Topview T1 — 予測しやすい1080p単価のシネマティックな物語
会員全員が、公開単価の2.2クレジット/秒で1080pを生成できます。テキスト、画像、マルチモーダル入力に対応しています。
どのAI動画モデルを選ぶか
Seedance 2.5とTopview T1は、いずれもTopviewの対応ワークフローで、最長30秒、1080p、ネイティブ音声、最大50点のマルチモーダル参照によるAI動画を生成します。 Topview T1はシネマティックな物語を軸にしています。公開済みの1080p単価は、会員全員が2.2クレジット/秒です。Seedance 2.5には専用の480p Draft Modeなど、追加のワークフローがあります。1080p出力は3.7クレジット/秒です。
ドラマの演技、セリフ中心の場面、ミュージックビデオ、ファンタジーアクション、視覚効果への向き合い方を確認できます。作品、必要な手順、アカウント上のクレジット見積もりを比較してから判断できます。
Topview T1 — 予測しやすい1080p単価のシネマティックな物語
会員全員が、公開単価の2.2クレジット/秒で1080pを生成できます。テキスト、画像、マルチモーダル入力に対応しています。
Seedance 2.5 — より専門的な生成コントロール
4–30秒の出力、480p Draft Mode、詳細なタイムライン指示、対応している検索補助の制作フローを使えます。
どちらも、長めの映像と音声による物語と、大量の参照素材に対応しています。実務上の差は、出力の段階、一部の生成モード、試し直しの支払い方に集中しています。
| 項目 | Topview T1 | Seedance 2.5 |
|---|---|---|
| 開発元 | Topview初の動画生成モデル | ByteDance |
| 最大クリップ長 | 30秒 | 30秒 |
| 長さの設定 | 4–30秒。対応するAPIモードではSmart Duration | 4–30秒。対応するAPIモードではSmart Duration |
| 出力解像度 | 720p, 1080p | 480p, 720p, 1080p |
| テキストから動画 | ○ | ○ |
| 画像から動画 | ○ | ○ |
| 複数参照 | ○ | ○ |
| 参照の合計上限 | 最大50 | 最大50 |
| 画像参照 | 最大30 | 最大30 |
| 動画参照 | 最大10 | 最大10 |
| 音声参照 | 最大10 | 最大10 |
| ネイティブ音声 | 対応 | 対応 |
| アスペクト比 | 横、縦、正方形、および対応している適応プリセット | 横、縦、正方形、および対応している適応プリセット |
| 480p Draft Mode | 非対応 | 対応 |
| 1080pの料金 | 公開単価。会員全員2.2クレジット/秒 | ワークフロー、プラン、画面上の見積もりによる。通常ユーザーは3.7クレジット/秒 |
| 向いている出発点 | 1080pの予算計画と、物語寄りの制作 | 専門的なコントロールと、下書きから始める手順 |
仕様は、公開されているTopviewのワークフローを反映したものです。すべての選択肢がすべてのアカウントに表示される保証ではありません。参照数は、ファイル種別、長さ、モードの制限を受けます。
送信する前に、ジェネレーターで現在の選択肢を確認できます。
どちらも、30秒の映像と音声がそろった場面を生成できます。次の1本にかかる費用、入力の手順、必要な制御のうち、最も重要な制約で選べます。
Topviewは、会員プラン全体でT1の1080p単価を2.2クレジット/秒と公開しています。制作を始める前にショット数、クリップの長さ、リテイクを見積もり、アカウントに表示される単価を確認できます。
一つの解釈に固定する前に、演技、カメラアングル、感情のビートを試せます。Topview T1は、複数テイクが役立つ短編ドラマ、シネマティックな場面、アニメ、ミュージックビデオ向けです。
プロンプト、ファーストフレームの画像、または対応しているマルチモーダル素材から始められます。文書化された入力と長さの制限内で、T1は参照を最大50点まで受け付けます。
画像とネイティブ音声を同時に生成します。完成したプロジェクトへ入れる前に、元の書き出しで話声、効果音、音楽のタイミング、口の動きを確認できます。
対応しているDraft Modeで方向を探してから、より高い解像度の本生成へ進めます。通常の480p動画と480p Draft Modeのタスクは、同じ請求になるとは限りません。
30秒のブリーフを、動作、セリフ、カメラ、音の区間に分けられます。特にアクションが多い場面では、最終出力が意図した順序かを確認できます。
選択したTopviewの参照ワークフローが対応している場合に、インターネット検索を使えます。
Topview上の、Seedanceに関連するストーリーボード、続きの生成、区間編集のツールを確認できます。プロジェクトで頼る前に、モデル側の制御とTopviewプラットフォーム側の制御を分けて見られます。
ドラマ、サスペンス、音楽、ファンタジーアクション、視覚効果にわたる、アップロード済みの動画を8組確認できます。各シナリオは、表情の演技、場面の連続性、人物の同一性、動き、音、空間の把握のうち、異なる課題に焦点を当てています。
アップロードしたクリップの仕様:30秒 · 16:9 · 720p · 24fps
日の当たる教室で、生徒がいじめに向き合います。集団の威圧と緊張したクローズアップから、教室内の身体の動き、そして抵抗の瞬間へ進みます。
Topview T1
Seedance 2.5
短編ドラマは、動作と人物の感情の両方が伝わって成立します。安定した顔と表情のある演技は、見栄えのよい一フレームより重要です。
セリフのある結末は、Seedance 2.5のほうが読み取りやすいです。両方とも夏服の主人公を保ち、机の周りに集まる集団から教室の喧嘩へ移り、空中のキックと倒れる他の生徒を見せます。顔はどちらでも判別できます。Seedanceは苛立ったクローズアップを正面のまま保ち、まっすぐ見て口を開けた状態で終わるため、警告が演技として読めます。Topview T1も本人の同一性とキックは保ちますが、終盤のクローズアップは髪で隠れた横顔なので、最後のセリフは見えにくいです。喧嘩のあいだ、Topview T1の動きはより連続し、硬さが少ないです。感情の転換とセリフのある結末を読み取れる必要があるときは、Seedance 2.5が向いています。

CHARACTER REFERENCE — <<<Image1>>>. Cool and elegant Korean high school girl in a summer school uniform, realistic natural skin, no beautifying filters, and a consistent face throughout. Quiet and patient but strong boundaries. Her emotion evolves from quiet tolerance to cold annoyance, a controlled outburst and a tired, disdainful aftermath. high school girl, summer school uniform, natural skin texture, no filters, consistent facial features throughout. Quiet, avoids trouble, extremely patient but with strong boundaries. Emotional shift: Zen-like patience → thoroughly annoyed by repeated harassment → calm outburst → cold disdain. Post-fight: slightly messy hair, slight panting, realistic expressions. 00:00‒00:06 | Malicious Harassment (Suppression): Quiet afternoon classroom, female lead by the window. Four bullies provoke her, bumping her desk, pushing her, throwing stationery. She avoids and stays silent, wanting peace. Wide-angle handheld camera with slight shake, oppressive atmosphere. 00:06‒00:12 | Patience Exhausted (Turning Point): Slow zoom to facial close-up. Bullies escalate. Her patience vanishes, turning into cold annoyance. She stands up straight. Background blurs, silence except for her steady breathing, preparing to end the harassment. 00:12‒00:19 | Clean Counterattack (Main Fight): Girls push her. She blocks calmly, dodges quickly. Elbow strikes, precise low kicks. Realistic, clean movements. 360° wrap-around tracking shot with camera shake and motion blur. Three bullies fall, desks slide, scene reverses. 00:19‒00:24 | Mid-air Finisher (Climax Slow-mo): Last girl rushes. Ultra-low angle shot. Lead jumps, 35% slow motion. Uniform skirt and hair flow naturally. 360-degree mid-air roundhouse kick to the chest. Opponent hits the wall. Normal frame rate upon landing, clean and powerful. All four are down. 00:24‒00:27 | Silent Aftermath: Classroom in mess. Lead stands in center, panting slightly, cold gaze, tired and detached, calm and restrained aura. 00:27‒00:30 | Dialogue: Close-up. She looks at the camera, cold and annoyed tone. Korean line: "제발 귀찮게 하지 마." (Please stop bothering me.) Natural, realistic warning. No subtitles.
アップロードしたクリップの仕様:30秒 · 16:9 · 720p · 24fps
強い雨の夜、車が道路脇のコインランドリーへ近づきます。店内では男女がカウンター周辺で関わり、屋外の天候、空気のディテール、クローズアップの演技のあいだを場面が移動します。
Topview T1
Seedance 2.5
夜の室内は、照明、場面の連続性、細かい演技の問題を露出します。これらはサスペンスと物語の映像の中心です。
この演技の検証には、Topview T1のほうが合っています。両方とも雨のコインランドリーと車で始まり、信号メーターへ切られ、濡れた通りのセダンで終わります。T1の室内はより明確です。座った二人のショット、カウンター上の手と紙、女性の顔を横切るヘッドライト、その後に二人が機械のあいだで作業します。Seedance 2.5は雨とメーターを保ち、結末ではランドリーカートとその後ろの車を一つの画面に置いて、おとりをより直接的に示します。ただし中盤は緊迫したやり取りというより衣類を畳むように見え、後のフレームはほとんど車と一条の光です。夜の室内と二人の演技が場面を担う必要があるときはT1が向いています。カートと車の決着を一つのショットで読み取る必要があるときは、Seedance 2.5が向いています。
Create a 30 second cinematic short film titled The Suit Was Still Listening, presented in 16:9 with synchronized dialogue, environmental sound, and original music. The film must feel completely live action, physically grounded, and captured on location, never glossy or synthetic. Visual language: a rain soaked neighborhood laundromat at midnight, warm amber fluorescent tubes inside, cold blue street light and moving car reflections outside, wet pavement, fogged windows, chipped enamel machines, baskets, detergent boxes, loose receipts, realistic skin texture, natural eye moisture, subtle fabric lint, imperfect hair, restrained film grain, gentle halation, lifted shadows, rich but believable color. Wardrobe creates bold editorial color blocking: Mara wears a cobalt trench over a cream blouse, Noah wears a rust knit polo, the teenage attendant wears faded green workwear, and an elderly customer wears a pale gray suit and dark hat. Use expressive medium close shots, tactile inserts, occasional low angles, clean profile compositions, and brief handheld movement that feels operated by a human. Preserve consistent faces, clothing, props, screen direction, reflections, hand anatomy, and spatial continuity. Use realistic speech timing, breathing, blinking, eye focus, and precise lip synchronization. 0 to 3 seconds. Exterior wide shot through falling rain. A lonely laundromat glows on a dark corner. A black sedan turns slowly into the street. Camera makes a subtle forward creep. Music begins with muted upright bass, brushed snare, a low analog pulse, and the rhythmic churn of washers. 3 to 6 seconds. Interior macro shot through a round washer door. A red scarf turns through soap and water. Cut to Mara opening a dryer. A tiny black transmitter falls from the lining of a cream suit and strikes the tile with a sharp metallic click. The score briefly drops out. 6 to 10 seconds. Low medium two shot. Noah freezes beside a folding table. He says quietly, You said clean the suit. Mara studies the transmitter in her palm and replies, I did. You hid a heartbeat in the lining. Keep the delivery controlled and intimate, not theatrical. 10 to 14 seconds. Tight insert on the teenage attendant checking an old signal meter beside the change machine. A green needle jumps. He looks toward the fogged front window and says, It is still transmitting. Camera racks focus from the meter to white headlights sliding across the glass. 14 to 18 seconds. The sedan stops outside. The elderly customer continues folding a shirt without looking up. He says, Then he is already here. Hold on Mara as the moving headlights carve across her face. Let silence, rain, and machine motors carry the tension. 18 to 22 seconds. Noah whispers, Back door. The old man calmly turns the deadbolt on the back exit and answers, Too obvious. Mara notices a delivery rider outside pushing a rolling laundry cart past the window. Use a fast sequence of close shots: her eyes, the transmitter, the cart wheel, the sedan mirror. 22 to 27 seconds. Mara crosses naturally behind a row of machines, slips the transmitter into a sealed laundry bag on the moving cart through an open service hatch, and returns without drawing attention. Noah asks, What did you do. Mara watches the cart continue down the wet street and says, Gave him a cleaner story. 27 to 30 seconds. Exterior telephoto view. The black sedan pulls away and follows the cart. Cut back inside to a symmetrical medium shot of the four characters framed by spinning washer doors. The red scarf circles behind Mara like a slow warning light. She sits opposite Noah and says, Now tell me who owns the suit. End on the transmitter signal fading from the attendant meter as the final bass note lands. Sound design must include rain on glass, distant tires on wet road, washer motors, dryer buttons, fabric movement, the transmitter click, door lock, fluorescent hum, and soft room reflections around every voice. Dialogue must remain clean and naturally mixed above the music. Avoid visual distortion, artificial camera acceleration, floating objects, excessive shallow focus, oversharpening, plastic skin, extra fingers, unreadable signage, random background motion, or dreamlike effects.
アップロードしたクリップの仕様:30秒 · 720p · 24fps
色の強いガールズグループのミュージックビデオが、ピンクの録音室、廊下、グループのパフォーマンスを進みます。ピンクの髪の中心メンバー、揃った衣装、明るいスタジオ照明が登場します。
Topview T1
Seedance 2.5
ミュージックビデオは、同一性、複数場面の連続性、振付、音楽のタイミングを同時に扱います。画質を判断する前に、書き出し設定を揃える必要がある理由もここにあります。
四人の演者は、Seedance 2.5のほうが見分けやすいです。両方とも同じ四つの外見を保ちます。金髪にピンクの衣装、青いアップ、クリームの衣装に長い黒髪、青い衣装にピンクがかったラベンダーの髪です。Topview T1で最も明確なグループのフレームは、銀色のリングを囲む四人の同期したフォーメーションです。Seedance 2.5は、ピンクの髪のメンバーが折りたたみ式の携帯電話を持ち、口を開けているところを見せ、その後は一つの固定フォーメーションではなく、ずれのある四人の結末になります。ソロと小道具がカットを越えて残る必要があるときはSeedance 2.5が向いています。サビのフォーメーションを読み取る必要があるときは、Topview T1が向いています。
音声参照





Create an original 30-second, 16:9 live-action Y2K sweet-and-edgy K-pop girl-group music video, with four adult female performers. Use Audio 4 (<<<aud_4>>>) as the single authoritative reference for the song, lyrics, vocal delivery, beats, and edit timing. Preserve the four alternating solo verses, four short group-response moments, and the final full-group chorus. Solo lyrics must be accurately lip-synced; group-response shots can feature playful interactions without forcing every member to mouth each word. Keep the track, bass, drums, and stage lighting at full intensity until 28 seconds. Only begin a smooth musical and visual fade during 28‒30s. The final five seconds must feature four distinct changing compositions― not a static five-second push-in. CHARACTER REFERENCES ― KEEP ALL FOUR IDENTITIES DISTINCT: Member 1 (Image 25): Light blonde high ponytail, pink collegiate Y2K outfit; preserve her face, proportions, hairstyle, outfit, and accessories. Member 2 (Image 20): Blue updo, powder-blue collegiate look; preserve the separate face and costume identity. Member 3 (Image 15): Long dark loose hair, cream collegiate outfit; preserve the separate face and costume identity. Member 4 (Image 24): Long pink-lavender hair, light-blue sporty collegiate outfit; preserve her face, silhouette, and accessories. Image 2: Group relationship, pastel pink/blue/cream styling, overall Y2K sweet-cool visual direction. Never blend faces, swap outfits, clone members, or introduce additional performers. 0‒3s | MEMBER 1 SOLO ― PINK CLASSROOM FANTASY SET. Cut directly to the blonde singer leaning against a transparent desk. Soft gradient pink wall, venetian-blind shadows, cream storage modules, floating abstract panels. She looks sideways, turns to camera, and lip-syncs: “Bell rings, cherry gloss, I’m out the door.” Playful eyes, natural turn and small hand gesture; no full choreography. 3‒5s | GROUP RESPONSE ― DESK PLAY. On “Hey! We’re ready for more,” Member 1 swipes a translucent card across the lens to transition. Four members gather around a clear acrylic table, swap bright notes, playfully bump shoulders, gesture to camera, and laugh. Keep the original vocals; line-by-line lip-sync is unnecessary in this cutaway. 5‒8s | MEMBER 2 SOLO ― ICE-BLUE AND CREAM MODULAR SET. A reflection along a mirror bench wipes to Member 2. The scene is predominantly cream with touches of low-saturation ice blue, fine silver framing, clear acrylic foreground, lilac frosted-glass screen, blush detail, and distinct foreground/midground/background layers. Never flood the frame with flat blue light. Member 2 steps forward with restrained cool confidence and accurately lip-syncs: “Flip-phone flash, I’m stealing the light.” Subtle push-in; focus remains on her eyes. 8‒10s | GROUP RESPONSE ― TRANSPARENT ROLLING CHAIR. She pushes a reflective panel across the lens, revealing the pastel lounge. Member 1 sits on a transparent rolling chair, Member 4 gently pushes it, and Members 2 and 3 jog beside them laughing. During “Oh! We own the night,” use a lateral tracking shot and spontaneous friend-group interaction; no required individual lip-sync. 10‒13s | MEMBER 3 SOLO ― CREAM MEDIA-CLASSROOM FANTASY. The rolling chair wipes into a soft cream set with modular shelving, translucent divider, faint pink blind-shaped light, thin acrylic console and tiny ice-blue indicators. Member 3 taps the console, glowing strips illuminate, and she raises her eyes toward the moving camera while lip-syncing: “Pastel dreams in the window shine.” Gentle breathing, turning and eye contact rather than dancing. 13‒15s | GROUP RESPONSE ― DIGITAL CAMERA FLASH. The console light blooms into a digital-camera flash transition. Four performers crowd together in a clean pink-and-cream photo corner, straighten each other's hair clips, lean shoulders together, and change funny expressions on the second flash. Retain “Yeah! This moment is mine” on the soundtrack without mandatory detailed lip-sync. 15‒18s | MEMBER 4 SOLO ― LAVENDER COMMUNICATION ROOM. The flash clears onto an original lilac modular studio with silver slim framing, frosted acrylic, cream low cabinets, soft horizontal lighting, and a transparent flip-phone prop. Member 4 lowers the receiver and approaches camera half a step, confidently lip-syncing: “Turn up the hall, let the whole school know.” Natural hair movement, open gesture, no complex dance. 18‒20s | GROUP RESPONSE ― ENTERING THE MAIN ARENA. During “One, two, three―let’s go!” Member 4 slides open a translucent divider. The other three peek out, link hands, and run forward into a glowing doorway. Their movement carries seamlessly into the final arena. 20‒23s | FINAL CHORUS ― UPGRADED STAGE. Reveal an original “After School Club Arena”: translucent curved rear wall, abstract locker-shaped arches at either side, floating silver elliptical structure, cream-and-light-wood reflective sports floor, pink-and-blue illuminated floor tracks, transparent raised platforms. All four perform synchronized full-body choreography and sing: “After school electric, e-e-electric.” The camera glides forward through the glowing doorway. 23‒25s | CHORUS PROGRESSION ― DIAMOND FORMATION. The members move from a horizontal line into a diamond, singing “Candy-coated confidence, magnetic.” Platform light strips respond like sound waves. The camera tracks from knee-height framing out to all four performers. Keep drums, bass, and vocals vivid. 25‒27s | CLIMAX A ― SIDEWAYS ARCUATE TRACK. On “Four hearts, one beat, lighting up the room,” the camera sweeps from stage front-left to front-right with foreground parallax from transparent platforms. The dancers interlace arm gestures, cross positions in two steps, half-turn, and open into a wide diagonal formation. Alternate full-body and knees-up framing, preserving all four identities. Music and lighting remain at their highest energy. 27‒28s | CLIMAX B ― LOW-ANGLE IMPACT. Hard cut to a slightly low-angle group shot, push in briefly then arc around the outer side. They clearly sing “Hands up together―watch us go boom!” together and land a precisely synchronized arm-raise, turn, and step on the final musical impact. The silver frame flashes from ice blue to bubblegum pink and floor strips ignite in sequence. No early musical fade before 28s. 28‒29s | FADE A ― PAIRED MEDIUM CLOSE-UPS. The lyrics have ended; retain wordless group harmony, synthesizer sustain, final drum tail, bass resonance, and reverberation while the volume steadily begins its two-second fade. Show a glance-to-camera from Members 1 and 2, wipe via hair and shoulder motion, then show Members 3 and 4 trading subtle expressions, each with a brief semi-orbit. Background lights dim in layers but faces stay legible. 29‒30s | FADE B ― FOUR-MEMBER FINAL HERO FRAME. Cut to a wide slightly low-angle group composition with an asymmetric staggered arrangement, two women at the front of the transparent platforms and two on a higher level. Keep only natural breathing, settling hair, and slight eye movement. The camera floats sideways and slowly pulls back, settling during the final half-second. Architecture, silver ring, reflective floor and pink-blue tracks fade softly with the last instrumental decay. No abrupt freeze, harsh cut, or unfinished ending. TRANSITIONS, STYLE AND QUALITY: Link scenes through practical on-camera swipes: translucent card, mirror wipe, rolling chair occlusion, camera flashes, sliding acrylic divider, and illuminated doorway. All solo studios share cream modular architecture, blind-shaped soft shadows, pale acrylic and subtle chrome, but each retains unique accents. Premium live-action music-video studio production, early-2000s fashion-magazine energy, bubblegum pink, ice blue, cream white, muted lilac, selective silver and black. Campus elements must be abstract and editorial rather than a realistic school. Real human skin, accurate facial identity and lip-sync, energetic but readable cinematography. No microphones, in-ear monitors, subtitles, on-screen text, extra people, or brand logos. PROTOTYPE ASSET NOTE: The referenced Audio 4 and Images 2, 15, 20, 24, 25 are source-material IDs from the production brief; they are not bundled in this preview HTML.
アップロードしたクリップの仕様:30秒 · 16:9 · 720p · 24fps
鮮やかな黄色のスタジオ背景の前に二人の演者が現れ、ドラム、アンプ、力強い身振り、変化するカメラ位置があります。全身のパフォーマンス、打楽器、表情のあるやりとりが交互に来ます。
Topview T1
Seedance 2.5
音楽パフォーマンスは、手の動き、小道具の扱い、拍の一致、人物どうしの関係の弱さを露出します。
提供された動画参照の動作を最後まで追えているのは、Topview T1だけです。両方とも黄色いスタジオを使い、衣装はどちらも安定しています。赤い髪、黒いコルセット、チェックのシャツ、後ろ向きのキャップ、クリームのパンツが含まれます。Seedance 2.5は、腕を上げたダンスと、黒いジャケットが空中にあるあいだはわずかに明確です。ただし、参照の動作をT1のようには保っていません。パフォーマンスを参照動画の動きどおりに合わせる必要があるときは、Topview T1が向いています。


動画参照
【TASK: Frame-by-frame remake of the reference video ― replace only the specified characters and studio color】 Use <<<Video1>>> as the sole reference for action, performance, character interaction, camera move, framing, edit rhythm, and timeline order. Fully replace the original male with the man in <<<Image2>>>, and the original female with the woman in <<<Image1>>>. Change the pink studio walls and floor to a bright, saturated, clean yellow. This is reference-video-driven character and set replacement ― not a new story, not a redesigned dance, not freestyle to the song. Final length ~26.67s, 16:9, 1920×1080, 30fps. Keep real action speed from the source ― no slow-mo, no stretch, no compress to 15s. Timecodes below are alignment aids; cuts, action starts/ends, and paths follow <<<Video1>>>. Only <<<Image2>>> male lead and <<<Image1>>> female lead ― no third person, dancers, crowd, or clones. 【1. Source roles & priority】 Video1: camera, staging, body action, expression timing, mouth, interaction, props, cuts, aspect inserts, light 2D doodle FX only. Do not inherit original actors’ faces, hair, beards, hats, or clothes. <<<Image2>>> locks: male face, skin, short curls, backward black baseball cap, build, red-white check shirt, cream wide trousers, chunky shoes, right-arm tattoo, wrist accessories. <<<Image1>>> locks: female face, long cherry-red hair with face-framing micro-braids, build, white baby tee under black lace-up corset vest, black pleated mini skirt, silver chain choker, flesh-tone headset mic. On conflict: looks/wardrobe from Image1/Image2; action/camera from Video1. Only micro-adapt kneel/sit/jacket-toss for the new clothes ― do not rewrite whole beats. 【2. Male consistency <<<Image2>>>】 Same adult man: dark skin, lean athletic, short dense black curls (tapered sides), clean jaw, faint upper-lip shadow only. Always wears a plain black baseball cap backwards (visor at the back). No glasses. Not the original actor’s face. Wardrobe always: oversized red-and-white windowpane short-sleeve shirt, extremely baggy cream/beige wide-leg trousers, grey/off-white chunky platform shoes. Multi-strand white beaded bracelets on right wrist; silver metal watch on left. Large black tattoo on right forearm wrist-to-below-elbow, inner and outer. Fixed to that same right arm ― never swap sides, never mirror both arms, never copy to upper arm/hand/clothes. Perform drums, nods, leans, dance, claps, floor games, cup sips, side-lie, and lip-sync as in Video1. Expressions change with performance. Plain black sunglasses and star party glasses are temporary props; after removal, no extra sunglasses remain on his face. No prop pop-in/out mid continuous shot. 【3. Female consistency <<<Image1>>>】 Same adult woman: East Asian, pale skin, slim, long cherry/crimson-red hair slightly wind-moved with two thin face-framing braids, sharp winged liner, blurred red lips, cool girl-crush look. Any facial mole stays fixed ― no mirror flip, no vanish in close-ups. Wardrobe always: white short-sleeve baby tee under black lace-up corset vest with silver grommets/buckles, black pleated mini skirt with grommet belt and side silver chain, silver chain choker, small hoops, multiple silver rings; flesh-tone headset mic near mouth. Never gold hair, green cami, burgundy floral skirt, brown boots, or other original looks. Keep playful energy: sing to camera, reach, head toss, shoulder lean, remove glasses, dance, clap, point laughing, cup sip, prop toss. Hair must be her own long red hair with natural inertia. Mic stays on face; on kneel/sit the mini skirt covers naturally ― not a long dress or pants. 【4. Set】 Keep open studio: seamless wall meets floor; speakers/gear left-right; drum kit scale/placement in drum beats; later dance/floor beats use matching gear layout (don’t force kit into dance zone). Replace all pink walls/floor with bright saturated clean yellow (real softbox falloff ― not neon, not orange-pink residue). Solid studio floor with contact shadows. Speakers black/dark grey; metal stands real. Recolor environment only ― no full-frame yellow grade on skin/clothes. Kick drum face clean black, no art/text. No logos, charts, coins, finance UI. 【5. Camera & edit】 Match playful retro music-video studio feel. Keep mid frontals, high angles, slight Dutch, close wide, mouth ECU, two-shots, fast cuts, short punches. No new slow-mo, long orbits, drone, audience, or redesigned oners. Real faces/fabric; light grain and motion blur. Keep letterboxed inserts and slight tilt. Output canvas 16:9. Strip platform watermarks/UI; no new titles/end cards. 【6. Shot timeline】 (cuts/action from Video1) Shot 01|00.00‒01.10|She sings foreground, he drums background Lowish frontal medium-wide. She kneels left FG with wired mic, lip-sync; red hair, white tee + black corset vest, black mini clear. He at kit rear-right: backward black cap, red-white check, cream trousers, drumming on beat; right-arm tattoo when visible. Clean black kick face. Shot 02|01.10‒04.30|High angle, she reaches to camera Free hand reaches into lens (strong FG perspective), then retract, point, head sway, lean; red hair moves. Camera rises/pulls to show more yellow floor and kit. He keeps drumming BG. Optional tiny lightning/star doodles at source hits. Shot 03|04.30‒07.67|Letterboxed shoulder interaction Black bars, slight tilt. He left at drums with sticks; she right leans on his shoulder ― arm wrap, side bend, head whip (red hair swings) per source. He stays seated nodding/tapping. Shot 04|07.67‒10.80|She takes his sunglasses, wears them Same physical black sunglasses: she lifts off his face, stands, turns, light hair toss, puts them on herself, re-leans. He has no thin eyeglasses; after transfer he must not still wear an identical pair. Backward cap stays on. Shot 05|10.80‒12.30|Letterboxed high two-shot She in the taken sunglasses leans on him lip-syncing; he keeps stick rhythm, brief eyes-closed/smile/tilt. Faces stay Image2 / Image1 distinct. Shot 06|12.30‒13.93|Her mouth ECU Her own lips/teeth/skin from Image1; mouth follows source syllables. Soft warm-gold instead of pink wash ― don’t yellow-tint lips/teeth. Shot 07|13.93‒15.57|Full-body synced dance He left, she right, full body: backward cap + check shirt + cream trousers + platforms; red hair + white tee/black vest + black pleated mini. Beat-for-beat elbows, shoulder pops, leans, weight shifts ― no mirror swap, no random waving. Shot 08|15.57‒16.37|Her close, him BG She FG head tilts/nods lip-sync; red hair + vest clear. He keeps dancing BG. Shot 09|16.37‒16.97|His close, her BG He FG lean, lip-sync, short chest gestures; backward cap, curls, check shirt locked. Tattoo only when angle shows it. Shot 10|16.97‒17.37|Side clap transition Side-turn steps + chest claps on downbeats; optional tiny line/lightning doodles. Shot 11|17.37‒20.47|Face-to-face floor clap game He left facing right, she right facing left; center small cup. Full clap → reach → contact → retract → clasp cycles; no sticky fingers, pass-through, or extra arms. Skirt and trousers sit naturally. Shot 12|20.47‒22.10|Giant star glasses sing to camera She left, he right, oversized five-point star party glasses; nod/tilt/lean lip-sync. Lower faces + hair/cap still readable. Shot 13|22.10‒23.40|Floor game, she points laughing She points at him, leans back laughing; he reacts head-down, hand up, cup, lean-back ― cause/effect intact. Shot 14|23.40‒23.80|Punch-in: she sips cup Fast push + blur; cup/lips contact real; red hair swings back. Don’t stretch to slow-mo. Shot 15|23.80‒24.30|He sips cup CU Same sip/lean rhythm; always Image2 face + backward cap + check shirt. Shot 16|24.30‒25.80|He FG side-lie; she BG swings/throws jacket He lower-left side-lying in check shirt, cream trousers, platforms, backward cap. She mid-rear swings one separate black jacket prop (not clothing she is wearing); she stays in white tee + black corset vest + black mini. Jacket path: side swing → toss up → flip → skim FG/exit per source. Never remove the skirt or switch to white top/black shorts. Shot 17|25.80‒26.67|Two-shot look/laugh end He left, she right, look at each other; side head, laugh up, brief look down, light sway. Keep Image2 / Image1 looks. No freeze portrait, hug, kiss, titles, or end card. End on source final frame. 【7. Sound & lips】Keep original track, tempo, vocal order, length. Lips follow syllables; drum hits and claps sync to contact. Don’t drown music with SFX. Same timeline ― don’t retimed the song. 【8. Hard avoids】No new plot/dance; no meeting/award/stage-crowd rewrite; no face-swap that keeps blonde/cap/leather of originals; no matching yellow outfits; no changing check shirt/cream pants or red-hair corset/black mini; no identity drift / tattoo side-swap; no prop teleport / sunglasses clone; no pink residue / full yellow grade; no subtitles, finance UI, watermarks; no slow-mo or stretched shots. Final goal: same shots, same actions, same interactions, same edit ― only the cast fully replaced by <<<Image2>>> male (with backward black cap) and <<<Image1>>> female (cherry-red hair + black corset look), and pink studio → clean yellow studio.
アップロードしたクリップの仕様:30秒 · 16:9 · 720p · 24fps
鎧の戦士が、雪の戦場で巨大な幻想の生物と対峙します。隊列、寒冷な空気、魔法の効果、大規模なアクションが一つの場面に入っています。
Topview T1
Seedance 2.5
劇的なファンタジーは、見栄えがしていても空間が混乱することがあります。この比較が見るのは、読めるアクション、一貫したスケール、因果です。
スケールはTopview T1のほうが読みやすいです。深紅のテント、太陽の旗、隊長から始まり、その後に盾の壁の上の巨人、縛られた巨人への紫のスキャン、雪中の突撃、兵士のそばで巨大なままのホッキョクグマ、そして最後のフレームでは熊の頭が隊長の顔の横で画面を埋めます。Seedance 2.5はテントではなく森から始まります。巨人はフレームの中でより小さく、雪中の突撃でも走る者の後ろに巨人が残り、熊の瞬間にも石の巨人が含まれます。隊長の最終クローズアップはより鮮明な顔で、熊は彼の後ろにいます。生物の大きさと、テントから雪への移動を明らかにしておく必要があるときはTopview T1が向いています。隊長の最終的な顔を最も鮮明なフレームにしたいときは、Seedance 2.5が向いています。
A 30-second ultra-realistic 4K cinematic original war short, ultra-high saturation modern film look (crisp vivid film grain, not vintage). Fully original fantasy world ― invent all designs, no resemblance to any existing film, game, book, or myth franchise. No copyrighted characters, creatures, armor styles, or logos. EXACT ORDER: 0‒4s ― THE HOOK (50mm slow push → 85mm): A mixed medieval-fantasy army at a dark pine forest edge, holding deep crimson hand-painted cloth banners with simple geometric sun-disk emblems (original, non-trademark). A child in torn clothes flashes past crying for one second, then exits forever. A scarred captain in custom riveted iron plate and a worn crimson cloak whispers English only: “What is that?” Soldiers exchange uneasy looks. Oppressive quiet, shallow DOF, out-of-focus banner cloth in foreground bokeh. 4‒9s ― THE EMERGENCE (28mm low-angle wide): Thin mist parts. A line of original colossal humanoid war-constructs steps out ― rough basalt-skin bodies, rope-bound wooden plating, bone charms, unique silhouette unlike any known giant IP. They tower over the banners. Captain bellows: “RUN!” Rack focus from a spear tip in foreground to a massive stone foot. 9‒13s ― SCAN 1 / FOREST→SNOW: Soft freeze stutter. Very low-key pale purple local scan sweeps trees only ― thin, restrained, not flashy. Forest hard-replaces to open snowfield; same army and constructs, continuity held. 13‒22s ― RUNNING WAR (35mm steadicam + 85mm ECU): Soldiers flee while fighting. Constructs smash fleeing lines; spears snap, men hurled into snow, crimson banners drag and fall. Captain briefly counters then keeps running. Tracking beside panicked soldiers, OTS strikes, ultra-close practical impact inserts (boot, shield, snow burst), whip pans, half-beat pauses. No magic energy beams. 22‒26s ― SCAN 2 / CONSTRUCTS→WHITE BEARS: Soft freeze. Pale purple local scan only across construct bodies; they hard-replace into same-scale giant wild polar bears (natural animals, no armored fantasy brands). Action unbroken: bears roar and smash, soldiers keep fleeing and fighting. 26‒30s ― AFTERSHOCK (28mm wide → 85mm punch-in): Chaotic snow war ― polar bears advancing, banners collapsing, soldiers scattering. No child. End on captain’s exhausted determined face racked into sharp focus, a bear silhouette soft behind him. No logos, no text, no watermark. CAMERA LOCK (key nodes only): 28mm low-angle scale, 35mm chase tracking, 50‒85mm faces, rack focus, OTS, shallow foreground bokeh. Anamorphic cinema feel, fine film grain, ultra-high saturation crimson accents, breath fog. Purple scans subtle and local only. No neon, no ruins, no kinetic FX, no franchise lookalikes. English dialogue only.
アップロードしたクリップの仕様:30秒 · 16:9 · 1080p · 30fps
若い女性が、都市の通りで赤い目の巨大なクモ型の生物と対峙します。光る手の効果、動く肢、車両、環境の動き、カメラ距離の大きな変化が含まれます。
Topview T1
Seedance 2.5
要求の高い視覚効果の比較として、最も適した組です。書き出した画素寸法が互いに揃っています。速い動きの見世物が、長い場面でも理解できるかを見ます。
Topview T1は、戦いを別々のビートとして語ります。両方とも、青い髪の女性、ライムのドレス、濡れた通り、黄色いタクシー、一匹の大きなクモを保ちます。T1はトラックから、その上のクモ、手に光のある彼女のパンチ、脚のクローズアップ、衝撃、ひっくりかえったタクシー、光る目、最後のポートレートへと進みます。Seedance 2.5は、通りに対するクモの大きさをより早く明らかにし、女性がクモとタクシーの前に立つ場面も含みます。ただし明るい光束はクモから出ているように読め、結末は似た歩き入りのクローズアップを繰り返します。彼女のパンチと光る手を、それぞれ単独で読み取る必要があるときはTopview T1が向いています。通りの中の生物のスケールがより重要なときは、Seedance 2.5が向いています。

Create a 30-second, 16:9 photorealistic live-action action sequence on an overcast Manhattan street after rain. Wet asphalt reflects yellow taxis and gray buildings. [Subject] is the protagonist. Keep the protagonist’s identity and appearance consistent throughout, without specifying gender, facial features, hairstyle, or clothing. The monster is one giant reddish-brown spider with exactly eight clearly articulated legs and a cluster of glowing red eyes. Maintain a consistent street layout: the white box truck is up the street, an overturned yellow taxi is on the protagonist’s left, and a parked car is on the right. Keep the action on one side of the street axis so the direction of movement remains clear. 00:00‒00:03 ― Street and warning Wide establishing shot from a low, 24mm street-level camera tracking beside a shallow puddle. A yellow taxi crosses the foreground, briefly wiping the frame. As it clears, the white box truck comes into view up the street and jolts violently. Make a quick handheld push toward the truck. Original, wordless male humming begins quietly beneath traffic noise. 00:03‒00:07 ― Spider reveal Cut to a tight, low-angle shot of the truck’s rear doors buckling outward. The camera snaps back to a wider three-quarter view as the cargo box tears open and the spider emerges. Follow one leg striking the asphalt in a brief ground-level insert, then tilt up to reveal its full scale. It overturns a taxi; the camera operator instinctively stumbles backward as pedestrians run past the lens. Keep all eight legs visually distinct. 00:07‒00:11 ― Protagonist reveal Cut behind [Subject] in a medium over-the-shoulder shot, with the spider visible up the street. Arc the handheld camera around to a front medium close-up without crossing the action axis. [Subject] stops rather than running. Rack focus from the spider in the background to pink electrical arcs gathering around the protagonist’s fists. Finish with a quick close insert of electricity reflected in the wet road. 00:11‒00:15 ― First strike From a low side angle, track laterally with a spider leg as it thrusts toward [Subject]. Cut wider before the dodge so the complete movement is readable. [Subject] steps aside and punches the leg joint. Switch to a tight impact shot for a fraction of a second: the fist connects, pink electricity branches across the leg, and droplets jump from its surface. Use only a brief slow-motion accent at contact, then return to real speed. 00:15‒00:19 ― Leap and counterpunch Start with a wide shot that shows [Subject], the overturned taxi, and the spider in the same frame. A low tracking camera follows [Subject] running toward the taxi and using it to jump. Cut to a rising side angle that follows the jump’s arc; avoid an impossible midair camera orbit. [Subject] lands on the spider’s cephalothorax. A tight, slightly shaky overhead shot catches the downward punch, followed by a wider reaction shot as the spider recoils. 00:19‒00:23 ― Thrown into the car Hold a medium-wide shot long enough to show the spider’s physical movement throwing [Subject] toward the parked car on the right. Pan with the trajectory rather than cutting away. The car door dents on impact and its windows vibrate. Cut to a close, canted handheld shot beside the car: sound drops into muffled ringing, [Subject] grips the bodywork and rises, and pink light briefly appears in their eyes. Preserve the protagonist’s face and identity. 00:23‒00:27 ― Electrical blast Begin behind [Subject] in a low over-the-shoulder shot, framing both extended fists and the spider down the street. [Subject] releases one concentrated pink electrical blast. Cut to a wide frontal view of the spider so its resistance is visible: all eight legs dig into the wet asphalt before it slides backward several meters. Use a short close insert of sparks and water spraying from its feet. Return to the wide shot to show the full distance it has been pushed. Do not turn the blast into an explosion. 00:27‒00:30 ― Shock and silence As the electricity fades, follow [Subject] descending into the intersection with a gentle handheld tilt down. Move into a slow, restrained push-in from medium shot to close-up. [Subject] breathes hard and looks toward the distant spider, visibly shocked by what just happened. The music cuts out; only rain, electrical fizz, and a faint siren remain. [Subject] quietly says, “Stay there.” Hold for a beat with subtle handheld movement, then cut to black. Overall camera language: Immediate, physical handheld photography; grounded low angles that establish scale; clear wide shots before complex actions; close inserts only for decisive details. Use brief slow motion at the two major punches, never throughout the fight. Natural overcast light and cool gray streets contrast with vivid pink electricity. Give every jump, collision, and monster movement realistic weight. Maintain consistent protagonist identity, spider anatomy, vehicle positions, and screen direction across every cut. No on-screen text. Audio: Use original, wordless vocal textures and original ambient scoring only. Build the action with tire skids, metal impacts, footsteps, spider legs striking asphalt, rain, and electrical crackle. Do not use, quote, reference, or imitate any existing song, melody, recording, or artist. Negative prompt: cartoon, anime, plastic skin, blurry action, warped face, changing protagonist identity, extra human limbs, bad hands, spider with fewer or more than eight legs, fused or mushy legs, changing monster design, weightless impacts, rubbery vehicle damage, sunshine, impossible camera movement, confusing screen direction, gore, text, watermark.
アップロードしたクリップの仕様:25秒 · 16:9 · 720p · 24fps
女性の捜査員が、スーツの年配の同僚とともに、日本の都市で規制線の張られた犯罪現場へ近づきます。住宅街、通行人、警察車両、鑑識の活動を進みます。
Topview T1
Seedance 2.5
現実的な犯罪ドラマは、抑えた演技と納得できる背景の活動に依存します。課題は、視覚効果を増やすことではなく、現実感を持続させることです。
捜査員の経路と、場面の中の位置は、Topview T1のほうが追いやすいです。両方とも黒いブレザーの女性とスーツの年配男性を保ち、その後に黄色いテープ、日本のパトカー、青い鑑識服へ到達します。両方の車の文字は、正式な警察表記です。T1の車では、文字庁が繰り返されています。T1の経路はなお明確です。静かな住宅の路地から歩いて入り、車の横を通り、跪く捜査員のいるテープの目印へ着くため、場面の方向が読めます。Seedance 2.5は、すでに混雑した現場の中から始まります。接近と場所の配置を明確にしておく必要があるときは、Topview T1が向いています。


Create a 25-second photorealistic Japanese crime-drama sequence in a quiet residential district of Tokyo, filmed in ONE UNBROKEN TAKE: no cuts, invisible cuts, time skips, location changes, or editorial transitions. Format 16:9 landscape, 30 fps, with high-end 4K-capture aesthetics and an observational TV-drama/documentary crime-scene feel. Restrained, natural and professional acting―no fashion-commercial posing, heroic introductions, or exaggerated shock. LOCATION AND TONE: A typical Tokyo apartment neighborhood at about 4 p.m. on a fully overcast workday. Narrow asphalt road between mid-rise apartment buildings, white metal guardrails, modest palm-like greenery, an ordinary white police vehicle, several quiet onlookers, and a cordoned forensic zone farther ahead. The crime happened recently and police are still photographing evidence, organizing witnesses, and controlling access. Natural overcast daylight is the only key light. The mood advances from routine arrival to alert observation, partner reunion, entering the controlled scene, noticing evidence on the ground, and finally looking upward at an unexplained disturbance in the apartment building; never reveal the mystery itself. CHARACTERS AND REFERENCES: Character A (<<@img_8>>) is an adult Japanese female investigator with shoulder-length straight black hair, realistic skin, a dark tailored suit, white knit inner top, and a red police armband on her left upper arm. Character B (<<@img_6>>) is a middle-aged Japanese male investigator with slightly graying short black hair, tired under-eye skin, a weathered dark suit, wrinkled light shirt, and black tie. B wears NO armband. The police vehicle follows reference <<@img_7>>. Preserve each person's own facial identity, age, styling, body shape, costume and arm placement through pans, occlusions, motion blur and refocusing. Do not beautify B into a young fashion model or duplicate either lead among the extras. LENS AND EXPOSURE: Simulate a single full-frame equivalent 26mm prime lens throughout. Never zoom or change lenses. Shoot 30fps with approximately 1/60s shutter for natural motion blur. Work around T4 aperture, adjusting gently toward T3.2 only if the building shade requires it. Approximately ISO 800, fixed 5600K white balance, slightly restrained exposure protecting cloudy skies and white police car highlights, yet maintaining dark-suit texture. Camera altitude usually 1.4‒1.6m, lowered gradually to about 1.2m while passing the cordon. Move as a professionally operated human-height floating follow camera: progressive acceleration, inertia, gentle deceleration, mild handheld footfall movement, breathing and imperfect human reframing. No weightless or mechanically flawless motion. FOCUS AND LOOK: Authentic wireless follow-focus behavior shifts between A's eyes, B's face, the hand lifting the caution tape, and the evidence on the ground. Brief natural focus softness during occlusions and fast pans is acceptable, then reacquire without repeated purposeless hunting. Slight optical softness and motion blur, medium-to-deep readable depth of field. Retain visible pores, age lines, uneven real skin, natural specular oil, soft under-eye shadows, and B's subtle stubble. Restrained low-saturation cool gray, gray-green, blue-gray, charcoal and naturally pale skin; the only notable accents are the red armband, muted red cones, and yellow/black caution tape. No HDR, neon, orange/teal grading, beauty filters, artificial rim light or glowing ad-style treatment. BACKGROUND DIRECTION: Uniformed officers take separate unsynchronized actions―watch the perimeter, talk quietly, use radios. Forensic technicians independently kneel to photograph the site, position evidence markers, exchange bags and carry a case. Journalists and residents act differently; one reporter holds takeaway coffee, another checks notes, residents glance from behind the rail or lower phones. Some background people remain still. None stare at the camera, copy the leads' faces, or move in synchronized patterns. PERFORMANCE RULES: A and B naturally blink at unsynchronized intervals―roughly 3‒5 times for A and 2‒4 for B across 25 seconds, fewer during urgent attention. A's eyes lead head and shoulders; feet and weight lead directional change. Eye tension precedes changes in mouth and breath. B is about half a beat behind A's observations, eye lines and turns. A remains pragmatic and slightly tense, never performing for camera. 25-SECOND CONTINUOUS CAMERA BLOCKING: 0‒2s | Start close behind A at her right rear, about 0.5m away; her red armband enters first as she walks toward the apartments. Rise from roughly 1.3m to 1.5m and shift focus from armband to shoulder. White police car slides out on the right. 2‒4s | Follow A from one meter behind, letting upper apartment balconies and cloudy façade reveal above her shoulder while the distant caution tape becomes visible. Natural handheld micro-roll. 4‒6s | Arc smoothly around A's left side to her left-front, about one meter away. Her eyes scan the building then crowd; white railings slide across the background, onlookers move at different times, a brief shoulder occlusion leads to renewed focus on her eyes. 6‒8s | Walk backward ahead of A, leaving visual room for her gaze toward the cordon, crowd and building entrance. She slows, gathers herself, and becomes more vigilant. Reporters and distant officers continue independent activity. 8‒10s | A glances toward the right-rear, exits frame left as the camera accelerates into a motivated pan and lateral move to discover B next to the open police car door. Let the guardrail and onlookers create continuous motion blur; brake naturally and rack focus from door edge to B. 10‒12s | B lets go of the open car door, steps onto the road, straightens his worn jacket, examines the building and follows A. Camera retreats from approximately 1.5m ahead, gradually re-centering the scene to leave A room to return. 12‒14s | A walks back into frame from the left. B catches up at her right-rear by half a body length, and they approach the caution tape together. Both share a coherent frame. Technicians behind the tape photograph the ground and organize evidence bags. 14‒16s | A studies the tape height and reaches out with her RIGHT hand, back of hand first, then turning palm to lift the underside. B slows and raises his LEFT hand ready to take over. Lower camera from 1.5m to 1.4m, glance toward the hand/tape contact, then refocus on A. 16‒18s | A ducks under the tape with a physically correct right-foot-then-left-foot passage; B holds the tape with his LEFT hand and follows. The camera lowers to around 1.2m and retreats through the actual opening created by A. The yellow tape briefly blurs close to the lens. Maintain tape continuity and realistic recoil. 18‒20s | Beyond the cordon, A straightens and looks down at floor evidence; B releases the tape, which settles naturally. Camera gently arcs toward A's side/rear, tilts down and picks up evidence while A's shoulder forms a soft foreground. Technicians continue taking photos and shifting a case. 20‒22s | A's eyes rise before her chin and shoulders; she notices something above the building. B follows her attention slightly later. Camera orbits gradually to her front-right, lifts to 1.6m and racks from evidence back to A's eyes. Do not show the unseen target. 22‒24s | A stops 0.8m from lens, positioned frame right, gaze fixed upward-left; B remains roughly 1.5m behind frame left, later raising his head. Push in slightly while allowing small stabilizing motions. A's jaw firms, breath shallows. The apartment exterior occupies only the top edge of the frame. 24‒25s | Finish on A's watchful face as she holds the upward look, makes one slow natural blink, then stares. B remains perceptible behind, focused on the same unknown. Only slight handheld settling; no cut, no spoken line, no mystery reveal. SOUND: Absolutely no musical score or stylized suspense sting. Continuous grounded ambience from distant Tokyo traffic, dry leaves rustling, subtle Japanese murmurs from residents and reporters, camera shutter clicks, independently timed footsteps and clothing fabric, quiet breathing, paper rustle, takeaway-cup tapping, tape tension/recoil, forensic case sounds, and at most one or two unobtrusive distant phone notifications. Audio direction and distance must evolve smoothly with the moving camera. No sirens, police-car engine, melodramatic low-frequency hits, heartbeats, synthetic risers or dialogue from A or B. CONTINUITY / NEGATIVE CONSTRAINTS: No editing, hidden cuts, teleportation, axis reversals, changes in spatial geography, or sudden focal-length changes. A and B never swap identity, positions, faces, clothes, hairstyles, or the armband; keep A's RIGHT hand lifting the tape and B's LEFT hand taking over. Do not place the tape elsewhere, let it float, pass through bodies, snap, melt, or spontaneously move. No malformed hands, drifting feet, body intersections, duplicated faces, synchronized extras, artificial eye blinking, exposure or white-balance jumps, over-processed HDR, neon, unnecessary focus hunting, or character dialogue. This is intimate, imperfect, uninterrupted, observational Japanese crime television with a mounting sense of mystery. PROTOTYPE ASSET NOTE: The reference identifiers <<@img_8>>, <<@img_6>>, and <<@img_7>> come from the supplied production brief. The underlying reference files are not embedded in this HTML prototype.
アップロードしたクリップの仕様:30秒 · 16:9 · 720p · 24fps
光るカボチャで飾られた薄暗い廊下で、遊びのあるハロウィンの場面が進みます。シーツをかぶった幽霊が現れ、衣装の子どもたちが入って反応し、驚きとコメディが段階的に高まります。
Topview T1
Seedance 2.5
コメディと不気味な短編には、間のよい反応、明確な人物位置、一貫した舞台が必要です。この比較が見るのは、単純な物語を、視覚の設定を失わずに完了できるかです。
Topview T1は、画面と物語を論理的な順序に保ちます。両方とも日本の廊下、障子、光るカボチャの列を使います。T1ではシーツの幽霊が現れ、人々はそれを見られるようになってから反応します。Seedance 2.5は、幽霊が現れる前にすでに怖がっている人を見せるため、冗談の原因が遅れて届きます。廊下の場面を、ビートごとに矛盾なく保つ必要があるときは、Topview T1が向いています。
A photorealistic short set in a haunted house inside a traditional Japanese home during Halloween. Shot handheld by another staff member, with each shot about 2 seconds long. No dialogue, subtitles, or background music. Characters Sakura: a young woman playing the haunted house ghost. She is covered head to toe in a large white bedsheet with two round eye holes, the hem dragging on the floor. She stays under the sheet the whole time and never shows her head or face. The senior staffer: a man in his thirties in dark work clothes, holding a flashlight. Other guests appear only briefly in their own shots. Fixed rules There is only one ghost, Sakura. Her look never changes, and the sheet is never lifted. The closet is always on the left side of the frame, and the senior staffer hides behind a shoji door on the right. Guests always move in one direction, from the back of the frame toward the camera. The hallway is lined with jack-o'-lanterns, with warm orange light and dark surroundings. The sheet always hangs naturally and never floats. Shot order The jack-o'-lantern hallway. The closet on the left slides open and the bedsheet ghost jumps out, spreading her sheet up high with both hands. A couple glances at her; the guy even pulls out his phone for a selfie with her, and they walk past laughing. The ghost lowers her arms and retreats into the closet, disappointed. Inside the closet, the bedsheet ghost stomps in frustration, her fists clenched under the sheet. Two housewives walk past, chatting. The ghost rushes out, but steps on her hem and stumbles. By the time she steadies herself, they're already far away, and she can only raise her sheet at their backs. The senior staffer comes over, pats her on the shoulder, points to the shoji door on the right, and flashes a flashlight twice to show her the cue. Inside the closet, the ghost's shoulders rise and fall with a deep breath. She hitches up her hem and gives a determined nod. Through the gap in the closet door, two little boys wearing devil horns and capes timidly approach, holding hands. Behind the shoji door on the right, the flashlight flashes once, then twice. The ghost bursts out of the closet and spreads her sheet up high. The two boys scream, jump, and cling to each other. The boys turn and run away, and one of them drops his devil horns on the floor. Left behind, the ghost is startled by their screams and falls back onto the floor. The sheet stays over her head, and she trembles all over. The curtain on the shoji door lifts again. Several staff members peek out with wide eyes, then silently applaud her. The ghost picks up the devil horns and shyly puts them on top of her sheet. She takes the senior staffer's hand to get up, gives a happy little wiggle, and returns to the closet.
見るのは、各結果が元の創作課題に応えているかです。どのフレームがより劇的に見えるかではありません。
管理された検証では、両方のモデルが対応している範囲で、同じ元プロンプト、素材、意図した長さ、アスペクト比、解像度、音声設定を使いました。
各出力の実際の長さ、画素寸法、フレームレート、音声トラック、送信ID、選択したモデルを記録しました。技術的な属性は、モデルの質の判断と置き換えられません。
事前に定めた基準で、プロンプトの遵守、人物の一貫性、動きと場面の連続性、映像と音声の一致、実用性を見ました。当てはまらない項目は対象外としました。
失敗したタスク、却下された出力、再試行、成功した動画を、検証記録に残しました。技術的に完了したタスクは、使える動画ができたことと同じではありません。
このページで示す代表的なベンチマークは、事前に宣言したサンプル数と、ブラインド採点を使っています。
完了時間の中央値は、完了したジョブについて、送信からダウンロードできる結果までを測ります。タスク完了率は、送信した試行のすべてを使います。使える動画1本あたりのコストには、採用されなかった試行で消費したクレジットを含めます。 タスク完了率 = 完了した生成 ÷ 送信したすべてのタスク。 使える動画の率 = 採用した出力 ÷ 送信したすべてのタスク。 使える動画1本あたりのコスト = 課金されたすべてのクレジット ÷ 採用した出力。
強い、または弱い動画が一本あるだけでは、そのモデルが常にそうである証明にはなりません。差は、プロンプト、参照、ランダムな変動、設定、編集過程から来ることがあります。
Topviewが現在公開しているT1の1080p単価は、会員全員が2.2クレジット/秒で、$0.22/秒です。
Seedance 2.5の単価は、サブスクリプション、ワークフロー、割引によって変わります。画面上の見積もりでは、差がより小さい、または別の差として出ることがあります。
プロジェクトには複数のショットと、ショットごとの複数回の試行が含まれることがあります。アカウントで使える単価を使って作業量を見積もれます。
見積もりクレジット = ショット数 × ショットあたりの生成回数 × 生成あたりの秒数 × 1秒あたりのクレジット。
T1の予算例:
見積もり合計:生成300秒に対して660クレジット。
これは生成した素材の合計時間であり、完成編集の長さではありません。別のワークフロー、プロモーション、会員特典を使うと、実際の費用は変わり得ます。
Topviewの料金を見るセリフの場面や短編ドラマでは、編集が合うまで複数の演技が必要になることがあります。T1の公開済み1080p会員単価があると、複数回の試行コストを見積もりやすくなります。
制作に必要なのが最長30秒、1080p出力、ネイティブ音声、50点以内の参照だけなら、両方のモデルがこの基準を備えています。別のモデル仕様が必要だと決めつけず、出力の質とコストを検証できます。
Seedance 2.5には、文書化されていてT1にはないDraft Modeがあります。最初の目的がショットの確認で、その後に最終の1080p生成をする場合に使えます。
現時点まで、インターネット検索で補助する参照生成や、特定モデルだけの創作・編集コントロールは、T1では同等に使えるわけではありません。手順を組む前に、正確なモードを確認できます。
Topview T1 AI動画生成
T1のシネマティックな事例、テキストから動画、画像から動画、複数参照の手順、現在の1080p料金を確認できます。
Topview T1を見る
Seedance 2.5 AI動画生成
このモデルが対応する参照、タイムコード付きの創作コントロール、出力設定、動画例を確認できます。
Seedance 2.5を見る
Topview T1の使い方
プロンプトの準備、設定の選択、最初の動画の生成までを、手順どおりに進められます。
Topview T1ガイド
Seedance 2.5の使い方
プロンプトの準備、設定の選択、最初の動画の生成までを、手順どおりに進められます。
Seedance 2.5チュートリアル
Topview T1とSeedance 2.5のAPI料金
制作連携を見積もる前に、プラットフォーム上のAPI生成の現行単価を確認できます。
API料金を見る
Seedance 2.5とSeedance 2.0の比較
モデルの版を比較し、対になった動画例をさらに確認できます。
Seedanceの版を比較
Topview T1とSeedance 2.5
よい物語には、合う手順がある
予測しやすい1080pの制作コストと、追加の創作テイクが重要ならTopview T1を選べます。手順がDraft Mode、またはより専門的な生成コントロールに依存するなら、Seedance 2.5を選べます。