提示詞
Toy-world giant boss battle CG, 15 seconds, one continuous take.
Input references:
<<<Image1>>> for character appearance — TOPVIEW BOT PRO exact costume and palette
<<<Image2>>> for boss appearance — TITAN UNIT-01 final giant form, exact design
and palette
References are design sheets only: do NOT render the sheet layout, labels,
swatches, scale panel or grey background. Extract character design only.
Character lock (match <<<Image1>>> exactly, no changes):
A small agile girl TOPVIEW BOT PRO with long silver-white hair in loose low
twin tails, pale mauve eyes, calm focused expression. Yellow cat-ear cap
with black inner ears and black cat face emblem, black and hot pink
headphones with heart marks, heart earrings. Oversized yellow bomber jacket
with black cat patches, PRO badge, X badges and pink hearts, white-black
cropped top, pink belt with heart buckle, black shorts, pink heart mark on
her thigh, mismatched socks, chunky yellow platform sneakers with pink
soles. She carries a huge yellow and black toy cannon with pink handle and
X markings, connected by pink cables to a back tank.
Color palette locked: yellow #FFD400, hot pink #FF4D79, black #1A1A1A,
white, grey.
Boss lock (match <<<Image2>>> exactly):
A hundred-meter toy titan mech in its tall heroic giant form, glossy
injection-molded plastic and diecast materials, dense overlapping armor
plates with oversized screws and molded seams. Deep grey and matte blue
armor, blue helmet with hot pink crest raised above broad flat shoulder
decks, glowing yellow eye visor, shoulder missile pods with yellow-black
warning stripes and pink missile tips, pink-yellow energy lines, glowing
chest core with pink X emblem set into layered chest armor plates forming
flat ledges at varying heights — standable plates, deep seams, no man-made
stairs or ladders. The titan is an active aggressive fighter: its head
tracks her constantly, its fists strike and grab at her throughout the
fight, servos whining with every motion.
Environment: giant toy city battlefield — building blocks, gift boxes, toy
trains, a Ferris wheel, teddy bears, plastic debris; realistic grey-white
skyscrapers behind, bright blue sky, floating confetti.
Timeline:
0.0–3.0s | Face-off
Opening frame: seen from a low angle behind her — TOPVIEW BOT PRO stands
with her back to the camera on a wide flat armor ledge beside the glowing
X core, tiny against the titan's mass, facing up toward the helmet far
above. Wind blasts through her twin tails and yellow jacket. She levels
her cannon at the distant glowing visor. The titan's head tilts down,
visor locking onto her and narrowing to a bright slit; both shoulder
missile pods snap open with mechanical clicks.
Camera: low-angle over-the-shoulder push-in past her toward the titan's
head — her back to camera in the near foreground, the helmet towering
above, shallow depth of field.
3.0–8.0s | Homing missile gauntlet
The shoulder pods fire: missiles arc high into the sky trailing white
smoke, then curve sharply downward and home in on her, chasing her path.
She sprints up the titan's chest across overlapping armor plates, vaulting
ledge to ledge as the homing missiles slam into the armor just behind her
footsteps, each impact exploding into colorful plastic debris. The titan's
left fist sweeps across its own chest to swat her — she slides under the
passing fist without breaking stride, then fires once on the run,
destroying the last missile behind her.
Camera: fast side-tracking shot rising with her, wide lens, heavy motion
blur, the sweeping fist and missile impacts crossing the foreground.
8.0–15.0s | Face-to-face point-blank finish
As she reaches the shoulder deck, the titan's right hand rushes in to grab
her — she leaps off the closing fingers, using the hand as a springboard,
arcs through the air IN FRONT of the titan's face, and lands on the narrow
brow ledge directly above the glowing yellow visor. She faces the titan's
face head-on — her body turned OPPOSITE to the direction the titan faces,
her back to the open sky, the huge visor glowing right in front of her.
She presses the cannon muzzle horizontally against the center of the
visor. The weapon charges yellow-pink energy for one beat while the titan
thrashes — then she fires the beam horizontally straight INTO the face.
The visor shatters inward, colorful energy bursts through every helmet
seam, and the titan breaks apart into thousands of flying toy blocks and
plastic pieces. She kicks off the collapsing face through the falling
debris, landing on a giant tumbling block, still running forward.
Camera: following her leap around to the FRONT of the titan's face,
holding a frontal close shot — girl and giant face in the same frame,
facing each other — during the charge and firing, then pulling wide as
the mech shatters; follow her momentum through the debris.
End frame: cut during her run across the falling blocks — no victory pose,
no freeze frame, no fade.
Style: AAA game boss battle trailer, stylized anime-inspired 3D CG, glossy
toy materials, Ratchet & Clank + Astro Bot energy, extreme scale contrast
between the small girl and the colossal mech, high saturation, cinematic
rim light, physical debris simulation, motion blur, 24fps anamorphic
widescreen.
Audio: fast electronic rock, heavy drums, toy-box chimes, servo sounds,
missile launch whooshes, homing missile whistles, sliding metal scrapes,
cannon charge whine, massive beam impact, cascading plastic destruction;
music cuts off mid-action.
Avoid static camera, slow pacing, scene reset, character facing the camera
in the opening shot, girl facing the same direction as the titan's head,
girl standing on top of the head firing outward into empty sky, beam
firing away from the titan, missiles flying away in straight lines,
missiles appearing from off-screen without being launched, passive
motionless boss, staircases, man-made steps, ladders, handrails, character
redesign, hair or costume color change, blue jacket, bunny ears, weapon
redesign, chibi proportions on the mech, rendering the reference sheet
layout or text, extra limbs, distorted face, bad hands, subtitles,
watermark, UI, gore, desaturated colors, slow-motion ending.