Seedance 2.5 — 較長、參考較多的創作需求
在列出的 Topview 工作流程中,每段最長 30 秒,合併參考素材最多 50 項。


該選哪個 AI 影片模型?
Seedance 2.5 和 MiniMax H3 都支援多模態 AI 影片生成,並帶有同步聲音,但適合的創作流程不同。
當需求需要單次生成最長 30 秒、更大的參考組合,或更細的場景時間安排時,選 Seedance 2.5。當你需要較短的 5–15 秒片段、一套可用的 2K 輸出流程,或可下載的模型權重以做符合資格的自訂部署時,再考慮 MiniMax H3。
生成前,先比較支援的設定和原始影片範例。沒有哪個模型對每個鏡頭都自動更好。
Seedance 2.5 — 較長、參考較多的創作需求
在列出的 Topview 工作流程中,每段最長 30 秒,合併參考素材最多 50 項。
MiniMax H3 — 短片與 2K 重新生成
每段最長 15 秒,立體聲音訊,以及最高到 2K 的高解析度重新生成路徑。
主要取捨是片段長度和參考容量,對上 H3 較短的流程,以及它的高解析度重新生成選項。表格把已公開的模型能力,和 Topview 列出的設定分開。
| 你在比較的項目 | Seedance 2.5 | MiniMax H3 |
|---|---|---|
| 模型開發者 | ByteDance | MiniMax |
| 主要模型類別 | 多模態 AI 影片模型(託管) | 全模態 AI 影片模型(開放權重) |
| 在 Topview 可用的時長 | 4–30 秒 | 5–15 秒 |
| 上游公開時長 | 最長 30 秒 | 4–15 秒 |
| Topview 列出的輸出選項 | 480p / 720p / 1080p | 480p / 768p / 2K |
| 2K 輸出如何運作 | 未列為 Topview 的原生輸出等級 | 先以 768p 作為基底輸出,再經 H3-Regenerate-2K,且僅在支援時 |
| 文字轉影片 | 支援 | 支援 |
| 圖片轉影片 | 支援 | 支援 |
| 參考圖片 | 最多 30 | 最多 9 |
| 參考影片片段 | 最多 10 | 最多 3 |
| 參考音訊片段 | 最多 10 | 最多 3 |
| 混合參考檔案總數 | 最多 50 | 最多 12(各類參考合計最多 12) |
| 參考影片時長 | 合併時長受 30 秒上限約束 | 合併時長最長 15 秒 |
| 參考音訊時長 | 合併時長受 30 秒上限約束 | 合併時長最長 15 秒 |
| 生成的音訊 | 在支援的工作流程中可含對白、音樂和音效 | 原生立體聲影音生成 |
| 時間安排/創作方向 | 帶時間碼的鏡頭與聲音指令 | 多模態指令,以及由參考引導的方向 |
| 編輯流程 | 在 Topview 可用時,可編輯選取的片段 | 能力取決於 H3 變體和工作流程 |
| 在 Topview 的使用方式 | 託管生成器,以及受支援的 API 存取 | 託管生成器,以及受支援的 API 存取 |
| 可下載的模型權重 | 此 Topview 工作流程不提供 | 已公開,須遵守模型授權與地區限制 |
| 適合的起點 | 較長影片、較大的參考組合、複雜序列 | 較短片段、偏向 2K 的交付、符合資格時的自訂部署 |
MiniMax 官方模型說明寫明,參考檔案的合併上限是 12,即使各類上限加總是 15。音訊參考不能當作 H3 唯一的參考輸入。Topview 網頁和 API 的選項,可能因模式、帳號和模型變體而不同。
依這支影片要完成的事來選,而不是依模型名稱。
較長、參考較多的場景,Seedance 2.5 是自然的起點。較短片段、經由其支援的重新生成路徑做 2K 交付,以及取得授權後的模型客製,MiniMax H3 值得考慮。
在一次生成裡做出開頭、發展和結尾。廣告、說明影片和多段落敘事,會比單一支 15 秒片段有更多空間。
在列出的 Topview 工作流程中,最多使用 50 項受支援的參考素材:30 張圖片、10 段影片和 10 個音訊檔案,並受檔案與總時長限制。用來引導角色、產品、地點、動作和聲音。
用帶時間碼的指令指導鏡頭運動、動作、對白、音樂和音效。當特定段落必須按計畫出現時,這會有用。
若所選的 Topview 工作流程支援片段編輯,可修改指定段落,並以保留周圍內容為目標。正式製作前,先確認編輯模式。
使用受支援的 H3 高解析度重新生成流程,產出最高 2K 的輸出。產品細節、電影感構圖,以及其他在意畫面細節的短片交付,值得拿來測試。
在同一個流程裡生成帶聲音的影音片段。H3 的說明包含立體聲輸出和多種對白語言。實際匯出後,一律再檢查語音是否準確、是否同步。
若你的預定用途符合社群授權、地區要求與硬體需求,可研究 H3 已公開的權重,用於自訂基礎建設和整合。透過 Topview 使用 H3,本身並不授予自行託管授權。
若想法適合較短時長和較小的參考組合,先比較 H3,再決定要不要進入更複雜的製作流程。若要單次生成 15–30 秒,改看 Seedance 2.5。
六份創作需求。兩種模型輸出。比較真正要緊的細節。
以下是 Topview 上既有的六組成對範例。它們涵蓋視覺特效、口說對白、多角色動作、舞蹈、文學敘事,以及由參考引導的遊戲戰鬥。
每項測試都保留原本的輸入需求和參考素材。看兩支影片,核對提示詞要求的動作,再判斷每支輸出是否完成創作任務。這些成對展示是說明用的比較,不是任一模型的統計代表性排名。
文字轉影片 · 15s · 16:9
一名北歐風格的英雄飄在破裂的黑曜石神殿上方。金色閃電、懸浮石塊和發光符文逐漸匯聚,形成一把戰錘。原始需求要求連續的環繞運鏡、一道放射狀衝擊波,以及最後的英雄全景。


特效很多的影片可以看起來很壯觀,卻漏掉讓鏡頭成立的關鍵動作。這個情境測試每個模型能否隨時間協調鏡頭運動、角色表現和特效。
若這個鏡頭必須在一次觀看裡逐段升高,並以全景結束,Seedance 2.5 更合適。畫面維持同一名有鬍子的英雄,經過閃電和飛散碎片,舉起戰錘,最後以這個人站在山峰上的全景結束。鏡頭距離有變化,所以環繞並非完全不中斷,但動作順序仍然看得懂。MiniMax H3 也做出閃電和戰錘,但構圖從全景行走跳到特寫、漩渦,再跳到另一次行走,而且英雄的服裝在畫面之間改變。若要鏡頭連續和預定的全景結尾,選 Seedance 2.5。只有在較短的特效剪輯就夠,而且可以接受切鏡時,才選 MiniMax H3。
A high-concept mythological action VFX cinematic spectacle shot on Sony Venice 2 with Cine Alta 8K sensor and Leica Summilux-C lenses, featuring photorealistic golden lightning arc flashes, dynamic ray-traced particle physics, floating terrestrial debris, and glowing ancient divine runes illuminated by hyper-detailed volumetric atmosphere. The continuous, seamless 360-degree whip-pan camera begins in a low-angle orbital sweep around a muscular, bearded Norse god suspended in mid-air above a fractured obsidian mountain shrine under a tempestuous crimson sky. His initial solemn and stoic composure dramatically shifts into furious rage as his eyes burst into blinding blue plasma energy, casting vibrant specular highlights across his weathered skin and braided hair. As the camera accelerates its continuous spiral rotation around the god, he lets out a guttural, thunderous roar, raising his right hand to summon violent streaks of celestial lightning that erupt from swirling storm clouds. The raw electrical arcs violently pull floating stone fragments and divine liquid metal together into a swirling vortex, instantly fusing them into a massive, glowing, runic-engraved battle hammer in his fist. Upon gripping the weapon, he detonates a massive radial gravity shockwave that instantly pulverizes the surrounding floating boulders into fine stardust particles and ripples through the thick atmosphere, leaving the ancient fractured shrine beneath him pulsing with deep blue subterranean magic. The unbroken dynamic shot completes its orbital loop to settle into a dramatic wide hero framing of the god hovering amidst the dissipating energy dust, legendary, majestic, thunderous, and escalating from tense stillness to an overwhelming explosive climax.
3 張圖片參考 · 15s · 16:9
兩名風格化的動畫角色 HAORAN 和 XIAOYU 在咖啡廳外碰面,交換四句指定的英文對白,然後進入建築。三張圖片定義角色和環境。需求也指定了鏡頭的接近方式,以及向外開的咖啡廳門。


對白影片需要的不只是看起來自然的臉。模型還要協調指定的字句、說話角色、肢體動作,以及根據參考建立的身份。
兩支片段都保留了咖啡廳外、穿藍毛衣的風格化男子,以及穿白上衣和粉色裙子的女子,而且都從街道走向門。Seedance 2.5 呈現他們碰面、交談、走到台階,以及男子抵達門口。MiniMax H3 呈現同樣的接近和面對面交談,然後女子轉向門口,男子仍在她身旁。在檢查過的畫面裡,兩支片段都沒有清楚顯示門向外打開,也沒有讓 XIAOYU 先進入。Seedance 2.5 更接近這個進門動作。若開門是需求的一部分,用它。若目標是一段短的咖啡廳對話,用 MiniMax H3。在依賴確切的句子順序之前,先把兩支連聲音一起播放。這些畫面呈現的是碰面和接近,不是逐字稿。



Pixar-style 3D animation, style locked to <<<Image3>>> , <<<Image1>>> and <<<Image2>>> — render everything exactly in their look. HAORAN, the young man from <<<Image1>>> , and XIAOYU, the young woman from <<<Image2>>> , run into each other on the sidewalk in front of the café from <<<Image3>>> , both breaking into surprised, warm smiles. XIAOYU says: "Haoran? What a coincidence!" He laughs: "First time seeing you since graduation!" She replies: "Come on in, coffee's on me." He answers: "Let's go." They walk up the steps together; HAORAN pulls the right door leaf outward by its brass handle — hinges on the outer edge — and holds it open as XIAOYU steps inside, then follows her in as the door swings shut behind them. Soft rounded stylized character proportions, subsurface scattering on skin, large expressive animated eyes, warm golden-hour cinematic lighting, gentle squash-and-stretch motion. The camera tracks them from across the street with a slow push-in. Dialogue in English with accurate lip sync, no subtitles. Avoid photorealistic faces, live-action look, 2D cel-shaded style, any style shift mid-clip, doors opening inward, sliding doors, or extra background characters entering frame.
文字轉影片 · 15s · 16:9
一群毛氈動物角色坐在車裡。提示詞分別指定 Shiba Inu 駕駛和乘客的動作,包括唱歌、自拍、鴨子搶鏡、移動帽子、物體飛起,以及對車輛運動的反應。鏡頭應固定在車內。


擁擠的場景要求模型同時維持多個身份和重疊動作。開場畫面很強,不代表同一組角色能撐完整個鏡頭。
在這個擁擠鏡頭裡,Seedance 2.5 更穩。車內鏡頭留在車裡,Shiba Inu 駕駛、西瓜帽的貓、鴨子、浣熊和籃子裡的動物都還認得出來,帽子也在片段中段脫落。不是每個指定的笑點都各自獨立,但角色沒有被換掉。MiniMax H3 保留了車內和其中幾隻相同的動物,但鴨子、帽子和乘客互相替換,還出現新的動物,所以身份和道具的連續性較弱。若同一組角色必須撐完 15 秒,選 Seedance 2.5。只有在熱鬧的車內比每隻動物各做一件事更重要時,才選 MiniMax H3。
Hyper-realistic wool-felt plush texture, cottagecore pastel palette, matching the reference image exactly. Fixed camera locked at this exact interior angle, no cuts, no camera movement. A hilarious and heartwarming 15-second road trip scene bursting with individual personality. [0-4s] The shiba inu driver is having the time of her life — head bobbing to music, singing loudly with mouth wide open, one paw drumming the steering wheel. The watermelon-hat cat films a selfie video, the duck photobombs by suddenly stretching its neck into frame with a loud honk, the cat rolls its eyes dramatically. The raccoon shakes its iced drink like a cocktail, ice cubes rattling. [4-8s] Sharp left turn! A comedic chain reaction: the croissant hat slides off the grey cat's head and lands on the bonnet kitten's face, covering its eyes — the kitten flails its tiny paws in confusion. The poodle slides across the back seat and squishes the bichon against the window, both bursting into laughter. The duck slides sideways with a deadpan expression, completely unbothered, like it has seen everything. [8-12s] Bumpy road! Everything bounces — a grape pops out of the picnic basket, flies through the air, and the raccoon catches it in its mouth mid-bounce, looking extremely proud of itself. One kitten in the pink basket gets bounced awake, grumpily grabs the edge of the basket, gives everyone an annoyed squint, then dramatically flops back down into the basket. The goldfish leaps out of the sloshing water and splashes back in. [12-15s] The road smooths out into warm golden light. All animals perk up, bright-eyed and alert, turning toward the camera with big open-eyed smiles — the shiba driver glances back with a wide grin and a thumbs-up paw, eyes sparkling; the croissant cat retrieves its hat, puts it on backwards without noticing, and blinks curiously at the camera; the bonnet kitten hiccups a tiny flower petal and giggles with wide shining eyes. Everyone stays awake, lively and energetic, eyes wide open, looking around cheerfully as sunset light glows on their fur. Every animal has exaggerated theatrical acting with natural fur physics — wide eyes, flattened ears, wagging tails, puffed cheeks, dramatic reactions, while rendering stays fully realistic plush-felt style throughout. All characters keep their eyes open and alert throughout, except the basket kittens. Blurred mountain scenery streams past the windows, tree shadows flicker across the interior.
1 張圖片 + 音訊參考 · 15s · 9:16
五名舞者跟著上傳的音樂,並保留團體參考圖片裡的臉、髮型和服裝。編舞從 V 字隊形開始,並要求在一個連續鏡頭裡改成橫排。


舞蹈片段同時測試身份、編舞、位置和音樂時間。一張好看的靜態畫面不能證明動作跟著節拍。
兩支片段都無法穩定鎖定五名舞者。Seedance 2.5 一開始是塗鴉牆前的小組,後來展開成一排,但結尾是兩人的特寫,所以五名舞者的要求並不成立。MiniMax H3 開頭就多了其他人,後來又換成另一排舞者,臉和服裝沒有固定在同一份參考上。若希望開頭的人數維持較少,Seedance 2.5 是更好的起點。在對照參考音軌播放之前,不要把任一結果當成已對上節拍。這些畫面只顯示姿勢變化,看不出步伐是否落在節拍上。

節拍音訊參考
The five dancers from <<<Image1>>> , keeping each dancer's exact face, hairstyle and outfit, perform street dance in the graffiti plaza, choreographed to the music in <<<Audio1>>> , every move landing on the beat. Formation change is required: starting in the V-formation from <<<Image1>>> , midway through the clip all five dancers travel to new positions — the center dancer moves to the back as the other four sweep forward into one horizontal line, finishing the routine in this new formation. Camera movement mirrors the music's rhythm and energy. Continuous single take. Use the ORIGINAL audio from <<<Audio1>>> unchanged; audio reference only, not visual reference. Avoid generated music, added sound effects, cuts, face distortion, identity swapping, subtitles, dancers standing in place for the whole clip.
文字轉影片 · 15s · 16:9
以水彩動畫改編 Kenneth Grahame 的 The Wind in the Willows(《柳林風聲》)裡的河上小船場景。河鼠划著一艘藍白船,鼴鼠坐在船尾。船撞上堤岸,河鼠向後跌落,然後恢復。


文學改編測試模型把寫下的事件轉成畫面動作的準確度。好看的插圖不能代替真正照描述發生的故事。
Seedance 2.5 更貼近這段文字。畫面維持水彩河面、一艘藍船、正在划船的河鼠,以及船尾的鼴鼠,接著河鼠仰躺在船裡,然後坐起。這是划船、跌倒和恢復,而且是同一種繪畫風格。MiniMax H3 也維持水彩和藍船,但划船的人穿得像穿條紋外套、戴帽子的人,跌倒也較不明顯是船撞上堤岸造成的。若角色分工和故事順序重要,選 Seedance 2.5。在這段文字上,MiniMax H3 是兩者裡較弱的改編。
A fifteen-second continuous shot, Edwardian pastoral watercolor style, soft riverside light. A water rat sculls a small rowing boat, painted blue outside and white within, along a gentle river, with a mole seated in the stern, exactly as the original text describes: "Believe me, my young friend, there is nothing—absolute nothing—half so much worth doing as simply messing about in boats. Simply messing," he went on dreamily: "messing—about—in—boats; messing—" "Look ahead, Rat!" cried the Mole suddenly. It was too late. The boat struck the bank full tilt. The dreamer, the joyous oarsman, lay on his back at the bottom of the boat, his heels in the air. "—about in boats—or with boats," the Rat went on composedly, picking himself up with a pleasant laugh." — Kenneth Grahame, The Wind in the Willows (1908), Chapter I, Project Gutenberg #27805 (Scribner 1913 ed.)
2 張圖片參考 · 15s · 16:9
TOPVIEW BOT 是一名體型較小、動作靈活的女英雄,在色彩豐富的遊戲世界裡與巨大的玩具機甲戰鬥。兩張參考圖片定義這些角色。需求要求一段相連的攻擊、投射物、攀爬,以及最後一擊,同時保留角色設計和相對比例。


複雜戰鬥測試角色一致性、動作之間的依賴,以及空間推理。若底下的移動已經跟不上,壯觀的爆炸並不夠。
兩支片段都保留了較小的黃色女英雄,以及大得多的藍黃機甲,所以比例對比各自都看得懂。Seedance 2.5 在近戰、爆炸和全景最後一擊中維持這一對,身份變化較少。MiniMax H3 也呈現砲管、爬上機甲和一次擊中,但較早的畫面先出現另一個黃色角色,女英雄之後才回來,所以參考設計較不穩定。若提供的角色必須撐完整場戰鬥,選 Seedance 2.5。若比例對比是優先事項,而且你會再核對女英雄是否仍符合參考,再選 MiniMax H3。


Toy-world giant boss battle CG, 15 seconds, one continuous take. Input references: <<<Image1>>> for character appearance — TOPVIEW BOT PRO exact costume and palette <<<Image2>>> for boss appearance — TITAN UNIT-01 final giant form, exact design and palette References are design sheets only: do NOT render the sheet layout, labels, swatches, scale panel or grey background. Extract character design only. Character lock (match <<<Image1>>> exactly, no changes): A small agile girl TOPVIEW BOT PRO with long silver-white hair in loose low twin tails, pale mauve eyes, calm focused expression. Yellow cat-ear cap with black inner ears and black cat face emblem, black and hot pink headphones with heart marks, heart earrings. Oversized yellow bomber jacket with black cat patches, PRO badge, X badges and pink hearts, white-black cropped top, pink belt with heart buckle, black shorts, pink heart mark on her thigh, mismatched socks, chunky yellow platform sneakers with pink soles. She carries a huge yellow and black toy cannon with pink handle and X markings, connected by pink cables to a back tank. Color palette locked: yellow #FFD400, hot pink #FF4D79, black #1A1A1A, white, grey. Boss lock (match <<<Image2>>> exactly): A hundred-meter toy titan mech in its tall heroic giant form, glossy injection-molded plastic and diecast materials, dense overlapping armor plates with oversized screws and molded seams. Deep grey and matte blue armor, blue helmet with hot pink crest raised above broad flat shoulder decks, glowing yellow eye visor, shoulder missile pods with yellow-black warning stripes and pink missile tips, pink-yellow energy lines, glowing chest core with pink X emblem set into layered chest armor plates forming flat ledges at varying heights — standable plates, deep seams, no man-made stairs or ladders. The titan is an active aggressive fighter: its head tracks her constantly, its fists strike and grab at her throughout the fight, servos whining with every motion. Environment: giant toy city battlefield — building blocks, gift boxes, toy trains, a Ferris wheel, teddy bears, plastic debris; realistic grey-white skyscrapers behind, bright blue sky, floating confetti. Timeline: 0.0–3.0s | Face-off Opening frame: seen from a low angle behind her — TOPVIEW BOT PRO stands with her back to the camera on a wide flat armor ledge beside the glowing X core, tiny against the titan's mass, facing up toward the helmet far above. Wind blasts through her twin tails and yellow jacket. She levels her cannon at the distant glowing visor. The titan's head tilts down, visor locking onto her and narrowing to a bright slit; both shoulder missile pods snap open with mechanical clicks. Camera: low-angle over-the-shoulder push-in past her toward the titan's head — her back to camera in the near foreground, the helmet towering above, shallow depth of field. 3.0–8.0s | Homing missile gauntlet The shoulder pods fire: missiles arc high into the sky trailing white smoke, then curve sharply downward and home in on her, chasing her path. She sprints up the titan's chest across overlapping armor plates, vaulting ledge to ledge as the homing missiles slam into the armor just behind her footsteps, each impact exploding into colorful plastic debris. The titan's left fist sweeps across its own chest to swat her — she slides under the passing fist without breaking stride, then fires once on the run, destroying the last missile behind her. Camera: fast side-tracking shot rising with her, wide lens, heavy motion blur, the sweeping fist and missile impacts crossing the foreground. 8.0–15.0s | Face-to-face point-blank finish As she reaches the shoulder deck, the titan's right hand rushes in to grab her — she leaps off the closing fingers, using the hand as a springboard, arcs through the air IN FRONT of the titan's face, and lands on the narrow brow ledge directly above the glowing yellow visor. She faces the titan's face head-on — her body turned OPPOSITE to the direction the titan faces, her back to the open sky, the huge visor glowing right in front of her. She presses the cannon muzzle horizontally against the center of the visor. The weapon charges yellow-pink energy for one beat while the titan thrashes — then she fires the beam horizontally straight INTO the face. The visor shatters inward, colorful energy bursts through every helmet seam, and the titan breaks apart into thousands of flying toy blocks and plastic pieces. She kicks off the collapsing face through the falling debris, landing on a giant tumbling block, still running forward. Camera: following her leap around to the FRONT of the titan's face, holding a frontal close shot — girl and giant face in the same frame, facing each other — during the charge and firing, then pulling wide as the mech shatters; follow her momentum through the debris. End frame: cut during her run across the falling blocks — no victory pose, no freeze frame, no fade. Style: AAA game boss battle trailer, stylized anime-inspired 3D CG, glossy toy materials, Ratchet & Clank + Astro Bot energy, extreme scale contrast between the small girl and the colossal mech, high saturation, cinematic rim light, physical debris simulation, motion blur, 24fps anamorphic widescreen. Audio: fast electronic rock, heavy drums, toy-box chimes, servo sounds, missile launch whooshes, homing missile whistles, sliding metal scrapes, cannon charge whine, massive beam impact, cascading plastic destruction; music cuts off mid-action. Avoid static camera, slow pacing, scene reset, character facing the camera in the opening shot, girl facing the same direction as the titan's head, girl standing on top of the head firing outward into empty sky, beam firing away from the titan, missiles flying away in straight lines, missiles appearing from off-screen without being launched, passive motionless boss, staircases, man-made steps, ladders, handrails, character redesign, hair or costume color change, blue jacket, bunny ears, weapon redesign, chibi proportions on the mech, rendering the reference sheet layout or text, extra limbs, distorted face, bad hands, subtitles, watermark, UI, gore, desaturated colors, slow-motion ending.
我們把創作者要求的任務,和每個模型產出的結果放在一起比較。
每個情境有自己的原始提示詞;適用時,也有原始圖片或音訊參考。兩個模型應使用同一份預定需求。各模型的輸入標籤可能不同。這些差異先前已經記錄。
記錄每支輸出的實際時長、長寬比、解析度、模型 ID、生成模式和音訊設定。要求的時長相同,不保證匯出設定也相同,尤其是兩個模型提供不同解析度等級時。
檢查指定的事件、人物、物件、鏡頭運動和結尾是否按正確順序出現。
由參考引導的案例,要把可辨認的臉、服裝、產品、道具和環境細節,對回來源素材。
評估鏡頭變化、身體動作、物件軌跡、空間關係,以及場景是否意外重置。
若音訊是任務的一部分,檢查說出的字是否準確、說話角色、口型同步、音樂連續,以及和動作的同步。
把技術上完成的算圖,和符合預定創作要求的影片分開。失敗的任務、不完整的輸出和品質退件應分開追蹤。
現有片段以成對範例顯示。我們事先把生成次數定為合計 52 次,也事先定下挑選規則,並保留所有嘗試。顯示的影片是得分居於中位數的輸出。
先用同一份預定任務,再比較點數報價和可用的結果。
| 已公開的輸出等級 | Topview 上的 Seedance 2.5 | Topview 上的 MiniMax H3 |
|---|---|---|
| 480p | 0.7 點數/秒 | 0.15 點數/秒 |
| 720p (Seedance) / 768p (H3) | 1.5 點數/秒 | 0.3 點數/秒 |
| 1080p (Seedance) / 2K (H3) | 3.7 點數/秒 | 0.6 點數/秒 |
中階和高階是不相同的解析度,而且 H3 的 2K 交付要經過重新生成。這些例子比較的是已公開收費,不是相同畫素數下的畫質,也不是相同技術條件下的製作成本。
單次生成的最低價格,不一定是完成專案的最低價格。追蹤每一次付費嘗試,以及有多少結果符合你的品質要求。
每支可用輸出的成本 = 消耗的總點數 ÷ 可用影片數。
公平的成本比較還需要工作流程、帳號方案、任務時長、輸出設定和嘗試次數。
若輸出目標比更長的片段或大量參考更重要,MiniMax H3 值得測試。
若鏡頭落在 15 秒以內,而且你想評估 2K 重新生成流程,就把 H3 的輸出和最終交付真正需要的細節比較。
可下載的權重可能吸引正在建立內部系統的技術團隊。部署或散布輸出之前,先查目前的社群授權、排除地區、額外許可和硬體需求。
在其上限內,H3 可以組合受支援的文字、圖片、影片和音訊。較小、結構清楚的參考組合,可能就夠做一段短的角色場景、產品概念或影音實驗。
你需要一次連續的 16–30 秒生成、比 H3 支援更多的參考素材,或 Topview 上可用的選段編輯流程。
同一個工作區。兩種不同的創作方式。
較長的場景和參考較多的製作,選 Seedance 2.5。較短的影音、可用的 2K 輸出路徑,或符合資格的開放權重整合,可看看 MiniMax H3。
查看設定、核對點數,再比較你實際創作任務的結果。