Use a short close insert of sparks and water spraying from its feet. Return to the wide shot to show the full distance it has been pushed. Do not turn the blast into an explosion. 00:27‒00:30 ― Shock and silence As the electricity fades, follow [Subject] descending into the intersection with a gentle handheld tilt down. Move into a slow, restrained push-in from medium shot to close-up. [Subject] breathes hard and looks toward the distant spider, visibly shocked by what just happened. The music cuts out; only rain, electrical fizz, and a faint siren remain. [Subject] quietly says, “Stay there.” Hold for a beat with subtle handheld movement, then cut to black. Overall camera language: Immediate, physical handheld photography; grounded low angles that establish scale; clear wide shots before complex actions; close inserts only for decisive details. Use brief slow motion at the two major punches, never throughout the fight. Natural overcast light and cool gray streets contrast with vivid pink electricity. Give every jump, collision, and monster movement realistic weight. Maintain consistent protagonist identity, spider anatomy, vehicle positions, and screen direction across every cut. No on-screen text. Audio: Use original, wordless vocal textures and original ambient scoring only. Build the action with tire skids, metal impacts, footsteps, spider legs striking asphalt, rain, and electrical crackle. Do not use, quote, reference, or imitate any existing song, melody, recording, or artist. Negative prompt: cartoon, anime, plastic skin, blurry action, warped face, changing protagonist identity, extra human limbs, bad hands, spider with fewer or more than eight legs, fused or mushy legs, changing monster design, weightless impacts, rubbery vehicle damage, sunshine, impossible camera movement, confusing screen direction, gore, text, watermark.
Especificações do clipe enviado: 25s · 16:9 · 720p · 24fps
Uma investigadora se aproxima de uma cena de crime isolada numa cidade japonesa, com um colega mais velho de terno. A cena atravessa ruas residenciais, pedestres, viaturas e trabalho pericial.
Topview T1
Seedance 2.5
Um drama criminal realista depende de atuação contida e de atividade de fundo crível. O desafio é sustentar a realidade, e não só aumentar os efeitos visuais.
O Topview T1 deixa o caminho dos investigadores e a posição deles na cena mais fáceis de seguir. Os dois clipes mantêm a mulher de blazer preto e o homem mais velho de terno, e chegam à fita amarela, a um carro de polícia japonês e a macacões azuis da perícia. A letra nos dois carros é uma marcação policial de verdade. No carro do T1, o caractere 庁 se repete. O T1 ainda mostra o percurso mais claro: ela entra por uma rua residencial quieta, passa pelo carro e chega ao marcador com fita, com os investigadores ajoelhados, então a direção da cena continua legível. O Seedance 2.5 já abre dentro da cena cheia de gente. Escolha o Topview T1 quando a aproximação e a disposição do local precisarem ficar claras.


Create a 25-second photorealistic Japanese crime-drama sequence in a quiet residential district of Tokyo, filmed in ONE UNBROKEN TAKE: no cuts, invisible cuts, time skips, location changes, or editorial transitions. Format 16:9 landscape, 30 fps, with high-end 4K-capture aesthetics and an observational TV-drama/documentary crime-scene feel. Restrained, natural and professional acting―no fashion-commercial posing, heroic introductions, or exaggerated shock. LOCATION AND TONE: A typical Tokyo apartment neighborhood at about 4 p.m. on a fully overcast workday. Narrow asphalt road between mid-rise apartment buildings, white metal guardrails, modest palm-like greenery, an ordinary white police vehicle, several quiet onlookers, and a cordoned forensic zone farther ahead. The crime happened recently and police are still photographing evidence, organizing witnesses, and controlling access. Natural overcast daylight is the only key light. The mood advances from routine arrival to alert observation, partner reunion, entering the controlled scene, noticing evidence on the ground, and finally looking upward at an unexplained disturbance in the apartment building; never reveal the mystery itself. CHARACTERS AND REFERENCES: Character A (<<@img_8>>) is an adult Japanese female investigator with shoulder-length straight black hair, realistic skin, a dark tailored suit, white knit inner top, and a red police armband on her left upper arm. Character B (<<@img_6>>) is a middle-aged Japanese male investigator with slightly graying short black hair, tired under-eye skin, a weathered dark suit, wrinkled light shirt, and black tie. B wears NO armband. The police vehicle follows reference <<@img_7>>. Preserve each person's own facial identity, age, styling, body shape, costume and arm placement through pans, occlusions, motion blur and refocusing. Do not beautify B into a young fashion model or duplicate either lead among the extras. LENS AND EXPOSURE: Simulate a single full-frame equivalent 26mm prime lens throughout. Never zoom or change lenses. Shoot 30fps with approximately 1/60s shutter for natural motion blur. Work around T4 aperture, adjusting gently toward T3.2 only if the building shade requires it. Approximately ISO 800, fixed 5600K white balance, slightly restrained exposure protecting cloudy skies and white police car highlights, yet maintaining dark-suit texture. Camera altitude usually 1.4‒1.6m, lowered gradually to about 1.2m while passing the cordon. Move as a professionally operated human-height floating follow camera: progressive acceleration, inertia, gentle deceleration, mild handheld footfall movement, breathing and imperfect human reframing. No weightless or mechanically flawless motion. FOCUS AND LOOK: Authentic wireless follow-focus behavior shifts between A's eyes, B's face, the hand lifting the caution tape, and the evidence on the ground. Brief natural focus softness during occlusions and fast pans is acceptable, then reacquire without repeated purposeless hunting. Slight optical softness and motion blur, medium-to-deep readable depth of field. Retain visible pores, age lines, uneven real skin, natural specular oil, soft under-eye shadows, and B's subtle stubble. Restrained low-saturation cool gray, gray-green, blue-gray, charcoal and naturally pale skin; the only notable accents are the red armband, muted red cones, and yellow/black caution tape. No HDR, neon, orange/teal grading, beauty filters, artificial rim light or glowing ad-style treatment. BACKGROUND DIRECTION: Uniformed officers take separate unsynchronized actions―watch the perimeter, talk quietly, use radios. Forensic technicians independently kneel to photograph the site, position evidence markers, exchange bags and carry a case. Journalists and residents act differently; one reporter holds takeaway coffee, another checks notes, residents glance from behind the rail or lower phones. Some background people remain still. None stare at the camera, copy the leads' faces, or move in synchronized patterns. PERFORMANCE RULES: A and B naturally blink at unsynchronized intervals―roughly 3‒5 times for A and 2‒4 for B across 25 seconds, fewer during urgent attention. A's eyes lead head and shoulders; feet and weight lead directional change. Eye tension precedes changes in mouth and breath. B is about half a beat behind A's observations, eye lines and turns. A remains pragmatic and slightly tense, never performing for camera. 25-SECOND CONTINUOUS CAMERA BLOCKING: 0‒2s | Start close behind A at her right rear, about 0.5m away; her red armband enters first as she walks toward the apartments. Rise from roughly 1.3m to 1.5m and shift focus from armband to shoulder. White police car slides out on the right. 2‒4s | Follow A from one meter behind, letting upper apartment balconies and cloudy façade reveal above her shoulder while the distant caution tape becomes visible. Natural handheld micro-roll. 4‒6s | Arc smoothly around A's left side to her left-front, about one meter away. Her eyes scan the building then crowd; white railings slide across the background, onlookers move at different times, a brief shoulder occlusion leads to renewed focus on her eyes. 6‒8s | Walk backward ahead of A, leaving visual room for her gaze toward the cordon, crowd and building entrance. She slows, gathers herself, and becomes more vigilant. Reporters and distant officers continue independent activity. 8‒10s | A glances toward the right-rear, exits frame left as the camera accelerates into a motivated pan and lateral move to discover B next to the open police car door. Let the guardrail and onlookers create continuous motion blur; brake naturally and rack focus from door edge to B. 10‒12s | B lets go of the open car door, steps onto the road, straightens his worn jacket, examines the building and follows A. Camera retreats from approximately 1.5m ahead, gradually re-centering the scene to leave A room to return. 12‒14s | A walks back into frame from the left. B catches up at her right-rear by half a body length, and they approach the caution tape together. Both share a coherent frame. Technicians behind the tape photograph the ground and organize evidence bags. 14‒16s | A studies the tape height and reaches out with her RIGHT hand, back of hand first, then turning palm to lift the underside. B slows and raises his LEFT hand ready to take over. Lower camera from 1.5m to 1.4m, glance toward the hand/tape contact, then refocus on A. 16‒18s | A ducks under the tape with a physically correct right-foot-then-left-foot passage; B holds the tape with his LEFT hand and follows. The camera lowers to around 1.2m and retreats through the actual opening created by A. The yellow tape briefly blurs close to the lens. Maintain tape continuity and realistic recoil. 18‒20s | Beyond the cordon, A straightens and looks down at floor evidence; B releases the tape, which settles naturally. Camera gently arcs toward A's side/rear, tilts down and picks up evidence while A's shoulder forms a soft foreground. Technicians continue taking photos and shifting a case. 20‒22s | A's eyes rise before her chin and shoulders; she notices something above the building. B follows her attention slightly later. Camera orbits gradually to her front-right, lifts to 1.6m and racks from evidence back to A's eyes. Do not show the unseen target. 22‒24s | A stops 0.8m from lens, positioned frame right, gaze fixed upward-left; B remains roughly 1.5m behind frame left, later raising his head. Push in slightly while allowing small stabilizing motions. A's jaw firms, breath shallows. The apartment exterior occupies only the top edge of the frame. 24‒25s | Finish on A's watchful face as she holds the upward look, makes one slow natural blink, then stares. B remains perceptible behind, focused on the same unknown. Only slight handheld settling; no cut, no spoken line, no mystery reveal. SOUND: Absolutely no musical score or stylized suspense sting. Continuous grounded ambience from distant Tokyo traffic, dry leaves rustling, subtle Japanese murmurs from residents and reporters, camera shutter clicks, independently timed footsteps and clothing fabric, quiet breathing, paper rustle, takeaway-cup tapping, tape tension/recoil, forensic case sounds, and at most one or two unobtrusive distant phone notifications. Audio direction and distance must evolve smoothly with the moving camera. No sirens, police-car engine, melodramatic low-frequency hits, heartbeats, synthetic risers or dialogue from A or B. CONTINUITY / NEGATIVE CONSTRAINTS: No editing, hidden cuts, teleportation, axis reversals, changes in spatial geography, or sudden focal-length changes. A and B never swap identity, positions, faces, clothes, hairstyles, or the armband; keep A's RIGHT hand lifting the tape and B's LEFT hand taking over. Do not place the tape elsewhere, let it float, pass through bodies, snap, melt, or spontaneously move. No malformed hands, drifting feet, body intersections, duplicated faces, synchronized extras, artificial eye blinking, exposure or white-balance jumps, over-processed HDR, neon, unnecessary focus hunting, or character dialogue. This is intimate, imperfect, uninterrupted, observational Japanese crime television with a mounting sense of mystery. PROTOTYPE ASSET NOTE: The reference identifiers <<@img_8>>, <<@img_6>>, and <<@img_7>> come from the supplied production brief. The underlying reference files are not embedded in this HTML prototype.
Especificações do clipe enviado: 30s · 16:9 · 720p · 24fps
Uma cena leve de Halloween acontece num corredor escuro, decorado com abóboras brilhantes. Um fantasma coberto por um lençol aparece quando crianças fantasiadas entram e reagem, numa surpresa que cresce até a comédia.
Topview T1
Seedance 2.5
Comédia e curtas de susto pedem reações no tempo certo, posições claras e marcação consistente. Esta comparação vê se o modelo completa uma história simples sem perder a montagem visual.
O Topview T1 mantém a imagem e a história numa ordem lógica. Os dois clipes usam um corredor japonês, portas shoji e fileiras de abóboras brilhantes. No T1, o fantasma de lençol aparece, e as pessoas reagem depois que conseguem vê-lo. O Seedance 2.5 mostra alguém já assustado antes de o fantasma aparecer, então a causa da piada chega tarde demais. Escolha o Topview T1 quando a cena do corredor precisar continuar coerente de um momento para o seguinte.
A photorealistic short set in a haunted house inside a traditional Japanese home during Halloween. Shot handheld by another staff member, with each shot about 2 seconds long. No dialogue, subtitles, or background music. Characters Sakura: a young woman playing the haunted house ghost. She is covered head to toe in a large white bedsheet with two round eye holes, the hem dragging on the floor. She stays under the sheet the whole time and never shows her head or face. The senior staffer: a man in his thirties in dark work clothes, holding a flashlight. Other guests appear only briefly in their own shots. Fixed rules There is only one ghost, Sakura. Her look never changes, and the sheet is never lifted. The closet is always on the left side of the frame, and the senior staffer hides behind a shoji door on the right. Guests always move in one direction, from the back of the frame toward the camera. The hallway is lined with jack-o'-lanterns, with warm orange light and dark surroundings. The sheet always hangs naturally and never floats. Shot order The jack-o'-lantern hallway. The closet on the left slides open and the bedsheet ghost jumps out, spreading her sheet up high with both hands. A couple glances at her; the guy even pulls out his phone for a selfie with her, and they walk past laughing. The ghost lowers her arms and retreats into the closet, disappointed. Inside the closet, the bedsheet ghost stomps in frustration, her fists clenched under the sheet. Two housewives walk past, chatting. The ghost rushes out, but steps on her hem and stumbles. By the time she steadies herself, they're already far away, and she can only raise her sheet at their backs. The senior staffer comes over, pats her on the shoulder, points to the shoji door on the right, and flashes a flashlight twice to show her the cue. Inside the closet, the ghost's shoulders rise and fall with a deep breath. She hitches up her hem and gives a determined nod. Through the gap in the closet door, two little boys wearing devil horns and capes timidly approach, holding hands. Behind the shoji door on the right, the flashlight flashes once, then twice. The ghost bursts out of the closet and spreads her sheet up high. The two boys scream, jump, and cling to each other. The boys turn and run away, and one of them drops his devil horns on the floor. Left behind, the ghost is startled by their screams and falls back onto the floor. The sheet stays over her head, and she trembles all over. The curtain on the shoji door lifts again. Several staff members peek out with wide eyes, then silently applaud her. The ghost picks up the devil horns and shyly puts them on top of her sheet. She takes the senior staffer's hand to get up, gives a happy little wiggle, and returns to the closet.
Avaliamos como cada resultado serve à tarefa criativa original, e não qual quadro parece mais dramático.
Num teste controlado, usamos o mesmo prompt original, os mesmos arquivos de origem, a duração pretendida, a proporção, a resolução e o ajuste de som sempre que os dois modelos aceitavam esses parâmetros.
Registramos a duração real, as dimensões em pixels, a taxa de quadros, a faixa de áudio, o ID de envio e o modelo selecionado de cada saída. Propriedades técnicas não substituem um julgamento de qualidade do modelo.
Usamos uma rubrica definida antes para aderência ao prompt, consistência de personagem, continuidade de movimento e de cena, alinhamento audiovisual e uso prático. Também marcamos as dimensões que não se aplicavam como N/A.
Mantivemos tarefas que falharam, saídas rejeitadas, novas tentativas e vídeos bem-sucedidos no registro do teste. Concluir uma tarefa no aspecto técnico não é o mesmo que produzir um vídeo utilizável.
O teste de referência desta página usa uma quantidade de amostras declarada antes e pontuação às cegas.
O tempo mediano de conclusão vai do envio até o resultado pronto para baixar, só nas tarefas concluídas. A taxa de conclusão usa todas as tentativas enviadas. O custo por vídeo utilizável inclui os créditos gastos em tentativas que não foram aceitas. Taxa de conclusão = gerações concluídas ÷ todas as tarefas enviadas. Taxa de vídeo utilizável = saídas aceitas ÷ todas as tarefas enviadas. Custo por vídeo utilizável = todos os créditos cobrados ÷ saídas aceitas.
Um vídeo forte ou fraco não prova que o modelo sempre se comporte assim. As diferenças podem vir do prompt, das referências, da variação aleatória, dos ajustes ou do processo de edição.
A Topview publica hoje uma taxa do T1 em 1080p de 2.2 créditos por segundo para todo membro, o que custa $0.22/sec.
As taxas do Seedance 2.5 variam por assinatura, fluxo e descontos; a cotação ao vivo pode mostrar uma diferença menor ou diferente.
Um projeto pode ter várias tomadas e várias tentativas por tomada. Use a taxa disponível na sua conta para estimar o trabalho.
Créditos estimados = número de tomadas × gerações por tomada × segundos por geração × créditos por segundo.
Exemplo de orçamento do T1:
Total estimado: 660 créditos para 300 segundos gerados.
Esse total é a metragem gerada, não a duração da edição final. O custo real pode mudar se você usar outro fluxo, uma promoção ou um benefício da assinatura.
Ver os preços da TopviewNuma cena de diálogo ou num drama curto, você pode precisar de várias atuações até a edição ficar certa. A taxa publicada de membro em 1080p do T1 facilita estimar o custo de várias tentativas.
Se a produção só precisa de até 30 segundos, saída em 1080p, áudio nativo e um conjunto de até 50 referências, os dois modelos oferecem essas opções de base. Teste qualidade e custo em vez de supor que você precisa de outra especificação de modelo.
O Seedance 2.5 oferece um Draft Mode documentado que o T1 não tem. Isso pode ajudar quando o primeiro objetivo é validar um plano antes de gerar a versão final em 1080p.
Geração de referência com ajuda de busca na internet e certos controles criativos ou de edição específicos do modelo não estão igualmente disponíveis no T1 até agora. Confirme o modo exato antes de planejar o processo.
Gerador de vídeo com AI Topview T1
Veja a vitrine cinematográfica do T1, texto para vídeo, imagem para vídeo, fluxos de multirreferência e o preço atual em 1080p.
Explorar o Topview T1
Gerador de vídeo com AI Seedance 2.5
Revise as referências compatíveis do modelo, os controles criativos com tempo marcado, os ajustes de saída e os exemplos de vídeo.
Explorar o Seedance 2.5
Como usar o Topview T1
Siga um fluxo passo a passo para montar um prompt, escolher os ajustes e gerar um primeiro vídeo.
Ler o guia do Topview T1
Como usar o Seedance 2.5
Siga um fluxo passo a passo para montar um prompt, escolher os ajustes e gerar um primeiro vídeo.
Ler o tutorial do Seedance 2.5
Preços de API do Topview T1 e do Seedance 2.5
Confira as taxas atuais da plataforma para geração por API antes de estimar uma integração de produção.
Ver preços de API
Seedance 2.5 vs Seedance 2.0: versões do modelo
Compare versões do modelo e assista a mais exemplos de vídeo em pares.
Comparar versões do Seedance
Topview T1 e Seedance 2.5
Histórias melhores pedem o fluxo certo
Escolha o Topview T1 quando o custo previsível de produção em 1080p e as tomadas extras importarem. Escolha o Seedance 2.5 quando o processo depender de Draft Mode ou de controles de geração mais especializados.